Jump to content

Felin

Members
  • Content Count

    228
  • Joined

  • Last visited

About Felin

  • Rank
    Member
  • Birthday

Recent Profile Visitors

631 profile views
  1. Felin

    General Descent Questions 2

    I will just add two precisions: - don't forget to trade the hero doing the trade MUST do an action mouvement (just spend fatigue or other mouvement points is not enough) - objects that have start of turn abilities won't work as one can wish! Clearest example "Elven Boots" : "You gain 1 movement point at the start of your turn" Indeed the "Start of Turn" step is before the refresh and an before the equip step. So if Hero1 gives the boots to Hero2, as at the Start of Turn Hero2 has not equipped them he won't have the mouvement point ! He must first equip them and only on the Start of his next turn will he have the mouvement point.
  2. Hi, Perhaps it's because I'm not a native english speaker .. but I have a doubt about Tahlia Heroic Feat : "Use when a monster starts its activation or moves into a space adjacent to you. Immediately perform an attack that targets that monster. After the attack is resolved, the monster's activation resumes" does it means that Tahlia can use it : A/ - when a monsters starts its activation - moves into a space adajacent or B/ - when a monsters start sits activation into an adjacent space - moves into a space adajacent As she has most of the time Melee weapons I always used B/ .. but should she have a ranged / reach weapon the distinction can be huge ... so how must it be understood A/ or B/ ?
  3. No harm done ! 😉
  4. This is the point of my question ! It's a charmed hero ! and if Death Siphon is to be used A is yet a monster as his attack has not yet ended ?! And while charming OL treats the hero just like one of his monsters (he can play cards on it etc... with the exeptions we know) ... so why couldn't heroes treat him like a monster also ? ... I don't have my cards nearby but I'm pretty sure that there are defensive powers/objects that could be used when attacked by a charmed hero because he his a monster (like reroll defense or the like) so why not the other way arround ...
  5. Hi, here am I again with some weird questions ... 🙂 Initial state let's say two heroes A and B ... to simplify the case they are adjacent B has Death Siphon A is Dark Charmed and attacks B .. killing him ! Q: Could B attack A using Death Siphhon ? If the answer is yes .. let introduce Andira as a C hero, C within 3 spaces of both A & B .. Q: When does Andira ability triggers ?
  6. I see also But doesn't helps much either ... 🙂 I will follow your advice ! but I see it like any other question where heroes could pay for skills without using them fully, or like heroes that could remove valor / elixir / .. tokens without using the token powers .
  7. Hi, I have a simple Question .. could the Bard willingly remove the tokens from the cards and put them again in his zone ? The answer on the other side doesn't seems clear .. as I haven't found anything linked to this question...
  8. Felin

    Request ROL Quest Vault Compatibility

    Amuny I think you are not on the same level as Xyphistor, Sadgit and the like (me included 😉) ... Indeed when they(we) hear Custom Quests and RtL we think to Quests / Campaigns like the ones on the Boxes .. try just to make a Quests like "A Fat Gobelin" (Shadow Rune) or "Rise of Urthko" (Heirs of Blood) on RtL and you will see that your triggers are not enought to give and imply a goal to the monsters ! they are design for a human OL and so the mechanics are not easily converted to AI ! Of course on the RtL Campaigns it's easier ... and yes FFG could do a Quest editor for RtL ... but I'm afraid that the texts put aside it will end to be similar quests like you hinter : - open door / reveal map with tokens and monsters - once monsters are dead and a new door opened... return to previous step It's a little bit overdone, probably ... but with simple triggers I don't think you could create the diversity of Quests that has been done with the Existing Quest Vault !? There will always be people to like going through the same process a lot of times ... but for me I will do these type of Quests once perhaps twice ... but not more ! 😉
  9. just a side notice the right fork is : https://sadgit-hl.github.io/D2eMap/ the one with "-WoW" is for ... some testing .... 🤫
  10. Rules questions about Trading : - is trading and interrupt ? - if no, after a move action can a hero A : - trade with an adjacent hero B while being in an occupied space ? buy hero C for example .. - trade in the middle of an ability / Heroic feat later this same turn? (one having deplacement possibilities like : Logan Lashey HF, Knight's Advance, Champion's Motivating Charge , ...) Thanks for the inputs !
  11. What happens when a figure doing an attack is defeated before the end of his attack ? concrete cases : - Monstrer with 1 life left, attacking an adjacent hero with un-exhuasted Deflecting Shield ? - Lone Monster (no other monster within a range of 3) with 2 or less lives left and using the OL Reward card Splice to defeat an hero ? - What if the Monster is a Master Blood Ape doing an Leap attack ? In case the answer is : "the attack keeps on" ... lets suppose now that the attacker and the defender have only one life left and whoever is defeated first loses the encounter / quest : what's the outcome ?
  12. Felin

    Rumor

    That's a better question ! ? Because on the H&M rumors the OL cards rewarded are not 'petty' : 'Treaty of Champions ' can give : Hags Hunger .. -2[Fatigue] for each hero within 3 spaces of a defeated hero ! (if you have heroes woth Familiars will be deadly !) ' Stewards of Secret' : Splice : each monster of a group gains [Surge]:+2[Hearth] and another monster within 3 spaces -2[Heart] (on small monsters that reinforce could be potent) ' Shards of Everdark' : Mockery : in short can give an additional gray to a hero for it's attributes test .... could stay all encounter ! this alone could be a good incentive .. even if a all or nothing one. If you play with Plot cards it's even better, as playing rumors gives Treath tokens to the OL ! On those (up to now) I only have played Stewards of Secret (only Act I .. campaign ongoing) on the Hero side and I lost, I think is a rather balanced quest (My actual point of view .. perhaps after doing it a couple of times it will change .. ?)
  13. Felin

    Rumor

    I was forgetting a thing ... all rumor cards are not quests ... so if you have the small expansions (where these cards are) it's not a good idea to draw them and display them Some of them are events that favor the OL ... not much but could be helpfull Ask the heroes to draw shopping cards but without allowing them to know what they have drawn is always memorable ! ?
  14. Felin

    Rumor

    You are speaking about H&M rumours cards... Those of the small extensions (Lair of the Wyrm, Trollfens and Manor of Ravens) don't have the same 'incentives' on those nothing happens if heroes don't do them to answer more to the question: Simply because globally they favor the heroes! let's take H&M rumors OL recieves Threat tokens to play them IF he wins or heroes don't play it he couold receive an OL card.. most of the time not too bad it's true ... but he must win first Heroes : Win or lost they keep the searches (and if they are lucky the tresure chest !!) AND a new shopping phase ... which allows them to highter their chances to obbtains what they want If they win they deny an OL card to the OL For the small expansions it's even worse If OL wins he has a small relic If Heroes win they have an OP relic !! ok this is mainly true for LoW Quests... but even for the others it's a relic nonetheless ! Last thing to have in mind ... rumors give two quests one in Act I and another in Act II ... and it's always gold and shopping phase for the Heroes... So the OL must be careful to what he puts in play... and look closely to the quests he has in hand... should he have an unbalanced quest where he is nearly sure to lose... he has no reason to play it as all benefits will be for the Heroes ... unless he is in need of some Threat tokens..... ?! Heroes have no reason to avoid a Rumor ! Has they will always have some benefit back ! and with H&M Rumours they even can try to deny the OL a card ! The only reson to avoid a Rumor for heroes is if it's one of the small boxes and they find that should they loose, the Relic is too powerfull for the OL .... but I'm yet to find such a quest that is not worth the gold and the shopping phase ! This explains why with the H&M Rumors FFG tryied to balance the system by lowering the searches (usually in these quests there is only 3 search tokens instead of 4) and avoiding any other victory rewards to the heroes (the reward is to deny OL victory reward) But again one of the house rules I used to play with (be I on OL or Heroes side) should we use rumors is to remove LoW Rumor quests it's not fun for the OL to be smashed in Act I (and after with the snowballing effect) because at the second quest the heroes recovered either the Aurium armor or Valyndra's Bane !! it's not fun either for the heroes when they clean a map before the end of the encounter and have only to wander and search tokens till they decide to end it But it's only my point of view.... Hope you will have others returns to have a better idea...! Perhaps I'm not partial ? ...?
×