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About Parravon

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  • Birthday 04/02/1965

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    Hastings, New Zealand

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  1. We've all been there before, my friend.
  2. And yet, you've fallen into this trap many, many times before.
  3. Well, yes and no. Check what it says about boosts on page 6 of the FAQ. What you cannot do, is measure things before choosing an action (like a boost). The only measurement allowed when performing a boost, is to see if your chosen boost direction will fit without overlapping obstacles or ships.
  4. Regarding canon and non-canon, Disney pretty much wiped the slate clean with a "ruling" that if it didn't appear on screen, it wasn't canon. Or something similarly restricting. And although that doesn't affect the average Star Wars fan, the hardcore fans weren't all that happy about the move. That being said, when it comes to X-wing, "canon" isn't part of the rules and has no bearing on the game. If it were, the restrictions would make it too hard for FFG to create new ships and pilots. Regarding factions, there is no such rule that requires two players to have differing factions. They are free to fly any one of the factions, and it's quite common that a player will fly the same faction as his opponent. Imperial vs Imperial, Rebel vs Rebel, Scum vs Scum. It's all X-wing.
  5. Good point. I hadn't thought about the token hanging over from a previous attack or round. I was thinking that if you've just received a jam token, then you're more likely to be the "defender" and not attacking. So, if you have no tokens and receive a jam token, and then make an attack, I see no reason why you can't blow one of Esege's focus tokens to get rid of your Jam token.
  6. As soon as you're assigned a Jam token, the Jam Token rule comes into effect and forces you discard the jam token and one other. I don't think you can wait until you've begun an attack to trigger it.
  7. If we go by "Do what the card says to do. Don't do what the card doesn't say to do.", then Hera would still allow you to reveal the stop maneuver, and the title would still allow you to turn 180°. As for the argument of "time of Hera's release" and "different time in the game", neither hold water for me. Because if you reveal a red while you are stressed, it's still considered an illegal maneuver. The only thing that the FAQ has changed, is the penalty for doing so. Instead of handing your dial over to your opponent, you execute the 2-straight instead. So, @emeraldbeacon, explain to me how the FAQ entry stops the title from triggering. The ship has revealed a stop maneuver as required by the title. And Hera has allowed that stop maneuver to be revealed while the ship is stressed. The FAQ states that if you don't have something that will change the maneuver to non-red, then you're doing the 2-straight. There's nothing on either card that prohibits anything and the FAQ ruling does not prohibit cards abilities from being used if their trigger condition is met.
  8. When you reveal your dial, BB-8 gives you a free barrel roll, then remove a target lock (title). Execute your maneuver, then boost for your action, then remove another target lock (title). Handy little combo if someone is trying to kill Poe with anything and everything they have.
  9. By removing those dice before he can modify them, you're denying the defender the chance to modify them with a focus token or some other ability.
  10. Essential reading material: https://images-cdn.fantasyflightgames.com/filer_public/40/b4/40b44d5f-7a06-406c-ae6e-183c5297e796/swx36_rulesreference.pdf
  11. Essential reading material: https://images-cdn.fantasyflightgames.com/filer_public/40/b4/40b44d5f-7a06-406c-ae6e-183c5297e796/swx36_rulesreference.pdf
  12. That just tells you what it is, not how it works. Page 3 has much more info under "Acquire a Target Lock"
  13. Ten or fifteen minutes for two ships is definitely stalling. It really shouldn't take anywhere near that long.
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