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macar

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About macar

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  • Birthday 04/03/1990

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    Carmel, Indiana

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  1. I'm really enjoying E Krennic/jabba Lots of control options with damage potential for those swarm builds. went up against Palp with limited cards still on tts and it was pretty viable. Lost by only 1 turn. Whether it's discarding, disruption, imperial inspection (a great card) or damage they put out the hurt with a ton of HP between the two.
  2. 2 Events 2 Over Kills (now my two promos have dice) 2 Luminara Tie Pilot Emo Vader 2 dt29 went undefeated using Ackbar Leia with 2 overkills. Pulled off 13 damage in 1 set of ranged shots turn 3
  3. On vader and two troopers drop the personal escort. Instead add grunge? Work so you can tap a trooper and drop the TIE turn 1
  4. Also no where to run is good on the 3 dice that have two blanks. I could drop the FD rifles for the ambush pistol but the rifles are more reliable and with Squad tactics activation control is easy.
  5. Raider Rush Villain Command / Rogue Sets: Awakenings BATTLEFIELD ¯¯¯¯¯¯¯¯¯¯¯ Imperial Armory, Death Star (Awakenings #169) CHARACTER ¯¯¯¯¯¯¯¯¯ 3x First Order Stormtrooper (Awakenings #2) 1x Tusken Raider (Awakenings #22) UPGRADE ¯¯¯¯¯¯¯ 2x Commanding Presence (Awakenings #7) 2x F-11D Rifle (Awakenings #8) 2x Flame Thrower (Awakenings #24) 2x Promotion (Awakenings #56) 2x Jetpack (Awakenings #66) 2x Hunker Down (Awakenings #164) SUPPORT ¯¯¯¯¯¯¯ 2x Drudge Work (Awakenings #76) 2x Local Garrison (Awakenings #77) 2x Backup Muscle (Awakenings #99) 2x Underworld Connections (Awakenings #101) EVENT ¯¯¯¯¯ 2x Endless Ranks (Awakenings #70) 2x Nowhere to Run (Awakenings #91) 2x He Doesn't Like You (Awakenings #97) 2x Squad Tactics (Awakenings #143) 2x Electroshock (Awakenings #159) Ideal opener is drudge work and imperial garrison. First round limiting resources to 1 per turn is a great way to start the match. Resources are easy and up to 6 a turn (2 from start, two from UCI, and two from DW) I expect people to die but endless ranks is easily deployable and damage between 4 characters is steady. Hardest part is Eluke where he can do 6 damage at once
  6. Expose won't work with APT, expose says primary weapon only. Unless I missed an faq fix
  7. Situation is Vessery is shooting someone with proton rockets. Tractor beam hits, does that ship loose -1 attack die if he fires his rockets after being hit.
  8. Would stealth device stack on a ship with cloak? IE run whisper with stealth and SPA. While cloaked 5 defense 6 at range 3 and 7 range 3 behind a rock?
  9. For an ace hunter I always choose deathrain. Advanced sendors, conner net, proton bombs, EM and ion pulse missiles. If you were so inclined you could adv, lock, drop a proton bomb, kflip then have a locked IPM shot in their rear. Conner net and the front drop also do a lot to shut other aces down
  10. macar

    Yoda crew card

    Battle Meditation, 15 points. Crew. Action: During the combat phase, each time an enemy attacks change 1(H) to a (F). Each time a friendly ship Defends, change 1(B) into 1(F)
  11. Anytime your ship takes damage, demand your safe space and require that your ship isn't allowed to get damage because it'll hurt your feelings. Then demand your opponent cannot do the same because they would be infringing on your own safe space and playing a mockery of yourself.
  12. spray an entire bottle of axe body spray on yourself, then come in with a gas mask
  13. Jumpmaster: Deadeye, fett, r4 aggromec, proton torps, GC, EM Jumpmaster: deadeye, recon specialist, r4, plasma torps, GC, EM Fill rest to taste. Fire plasma first, followed by the crit/boba proton torps
  14. "Fire at Will" treat all your ships as PS 12 during the combat phase
  15. Oicunn Intimidation Emperor Palpatine Mara Jade Dauntless Ion projector Its a one trick pony, but when the trap is spring they become stressed, ioned,continually take ram damage. Palp helps trigger ion projector. Fill to taste
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