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Jokubas

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About Jokubas

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  1. That caught my eye as well, though I had forgotten about the Aethersprite. I think the basic releases should always be the movie looks, because they're generally the most iconic and easy to sell someone on the game. It is a disappointing side effect, to me, of Second Edition, that they seem to be trying to do some things differently with the basic releases (for the sake of veterans over new players I guess?), even though I think those should always be the same in order for maximum recognizability. Also, I really thought that they'd stay away from blue color schemes on the RZ-1 because of the RZ-2. Seemed a fairly easy place to avoid some accidental confusion outside of custom paint jobs.
  2. I completely forgot about Saw's Renegades. I figured that the 2.0 packaging on the app page would show up eventually as a physical re-release, but it's been long enough that it slipped my mind.
  3. Jokubas

    WAVE 6 [image heavy]

    Yeah, I figured it was highly likely that at least one of my most wanted prequel ships would be in this wave, as we're narrowing things down. I didn't really count on there being no prequel ships. I think it's a fine wave, but it missed the mark again for me personally. I'm almost certainly picking up a Vonreg's TIE though. I have no connection to it, but it's a really nice looking ship.
  4. I hope to see the trailer TIE in game, even if it's barely different visually than the Silencer or the tv show Interceptor. I'm really not fond of the Dagger so it's disappointing to hear the Sith TIE is similar (though maybe it will offset it just enough). I'm intrigued by the Special Forces TIE (even though we already have that?) and the Whisper. Are we going to go from not enough First Order ships to too many? Or are some of these going to end up as variants? Obviously we don't have the answer to that yet, but it's something that these revelations make me wonder.
  5. I hate defensive lists. It may not be as bad as First Edition, but they can still exist. Either innately tough ships/pilots, or a list with a relatively easy to get off combo that grants them extra defense almost every turn. I'll admit, it's partially my problem. I'm terrible at list building, and I'm not good at flying well enough to intentionally stop a combo. But it's super demoralizing when you're trying to learn how to fly and you finally line up a perfect shot, and you still get nothing done because the other player just brushes it all away. I'm okay with losing a lot, especially while I'm still learning, but not having accomplished anything at all is not a good feeling.
  6. I was going to say I don't know because List Building is really not my strong suit, but "Will it be fun?" is a good question. Never being able to answer that is one of the reasons I'm still on my break from the game though. From the beginning, my purchasing habits were what ships I had a personal attachment to, and usually just one of them. When I started list building, that changed a bit (as I would buy extras of ships if I thought it would be appropriate for a squad), but I haven't branched out too much. I also tend to like to build lists with a pattern to them. I prefer all one ship, or all one ship with a different squad leader, than every ship being different. That just feels wrong to me (and gets significantly harder to keep track of). The only list I ever made that worked was like that, and I just couldn't keep using it. Unfortunately for me, I've found that trying to use my favorite ships doesn't really work out. There's no inherent synergy in what I like. I tried bending that a little, and I accepted a little compromise in favor of gameplay. I still couldn't really find anything I enjoyed though. I don't need to win, but losing every match starts to demoralize you regardless of what your goal was.
  7. Oh wow, I had no idea he came in that pack. I don't know if that's really my thing, but it might explain why I've had this nagging feeling to pick up that ship without otherwise having any reason to. 😜
  8. When we have a ship associated with them, hopefully. That's one thing that really sucks about Finn for me. I love the guy, but he's not really known for a ship, so he's just a Crew in X-Wing and I don't get to have him fly something cool directly.
  9. Jokubas

    EPIC!!!!!!!

    It sounded like only the Wing leader's maneuver's matter. The leader moves, and then everyone else is just placed using the tool and the formation they're in. I'm not sure about wingmen dropping out of formation on bumps, unless I missed something in the article, or unless you just mean temporarily. The whole point of the Wing system is to simplify movement when there are so many ships in play. But with so many ships, bumping is going to be even more common. It would defeat the purpose of simplifying movement if two Wings ran into each other in such a way that, for example, separated the Wing into four independent ships on both sides and two ships still in formation. That would get hard to keep track of fast.
  10. Jokubas

    EPIC!!!!!!!

    I'll admit, I am a bit disappointed. I was expecting less scenarios in a box, in exchange for those scenarios to come with fun, scenario-specific models. Of course, the price point more than makes up for it (and such props could always come in the future). I think what maybe gets to me the most is that I've been away from the game again for awhile at this point, and this isn't quite enough to excite me for an immediate return? But just to clarify, this is totally a personal feeling and is not a judgment on the product or announcement. That might change when I see more, though, because this otherwise sounds like it's what I was hoping it would be. The Wing system might finally encourage me to use more ships, and the potential upgrades for that seem promising. Also, while it never ruined the game for me, just a handful of ships zooming around a mandatory asteroid field always seemed weird to me, so some of these scenarios might reignite the Star Wars feel for me.
  11. Jokubas

    EPIC!!!!!!!

    The article says that the threat limit can be higher, unless that's not what you were getting at. "Many allow you to exceed the squad-building restrictions placed on other games of X-Wing, giving you the chance to build massive 500-point or 20-threat squadrons. "
  12. I start losing track of ships after three. I've flown four ships a few times, and I realize I end up more or less subconsciously sacrificing one to focus on the others.
  13. I was really excited when I scrolled to the spot and saw that they were going to showcase Epic, but then saddened when I scrolled back up and realized it would be October. Not that there's anything wrong with that, but since I'm not familiar with these events, I thought it might be news we were going to get soon instead of some time in the future, which is what I had expected. Confirmation is nice though.
  14. https://www.fantasyflightgames.com/en/news/2019/5/9/bring-your-army-to-life/ https://www.fantasyflightgames.com/en/products/star-wars-legion/products/core-paint-set/ https://www.fantasyflightgames.com/en/products/star-wars-legion/products/imperial-paint-set/ https://www.fantasyflightgames.com/en/products/star-wars-legion/products/rebel-paint-set/
  15. If nothing else, the color names will provide a jumpstart for inspiration. I'm looking forward to this more than I would expect.
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