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Posts posted by AdOzzel
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I had some good success with this over the weekend:
Jedi Affiliation
The Masters Domain x2
May the Force Be With You x2
The Survivors x2
Following Fate x2
The Secret of Yavin 4
Heroes and Legends
I played against an agro Navy deck and did well.
Got Yoda, You Seek Yoda and Yoda's Hut in my opening hand.
Early on I had Yoda (128) enhanced with Shien Training and Obi-Wan's Lightsaber.
By mid-game he was joined by Qu Rahn, and together they were handling everything.
I replaced A Hero's Resolve with The Survivors and I did not miss either the new Luke or the Speeder Bikes.
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This is my build:
2x Family Connections
2x The Killing Cold
2x Vader's Fist
2x The Executor Arrives
2x The Emperor's Web
1x Corporate Exploitation
I included Emperor's Web because I felt I needed tactics and resources, but I found that having the Royal Guards to protect Tagge is massive (especially against targeted strike). The Lightning and Choke don't hurt, either.
The Executor Arrives fits in well since I gives me even more benefits when I sacrifice cards with The Killing Cold. Aggression is awesome, and if I do not have the resources to play them, I use Executor and Palpatine as edge cards.
I have played this deck about 5 or 6 times mainly against Jedi and lost only one close game.
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I put together my first Scum Capture deck using objectives from BtS:
The Hunters x2
The Tatooine Crash x2
The Slave Trade x2
The Findsman's Intuition x2
Carbonite Transport x1
Masterful manipulation x1
Hive of Scum and Villainy x1
It works OK and has synergy, but Mono-Jedi was owning it. I played two games with this build against Mono-Jedi and had the same problem in both games: not enough resources and not being able to handle the sheer amount of mains the Light side deployed on table.
Has anyone been having success with Mono-Scum, capturing or not? Is it viable against Mono-Jedi?
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I bought this game for my 8-year old son and we like it a lot.
This is his first time playing a card game like this, so for now, we are treating the Resource Cards like they have no text and just drawing cards to hit the resource value of the Event Cards without going over.
This is reinforcing my son's math skills while having fun. When we get to the point when we start using the text on the cards I'm sure this will enhance his strategic thinking as well. I am also hoping the game will peak his interest in other card games. I see this as sort of a "gateway" game for my son. He is getting used to using different decks at different times, shuffling cards, and learning about the "flow" of the game by focusing on the phases.
The game cost only 15 bucks, it's something my son and I can do together for fun, he's using his brain, and it may lead to him playing more strategic card games. This is a win in my book.
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My thinking was that Gambit pulls focus off the vehicles, and the two other cards within the pod add shielding, which then kicks up the blast damage with the two Forward Command Posts.
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Just thinking out loud about decks using the forthcoming Thrawn pod:
The Last Grand Admiral x2The Ultimate Power x2
Imperial Command x2
Lord Vader's Command
Unstoppable Advance
Sabotage in the Snow
The Endor Gambit
Plenty of resources and blast damage. Decent tactics. Great officer protection thanks to Thrawn. However, only 5 fate cards and winning edge battles would be an issue.
Just throwing it out there. Any suggestions?
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Thanks, Mac.
I actually rebuilt this. Here is the current build:
2x Superior Numbers
2x Kuat Reinforcements
2x Defense Protocol
2x Imperial Command
1x Endor Gambit
1x Reconnaissance Mission
1x Endless Reserves
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Hello everyone,
I am looking for input on my first TIE Swarm deck.
Affiliation: Navy
2x Superior Numbers
2x Kuat Reinforcements2x Defense Protocol
1x Deploy the Fleet
1x Repair and Refurbish
1x The Dark Trooper Project
1x Death and Despayre
1x Endless Reserves
There are 11 Objectives in the deck. Whenever I build a dark deck with expensive units I tend to throw in Endless Reserves. I feel it does not clog up the deck and almost always I use Vast Resources as soon as I get it.
I considered splashing Sith so I could include Black Squadron Assault but I feel it could be a bit too risky.
I am also tempted to play Endor Gambit but left it out of this particular build.
Any help would be greatly appreciated.
Thanks!
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Good to know, Toqtamish. Thanks.
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Quick question about The Eater of Luck.
The text reads:
"After you lose an edge battle as the attacker, capture the top card of each opponent's deck at this objective".
Does this mean you can capture the top card of your opponent's Objective deck AND Reserve deck, or does this mean you can capture the top card of a deck from each opponent-as if you were playing multi-layer?
Thanks.
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I plan to be there between 5 and 6.
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There are a few DS decks in which I used 11 pods. With Sith mains and Walkers I usually stick in Endless Reserves. This helps with the cost of big units, and whenever I get Vast Resources in hand I use it immediately.
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Nice deck!
All of the suggestions above are very valid.
If you want to mix it up a bit- I usually throw in a Cruel Interrogations.
It helps lock down the board and manipulate your opponent's hand at the same time.
Budgernaut reacted to this -
I apologize for posting this in the wrong section...
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This must have been asked here before so I apologize for any duplicated content:
I still have questions about how to damage Executor.
Here is the text:
While this unit is undamaged, it cannot be targeted by enemy card effects.
Reaction: After a card is sacrificed, deal 1 damage to a target enemy unit or objective.
1. What constitutes "card effects" Can Han damage the Executor with his Unit Damage Icon but not his text?
2. Does "sacrifice" mean when a unit leaves play, or when the card text specifically reads "sacrifice"?
Any help would be greatly appreciated.
Thanks! -
This must have been asked here before so I apologize for any duplicated content:
I still have questions about how to damage Executor.
Here is the text:
While this unit is undamaged, it cannot be targeted by enemy card effects.
Reaction: After a card is sacrificed, deal 1 damage to a target enemy unit or objective.1. What constitutes "card effects" Can Han damage the Executor with his Unit Damage Icon but not his text?
2. Does "sacrifice" mean when a unit leaves play, or when the card text specifically reads "sacrifice"?
Any help would be greatly appreciated.
Thanks!
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Just thinking about applications for Freeholders. This may be a good strategy against Sith control decks which hold the Force with Vader, Emperor and Mara. Wait for your opponent to have a large hand and deploy the Freeholders for cheap. Then, play Outmaneuver to bounce them back into your hand along with a Sith unit being used to control the Force. They all have a lower PRINTED cost than the Freeholders. Then, drop the Freeholders again for less, since your opponent's hand is now bigger. My question: Is it worth running The False Report to use this strategy? If The Report comes out mid-game it could mess up your gameplay. You could always Slice In to your Objective Deck, but it's no guarantee you will draw it (or Outmaneuver for that matter). Thoughts?
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If the Force is with the Dark side and the Death Star dial clicks up by two, does this reaction occur twice? Can the Light Side take a total of two focus tokens and two damage tokens off the enhanced unit? Or does the Death Star dial increasing by 2 count as a single increase?
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I'm hoping to be out there this Monday night. See you then!
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I am in Worcester but I work in Boston so travel in towards the city is no big deal.
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VERY new to the game. Anyone interested in playing in a casual and/or tournament environment?
helloSTALKER reacted to this

Restricted Objective?
in Star Wars: The Card Game - Rules Questions
Posted
I caught the gist on another forum that MWYHL is now restricted from decks with another Yoda pod?
Is this true?
I have been looking for an updated restricted list but have been unable to find ne.
Also, if someone could send me the link to the updated restricted list I would greatly appreciate it.
Thanks!l