Jump to content


  • Content count

  • Joined

  • Last visited


About Parravon

  • Rank
  • Birthday 04/02/1965

Profile Information

  • Location
    Hastings, New Zealand

Recent Profile Visitors

1,687 profile views
  1. Parravon

    BB-8 / Black One interaction

    When you reveal your dial, BB-8 gives you a free barrel roll, then remove a target lock (title). Execute your maneuver, then boost for your action, then remove another target lock (title). Handy little combo if someone is trying to kill Poe with anything and everything they have.
  2. Parravon

    Tycho and PTL

    Just don't mention bacon!
  3. Parravon

    Lieutenant Kestal

    By removing those dice before he can modify them, you're denying the defender the chance to modify them with a focus token or some other ability.
  4. Parravon

    Target lock noob

    Essential reading material: https://images-cdn.fantasyflightgames.com/filer_public/40/b4/40b44d5f-7a06-406c-ae6e-183c5297e796/swx36_rulesreference.pdf
  5. Parravon

    Noob focus question

    Essential reading material: https://images-cdn.fantasyflightgames.com/filer_public/40/b4/40b44d5f-7a06-406c-ae6e-183c5297e796/swx36_rulesreference.pdf
  6. Parravon

    Target lock noob

    That just tells you what it is, not how it works. Page 3 has much more info under "Acquire a Target Lock"
  7. Parravon

    ARC-510 Squadron

    Very nice.
  8. Parravon

    Time wasting in Tournaments

    Ten or fifteen minutes for two ships is definitely stalling. It really shouldn't take anywhere near that long.
  9. Actually, you were wrong in the "Os-1 Arsenal loadout and blinded pilot" as well. You agreed with option c). It doesn't need a legal way to fire its ordnance or a valid target. It just needs torpedoes or missile in order to give it an opportunity to attack. Read the Damage card.
  10. You want examples? Well, there's plenty in this thread for a start. As well as the Setup Question thread. A few months back, there was the fruitless attempt to explain to you how nested actions work and have always worked which you just wouldn't accept regardless of the number of members that tried to explain it. But you continually stick to your weird and invariably incorrect logic, which has been proven wrong on numerous occasions, and will not accept that it might possibly be you that's wrong.
  11. Parravon

    Os-1 Arsenal loadout and blinded pilot

    The damage card states "After your next opportunity to attack (even if there was no target for an attack), flip this card facedown." So you activate during the Combat phase, and thanks to the title, the weapons disabled token means you actually now have an opportunity to attack with torpedoes or missiles, but the damage card prevents this. Flip the Damage card, end of activation. There's nothing there requiring that you have to have a valid target, or a target lock to fire your torpedoes or missiles. You just need the opportunity to attack. If you didn't have any torpedoes or missiles, the title wouldn't trigger and the weapons disabled token would deny you the opportunity to attack, and therefore you would be unable to flip the damage card.
  12. Where was the insult? I was merely stating the facts. Every time you state a "point", it's categorically wrong.
  13. Once again SkullNBones has dredged through the rules and cards in an attempt to find an interpretation that he (and only he) asserts is correct, and everyone else in the world is wrong. The premise that it's "promoting discussion" is quite moot, as he refuses to accept the fact that once again, he's wrong, and despite the many, many answers that contradict his "logic" he still refuses to accept it. There's really nothing to discuss, because there's no real point. The cards, rules and FAQ in this scenario are crystal clear. His "logic" is not. It was stated further up this thread that the Rules Sub-Forum is designed as a "question and answer" forum, not a "what-if debate" forum. Ask a question, get an answer. Simple as that. @SkullNBones, dude just stick to the main forum, because you've demonstrated in multiple threads that you're well out of your depth in the Rules Sub-forum! I'm not saying we're all experts here. But at least we know how the game works.
  14. Parravon

    Final Table and players won't play

    Absolutey, @Dr Zoidberg! No final should EVER be decided by a single dice roll instead of playing. If they played to the time limit and discovered they had a draw, then the dice roll is fine. I'm about to TO an upcoming tournament and if I hear two players making a decision to decide a game with a dice roll instead of playing it, I'm going to DQ them on the spot!
  15. Parravon

    Final Table and players won't play

    I'd get brutal and DQ the pair of them, and promote the next pair to play for the final.