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jkl620

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  1. Like
    jkl620 reacted to Egyptoid in Rerouting Power from Engines and Towing   
    as a GM in 3 different campaigns I got so sick of the towing question.
    So I just said OKAY. They tow. We tow. Y'all tow.
     
    Towing is no more difficult in BFG/RT space than it is on Interstate 95.
     
    HOUSE RULES:
    For the enginseer, must make 2 Challenging Tests, Of both Tech-Use and Ship-Wright, to rig for towing.
    This assumes your vessel is towing a  smaller one. Takes an hour minimum to rig.
     
    Also it assumes you are towing by Tractor Beam or Force Field..
    If you are towing by actual chains, all difficulties go up 2 more steps.
    Don't laugh. Stryxis and Orks do this every weekend.
      The difficulties to rig  go up  by 1 step if size is equal.
    Then they go up one more step for each size diff. as the towed ship gets larger still.
    Rigging for Tow cannot be done in combat or strategic turns.
     
    Quick and Dirty Emergency Tow in a Tight Spot:
    Check Shipwright and Tech Use, Very Hard. 
    Tractor Beam only, can't use chain method in a hurry,
     unless you have those harpoon guns.
    If both succeed you are towing ok.
    The towed ship suffers D5 Hull Integrity
    The towing ship has to save versus the same damage.
    The towed ship also has to save versus a crit ( see above)
    even if damage is suffered, the tow works if both skills are made.
     
    Simple failure on either test means more hours of work and try again. see chart
     
    Success on the rigging test means you sail fine. until something changes.
    like:  a bad warp translation, a gravity tide, approach a black hole, ramming,
        crazy helmsman, asteroids, nearby nuke, etc.
    Then you must test shipwright again to avoid damage or loss.
     
    Common components to damage while towing are
    1: one hull int point, 2: void shield, 3: gellar field, 4: warp engines,
    5: another component (aft on on towing ship, any on the towed ship)
     
    Common crit results from towing fails are:
    1: holed, 2: thrusters dmg, 3: engines dmg, 4: surly techsprites, 5: d5 Hull Integrity.
     
    SKILL TESTS
    FAILURE LEVEL;    $ = SHIP WRIGHT   # = TECH USE
    Simple Fail:
      $  Tow fails ; work d5 more hours, then try again.
      #   Towing failed. Work D5 hours, then try again
     
    1 DoF :
       $ check for dmg. vs. towed ship. But Towing works.
       # Tow fails. Check for damage on the Towing ship. Try again in after 1 hr.work
     
    2 DoF :
       $ check for dmg. On the towing ship. Tow Fails
       #  Tow Fails, roll damage on towed ship, which is now tumbling.
     
    3 DoF
        $  Tow Fails, check damage on both vessels.
        #  Tow fails, roll damage on towing ships, crit on towed ship,
               which is now sliding at nearest hazard (sun, minefield, etc.)
     
    4+ DoF :
       $ Tow Fails, give crit to each vessel.
        #  Tow fails, D5 hull dmg to towing ship, crit on towed ship, which is now tumbling.
     
    If the tech use or shipwright skill rolls are natural 97 or higher,
    the failures do not happen right away, but happen a d5 hours into the voyage.
    enjoy your journey.
     
    Additional successes on the Tech Test or Shipwright Test to Rig
    mean that hazards and changes on the journey can be survived easier.
    IE, you had 2 DoS on the rigging, so you do not have to retest
     the next 2 asteroid belt encounters.
     
    UNDERWAY:
    Towing same size or smaller :  lose 1 speed, and 1 DoS on maneuvers.
    Towing Larger: lose 1 speed and 1 DoS on maneuvers, per size diff.
       down to a minimum of 1 speed; and simple successes only on maneuvers
     
    some navigator tests also get 1 step more difficult while towing, 2 more steps if by chain.
     
    yes;  you can drop a towed ship easily. again roll both Tech & SW tests, but diff. is only challenging.
     
    yes;  all ships have a tractor beam. even though its not listed. it is a function of the grav system,
    can't be damaged separately and has no normal use in combat. this is not SFB.
  2. Like
    jkl620 reacted to Khouri in Order & Chaos - Illegal Preconstructed Decks   
    There isn't an upper limit on agenda points, provided you also include the other cards necessary to carry that number. I do agree that this is most likely to result in one or both feet being shot.
     
    If you have 45-49 cards in a Corp deck you are allowed between 20 and 21 agenda points in the deck. No more, no less.
  3. Like
    jkl620 got a reaction from CommissarFeesh in Order & Chaos - Illegal Preconstructed Decks   
    First thing I noticed when I opened my box. They have never been good decks, but this was the first one that wasn't even playable.
  4. Like
    jkl620 reacted to etherial in Draft Rules   
    Would you say the same about the constructed tournament rules?
  5. Like
    jkl620 got a reaction from Grimwalker in queen's gambit   
    You can't target ice. You can only target cards in a remote server. Ice is not  "in" a server. Only Agendas, assets and upgrades can be placed in a remote server. (exception Awakening center. The ice on awakening center can both be trashed by singularity and tokened by Queen's Gambit)
  6. Like
    jkl620 got a reaction from Internutt in queen's gambit   
    You can't target ice. You can only target cards in a remote server. Ice is not  "in" a server. Only Agendas, assets and upgrades can be placed in a remote server. (exception Awakening center. The ice on awakening center can both be trashed by singularity and tokened by Queen's Gambit)
  7. Like
    jkl620 got a reaction from CommissarFeesh in queen's gambit   
    You can't target ice. You can only target cards in a remote server. Ice is not  "in" a server. Only Agendas, assets and upgrades can be placed in a remote server. (exception Awakening center. The ice on awakening center can both be trashed by singularity and tokened by Queen's Gambit)
  8. Like
    jkl620 got a reaction from Hans Chung-Otterson in Will we ever see a real Online Netrunner game from FFG?   
    FFG will not put this online until the industry improves the current standard of ICE. FFG is very concerned about the security of it's agendas, even if they have to take some bad publicity in the mean time.
  9. Like
    jkl620 got a reaction from MarthWMaster in Will we ever see a real Online Netrunner game from FFG?   
    FFG will not put this online until the industry improves the current standard of ICE. FFG is very concerned about the security of it's agendas, even if they have to take some bad publicity in the mean time.
  10. Like
    jkl620 got a reaction from Smilingknight in Will we ever see a real Online Netrunner game from FFG?   
    FFG will not put this online until the industry improves the current standard of ICE. FFG is very concerned about the security of it's agendas, even if they have to take some bad publicity in the mean time.
  11. Like
    jkl620 got a reaction from Julia in spell locking the last die to complete the last task?   
    The example is "Something has Broken Free" It has two tasks. One is two terror icons. The other is one peril icon. You have three dice left in your dice pool and roll two terror and a peril. You are only allowed to complete on task per roll. The question was can you place the two terror on the card to complete the one task for the roll and then use a spell to secure the peril icon and immediately use it to complete the other task.
     
    edit- oops, looks like I am a slow typer
  12. Like
    jkl620 got a reaction from Zebadiah in Bioroid ICE Flavor Question   
    It's explained in "Building a Better Biroid" 
    The full Article is here: http://www.fantasyflightgames.com/edge_news.asp?eidn=4118
  13. Like
    jkl620 got a reaction from Carist in Bioroid ICE Flavor Question   
    It's explained in "Building a Better Biroid" 
    The full Article is here: http://www.fantasyflightgames.com/edge_news.asp?eidn=4118
  14. Like
    jkl620 got a reaction from skipper.pickle in Bioroid ICE Flavor Question   
    It's explained in "Building a Better Biroid" 
    The full Article is here: http://www.fantasyflightgames.com/edge_news.asp?eidn=4118
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