# solvine

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• Birthday 09/01/1990
1. ## Legen#2 : rule about the 3 runes.

i'll give u example for team combat: warrior and mage vs groll, warrior have ( 1 helmet , 2 magic herb x4 , health - 17 ( using 4 dice ) and 8 point of strenght. Mage have - 3 rune on his board ( 1 yellow , 1 blue , 1 green ) and 9 point of strenght , no matter how manny health will have mage will play with 1 dice only. In this example he played with black dice. groll have - 4 health and 2 point of strenght , he play with 2 red dices. first start mage , he rolled 10 with his black dice + 9 strenght from his board = 19 strenght . Next is warrior , he roll ( 2 , 4 , 5 , 5 ) , mage use his special ability to flip his lower dice ( 2 ) and make it ( 5 ) . Now he have ( 4 , 5 , 5 , 5 ) but with helmet he can collect pair of dices = 15 power from dices. But he decided to use his both herb with number 4 to add on his strenght for 1 battle round in this case + 8 strenght . Now warrior have 16 strenght + 15 power from dices = 31 . Warrior - 31 power + Mage - 19 power , so both player have 50 power for 1 battle round. Groll roll his 2 red dices ( 4 , 4 ) = 8 + 2 power strenght from board = 10 power so.. Warrior and Mage with 50 power vs Groll with 10 power . Diffrents is 40 and his take 40 health but he have only 4 health ( insta dead ) I hope you understand the example.
2. ## Legen#2 : rule about the 3 runes.

When u collect all 3 runes ( 1 green , 1 blue , 1 yellow ) remuve all u regular dices and take only 1 black dice no matter how many regular dices u have. This is only good for mage and some tines for archer , cuz warr and dwarf are more powerful to play with helmet , cuz chance to throw pair of dice is high. when mage throw his black dice 10 its good. And then warr throw 4 dice and use helmet ( dice 2 , 4 , 5 , 5 ) mage can flip his lower dice ( 2 ) to make it 5 . Then warr will have 15 atack power . Then both players will have 25 atack power only from dices. Mage is good to use ( shield , 3 runes ) Warrior ( helmet , 2 magic herb , 1 magic potion - if warr didnt have pair of dices to double his high dice ) with this combinations both player can make over 50 atack power for 1 battle round sorry for my bad eng .
3. ## Legen#2 : rule about the 3 runes.

He replaces all his regular dice with black dice. But this is good only for mage and some times for archer.
4. ## Ships battle ???

My question was whether, if the troops retreat to the area, which has a castle that control it and have to move victory track?
5. ## Ships battle ???

Then if i have 6 castle and some1 atack my units in land with no castle or stronghold there , i can retreat my units in non-controlled area with castle or stronghold and i win immediately cuz i'll have 7 castle then?? I didnt know i can retreat units (ships or land units) in non-controlled area.
6. ## Ships battle ???

The loser returns to the place from which he came or destroyed because there is no vessel in the area from which he came, as with ground forces (must have troops in the adjacent area to return.?) sorry for bad ENG.
7. ## Ships battle ???

Hello. Can some1 tell me what happens when someone loses battle with ships? Its the same like a Land units or ?
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