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Everything posted by Maelora

  1. You know, considering he has nearly nine thousand posts and reputation, it might make sense to stop sniping and listen. You might learn something, even if you disagree. And this from someone who's had plenty of disagreements with Mr Morningfire over the years, but can still respect him. And from someone who thinks 'canon' arguments sound like discussions about angels dancing on the heads of pins. Anyway, how about them Seperatists? Do we know when they might be Rising? The third and final season of the MarcyVerse awaits it.
  2. Ooh, looks like we finally got our 'Monster Manual'... The MarcyVerse is on hiatus due to various group changes and the fact our main artist had a stroke, but we are preparing for the third and final story arc later this year. The one player who enjoys butchering their way through the canon is ecstatic about this book. The rest of us, including me, are less so. Although I suppose now we can officially have that sexy MarcyVerse ewok we've been hankering for.
  3. Eh, I didn't mean 'done with the board' (although I'm not around here as often as I was) I just meant I didn't want to hang around on the thread and argue constantly, because it's just opinions and it's not possible to 'win' that kind of argument Hugs, Marcy
  4. Yeah, I think that's a plotline that's long overdue, considering how it's a staple of most sci-fi and SW has emotional droids with incredible depth of humanity... who then get treated poorly and passed over for medals. It was an obvious plot point when I set up my own game. I thought the movie was... okay. I enjoyed it more because my expectations were absolutely zero. It was fun enough munching popcorn in the cinema, but it doesn't leave much impression afterwards. Donald Glover was good in it, and could probably carry his own movie. The rest was pretty forgettable. It still baffles me, given that they specifically made their own new, shiny, 'Not Your Parent's Star Wars' era that they have such little interest in moving things forward. Why not tell us about the Scum and Villainy of the Force Awakens era? Why not give us new charming rogues and edgy outlaws? Why is everything always just regurgitated leftovers? Why not leave things to our imagination? The infamous Kessel Run was always more cool in my imagination than it could ever be on screen. I note that the audience figures for the film were pretty mediocre. Maybe the film-makers will decide we need something more than reruns, reboots and retcons. Maybe they have a bit more faith in their new timeline and give us new creations, instead of mindlessly resurrecting garbage-tier characters like Darth Maul. Maybe they'll make a film that takes some risks, that has actual stakes, where we don't know who must live or die in advance. But I doubt it. There's milk to be squeezed from the shrivelled nostalgia teat yet. ‘So we beat on, boats against the current, borne endlessly into the past...’
  5. To be honest, Nytwyng, I fear you're wasting your breath. This guy always seems to make a show of being reasonable but then gets in some pretty cheap shots. In fact, one of the reasons I'm not around any more is that I feel the quality of discourse has deteriorated. Yes, there are hilarious guys like Desslok, informative guys like 2P51 and lovely people like Absol, but there's more snarling and sniping than there used to be, more personal attacks. On another thread, even Donovan and HappyDaze (two guys I respect) are sniping at one another. Role-playing is, by its nature, a deeply personal and individual thing. Every player, and certainly every table, gets to decide what flies and what doesn't. We don't need canon police telling us we're having BadWrongFun. No, folks who want canon and PG13 and the feel of the Saturday Matinee series that inspired the original Star Wars are not wrong. But neither of those who want the harder, modern edge of Blade Runner or Mass Effect sci-fi. Those who want 'Game of Thrones in Space' are not wrong either. It's not wrong to want something different at 47 than you did at 7. I'm just tired of the uncivil discourse, the snide personal attacks and circular arguments. It's a shame because this place really was one of the friendliest forums for a long, long time. And with that, I'm done.
  6. It's actually nice for the MarcyVerse as Manipulate is in-universe tied to the Sentinel career and messes with your head a great deal ('Machine-Heads' can 'read' synthetics instead of organics, and are marginalised even by Sentinel standards). Allowing Mystics to do something along those lines will be cool. Same reason that all those Universals in the Cartoon Sourcebook were such a big, game-changing deal for us (two of our oldest characters actually had nearly a thousand banked XP waiting for something like this!).
  7. Thankfully that isn't a MarcyVerse thing. (Our Anakin was a normal human Sensitive and he died 25 years ago; our 'Darth Vader' is a different person). I wouldn't mind seeing Mind-Skype or Astral Projection as a power, if they're determined to mine the sequels for stuff. Mind-Skype in particular has been A Thing in the MarcyVerse since the beginning, although we don't really have 'rules' for it, it's just something that Sensitives can do.
  8. That's actually the best article they've had in a while. Actually tells us a bit about what the new specs actually do. What happened? Even better, the feel of the Mystic as the 'Non-Jedi Force Wizard' fits the MarcyVerse very neatly. We are one step closer; Phee is squee-ing somewhere! Happy Friday! Marcy
  9. I kinda had a crush on Amaiza Foxtrain (even though I've been calling her 'Amalia Foxglove' for the last thirty years...) Coulda used less green rabbits though. I guess he was a prototype for Rocket Raccoon; he used almost exactly the same shtick, only he's much, much less cooler and interesting. Oh, early EU, how I miss you! We had silly green rabbits but Star Wars felt like ours and not theirs. #OccupyStarWars
  10. We had lots (make that LOTS!) of brainstorming/drinking sessions, often late into the night, and innumerable email conversations. You absolutely need to let them help with the world-building. You will have to make compromises too - at least half of my players wanted 'Game of Thrones In Space' but my touchstones were Dragon Age and Mass Effect. So the tone varies between the two, sometimes lighter, sometimes darker, but always within my personal comfort zone. I believe that Star Wars is a broad church and can be many things to many people (which why I found the concept of a 'No-No List' ridiculous - everyone will have their own 'No-No List', including Disney, and one person's ideas are not 'better' than another's). You need to establish tone from the start, although that may vary between your games. You need to work out specifics of what's canon and what isn't - we found there was a surprising freedom in being able to toss out some canonical sacred cows. Also, there may be unexpected consequences that develop - the MarcyVerse really lacks a 'villain', for example, due to its shades-of-grey morality. 'Antagonists' and 'protagonists' tend to depend on one's point of view. Even the most morally dark PCs and NPCs have pretty good motivations for doing what they do, and all are sympathetic to some degree. (Plus, the most traditionally-villainous individual in the MarcyVerse is a PC...)
  11. This is just the kind of 'outside the box' thinking many GMs and players need. The movies are great, but a movie necessarily has to be small and focused, where the best RPGs think big. I started by just asking the players: 'How would you change Star Wars?' and took it from there. And it didn't come all at once; many things were developed as we went along and the books were released. By the time AOR came out, we knew what the Alliance would be for us, and by the time of Force and Destiny, we knew what we wanted from the Jedi and the Force itself. Maybe I could do a 'MarcyVerse' thread if there was interest.
  12. I shall start a petition that the first person to get this book MUST take pictures and send the whole thing to Phee, so she has the honour of doing the Forum Spoiler Thread. We will be able hear the squee-ing in the distant corners of the world. Marcy
  13. A shame this got derailed so quickly. This was pretty much exactly how the MarcyVerse started. And it's been going since 2013 now.
  14. Pretty much every MarcyVerse character has one. If the players don't choose one after a while, I'll just allocate them one.
  15. I think I will answer my emails and go to bed now! I just wanted to help the topic creator, and as god is my judge, I did not enter this thread intending to write the words 'cactus porn' at any point. 'Night, ladies and gents
  16. That movie's a masterpiece compared to the source material...
  17. Oh, I totally get that. And the Prof isn't anywhere near as bad as many writers. In my twenties I really tried to read the 'Gor' books because a friend adored them. The first couple were passable homages to Barsoom. And then the author insisted on pouring out his misogynistic sado-masochistic fantasies on every flippin' page... http://www.rdrop.com/~wyvern/data/houseplants.html (warning: cactus porn!)
  18. Well, yes, the Professor heavily romanticised the pastoral life and the joys of simple living. He hated industrialisation and had a great affection for simple, humble rural folks, stemming from his time in the trenches during WW1. So yes, he sort of overdosed on it. But (at the risk of sounding like someone who has shares in Cubicle Seven!) 'One Ring' takes that and makes it a plot point. You're not a normal hobbit (or human or whatever) who worries about the local cricket scores or stealing Fatty Bolger's apples. You discovered that eldritch abominations and terrifying horrors exist, and they are much, much closer to your comfy world than you could have guessed. In fact, if you don't get out of bed, right now, pick up that old sword your uncle once gave you, and do something about it... then everything you know and love will be horribly destroyed. It's used in a similar way to how the 1920's are a stark contrast to HP Lovecraft's cosmic horrors. Your comfortable world is a lie, and unless you do something against the odds, you and everything you care about is doomed.
  19. Oh, I totally get people who don't like Tolkien. There are people out there who don't like Star Wars, or sci-fi even! I just was trying to offer Rabobankrider my insights into the various Tolkeinesque games, because they are a favourite of mine . Basically, how important is the lore and tone to him? Because different games will scratch that itch.
  20. True, but there's a lot of that in the Star Wars RPG too - fear, for example, and the social combat rules. There's explicitly talents like 'Nobody's Fool' meant to defend against that stuff. Interestingly, 5th edition actually tried to address that issue with 'bounded accuracy'. Even Aragorn can get hit by low level foes. He might have more hit points than a normal soldier, but he still bleeds and eventually he will go down (this is pretty much what happens to Boromir in Fellowship). The idea is supposed to mean that while one orc or a lone peasant won't trouble a high-level character, they should still be wary of a warband of orcs or an angry pitchfork wielding mob.
  21. Oh, I know - I'm not making a value judgement, I'm not arguing for or against Tolkien. I'm trying to describe how his books sit somewhere in the middle, between 'common magic' worlds like D&D, where every towns has spellcasters and elves are just a mundane race, and swords-and-sorcery style genres where magic is either weak or non-existent. In Tolkein's works, magic is either reserved for Istari, Nazgul, elflords or whatever, or it comes in subtle ways, like the Hellin Gate or moon-runes. He even stated that hobbits have 'everyday magic' that makes them lucky and helps them move silently, for example. The latter is very much prevalent in One Ring, because it tries to mirror things like 'healing songs' over fireballs and teleporting. Elf PCs could wield illusions, or put mortals to sleep (we see that stuff in the books and films too).
  22. Heheh, I think these are movie things...! But food is important. Elves have nicer food than most everyone else. In fact, one of the best talents in the game is the Beorning ability to make honey-cakes for his companions, which helps them heal in mind and body and keeps the Shadow away!
  23. Actually Ferret, One Ring has quite a bit of subtle magic in it, though nothing too flashy. Dwarves, believe it or not, get a range of spells regarding sealing and opening, talking to birds, that sort of thing. Elves of all types get subtle magic too. Beornings can shape-change. Woodmen make magic with healing and songs and bonding with animal companions. As to whether it's 'mundane'...? I dunno. I appreciate it's an acquired taste and the books can be a slog (the movies actually work well for a lot of people who disliked the books). It's NOT a high-magic, wizards-blasting-each-other-with-fireballs setting for the most part (though all that happens, even in the books... it just doesn't happen on the streets of Bree...). But neither is it a swords-and-sorcery, Conan-style world where magic is either weak or absent. Best way I describe it is 'rare magic'. Magic exists, it's very often awesomely potent, but it exists outside of the grasp of normal folks. It's not like D&D where every town has wizards and elves. Normal people won't ever really see weird things. But the wilds are saturated with it - man-spiders, dragons, nature spirits, ghosts, undead, and other nasties guard ancient treasures from distant Ages. The player characters kind of move in these circles. But it's VERY different in tone and feel to the standard fantasy games of 'levelling and looting'. And One Ring really captures that feel with its Fellowship phases, emphasis on travel, strict protocols of meeting and greeting, the necessity of finding Havens to rest and heal, and interpersonal relationships between the characters. These elements are baked into the system, whereas they're hand-waved in most fantasy games. Also, One Ring is survival horror (the Gibbet King is more terrifying than anything the Professor thought of, but you can kill him off for good). Middle Earth is a place where heroes - Thorin, Turin, Boromir etc - can die. There's a big emphasis on making allies, planning your travels, warding off corruption, and even running away is a valid tactic. Resources are scarce and you have a long way to go. This is a game where skills like 'smoking' or 'singing' can be more important than weapon skills. Also, your Heroic Culture is vitally important, as you are expected to rise in the ranks of your people, bear their treasures and shape their destiny. Your skills, powers, even magic items, are all drawn from your culture, not your 'character class'. All this stuff is written into the game, and is vitally important. You can't mix and match a la Pathfinder or D&D. One dwarf is different from another, but they are always going to be essentially dwarfy. Sure, it's not for everyone. Some people might just want a game where you kill orcs and gather treasure. And that's why things like AIME and MERP exist. But if you actually want the lore, the tone and feel of the setting, One Ring does that better than any other system.
  24. Oh, totally this. Don't get too hung up on the talent names. Different people could do the same thing in very different ways. We even interpret the various Signature Abilities as they way important muggles use the Force - okay, it's not raising the dead or throwing spaceships at people, but we like to feel the Force moves through everyone, even if you're not a full Sensitive.
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