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macar

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Posts posted by macar


  1. I'm really enjoying E Krennic/jabba

    Lots of control options with damage potential for those swarm builds. went up against Palp with limited cards still on tts and it was pretty viable. Lost by only 1 turn. Whether it's discarding, disruption, imperial inspection (a great card) or damage they put out the hurt with a ton of HP between the two.


  2. Also no where to run is good on the 3 dice that have two blanks. I could drop the FD rifles for the ambush pistol but the rifles are more reliable and with Squad tactics activation control is easy.


  3. Raider Rush

    Villain

    Command / Rogue

    Sets: Awakenings

    BATTLEFIELD

    ¯¯¯¯¯¯¯¯¯¯¯

    Imperial Armory, Death Star (Awakenings #169)

    CHARACTER

    ¯¯¯¯¯¯¯¯¯

    3x First Order Stormtrooper (Awakenings #2)

    1x Tusken Raider (Awakenings #22)

    UPGRADE

    ¯¯¯¯¯¯¯

    2x Commanding Presence (Awakenings #7)

    2x F-11D Rifle (Awakenings #8)

    2x Flame Thrower (Awakenings #24)

    2x Promotion (Awakenings #56)

    2x Jetpack (Awakenings #66)

    2x Hunker Down (Awakenings #164)

    SUPPORT

    ¯¯¯¯¯¯¯

    2x Drudge Work (Awakenings #76)

    2x Local Garrison (Awakenings #77)

    2x Backup Muscle (Awakenings #99)

    2x Underworld Connections (Awakenings #101)

    EVENT

    ¯¯¯¯¯

    2x Endless Ranks (Awakenings #70)

    2x Nowhere to Run (Awakenings #91)

    2x He Doesn't Like You (Awakenings #97)

    2x Squad Tactics (Awakenings #143)

    2x Electroshock (Awakenings #159)

    Ideal opener is drudge work and imperial garrison. First round limiting resources to 1 per turn is a great way to start the match. Resources are easy and up to 6 a turn (2 from start, two from UCI, and two from DW) I expect people to die but endless ranks is easily deployable and damage between 4 characters is steady. Hardest part is Eluke where he can do 6 damage at once


  4. For an ace hunter I always choose deathrain.

    Advanced sendors, conner net, proton bombs, EM and ion pulse missiles. If you were so inclined you could adv, lock, drop a proton bomb, kflip then have a locked IPM shot in their rear. Conner net and the front drop also do a lot to shut other aces down


  5. Battle Meditation, 15 points. Crew. Action: During the combat phase, each time an enemy attacks change 1(H) to a (F). Each time a friendly ship Defends, change 1(B) into 1(F)


  6. Jumpmaster: Deadeye, fett, r4 aggromec, proton torps, GC, EM

    Jumpmaster: deadeye, recon specialist, r4, plasma torps, GC, EM

    Fill rest to taste. Fire plasma first, followed by the crit/boba proton torps


  7. Oicunn

    Intimidation

    Emperor Palpatine

    Mara Jade

    Dauntless

    Ion projector

    Its a one trick pony, but when the trap is spring they become stressed, ioned,continually take ram damage. Palp helps trigger ion projector. Fill to taste


  8. So I just won an event 4 rounds with

     

    Oicunn, Determination, Gunner, Vader, Rebel Captive, Engine Upgrade

    Wampa

    Black Squadron Pilot with Draw their fire

    Obisidan squadron

     

    100 points.

     

    I went up against Kryyzak fighters, and guri. for the first round.

    Some good shots, vader crits, and EU kept oicunn alive all match while ramming and finishing off fighters one by one.

     

    Second match was against 2 TLT ywings and Boba. I got infront of boba and behind the ywings which allowed me to stay at range 1 of both, putting massive damage accross the board. The TIES finished the match killing the last ywing.

     

    Third match was against imperial aces and oicunn just vadered them to death. Wampa got a kill with his crit cancel on turr.

     

    Final match was a soontir/Rac and while it was close I had more HP than he did which led to two ships being alive to his 1 rac with Damaged Engine. This let me take a death and deal the finishing blow with the survivor.

     

    I faced all sorts of lists and was pleased with the results. All of the players in our area are competitive and no list was an auto win. I have found Oicunn to be better than rac since he still sits aboves basic TLT's and with EU he can get into range to avoid the shots. His bump with gunner/vader allow for extra or expected damage to come from the shots he takes even without the dauntless title. Against rac/vader and vader advanced he wins by being able to get rid of crits with determination. Sure he will still take ship ones but if he avoids 2, that's an extra vader and most likely a dead ship.


  9. I actually support the idea of a pro tour. I do think Xwing needs some cleaning up however I feel that most of the people who complain are out of their league when saying they are worried about WAAC players. Even if you do happen to make it to the top you are under a microscope from then on. As this game grows I expect players to want something like this outside of the FFG season.


  10. If you are making moves you aren't sure of you can do a few things

     

    1) lay out a mat or even just throw some rocks on a table and do a few moves, test to see how close you can get then place the other templates on top to see if you would have been right.

     

    2) Start thinking about where your opponent expects you to go and do the opposite.

     

    3)When you are playing with friends, talk aloud about your strategies. Where you might move, what is the best option ect. Both you and your friend will benefit from the experience and you will become much more confident in your decision making.

     

    Unfortunately it's still a dice game. Today Rhymer got only 1 hit on 6 dice when he used cluster missiles with predator and guidance chip. Of course my opponent rolled 3 evades anyway. For whatever reason the dice gods like to punish us at our best and encourage us at our worst. keep going you will only get better.


  11. It really seems like everybody is focusing on the possibility of tractoring ships onto obstacles as the primary benefit of the upgrade. I just don't see that happening enough to make it useful. Range and arc control is going to be a much bigger element of the T-Beams effects, the occasional times you get to land them on a rock will be just gravy.

     

    From my point of view.

     

    My Generic yt2400 with Tractor and outrider would like to dissagree.

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