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Tvboy

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  1. Tvboy

    Rename X-Wing

    X-wing: The X-Wing X-Wing. X-Wing X-Wing of X-Wing X-Wings and X-Wing X-Wings with the X-Wing X-Wing the X-Wing!
  2. Can you use Fire-Support to forestall the 2 wounds from Emergency Stims indefinitely so long as that unit is issued a command each round? Once you flip the order token face-down, that means that unit doesn't get to activate and the trigger for taking the wounds off of Estims is not met that round correct?
  3. Does the Empire list not add up to 354?
  4. Glad to see some data and discussion about corps unit selection. I am actually not a huge fan of the Phase II armor and prefer the Phase I aesthetic, partially because I was a huge fan of the 2003 Clone Wars show and because I think the pointy head swoosh on the helmet does a lot to differentiate the Phase Is from Imperial stormtroopers. So while I might pick up a pack of the Phase IIs for the cards, I'll mostly be putting Phase Is on the table. Also it's so hard to fit in enough units with how expensive the Phase Is are, It's only going to be harder with Phase IIs. And I'm using the smoke grenades! Although I could drop it to upgrade a Z-6 to a 2nd DC-15, but I like the idea of having 3 Z-6s on the table to potentially provide fire support. Probably something I can experiment with, but I feel good about this as my list skeleton for now. I tried the suggestion of just using the 24 minis from 2 Core sets to field 5 corps units, but that leaves me 40 points short of 800, which to me feels like too many points to try to fill with upgrades instead of bodies. Here's my current list: 800/800 Obi-Wan Kenobi Force Reflexes, Aggressive Tactics, Tenacity, Phase I Clone Troopers 52 Z-6 Phase I Trooper, Phase I Clone Trooper, Phase I Clone Troopers 52 Z-6 Phase I Trooper, Phase I Clone Trooper, Phase I Clone Troopers 52 Z-6 Phase I Trooper, Phase I Clone Trooper, Phase I Clone Troopers 52 DC-15 Phase I Trooper, Phase I Clone Troopers 52 Smoke Grenades, BARC Speeder 75 BARC Twin Laser Gunner, BARC Speeder 75 BARC Twin Laser Gunner, Commands: Ambush, Hello There!, Push, Knowledge and Defense, Assault, General Kenobi, Standing Orders
  5. Wow you're right, wish they would write that on the cards (it's not even on the royal guard card) instead of burying it in the RRG. Glad I learned that here instead in the middle of a game. I guess I would swap Guidance and Esteemed for Mind Trick and Aggressive Tactics. Would it be worth it to drop smoke grenades to upgrade to Saber Throw or Force Push?
  6. Thanks everybody, after looking at these comments and the list and having listened to a couple of podcasts about the Republic I realized some things. 1. Kenobi can't use Saber Throw with Charge, so that's out. 2. Clone Troopers are basically immune to Panic as long as they have an order token thanks to Fire Support and 3. Kenobi is really the only figure I need to worry about suppression because he's the most likely to get shot at because of Guardian. So I added Esteemed Leader so Kenobi and the Clones can protect each other and give my opponent difficult choices, Force Guidance to make up for the loss of Aggressive Tactics, and Endurance to help mitigate suppression on Kenobi. I added HQ uplinks to the BARCS so that Kenobi can focus on giving out orders to the Z-6 troopers, and added Smoke Grenades to one of the Z-6s to make it easier for them to get into a good position to provide Fire Support for either the BARCs or the DC-15 snipers. And I got to cut a CORPs unit so I won't have to buy any extra expansions for Republic. Not sure if Aggressive Tactics isn't still the right call but I really like the synergy between Soresu and Esteemed Leader. 800/800 Obi-Wan Kenobi 211 Force Reflexes, Force Guidance, Esteemed Leader, Endurance, Phase I Clone Troopers 98 DC-15 Phase I Trooper, Phase I Clone Trooper, Grappling Hooks, Phase I Clone Troopers 98 DC-15 Phase I Trooper, Phase I Clone Trooper, Grappling Hooks, Phase I Clone Troopers 96 Z-6 Phase I Trooper, Phase I Clone Trooper, Smoke Grenades, Phase I Clone Troopers 90 Z-6 Phase I Trooper, Phase I Clone Trooper, BARC Speeder 103 BARC Twin Laser Gunner, HQ Uplink, BARC Speeder 103 BARC Twin Laser Gunner, HQ Uplink, Commands: Ambush, Hello There!, Push, Knowledge and Defense, Assault, General Kenobi, Standing Orders,
  7. Looks like I made a mistake and the Rex pack isn't going to be available at the same time as the Core so I'll have to do without. Here's the new list with a 5th phase I corps instead of Rex. 800/800 Obi-Wan Kenobi 175 Force Reflexes, Saber Throw, Duck and Cover, Phase I Clone Troopers 52 DC-15 Phase I Trooper, Grappling Hooks, Phase I Clone Troopers 52 DC-15 Phase I Trooper, Grappling Hooks, Phase I Clone Troopers 52 Z-6 Phase I Trooper, Phase I Clone Trooper, Recon Intel, Phase I Clone Troopers 52 Z-6 Phase I Trooper, Phase I Clone Trooper, Recon Intel, Phase I Clone Troopers 52 BARC Speeder 75 BARC Twin Laser Gunner, BARC Speeder 75 BARC Twin Laser Gunner, Commands: Ambush, Hello There!, Push, Knowledge and Defense, Assault, General Kenobi, Standing Orders Any particular reason why you'd say that? They're my favorite unit in the faction and they're super fun in the couple of solo games I've played on TTS to teach myself the game, so I'm curious what info/evaluation you're working with?
  8. Brand new player, planning on buying 2 Cores, Rex and Droideka to start out. Completely new to list-building, please tell me if this would be a good beginner list and if there's improvements I could make with minimal additional purchases (I'm also playing CIS as my main faction). Also tips for tactics with this list are welcome, like how to position the snipers, how to maneuver with Kenobi and Rex, etc. 800/800 Obi-Wan Kenobi 200 Force Reflexes, Saber Throw, Clone Captain Rex 106 Duck and Cover, Emergency Stims, Phase I Clone Troopers 82 DC-15 Phase I Trooper, Phase I Clone Troopers 82 DC-15 Phase I Trooper, Phase I Clone Troopers 90 Z-6 Phase I Trooper, Phase I Clone Trooper, Phase I Clone Troopers 90 Z-6 Phase I Trooper, Phase I Clone Trooper, BARC Speeder 75 BARC Speeder 75 Commands: Hello There!, Ambush, Push, Knowledge and Defense, General Kenobi, Were Not Programmed, Standing Orders,
  9. Hello all, I plan on jumping into Legion for the first time with the release of the Clone Wars Core set. I want to be able to play both Republic and CIS so I plan to buy 2 Core sets to start and then slowly build up a collection from there, starting with CIS. One benefit I realized that comes from this is that I will have 2 Grievous models which I can have in different poses, so I could have him in his hunched over caped pose in the early part of the game, and then swap him out for his un-caped 4-armed lightsaber pose once he gets into combat and starts swinging for a cool dramatic effect. However I realized this may create an advantage with the game's true LOS system, so was wondering if this is allowed in tournaments and/or frowned upon in casual games? I'll most likely just be playing casual games for the most part but would like to know just in case I do ever play in a tourney.
  10. Good catch on stealth device, youre right it doesn't change agility. Guessing you mean an agility 2 with stealth device at range 1 of a ship being targeted by DBM would still be affected.
  11. I would change Raiders of the Death Star to: Less words and more choices when it comes to list building, with 2 points to play around with. The thing that so many people hated about Spectre Cell was that it was a premade list with no list-building, and Raiders does that even worse, so it's important to leave at least a little wiggle room for people to customize the list. Also I don't know if "Raiders of the Death Star" is a thing in the German translation of Star Wars, but I feel like "A New Hope" is a better more iconic name that hasn't been used in IA before.
  12. I think this gets into the territory of what is and what ought. I think looking at what a tournament effectively is, your sarcastic description is actually pretty accurate. Otherwise players shouldn't be allowed to see what their current standings or tie breakers are or even tell other players their records.
  13. I think people are overreacting a bit. Only has 2 charges. capped at 1 damage is a huge downside if you are investing points into an I6 with this. Can still miss and do straight-up nothing as 3-dice single-modded attacks sometimes do. Yes it will likely cripple one enemy ships attack if it hits, but you kind of also did that to yourself by capping your I6 to 1 damage for a turn so it's a trade-off. I really like that this is an answer to ordnance spam and reinforce. I think a lot of players still don't realize how stupidly powerful Reinforce, especially on ships that also get to roll defense dice. If this missile costs more than 6 points it will be another missile that never sees any competitive play outside of niche combo lists after its first week of release.
  14. Tvboy

    Deplete

    You guys are reaching so hard. It's just strain for attack dice. It's mentioned alongside strain in abilities. Horses people, not Zebras.
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