Jump to content

Felin

Members
  • Content count

    211
  • Joined

  • Last visited

About Felin

  • Rank
    Member
  • Birthday

Recent Profile Visitors

497 profile views
  1. Of course I will do ... but I have some questions yet pending since 6 months without answer ... Add to this that Descent had no news since some time (and I don't even speak about physical content nor an FAQ update !! [subliminal advertisement for Sadgit's CRRG!! 🤫] ) So if I find the time and the spirits to post the question ... I'm not even sure to have an answer to post here ! 😕
  2. Obsidian Scalemail : "Each time you are attacked and suffer no hearts, recover 2 fatigue." My questions is : if the hero with the Obsidian Scalemail is affected with a blast attack but not the initial target, does he recovers 2 [Fatigue] ? More globally if it's not specifyed "attacked" does it means 'targeted by an attack' or 'affected by an attack' ?
  3. Perhaps it's my bad english but I think there is an error here.. so to be sure we are speacking of the same thing EX: Melee (to make it easier 🙂 ) attacker rolls 2 [Damages] and 2 [Surges] with Light Hammer (as a reminder [Surge] : +2 [Damage] [Surge] : Stun) Defender rolls 3 Shields on step 4 (cf CRRG) attacker spends 1 [Surge] for +2 [Damage] and another for Stun on step 5 of the attack 4 [Damage] - 3 [Shield] = 1 [Damage] one [Damage] has been done so the Stun can be applied Same thing applies if we change the [Surge] : +2 [Damage] by a [Surge] : Pierce 2 on step 4 (cf CRRG) attacker spends 1 [Surge] for Pierce 2 and another for Stun on step 5 of the attack 2 [Damage] - 1 [Shield] = 1 [Damage] one [Damage] has been done so the Stun can be applied If ever the defender as a shield equipped that gives him a [Shield] to his defense the step 5 will give a result of 0 [Damage] done and if ever the attacker has spent a [Surge] on the stun .. it will be lost.. .. up to the attacker to see that the Stun won't be applied and perhaps make better use of the [Surge] ...
  4. Ok thank you it's the same then ! My concerned was not about cleansing in itself nor how it's done .. but more about OL conditions and the consequences of cleansing. Up to now, in my mind : Cleansing = villager is not infected anymore and he shouldn't count as a refugee infected for OL victory But now with the confirmation that the English is the same as mine and with a little bit more thinking, I understand that Cleansing as no interactions with OL victory once infected whatever happens to villager he counts as infected Cleansing it only avoids having a Zombie being reinforced at this place nothing more ! But I stay convinced that it would have been easier to understand if it was writen like "If all the refugees yet on the Map are infected, the OL wins."
  5. Sorry to rise this old thread .. but my question is linked to this quest ! Can somebody paste / explain what happens when an infected villager is cleanse ? I'm asking because in my translated version the [fatigue] token AND the villager token are both discarded when cleanse ! ... and I find it strange ... indeed the OL objective beeing to infect all refugees, if village tokens are discarded without beeing infected, does the OL can yet win if a villager has been cleanse? shouldn't the OL condition in that case rather be : "if all remaining refugees on the Map are infested OL wins" ?
  6. If we must do spiritism to know what's coming for Descent... this does mean only one thing from my point of view : Descent is dead (at least for FFG ! ) !
  7. Felin

    Time for a New Vault?

    From my point of view what's missing on the Vault could be easily put in a new tool ... As in the current Vault .. if only they took the few hours needed ..
  8. Felin

    Time for a New Vault?

    My two cents... It's easy to create a 'light' Vault with : - Map settings - Quest details input - export to PDF What will be more difficult is to have a database to keep all the data for history / later updates So it's not a technical problem.. Legaly had they being giving support to the current Vault, of course, I think they would have been against any fan project like that ... but as it seems its no more the case .... But as always it's better to ask before !
  9. Indeed not directly but as it's a free action what Bucho says is that we can use Gold Rush to add 5 more free movement points (above the 2 move actions)
  10. if you are for the most MP.. replace Elven boots with Undying Skull and Ring of Power (both Act I).. -1 (from elven boots) +4 (pure stamina) +4 (potion) But something most heroes will not easyly surpass ... Jain HF are spaces ..not MP's, so water and the like are ignored !!!
  11. Thank you for your answers. any2cards, but if Tahlia doesn't declares the use of it's HF from start could it be declared latter? is it always the start of activation after First Strike ? The final goal being able to use both to try to kill a monster that can't be one shotted... but the order could matter ..
  12. Hi just to verify : can Tahlia HF : "Use when a monster starts its activation or moves into a space adjacent to you. Immediately perform an attack that targets that monster. After the attack is resolved, the monster's activation resumes" and First Strike from Wildlander : "During the overlord's turn, immediately after he chooses a monster to activate, you may exhaust this card to perfom an attack targeting that monster with a Bow. After this attack is resolved, if the monster was not defeated, it may continue its activation." be used on the same monster? I think yes... If I'm true I have another question : for me both powers have the same trigger... so should both powers be used can OL (as he is the active player) choose the order in which they are triggered ? or are the heroes to choose ?
  13. Quickly I think you are not on the right place because : 1 - FFG US never answers on forums 2 - even if FFG US decides when the launch a print run it's to FFG Spain / EDGE to decide if they want also a reprint or not ... So my advice better asking FFG Spain ... you have more chances to recieve and anwser and it should be more accurate ...
  14. I agree but unlike Unholy Ritual where triggering condition is "Play this card at the start of you turn ", Dark Charm triggering condition is : "Play this card on a hero at the start of your turn." Why I think more likely that the card can only played once... Of course if we consider "[...] Choose one of your monster groups [...]" as part of the triggering condition and not as the effect of the card ... I agree it can be played multiple times on different groups... ... but in this case what about Word of Misery : "Play this card at the start of your turn. During this turn, each time a hero suffers any [Heart], he also suffers 1 [Fatigue] in addition to the [Heart] suffered." ? Let's say OL has all cards in hand, he plays Word of Misery then Dark Charm and kills one hero, the card he draws his Word of Misery ... Would you say he can play it twice ? what will be the effect ? Same questions could then arrise with other similar cards (Virulent Infection, Endless Supply, Treacherous Shadows, ...) (When I see Endless Supply.. I think that paired with Unholy Ritual they make a good duo.. and if you can play them more than once ... )
×