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About Castlecruncher

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  1. Looks like a lot of fun! I'm definitely a fan of keeping the battlefield exciting and interesting, and having a bunch of Tusken Raiders running amok sounds like a barrel of fun. I think I agree with Fistofriles that it seems like they ought to attack whoever moves in their space, but then there's the issue of if they're in combat and someone moves into range. Do they just ignore their old target and attack the new guy? Maybe if they only focused on whoever's closest to them; that way if a unit engages with them, everyone else is essentially free to run around them, while the engaged unit has to deal with them if they want to get moving again. Still, tricky business. Very nice! I can spot a couple of minor grammatical errors, but it has a nice three-part structure (narrative blurb, contents, how to use models for them), and has an overall professional tone.
  2. Finally got around to painting my core set of Imperial Assault a few weeks ago. There's still a couple more touch ups I need to get around to (cleaning up the bases, finish some details on the Nexus and Vader, etc.), but overall I'm very happy with how they've turned out. Not gonna win any awards, but very pretty to look at all bundled together. The whole set together, along with some paper terrain too keep them from looking totally barren on my desk. Luke Skywalker. I used the same two paints to get his skin, shirt, pants, and boots; lots and lots of blending. Jyn, Gaarkhan, and Diala. The heroes were definitely my favorite to paint up. I gave them all a matching paint scheme, to try and make them feel like a cohesive unit. In hindsight, it kinda makes them feel less unique, but I still think they all look cool together. I mixed a lot of paints together to get Diala; I imagine it's the sort of thing most experienced painters are used to, but I hadn't done any mixing before this project. As such, I'm really proud of the colors I got on her. Mak, Fenn, and Gideon. I really like how Mak's skin came out, plus Fenn and Gideon just look cool. I realized after painting Gideon's coat that I'd used the color I usually use when painting dark skin. Had a fun time figuring out how in the heck I was gonna get his skin right without looking like the coat or being too light/dark. Vader. Pretty simple, really; half-and-half black and gunmetal for the chestpiece, then just gloss for the shiny bits and a red saber. He still needs the colored lights/buttons on his chest and belt (something my sister pointed out, and she's not even a Star Wars person). Royal Guard. I painted these guys last, so their simplicity was a huge relief. Red base, black wash (with gloss on the helmets and gloves), then black and silver weapons. Stormtroopers. I did all my Stormtroopers first thing, so they're some of the shoddiest painting; the white I have is atrociously thick, and I had to lay down a heavy wash to get them looking anything like clean. Still, they were some of the easiest to paint, and they still look decent. E-Web Engineer. At first I was loathing to have to paint these guys, then I realized I could do just the white armor and leave the rest black. I plan to go over the gun with at least a metallic drybrush, maybe some glossy bits, but still. Stormboys are delightfully easy for how bothersome the paint I use for them is. Officers. Did some research for these guys; turns out the grey is the Navy uniform, while black is for Stormtrooper officers. I really like how the Elite turned out; simple, but effective. I would have considered trying white, but a) that would be ISB, and b) atrocious paint. These are the guys I did my first skin-tone tests on. Probe Droids. Another wonderfully easy group; black base, metallic drybrush, glossy eyes. Trandoshan Hunters. Basic is in Yellow, Elite in Red. These were some of the earlier guys I painted, and they're probably my favorite. Admittedly they had a bit too much wash pooling, but I really like how much they pop with color. I really need to invest in a wider range of paints so I can get more colorful models like this on the table. The Nexu. The one on the left is the traditional style (minus the stripes; can't be bothered just yet), while the one on the right is meant to be like a black-panther deal. They both still need their eyes and tongues painted, plus maybe some other greebly bits. The AT-ST! One of the most fun to paint, and one of the most satisfying results. It's so big! Back shot. Bonus Rebel Troopers. I've run a couple of solo games, and included these guys as much as I could; they kind of developed their own story, so I had to paint them up. Sergeant Billy, Private Gubbins, and Captain Philip, of the infamous B-Team (the guys you call when the A-Team can't be bothered). They may not get the job done, but they'll distract the enemy long enough that you can! Overall these guys were really fun to paint, if exhausting (I kind of spent an entire weekend painting non-stop to get them done). I plan to take the rest of my guys from the expansions much more slowly, first painting the guys I like most and getting to the less exciting characters later on. I still need to finish up everyone's bases, and while I'd really like to give them some actual flocking (I love basing minis), I still want them to work on any tile from the game (can't have a grass base in the middle of a desert!). The biggest trouble is I want them all to have the same basing, which gets awkward with Snowtroopers. Any suggestions from other painters would be appreciated. But anywho, them's my minis! Hopefully y'all enjoyed them. I'd love to paint up Murne Riin next (I love Ithorians), but I suppose we'll have to wait and see. Best wishes to you all!
  3. I heard there was a Hutt interested in buying recently, but he said he was waiting until after his latest party-barge rave to check it out. Hasn't called back in a while. Shame, too; there's a really nice place that opened up in the Dune Seas that he could've put the money towards. Lots of space, good security, Rancor pit...
  4. Nice! Are you planning to focus on Clones, or are you gonna split between both factions?
  5. Klingons? I think you mean Yuuzhan Vong. Also, fantastic work on the all your miniatures in general. I grant you the prestigious Cookie of Approval. 🍪
  6. I love it! Even what little you gave of the story behind it is so compelling, and the scene itself just comes alive. I can definitely see this as a centerpiece to the board, surrounded by jungle and crashed vehicles. Concerning the tactical use, how is the interior of the bay accessed? Is there any removeable top, or do you just slide minis in from the sides (or put 'em on top and say they're in)?
  7. Ooh, difficult terrain--fun! I have plenty of ruins, buildings, and general "wall" type terrain, but almost no terrain that could classify as Difficult Terrain (and what I do have is terribly small, and only serves as a base to bigger terrain). I'm definitely gonna go with area terrain; for the type, I'm a bit conflicted. I know I want my Legion terrain to be relatively desert-based, but at present I don't have the resources to make a dedicated board for that (my current board is for grasslands/forest/jungle, which has more application across a range of games). Basically, I can either start making desert terrain that I can eventually use, or keep making forest terrain I can use right now. Hm... Giving it a bit of thought, I think I'm gonna go with desert themed. It'll be a nice change of pace, and will mean I have a set of terrain ready-to-go as soon as I invest in a new board. As such, I'm gonna go with some wide patches of broken earth, as well as rubble piles and a dead forest. On top of that, I'm gonna try and make some more additions to my terrain from last month, with some shanty-town barricades and some more temple ruins (I'd never considered making ruins to represent area terrain before, but now it sounds very exciting).
  8. So this is an out-there idea, but I was thinking about it and $25 USD translates to about $33 CAD, just two bucks short of a visually appealing $35. Maybe there was a snafu with currency? Or maybe there was just a miscommunication between the the guys setting the prices and the guys listing the prices, either way things seem a bit amiss right now as far as cost is concerned. I agree with others: probably best to wait 'til release (or a correctional announcement) before throwing money at it and hoping for the cheaper price.
  9. There was an article just yesterday that officially announced the release for the new models, and linked to their product pages--just saw it myself. https://www.fantasyflightgames.com/en/news/2019/8/1/manufactured-might/
  10. Old crafters' trick: Lay a layer of paint/PVA/both over the underside of the board, about as thick as you put it on top, then leave the whole thing to dry for about a day (upside down, so the paint/glue doesn't stick to the table). Usually gets at least the worst of the warpage out, though I haven't tried on hardboard.
  11. Scraping in by the skin of my teeth, I finally got my terrain for this month finished! Well. Sort of finished. My idea for this month was a cross between a shanty town and the ruins of a Jedi temple. The temple ended up losing my interest really quick, and I spent most of the month thinking about this project with dread. Then, just the other day, I made these two little shacks. Boom, crafting enjoyment restored. The shacks are made super haphazardly, with me just chopping up and hot-gluing chunks of cardboard together and seeing what works. It allowed me to skip the planning and measuring stage and just sit down with a bunch of pieces to assemble to my heart's content. Larger shack--probably the largest I'm gonna make (turned out way larger than I'd anticipated). I think one of the biggest things I learned through this process was to always make sure I'm having fun. A lot of my previous terrain builds have felt like work because I was making a piece purely to have it on the table, and not because it inspired me; stuff like ruined walls and hills and such, which are good to have in my collection but which didn't have enough pizzazz to really make me enjoy making them (many of them had a lot of tedious steps that really sucked the joy out of the experience). These are the columns. After building and texturing the main pillars within the first week of July, they proceeded to sit on my desk all month. They only got based because I said "screw it" and used a scrap piece of vaguely-squared cardboard to quickly pump out some basic pedestals. Here I combined all the pieces I made this month with some older pieces of wall ruins, to recreate the idea I set out with (a shanty town in the middle of some ruins). I think it all goes really well together, and I can't wait to get it all painted up. Overall, this project had a lot of crafting block, but also a bit of an epiphany: there's not much point building it if I'm not having fun. The biggest impediment to having fun, for me, is a lengthy planning stage where I try to make everything perfect. It's much better if I just eyeball all the measurements, use a jury-rigged template to make all the sides, then just slap it all together and call it good without fussing over texture and all that. But anywho, that's my rant over. I'm just glad I got something done for the challenge this month. Over next month I plan to add a few more shanty shacks (and maybe a couple more ruined walls in some new styles) and then get all this nonsense painted. As well as get something done for next month's challenge, of course. Speaking of which: This thread seems to have petered out after FSD's post. Did y'all get your projects finished, or was crafting block just in vogue this month?
  12. At a glance, I would assume those to be custom made (unless they said they were a resin kit or some such, I just took a quick look at the video). If so, I know @Alpha17 made some trenches like that; you can check 'em out here. Should be simple enough to modify the designs he used (from another guide he links) to match what's seen in the video. Best of luck!
  13. The doors look nice! Honestly, if you hadn't mentioned they weren't technically to scale, I wouldn't have noticed; though looking at it, yeah, I could see them being a smidge tall. Might be worth considering squishing it to be a bit shorter while keeping the same width--it'd mess with the proportions a bit, but as it stands they look too thin to begin with. Either way, they look great, and I'm sure with some paint it'll fit in no matter what. As for the panels, they all kinda look the same (I actually did a double take to make sure it wasn't just the same three images ). Is there a way we could get a side-by-side comparison?
  14. Very nice! I've eyed that set in the past, but have never had the funds to dive into 3D-printed terrain--you really brought it to life. I've updated my plans a bit for my entry: I want to make a shanty-town built in the remains of an old Jedi temple. Right now I have some pillars nearing completion, and plan on building some general ruined wall segments and a whole lot of shanty buildings from scrap pieces of metal (I figured a Jedi-temple alone wasn't enough to capture my imagination--I wanna unleash on this project, and make something that will serve a variety of purposes).
  15. Aesthetic, all the way--for me, it's all about telling a story on the board, giving both sides a reason to be here and goals to accomplish beyond just the basic requirements of the game. With this in mind, I believe I'm going to try and create some ruins of a Jedi Temple. The planet I'm building for--Arvon IX--was once the home of an ancient force-wielding order; despite having disappeared eons ago, the inhabitants of the world have always felt a strong connection to the Jedi, and held a local sect of the Jedi Order that was raised on a unique set of principles. At the rise of the Clone Wars (which I like to imagine a bit differently than in canon), they split off from the Jedi, and were primarily engaged in the civil war that ravaged their world. I know I want to create some pillars, designed like obelisks that hold the history of the local Jedi. As well, I think the remains of a broken training ground would be fun to play around with. In the end, I'd like to have enough pieces to make the entire board feel like it's part of a greater facility of sorts.
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