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Posts posted by Felin
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I will answer for the first question:
Since the start of the Quest you know what groups are/will be present on the map (and even if they are not present like for monsters of the secret room when needed you will take the monster card )
During the OL turn and till the end of it, the OL can take any monster card and activate it. Once activated you can't activate the same card again.
Ex with the Nereckhall interlude (and let's say zombies and Shadow Dragons these last not beeing yet on the board, and of course Hulks)
It's OL turn start of turn things then he takes Zombies and activate them. He follows with Trystaine that uses the Quest rules to make a Hulk appear. After that the OL can yet uses Shadow Dragons or Hulks are there is no Dragons he activates Hulks (the one that just arrived). As he can't activate nothing more -> end of turn thing
There is no reinforcements here but should they be Shadow Dragons for example and be at the end of the turn, you will place them but not be able to activate them because it's already end of turn.
In the same way if instead of Hulks Trystaine could have invoked Zombies, the invoked one's couldn't have been activated indeed the Zombie card was already used for activation in the same turn just before.
In short it doesn't matter if the monster that appears is the only one of his group or not : only the time of appearance and if the card / group has already been activated or not.
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Hello Kyarn,
Welcome back!
Only monsters that appears after the end of turn (like end of turns reinforcements) or if their group as already been activated can't be activated immediately (or if specified by Quest rules) .
Else they can be activated the turn they appear.
I don't have CRRG at hand but I'm pretty sure it's specified... perhaps on activation or reinforcements part ..
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It seems the Descent Guru's are not around there for the moment to answer.
So quickly I advise to take a look to a part of their insights they have left in the CRRG .. 😉
can be found here amoung other places : https://boardgamegeek.com/thread/1729458/community-rules-reference-guide-crrg/page/1
Defeated and Knocked Out steps are p.13
By the way OL only draws a card only when a hero is knocked out and his figurine is removed from the board .. not before. -
Dark Charm
QuotePlay this card on a hero at the start of your turn [...]
=> OL Turn
Bow of BoneQuote"If you have not moved this turn [...]"
=> Hero X Turn
Turn <> Round
1 Round = Hero 1 turn + Hero 2 turn + Hero 3 turn + Hero 4 turn + OL turncf rule book p7 top left
Short answer Dark Charm doesn't impact Bow of Bones
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First I adivse you to have a look to CRRG from Sadgit : https://descent-community.org/index.php/crrg/
Then here are the steps of combat
1 Declare weapon and target
2 roll dice
3 check range
4 spend surges
5 deal damagefor step 5 I will specify that inside we have
a- do damage
b- do defeated stuff
c- repeat a and b for next affected figurean attack is only ended one all this is done
So the defeat of Possessive triggers during step 5 b (just after damage is done but before the attack is over)
this means we have another round of attack steps 'inside' step 5 of the hero attack's
Once Step 5 of the 'Possessive' attacks ends (or if the hero dies from the 2 initial damages)
we revert back to resolve or end the attack from he here
If at this stage the hero is dead ... every thing ends and he can't even trigger Tide ... his attack was indeed never fully performedA further proof of that : simply suppose the hero's attack is a multiple target attack against, let's say, the scourge and monster A
If the hero tries to damage the Scourge first on his step 5, he will be dead before doing the rest of his attacks actions : 5 c and so before doing damages against monster A
Monster A will never be damaged because the hero died before the end of his attack.
Further advice : always take care of the order in which you deal damages when attacking multiple targets .. 😉 -
20 hours ago, DerDelphi said:I can't add translations to the new classes and skills yet.
I don't know if I see them all but there are a lot of (I think I have see more than 100) new translations .. just click "check for new or updated string" on the top of the translations pages
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1/ Mana weave is an item only the hero with it equipped can use it ... not his familiar nor anyone else.
2/ First point : Nimble is an 'interrupt' in order to use it you must be able to use it.
Second point : a big monster (anything more than 1x1) can only interrupt himself / be interrupted if he can 'expand' before
here the 1st point his ok .. but not the second
So in your example the Meriod shrinks moves one space, two spaces .. Jain wants to interrupt .. but as the Merriod can't expand she can't use Nimble !
monster keep moving and can expand in the place with the dots !
Side note before expanding Jain can try to use Nimble : this time she can but as when doing this the Merriod must first be 'expanded' Jain will be able only to move either to the left or back left (side by side with H)
By the way I advise you to take a look at the CRRG it contains 'A Lot' of Usefull Informations
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In short a hero turn can only be ended if it was on his turn, anything else only knocks him out but doesn't ends a turn.
Quote from rule book page 15QuoteIf a hero is defeated at any point during his own turn, that hero's turn immediately ends.
So on your example once Raythen ends his turn 4 heroes are yet to play .. the only thing is that one of them is knocked out.
EDIT: as a side note .. have a look here CRRG a lot of questions are answered inside
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Just as a complement to Xyphistor answer we are on the App/Road to Legend part .. so don't forgot to read the correspondant part :
- either on the CRRG always on p17 the frame down right of the page
- or on the Road to legend Rule book p.11 & 23In short :
Quote• Familiars are not affected by peril effects.
• When a monster is instructed to target a hero,
attackable tokens and familiars treated as heroes or
obstacles are included as possible targets.
• For the purpose of targeting, if a familiar or attackable
token does not have the statistic the monster is
targeting, that familiar or token is considered to have a
value of 0 for the corresponding statistic.
• Familiars are removed from the map in between stages
of The Delve, except Brightblaze, who is positioned
adjacent to Challara when heroes are placed on the map
of a new stage. -
The wording is to avoid loopings
So everything is an effectYes ! speding fatigue to MP triggers the ability... so better to transform all fatigues at once if you want to turn arround the Scourge ...
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3 hours ago, ssorgatem said:it's not that strong, since you actually need to roll an X *and* the hero needs to fail a test before...
Just to specify that this combo is not limited to Dark Charm ! any card that 'charms' a hero will work : Dark Host, Out of Darness, Possessive (😨) , ...
With this combo you are sure you card will work !
up to now should the OL roll an X he would have lost a card for nothing !
With this combo you are sure your card will always be effective ! and it's even better if an X is rolled as the hero is simply defeated whatever is health !Now about using the Dark Fortune to try to force the X : 16% to obtain it if he didn't happen the first time ...
if I'm cornered and it's a all or nothing move I would try, else I prefer to keep the Dark Fortune to give 83% chance to a monster to avoid the X !
with this combo "Make no excuses " is clearly the card to have in this plot ... even before the Pins and Nedles ! -
If I have time I will try to take a look .. but if someone else candidates its better ! 😜
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I also hoped more from the various Descent communities ...
But even like that I'm happy to see that Descent, up to now, is the game with the more 'supporters' !
SW realated games have less ! and even the second 'supported' game IA... it's a Descent like game ! 😉
So there is hope .... -
30 minutes ago, topper30 said:Oh, never mind, It's the 30th of August.
I hope the will answer something substantial.
Don't forget to like the questions you want answered !
The more we 'support' the questions the more FFG can see what we expect from them ... and who knows : make them do new content for us if they judge that there is enought people who will buy .... 😉 -
Hi any2cards
something that could be helpfull to test, if ever you don't have it yet, is an html page with all names and that is also referenced to be used with the tool ...
Like a test page in the root folder of your tool. -
Yet to be clear... had Riposte been written "attack results" instead of "damaged rolled"
what would have been the Riposte damage ? attack results [2] or attack results [3] (with the Rage) ?
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Just to understand without ambiguity .. Rage is it added on step 2 or Step 4 ?
Actually on the CRRG I only see this on P6 step 4
"Additional [Hearts] or [Shields] from abilities are added to the attack and defense results, respectively"this seems to point that Rage but also Sorcery, Staff of Greyhaven are added at this step...
Perhaps you could add/modifiy the next CRRG uptade to include those precisions / examples ?
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30 minutes ago, rugal said:If the attack is a miss, no surge or abilities can be triggered unless it would cancel that miss (reroll the blue die or add range for example).
Hence my question ...
On my example Rage was already triggered .. so does it apply ? -
Zaltyre was answering to a question where the attack was successfull, if the attack is a miss I'm not sure his answer is always correct...
let's take my example and specify that the weapon used is the Steel Broadsword ... can the Hero reroll the red dice to try to lower the damage?QuoteRule book p.12
If an X is rolled on the blue attack die, the attack is considered a miss and
all other results are ignored. If an X is not rolled, the attacking player adds
up all of the [Heart] results on the dice to determine how much damage is dealt
by this attack.
from what I understand I would say no because once an attack is a miss it's ended and so only powers that could change the miss to a success could be used and clearly the bradsword can't change the miss result..
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Sorry to dig up this old thread but I have a question linked to it ..
So imagine the following example :
Hero uses ability that gives + 1 [Heart] (like Rage, dark elf tracked, Challenge, ... could also be more than one)
Hero attacks the Master Deep Elf with a Blue Red attack
Dices resultes are X and 2[Hearts] and 1[Shield] for the ElfNow the question : How many [Hearths] will the hero suffer from Riposte ? 2 or 3 ?
In short the question is when do the damages given by abilities apply ? and do they apply even if the attack is a miss ? -
5 hours ago, pan82 said:Could you please paste here the text about miners in that quest? I don't have that expansion with me
QuoteMINERS
Miners are treated as figures that can only be attacked by (or
affected by attacks from) Valyndra or Valyndra's Shadow. When
defeated the Miner is removed from the map. When the last
Mliner is defeated replace its token with Jorem's Discovery
(the white objective token). -
On 4/25/2019 at 11:38 AM, pan82 said:Also, do we have any other example in Descent of figures which are not monster or hero figures? Because I cannot think of anyone although I have not played every expansion...
Miners from Gold Digger (Lair of the Wyrm) ? ...
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I think that the question is more "can an OL play a card only to kill a monster without this monster attacking even once "
As there is a lot of examples of powers where you could trigger them without doing all effects I would say that yes you can play Blood Rage to kill a monster !
the triggering beeing only "at the end of your turn [...] choose a monster."
and as stated with other powers (advance, charge, etc) you can skip some part but not the consequences so the monster would not attack but he will be nevertheless defeated !

Monster activation
in Descent: Journeys in the Dark
Posted
It's valid
You should have two 1 hand melee weapons equiped (to trigger Unrelenting)
And the second attack will be a 'classic' one the specifics of the 'Vicious throw' won't apply to this attack.
So better to be adjacent to the initial monster else the 'Unreleting' won't be really usefull, the attack beeing impossible if the target is too far.