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About Endersai

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  1. Back in the WEG days, we build stats for a sail barge based off the elite canon galleon in Age of Empires II. Basically you mount a stupidly large blaster cannon to the front of a sailbarge and go hunting for enemies. Basically, take Assassin's Creed IV: Black Flag and trade the Jackdaw for your Hutt sailbarge.
  2. Sadly most NDAs weren't written by Lionel Hutz and regretfully anticipate the whole "if you don't say it but intimate it" approach.
  3. This just feels like everything I disliked about d20 to me. And it's hugely disrespectful to the players, taking away their agency in part but diminishing their contributions in whole. I've GM'd and played this system, and would never appreciate or approve of such a cavalier approach to PC death in either role. The players, if they're good, invest themselves into their character so that they're playing an avatar they want to play. They are connected to them. They enjoy them. They don't want to lose them. Mocking them with "oh you thought that? well no, try again, lulz" seems cruel, and perfectly suited to the D&D churn over story approach. I can't agree with you here.
  4. I only saw an episode or two, but the Netflix show Sense8 had a pretty interesting premise...
  5. To this point; can anyone tell me how much soak the paladin-esque character in the Gencon module had?
  6. Take the Game of Thrones RPG and change the houses?
  7. Golfing with Sarlaac? Players use gaffi sticks to knock grenades at a sarlacc. Closest to it's anus-in-the-desert-mouth, wins?
  8. How is the blindness intended to affect the character? Is the character like (going back years here) Rutger Hauer in Blind Fury? Matt Murdock and Stick in the Daredevil comics and Netflix show (there was never a film version was there thought not good)? An occasionally crippling disadvantage but otherwise not really a hindrance? That would depend on how you treat it, IMO.
  9. It is possible they're just screwing with us because they know they have a hold on us with their sweet, sweet narrative dice crack and we'll do anything they ask?
  10. I like the name the Penny Arcade guys gave the red die. That's the name I use for the it on the table now. Same as how I couldn't not name my Mabari warhound "Barkspawn" in the first Dragon Age...
  11. Exactly. Dying should be heroic and memorable, and usually player choice. If anyone listened, I'm pretty sure Order 66 talked about PC death once... ( @DarthGM). If the player dies attacking the Imperial Superweapon Of The Week™, then it should be something they agreed to earlier and should serve the story at some point. The examples of what a player death should be, in the films, are when Dutch dies in ANH, or when Arvel Crynyd (I had to look that up, promise) crashes his A-Wing into the Executor's bridge. Something happens as a result. Saying "they die, it's harsh, let them re-roll" brings back d20-OGL game memories to me, and after the sweet nectar of narrative dice, that's a bitter taste...
  12. Faceless insects that have to communicate through vocoders, consume sugar water as their only sustenance and can't even breathe the same air as everyone else are people too you know!
  13. No because that's the "GM" failing to understand the system. Players must always fail forwards. If I were beareded and a massive outsider whose distance from humanity would cause me to ruin my franchise will ill-thought-out prequels and rethinks of my original masterpiece-type GM, hypothetically speaking, I wouldn't make the computers check be to succeed in stopping things. I would assume that R2 already had access to the network; failure would be to say, route the commands in such a way as to make them unnoticed. i.e. can you do it without altering Imperials to the fact you're doing it and sending a squad to investigate (despair option). Think of every time a film character in ANH, ESB or ROTJ objectively fails a roll. That is, their actions generated no successes at all. Examples could include: Luke's computers check to lock the door behind him and Leia on the Death Star (also blasting bridge controls) Han failing his sneak roll in ROTJ and alerting the scout troopers Luke failing his negotiation checks with Jabba in ROTJ Now, think of a "failure" in dice terms from the films and where it mattered to the pace of the story?
  14. Retailer in Australia that I used (www.gamesempire.com.au) has suggested October 2017, and an AU$60-ish price tag (AU$57.99).