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archon007

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  1. Like
    archon007 got a reaction from Lukey84 in Amount of boost dice players can pass along?   
    The rule book answer is 2 from any single skill check. However, no total limit. So player 1 uses 2 advantage to pass a boost die to player 4, player 2 uses 2 advantage to pass boost die to player 4, and player 3 uses 1 advantage to pass boost to next player (player 4) and an additional 2 advantage to pass a boost die to player 4 (can only trigger each advantage item once).
    Player 4 goes and gets a whopping 4 boost dice.
  2. Like
    archon007 got a reaction from IDEJ in Pictures of your table   
    1) mind sharing that travel time sheet?2) yes they are all paper terrain I printed on card stock, cut, and glued. We like using miniatures and since I have over $300 in WotC Star Wars minis so we use those and different terrains from http://www.worldworksgames.com/store/
    Thanks, it's a lot of work but it adds a lot and the players like it. Really gives a feel for what's going on.
  3. Like
    archon007 got a reaction from IDEJ in Pictures of your table   
    What's that galaxy map looking thing you have on the table?This my pre-setup of scene 1 of Crates of Krayts on Tatooine

  4. Like
    archon007 got a reaction from billw2 in Pictures of your table   
    What's that galaxy map looking thing you have on the table?This my pre-setup of scene 1 of Crates of Krayts on Tatooine

  5. Like
    archon007 got a reaction from kaosoe in Using Skill Ranks as a Requirement   
    Just seems like a penalty to me. The player is already spending exp to buy talents which means they have less exp for skills so for me all that equals is less diverse characters. If you require skill ranks to unlock talents then players become much more focused and can't branch out and be more well rounded.
  6. Like
    archon007 got a reaction from kaosoe in Duel Wielding and the 'Defensive' Quality   
    This seems like they are trying to scheme the rules and I would use normal dual wield rules. Having an additional weapon in your off hand is a distraction period and requires +1 difficulty.
    If I didn't do that then it just becomes a pain. You should require before each round what weapon they are going to use for that round and not allow them to use the other one. Allowing a player to interchange weapons during combat with no penalty again to me is breaking the spirit of the game.
  7. Like
    archon007 got a reaction from GmMichael in Is Warhammer still supported?   
    This is what is so confusing for someone new trying to get into this game. The Core set is a must have, but you can't buy it. The Players, Creature, and GM vaults look like separate products of the Core set, so buying all 3 of them gives me basically the Core set?
  8. Like
    archon007 got a reaction from Col. Orange in Using MINIMUM WOUND RESULT from Warhammer   
    I have started sung this rule in my gam directly out of the FFG Warhammer RPG page 59. I'm a little surprised it wasn't included
    MINIMUM WOUND RESULT
    If the difference is zero or a negative number, the attack still inflicts one normal wound – the minimum result for a successful attack. If one or more critical damage effects are triggered when the difference is zero or a negative number, then the attack inflicts a number of normal wounds equal to the total number of critical damage effects generated.
    Even if an effect is triggered that would convert normal damage into critical damage, if the only wounds inflicted are due to the minimum wound result, the wounds are all normal wounds.
  9. Like
    archon007 got a reaction from whafrog in Understanding Engage and Ranged attack difficulties   
    Not exactly. When you are engaged in melee and are shooting someone you add the +1 or +2 difficulty die. If you are shooting someone who is Engaged you upgrade 1 difficulty die to a challenge die.
    Player A is engaged with Enemy 1. Player A shoots at Enemy 2 at Short Range with his blaster rifle: Base 1 Purple die, +2 Purple dice for him (Player A) being engaged = 3 Difficulty (Purple dice)
    Player B is not engaged and shoots at Enemy 1 (who is engaged with Player A) at Long Range with his blaster rifle: Base 3 Purple die, +1 UPGRADE for the target (Enemy 1) being engaged = 2 Difficulty (Purple dice) & 1 Challenge (Red die)
  10. Like
    archon007 got a reaction from Yepesnopes in PCs and the narrative vs the amount of rolls on a session   
    I think with a table that big I would split the group in certain encounters and/or limit the number of players that can help or assist. I try to encourage players to be descriptive but that really starts with the GM.In the beginning I would just ask what the player wanted the outcome to be and then I would narrate it. Once players started to understand they started narrating for themselves.
    Example: Player shoots minion stormtroopers and hits and gets advantage. "I want to give a boost die to X" Me: "great. You fire off a barrage of blaster bolts striking one of the stormtroopers incapacitating him. Your attack is so fierce that the stormtroopers try to take cover from you leaving their left side open giving X a perfect opportunity to strike. X you gain a boost die."
    The better the GM is at it, the better the players will get over time. Make a cheat sheet of disease and adjectives you can use.
  11. Like
    archon007 got a reaction from kaosoe in PCs and the narrative vs the amount of rolls on a session   
    I think with a table that big I would split the group in certain encounters and/or limit the number of players that can help or assist. I try to encourage players to be descriptive but that really starts with the GM.In the beginning I would just ask what the player wanted the outcome to be and then I would narrate it. Once players started to understand they started narrating for themselves.
    Example: Player shoots minion stormtroopers and hits and gets advantage. "I want to give a boost die to X" Me: "great. You fire off a barrage of blaster bolts striking one of the stormtroopers incapacitating him. Your attack is so fierce that the stormtroopers try to take cover from you leaving their left side open giving X a perfect opportunity to strike. X you gain a boost die."
    The better the GM is at it, the better the players will get over time. Make a cheat sheet of disease and adjectives you can use.
  12. Like
    archon007 got a reaction from polyheadronman in Resource list: Suggestions for 6-9 hr one shot adventure   
    Google WEG Star Wars adventures should find a ton you could convert.
  13. Like
    archon007 got a reaction from Bipolar Potter in Dealing with Too Much Soak   
    If this wasn't so long I'd have it tattooed, not really, but great post. A lot of people forget the GM is part of the group and should be having fun and the players need to work together for team balance and fun of the whole group. It reminds me of an old DnD game were the group was playing a roguish style game and a new player decided to make a Lawful Good Paladin.
  14. Like
    archon007 got a reaction from That Blasted Samophlange in Dealing with Too Much Soak   
    If this wasn't so long I'd have it tattooed, not really, but great post. A lot of people forget the GM is part of the group and should be having fun and the players need to work together for team balance and fun of the whole group. It reminds me of an old DnD game were the group was playing a roguish style game and a new player decided to make a Lawful Good Paladin.
  15. Like
    archon007 got a reaction from kaosoe in Dealing with Too Much Soak   
    If this wasn't so long I'd have it tattooed, not really, but great post. A lot of people forget the GM is part of the group and should be having fun and the players need to work together for team balance and fun of the whole group. It reminds me of an old DnD game were the group was playing a roguish style game and a new player decided to make a Lawful Good Paladin.
  16. Like
    archon007 got a reaction from Kshatriya in Dealing with Too Much Soak   
    If this wasn't so long I'd have it tattooed, not really, but great post. A lot of people forget the GM is part of the group and should be having fun and the players need to work together for team balance and fun of the whole group. It reminds me of an old DnD game were the group was playing a roguish style game and a new player decided to make a Lawful Good Paladin.
  17. Like
    archon007 reacted to FuriousGreg in Dealing with Too Much Soak   
    I've read a few of these threads and the majority of what I see is the GM of a game trying really hard to either challenge a minmaxer or somehow account for the disparity in combat between them and more balanced builds. Invariably the Is/are the player(s) having fun? If so then whats the problem? comes out and offers of how to challenge/defeat the minmaxer or, surprisingly often, the telling the GM to basically suck it up.

    I'd like to point out that the GM is also part of the group and not some pre-scripted videogame AI there only to provide the Players with a sandbox to play in. If this kind of combat monster minmaxing wasn't an issue that was tilting the fun away from the GM in favour of one player's build then we wouldn't be seeing these kinds of threads (at least not this often). Every RPG I've played in has minmaxers (though not every group, thank the maker) and so this is not exclusive to EotE and in most of the games I've played or run that has one it becomes something you have to deal with. I mean deal with and generally not enjoy having around. The times it's not an issue is when everyone minmaxes and the game is essentially one long combat with breaks for selling the loot and buying new stuff (this can be fun and I do enjoy this kind of game too, on occasion).
     
    The OP here, and the rest of the time I've seen this come up, really wants to have fun too as well as provide the sand and the box for everyone to have fun. He doesn't want to penalise the Player or make him play a certain way, but it's obvious (or at lease it seems like it to me) that he'd be happier if this wasn't an issue. The problem isn't him/her the problem is the minmaxer. The solutions will vary from group to group and I can't offer one except to say that if the minmaxed character didn't exist neither would the problem.
     
    So I'm going to open myself up to your slings and arrows and say to the minmaxers out there, your play style may be fun for you but it's at a price that the whole group, including the GM, are going to be paying. If their happy paying that price fine but you should consider this before you make your PC, because not every group is going to want to pay for your ride.
  18. Like
    archon007 reacted to MyriadPro in Dealing with Too Much Soak   
    Lot of posts here seem to think I want to punish the player for his choices, or somehow take away the perks he built into his character. He built a tank, and I know that. He's promoted that fact.
     
    The point of this was not to slap him on the wrist for building his character the way he wanted.
     
    The point of this was to think of some creative ways to push his limits and challenge him.
     
    Combat is the area he enjoys. I can put him in as many other elements as I like, but combat is what he enjoys. The first thing he asks for on every planet is if there is a pit fighting ring. The point of this was to help come up with some baddies that force him to fight in a new way, or present him with a clear indication of, "This is my limit" without it being a Rancor or Jedi. Thankfully, there are a lot of good ideas that I've already started implementing (including the Pierce house rule, which the player has already agreed to as reasonable).
     
    I'm not a grumpy GM. I don't have a problem with the player, or the group as a whole. I want to challenge him in the area he excels in, and let him feel as awesome as he wants to.
  19. Like
    archon007 got a reaction from kaosoe in Mechanics for detecting jump signature?   
    Honestly I think you are over thinking it. To me, as a GM, this issue is clearly story driven so it comes down to does the story require them to track or have their signature tracked? Yes then you succeed.
    There is not much that bothers me more and ruins the story like a skill check for a plot device to keep the story going. Example: the players need to find the bad guys secret journal to find out where he went.
    GM " you search the bad guys lair. Make a search roll" Players " We fail." GM "ok, time goes by roll again."
    There is a great piece on when not to roll by Skill Monkey.
  20. Like
    archon007 got a reaction from MyriadPro in Dealing with Too Much Soak   
    I also like the pierce house rule where the Pierce rating is minimum damage or you could use the "Die by a thousand cuts" house rule where there is a minimum 1 damage on a successful hit. A lot of other RPGs use that rule.
  21. Like
    archon007 got a reaction from Drathen in Results from damaged book that was shipped   
    I use coolstuff inc.com a few time while buying minatures MM was the only store to have a specific miniature and the said "new" when I got them the miniatures where scratched, damaged and some had been repainted. I did get a full refund however.
  22. Like
    archon007 got a reaction from kaosoe in Dex's Workshop (Terrain)   
    Dude you are a GM god. Do you live near me? No..... *weeps*
  23. Like
    archon007 got a reaction from NicoDavout in Dex's Workshop (Terrain)   
    Dude you are a GM god. Do you live near me? No..... *weeps*
  24. Like
    archon007 got a reaction from Grimmshade in Starfighter vs Transport vs Capital ship, the math doesn't add up.   
    That seems like a lot of work. I'm not sure why people have a burning desire and/or believe things have to be balanced. I blame video games, MMOs mainly. Anyway, they don't need to be balanced that's the best part of pen and paper games.
  25. Like
    archon007 got a reaction from wowskyguy in My house rule space combat/chase rules   
    I'm not changing the abstract style of the game at all. I'm trying to make space combat more interesting and interactive for the pilot.There are a lot of things this game does great, just because one or a few areas don't meet what a player likes doesn't mean they should play something else. In fact, it's better for you that we do tweak and house rule the game. Why? Because I'm still buying the product and you can just ignore these posts and go n your merry RAW way while myself and others support the company so they continue to make more books.
    Should all the people making additional equipment, new races, converting d20 or d6 weg adventures not play this either they should just play those games?
    What I find disheartening is people saying you should play the game as it is written and if you don't you're doing it wrong, or should play something else. The core rule, golden rule if you will, in pen and paper games is the rules are a guideline and the GM and players should adjust them accordingly to make it fun to them. I'm not trying to say my house rule is right or the best way, I'm just sharing something so people who might be having issues with space combat might find something else or get them thinking as well.
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