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Parravon

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About Parravon

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  • Birthday 04/02/1965

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    Hastings, New Zealand

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  1. Parravon

    FAQ Conflict

    Well, yes and no. Check what it says about boosts on page 6 of the FAQ. What you cannot do, is measure things before choosing an action (like a boost). The only measurement allowed when performing a boost, is to see if your chosen boost direction will fit without overlapping obstacles or ships.
  2. Regarding canon and non-canon, Disney pretty much wiped the slate clean with a "ruling" that if it didn't appear on screen, it wasn't canon. Or something similarly restricting. And although that doesn't affect the average Star Wars fan, the hardcore fans weren't all that happy about the move. That being said, when it comes to X-wing, "canon" isn't part of the rules and has no bearing on the game. If it were, the restrictions would make it too hard for FFG to create new ships and pilots. Regarding factions, there is no such rule that requires two players to have differing factions. They are free to fly any one of the factions, and it's quite common that a player will fly the same faction as his opponent. Imperial vs Imperial, Rebel vs Rebel, Scum vs Scum. It's all X-wing.
  3. Parravon

    Jam and Esege Tuketu

    Good point. I hadn't thought about the token hanging over from a previous attack or round. I was thinking that if you've just received a jam token, then you're more likely to be the "defender" and not attacking. So, if you have no tokens and receive a jam token, and then make an attack, I see no reason why you can't blow one of Esege's focus tokens to get rid of your Jam token.
  4. Parravon

    Jam and Esege Tuketu

    As soon as you're assigned a Jam token, the Jam Token rule comes into effect and forces you discard the jam token and one other. I don't think you can wait until you've begun an attack to trigger it.
  5. Parravon

    Hera crew Store Championship ruling.

    If we go by "Do what the card says to do. Don't do what the card doesn't say to do.", then Hera would still allow you to reveal the stop maneuver, and the title would still allow you to turn 180°. As for the argument of "time of Hera's release" and "different time in the game", neither hold water for me. Because if you reveal a red while you are stressed, it's still considered an illegal maneuver. The only thing that the FAQ has changed, is the penalty for doing so. Instead of handing your dial over to your opponent, you execute the 2-straight instead. So, @emeraldbeacon, explain to me how the FAQ entry stops the title from triggering. The ship has revealed a stop maneuver as required by the title. And Hera has allowed that stop maneuver to be revealed while the ship is stressed. The FAQ states that if you don't have something that will change the maneuver to non-red, then you're doing the 2-straight. There's nothing on either card that prohibits anything and the FAQ ruling does not prohibit cards abilities from being used if their trigger condition is met.
  6. Parravon

    BB-8 / Black One interaction

    When you reveal your dial, BB-8 gives you a free barrel roll, then remove a target lock (title). Execute your maneuver, then boost for your action, then remove another target lock (title). Handy little combo if someone is trying to kill Poe with anything and everything they have.
  7. Parravon

    Tycho and PTL

    Just don't mention bacon!
  8. Parravon

    Lieutenant Kestal

    By removing those dice before he can modify them, you're denying the defender the chance to modify them with a focus token or some other ability.
  9. Parravon

    Target lock noob

    Essential reading material: https://images-cdn.fantasyflightgames.com/filer_public/40/b4/40b44d5f-7a06-406c-ae6e-183c5297e796/swx36_rulesreference.pdf
  10. Parravon

    Noob focus question

    Essential reading material: https://images-cdn.fantasyflightgames.com/filer_public/40/b4/40b44d5f-7a06-406c-ae6e-183c5297e796/swx36_rulesreference.pdf
  11. Parravon

    Target lock noob

    That just tells you what it is, not how it works. Page 3 has much more info under "Acquire a Target Lock"
  12. Parravon

    ARC-510 Squadron

    Very nice.
  13. Parravon

    Time wasting in Tournaments

    Ten or fifteen minutes for two ships is definitely stalling. It really shouldn't take anywhere near that long.
  14. Actually, you were wrong in the "Os-1 Arsenal loadout and blinded pilot" as well. You agreed with option c). It doesn't need a legal way to fire its ordnance or a valid target. It just needs torpedoes or missile in order to give it an opportunity to attack. Read the Damage card.
  15. You want examples? Well, there's plenty in this thread for a start. As well as the Setup Question thread. A few months back, there was the fruitless attempt to explain to you how nested actions work and have always worked which you just wouldn't accept regardless of the number of members that tried to explain it. But you continually stick to your weird and invariably incorrect logic, which has been proven wrong on numerous occasions, and will not accept that it might possibly be you that's wrong.
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