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GM Stark

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  1. "Are they minions or rivals?" "Good question, roll for it." Knowledge (Warfare) vs. either a set difficulty OR enemy discipline, deception, leadership. Whatever seems to fit.
  2. GM Stark

    Player Locator

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  3. Although I enjoy collecting them, I have to agree that they don't really help game play. A good printout of the tree will suffice.
  4. I don't have that specific one, but the ones I have to not include a printout of the tree. Instead, the cards are numbered 1 through 20, so you can lay them out like a tree. The pat is a little harder to trace, because there are no lines, but the cards list the number of prerequisite talents.
  5. To keep things interesting, I would put a Resilience check in there, invite the PCs to flip a Destiny Point to "have remembered" to bring breathing apparatus, etc. I like diabolical traps as opportunities to get the players thinking and working as a team. Had a scene on Geonosis, post "Long Arm of the Hutt" where the halls filled with Dioxis gas. PCs sent their Merc, who had sealed armor, and the droid bounty hunter out to clear out a few battle droids, then the Mechanic had to talk them through shutting down the gas and venting the halls.
  6. Great options! Of course, if you're doing a Star Wars incarnation of Green Arrow, you absolutely must mount a shock glove on an arrow.
  7. Or debt, if he's just dealing it. Given that a cargo container of 100 doses Booster Blue is 750 credits, it's not a huge deal. Yeah, it's "restricted" but for a campaign starting on Nar Shaddaa it's pretty reasonable. I'd still make the player cover the cost with starting credits, meaning he'd have to take additional obligation, and use it for credits instead of XP. Just a heads up. Insisting on getting something because it's in his backstory is a red flag for a power gamer. It's not enough to put him in the detention block, but keep a photoreceptor on him at all times.
  8. Actually, it turns out that's not the case. I think it was an assumption I made following a discussion on grenades and minion group. Carry on. Nothing to see here.
  9. Well, those are disturbing. I can definitely see a special batch being made as guards. Perhaps even having a Comm feature (like the Gank Comm implant) Different groups might gain features from the connection, like a group of 5 having Linked 4. Maybe it lets them work as a minion group without having to be in engaged range to each other, making them immune to the Blast quality)
  10. I actually stopped asking for back stories because of a similar issue. The way I like to deal with it now is to tell players that with starting level characters, you don't have to write the whole Origin Story, because that's where we are starting the game.
  11. GM Stark

    OP PCs

    I had a similar situation. I ended up finding a new group to GM. Edit, expanding on post I should mention that I first talked with the other players. They were annoyed, but didn't want to rock the boat. Since the other players were OK with it, I continued on. But eventually, it got to the point that I was tired of trying to vary encounters and give other players their opportunity, and still having the OP constantly interfere with their solutions. "When your only tool is a hammer" etc. One point to remember is that the GM is also 'playing' the game, and should be enjoying it too. If an OP player is ruining it for you, there's no reason to continue. As a side note: two players from the previous group are in my current campaign, and we are all enjoying the game much more.
  12. Consider that one of the uses of a Triumph is to Upgrade a later roll, simply "holding onto" the Triumph and adding it to a later result is a clear rule break.
  13. Oh great. I just had an image of Chewie laying across a speederbike growling, and a subtitle reading "paint me like one of your Twi-lek girls."
  14. When I first started Edge of the Empire, I was worried that one of my d20 players would want to convert his Shi'ido shapechanger. I was simply not going to allow it. Some species have abilities that can't translate as a starting character in FFG, and really should have used a Savage Species (D&D) type level offset in d20. ^^This. A simple way to have a fitting character would be to have the species traits reflect the mundane physical and mental attributes such as characteristics, being amphibious, and skill or talent bonus. Then, since it's not an official species, the GM has freedom to say "I'll allow it, but only for F&D careers." If you need a "game rule" sounding justification, here it is. Innate Force/Force Dependency: The Force is naturally present in this species, as much a part of them as any sense or limb. While a gift, it also promotes reliance on the Force. The species may only begin with a Career that begins with Force Rating 1.
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