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Amanal

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  1. Amanal

    Are people on eBay insane?

    The trouble with a Hobby is it isn’t a job. So no one expects that it will be a job and therefore very rarely doesn’t value it as being “work”. Most painting is done by folks that use the work they do to self-fund the hobby part of what they do. If they paint a box of Stormtroopers they’ll charge the cost of a box of Stormtroopers. I would say this has made gamers in general, far more likely to never pay a reasonable amount for the work our painters do.
  2. Amanal

    New vehicles!

    I should say for me these are exciting, I was getting rather Monty Python and just seeing infantry, infantry and more bloody infantry.
  3. Amanal

    New vehicles!

    They are glued down. 😁
  4. Amanal

    Why some of us are speaking Magic-speak about Keyforge

    Star Fleet Battles, how anyone plays the game at all is beyond me. 😎 But as you say exception to the rule.
  5. Amanal

    New vehicles!

    Battle tank? Try armoured car. 😝 https://www.militaryfactory.com/armor/detail.asp?armor_id=365
  6. Amanal

    Future set preferences?

    I believe they hint at the process somewhere, sorry though I can't remember where to corroborate my statement. So take it with a grain of salt, or several bags. Reading between the lines, and possibly getting it all hopelessly wrong, we'll get 3 sets each cycle. The first 2 will be 7 unique Houses and the third set will combine the first two sets together in a mash up of the 14 Houses.
  7. Amanal

    Are there any ACTUAL rules issues?

    I think Bad Penny is worded as to happen before she is destroyed as are the others, and thus they return to hand before the purge effect. So there isn't a timing issue that allows the active player to choose. In general cards going to your hand or even you deck aren't being helpful, they slow down your ability to draw through the cards in your deck and clutter your hand. Most of the time you want to have your opponent purge her.
  8. Amanal

    Are there any ACTUAL rules issues?

    I tend to favour the idea that if you improve the rules, the interactions will become far less frequent where we get confused or have to do anything.
  9. Amanal

    Are there any ACTUAL rules issues?

    Damage (Learn to Play): If a creature is dealt damage (for any reason), place an amount of damage on the creature equal to the amount of damage dealt. If a creature has an amount of damage on it equal to or greater than its power total, the creature is destroyed and placed in its owner’s discard pile. If a creature has an armor value (to the right of a card’s title), the armor prevents that much incoming damage each turn. A “~” symbol indicates that the creature has no armor. Actually Damage Dealt and Incoming Damage are the exact terms used. I learn the details of rules by getting into these sorts of discussions so the notion of making stuff up is important what term have I incorrectly used?
  10. Amanal

    Are there any ACTUAL rules issues?

    After (like before) should be a keywork can anyone find that in the rulebook or learn to play?
  11. Amanal

    Strange yellow and red striped card in deck.

    Why are you covering the bottom bit? Does it say KeyForged?
  12. Amanal

    Are there any ACTUAL rules issues?

    If I have it right: You have incoming damage, being the power of the creature, then you have damage dealt being the incoming damage less the armour. The rules have explained this is a very bad poorly. In the context of the OP's question I think this part of the rules can be redone and improved. To the extent that we don't need a FAQ for Shadow Self, but rather have a better understanding of the rules. I think another area of the rules that may be in need of a good work over would be the "do as much as you can" because that is probably the second biggest area where we are having problems.
  13. Amanal

    Are there any ACTUAL rules issues?

    Seems clear now I have written all of that: 1. Incoming Damage is the amount of Damage done equal to the opponents creatures Power. 2. Damage Dealt is the Incoming Damage less the opponents creatures Armour.
  14. Amanal

    Are there any ACTUAL rules issues?

    FIGHT Any ready creature of the active house may fight. When a creature is used to fight, its controller chooses one eligible creature controlled by the opponent as the target of the attack. Each of the two creatures deals an amount of damage equal to its power (the value to the left of the card’s title) to the other creature. All of this damage is dealt simultaneously. After the fight resolves, if the creature that is being used to fight survives, all “Fight:” abilities the creature has, if it has any, resolve. DAMAGE AND ARMOR When a creature is dealt damage, place an amount of damage tokens equal to the amount of damage dealt on the creature. If a creature has as much or more damage on it as it has power, the creature is destroyed and placed on top of its owner’s discard pile. If a creature has an armor value (to the right of the card’s title), the armor prevents that much incoming damage each turn. == The damage dealt is equal to the power of the creature, at no point does the use of armour reduce the damage dealt, it reduces the incoming damage each turn. So the ruling puts the incoming damage onto Shadow Self, not the damage dealt.
  15. Amanal

    Are there any ACTUAL rules issues?

    Further if damage can be broken down in parts then wouldn't any excess the get thrown back onto the original creature? I would also add that the idea that damage from a single source is dealt simultaneously isn't in the rule book. Also, that the above problem, in that damage can be split also makes this somewhat inconsistent.
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