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Drfunk91

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  1. Gonna agree here, if i'm swinging a meltagun/autocannon/etc around i'm going to **** well expect more than a grot to explode into giblits when I shoot at it.
  2. I agree that they're good for forcing more careful consideration than "lol reroll" all the time, however it would be nice to see the ability trees fleshed out a bit more. The investigation/social trees are almost all "spend fate, acquire win" and the admechs tech tree is just a little underwhelming (the right side's just focused on cybernetic shenanigans/making mech-neto, and the left side is a NICE use of admech skills but one turn per encounter just doesn't seem worth it to me).
  3. Also counts that limbs toughness as 6, so there ARE two benefits. However if you have to pump your Tb to 6 just for "enough" cybernetics to go with a "proper" tech priest, then the benefit of the limbs is pretty much lost.
  4. This thread began with Tim Huckelbery's message: It's confirmed that there will be no update this week. Oops forgot about that >.> In my defense i'v had about 4 hours sleep
  5. In fairness they haven't actually SAID how long a wait it would be have they? Hell they could be hovering over a "post" button right now.
  6. Don't forget, the bonuses from the body replacements are only twice per game day (though once would personally be better) and most the fancy toys need either a test to use/some can even get knocked out of commission (thinking of the autosanguinators tech tree ability). Also you can only have your Tb in cybernetics, so if you stock up on the limbs you're likely out of luck if you want any of the fancy toys. Also don't forget that even though a starting PC can roll and GET the cybernetics, doesn't mean they can install them. They can't install them themself, and a medicae (I) - between 10 and 40 can range from problematic to impossible for ranked 1 characters, and still isn't a sure thing for mid level characters. That and without sifting through the rules, as far as I can remember screwing up the process does damage to the character (and loses the cybernetic anyway).
  7. Going to agree with the influence side of this, at the most maybe have an actual purse of thrones as an item. "The ganger looks a bit skittish, say's he'll only take cold hard cash" "I throw him a pursefull of thrones" *removes purse from character sheet*
  8. Bit strong cps, people complained about the week 2 update for being half assed because of gencon or whatever it was, and now that they're admitting they're taking the time to actually make the update worth it because of PAX you call it a debacle? No pleasing some people i swear.
  9. For a start it's nothing that can't be worked out with your GM if he/she is in any way reasonable or inclined to act like an adult. Want an elysian? Work it out to start with the lasgun "compacted". It's doubtful he'd have a gravechute at all times. Want a catachan? Make a feral worlder, work your stats maybe a little stealthy and work out starting with a machete equivalent. That's true! It's not that hard nor is it a hassle. For me, If they did add starting gear options, I would vote for each role as having a few no brainer items associated with their role and a short list of extra items to choose from. Exactly. While I get most the ideas being bandied around here, it's really nothing that can't be solved by just brainstorming with your GM. End of the day, it's an rp and you shouldn't be working against each other anyway. You don't NEED an autocannon as a starter item to fit your cannon, but if you wanted a chainsmoking priest it's not like any reasonable GM is going to say no to your character getting Lho sticks as a starter item. Hell the starter equipment in general personally is best viewed as a "guideline" more than anything. If you have a specific guard regiment in mind that uses autoguns instead of lasguns, or as I believe was mentioned earlier in the thread a traveling pilgrim vs a fancy robed space-pope, not really seeing whats stopping you just swapping things around.
  10. For a start it's nothing that can't be worked out with your GM if he/she is in any way reasonable or inclined to act like an adult. Want an elysian? Work it out to start with the lasgun "compacted". It's doubtful he'd have a gravechute at all times. Want a catachan? Make a feral worlder, work your stats maybe a little stealthy and work out starting with a machete equivalent.
  11. Alternatively they could just put in a little side bar saying "Some players may wish for other items for their character for roleplaying reasons. Religious symbols, something to feed their habits or similar. These items can be worked out with your GM like sensible adults."
  12. Honestly for DH I don't see a low rank character having TOO much of a problem rolling with a higher ranked groups. First off, the base stat's will likely not change much with the cost creep (which I do like) meaning lets say for combat, both different ranked characters will probably end up with the same 40% chance or so (unless the difference is rather extreme). Secondly, the starting equipment. With AP and the new wound system, even little laspistols are **** useful for scratching something to death, and if it's a key skill roll only the low level player can do, they can at least boost their roll with aid from the other players.
  13. Again, I can see where you're coming from (and trying very hard to not make this sound like a general "zomg geedubs is evil gais" post) but while FFG certainly may be up for it, I doubt GW would be. As a company, they barely seem to tolerate forgeworld's input (as in if they did, forums wouldn't be full of "is forgeworld legal" debates). Second point, again trying to keep this even handed but blunt, but it'd be too much of a risk for GW. Not that FFG would somehow drop the ball, but it'd be too far out of GW's "core game only" mindset. Same reason their "limited" games really are limited to a single run, I can't see them branching out like that. Dreadfleet was a flop, so they tightened in. The worse, the Hobbit flopped. You can probably get the usual rundown from any "GW's quarterly info" thread and gossip, but they'll likely play the safe card and focus on what they have rather than make a monetary risk branching out. Current 40k sells, the potential crossover game may well be another hobbit for them.
  14. I doubt it, GW aren't exactly in the business of wanting to rely on another company more than it has to (note that GW doesn't stock any of the RP books or even advertise them in the store). Secondly, the wounding system is a bit...off for tabletop. While you COULD (and some DID) modify the old line of rules to work as an adhoc skirmish game, I doubt it'd be overly practical or even worth it. Besides which, don't forget how GW works on these yearly games. They'll ship a copy or two per store, and within a week the only place you'l find it is on ebay as they go back to pretending they didn't make it/saying you should buy their full priced kits to make your own set or something. Can't see FFG making a whole RP system to tie in with one of GW's quick buck yearly releases.
  15. Cybernetics are limited now? Or do you just mean more difficult to get/install?
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