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Everything posted by Rakky Wistol
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I have and "Imperial long shots" list somewhere that puts him in a long range squad. I think it was him, Firespray, bomber and maybe another... it was fun and I'll playtest it someday.
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I'd like to see it. I get in far less games since I moved away but could get in more games/practice with something like this. Computer based is ok... probably not Iphone or Ipad though.
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I am actually for this AS A FULL PART OF THE GAME and NEVER as a prize or exclusive. We've seen many many many comments about the lack of options in the 0-4 stat range. A slightly better dice for superior star fighters is a definite option, especially if it comes with an upgrade card so old star-fighters might be able to utilize it now and again. Tie defender is the obvious one but others are totally possible too. I don't think it should have a double hit but an extra hit slot or focus slots rather than blanks opens options. Better than an extra dice? Probably not but still represents an advancement in tech or skill = yes please!
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Love me some Interceptors but I dislike the heartache in running them. It's so nice to have games where they go almost untouched followed by a game when hot or cold dice ensure death the 1st-2nd round of engagement.
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Very few would be useful and/or not game breaking in a straight across conversion. Luke/YT and Vader shuttle work because they change an offensive ship into a more defensive tank (points need to be adjusted very carefully) and a non-maneuverable support ship into a maneuverable command platform.
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1.We'll see it at some point. Who will be interesting and when could be a long time. 2. Luke in a falcon. Vader in a shuttle. Both would breathe new life into those ships (not that the yt needs help but double action in a shuttle would rock). 3 Tycho in an X. Any of the named ties might breath a little life into the tie advanced. Some of them would be scary in interceptors.
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Three Squints and two Dupes vs. three X-Wings
Rakky Wistol replied to SmartCookie's topic in X-Wing Battle Reports
Hiding behind the asteroid may have saved his bacon. It's a game of milometers for sure. It was sad to see the final go so lopsided, but that's why most of the top 4 took asteroids out of the equation. -
How about a Twilight Imperium Flight Path game?
Rakky Wistol replied to SuperKalelJorson7's topic in X-Wing
I know the system itself is called "flight path" but I find with a little tweeking it works just fine with other skirmish style war games (more lateral and little backwards movement). It's such a well done system, it just works. -
HCL's can't CRIT! Stop using "my shields protect me from crits, unlike imperials". Imperials say, "your HCL's are protecting me from crits"! Thanks!
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Who was the leader of Rouge Squadran again?
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Workin on my "Yorr gonna die" list. -Yorr 24 Vader 3 Gunner 5 APL 2 -Howlrunner -academy x4 My real question is: where to drop points. This list doesn't need Yorr so shave 3 pts there (and call it Yorr, out! Omni-swarm). If howlrunner is there she's target 1 so drop gunner and keep Yorr for the elusive combo? Or drop Yorr to Omni and drop gunner to upgrade to some other named ties. Yorr out! Omniswarm -Omnicrom pilot: 26 Vader APL -Mauler: 17 -Nightbeast: 15 -Howlrunner:18 -Academy: 12 x2 You could dump the last academy tie and upgrade beasty to back stabber and outfit howl and mauler with Elite pilot talents. Or Yorr+Vader+APL= 29 Turr+stealth+PTL= 31 Black Squad + draw their fire= 15 Academy Tie x 2=24 Go ahead. Focus and evade that opening salvo Turr. If it does manage to hit, black squad will take a crit for ya! A few academies to tie things up and the best keep em off your tail wingman you could hope for in Turr, who is absolutely unpredictable with no stress tokens and a shuttle to hide around. Sadly, I think the first list downgraded from Yorr with a howlrunner boost and a single tie upgrade is best. What say you all?
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Sounds like an extra level of detail that I would NOT like. Remember that the fights are taking place in 3D so not necessary. Also, this would absolutely hose swarms and any attempt to fly a squad in formation.
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What is your best 100pt squad using at least 2 tie-bombers?
Rakky Wistol replied to The_Brown_Bomber's topic in X-Wing
Sounds like it. Sadly, the bomber is completely killing off any hopes of the advanced tie at this point. -
What is your best 100pt squad using at least 2 tie-bombers?
Rakky Wistol replied to The_Brown_Bomber's topic in X-Wing
Buddy of mine just ran Jendon and 3 scimitars. Impressive initial assault that pretty well crippled my force. Gave up with only a rookie left vs a badly damaged Jendon and 2 scimitars (one untouched). When the dice go your way they are lethal. When they get free target locks they are "good enough" if the missiles did their job. -
YT-2400 and Z-95 for the Rebels are pretty certain I would say. I would like to see the K wing (ordered a custom one just in case). Arc-170 is pretty likely too if they back a little. Eta/Eta2 for both or either faction. Imperials should get more ties... Predator, Aggressor (Tie with a rear firing arc!), Defender, Droid, Phantom (in that order for me!). Fanwing would be awesome as well and there are a ton of droid fighters from EU stuff. Starvipers?
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I would be very happy to see the shuttle be competitive. Just sounds like you havn't tried it yet against some of the top builds yet. Please do keep us (or at least me) informed.
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Adding +1 for unique or -1 for unique? Anyone want to do the whole regression with a new data set? What would be the baseline 0 upgrades? What would be the baseline 0 movement dial? How much would the improved dials cost?
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This sounds fun even if not super competitive. Let us know how it works.
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Right-Titan's break down at the top of pg 4 is pretty spot on. For now I'll be using that and working from there. It would be interesting to see if the dials or some # of options makes a big difference... even if it is +/- 1 here and there.
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I agree. I also think it is just as likely that they made arbitrary decisions. Can we really have a 5 point ship? Add 10 points and playtest it. Its possible big ships get a point break for being such huge targets. Do they factor in firing arcs? We don't know. I do anticipate a 10-12pt ship at some point but it will likely have very little def or offense and just do something else/support. Tie Swarm proved that even the lowest of the low can overwhelm in enough numbers if the agility or att is just enough that statistics are on it's side.
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Thanks! It's odd that the Tie's are so spot on. They have them down at least. Lambda Shuttle clearly got a discount (have to assume it's dial was seen as that bad) but not too far off the -10 speculation for large ships, except Kagi. BWings are really close too (because they are the most Tie esque of the rebels?).
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Gladly, if that's what it comes to. This was such a hot topic though so I thought I'd save myself some work if someone else has already done the comparison. We're also on a community forum here... you know... that place you go for help, ideas, and discussions...
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Who wants to do wave 3? C'mon... ya'll can't be tired of statistics that much. Seriously. I would like to see if the #'s are holding true. I'm developing some campaign stuff so I need to know...
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Won my first game with a Lambda Shuttle
Rakky Wistol replied to magadizer's topic in X-Wing Battle Reports
Hopefully it is not the last win, report, or good game with the shuttle! -
And you can have 1-2 really awesome repaints (see other threads around here) or kill one for "asteroids" (again, other threads around here). I have one in the mail to play with soon. I'll make it work in at least 1 list! I will! Challenge accepted!
