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Posts posted by Conviction
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On 2/15/2018 at 9:36 AM, adamjf1 said:Are you doing it that way just to see how it plays differently with different heroes?
No, I have a bunch of friends and my kids to play with. Although we haven't come back to the campaign in awhile. Been enjoying Eldritch Horror a lot lately.

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19 minutes ago, Dawngreeter said:So I just read the campaign mode preview and I still don't know how the campaign mode works. Maybe it's just that kind of morning and my brain isn't full booted up yet, soooo... anyone else not really understanding what the heck half this preview is talking about?
Ya, it's clear as mud. I take it that Campaign Mode will be very hard. Sounds like the second prelude card is ACTIVE from the beginning, basically meaning you have to contend with 2 prelude cards, and a second AO after the first is defeated. This will probably be balanced by "Resource" being available to Investigators, as a way to heal and also gain items from the reserve. That all sounds great!
What I am NOT excited about, is that if the Investigators fail against an AO, the campaign is over, and needs to be started from scratch.
Take a page from other "campaign" games, like Imperial Assault or Gloomhaven, and have BRANCHING paths for success or failure. A binary pass/fail mechanic that simply resets the game feels like a big lost opportunity to play with consequence. On the other hand, knowing that failure means TOTAL failure, does get the blood pumping, so I understand where they are coming from. EH has never been a forgiving or easy game, and that's one of the reasons we love it.
Someone said the Personal Stories could be a way to balance the Investigators, and I hope that's the case, good idea.
As far as sideboards go, I am a fan of them. Bring on another board! I will feel a bit cheated if I buy a Big Box Exp and don't get a new board.
Pre Ordered from my FLGS today.
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I recently found all my computer files and some printed materials for FFG's SWRPG. Haven't GM'd a game since summer of 2016. I started printing up player handbooks and gaming aids. Getting the GM itch again.
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Thank you for this!
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1 hour ago, Majushi said:The endless curiosity ability doesn't actually work as worded.
it needs to be;
Endless curiosity: Yub Yub is considered an Elite deployment for the purposes of interacting.
Oh that's right! Thank you.
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Helias de Nappo and Mandalore of the Rings reacted to this -
Man, those freaking E-Web Engineer's are spitting HOT FIRE.
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no, but that's a good idea!
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I too have a question about Stunned while playing LotA.
If I stun an E-Web Engineer, does that mean he only loses , and would still be able to double attack?
Or does he lose one of the attacks?
Thanks!
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Just now, Uninvited Guest said:To be fair, Legion can't say that it's not a top tier 2 player experience because it it hasn't actually been released yet. But I think the important part of your point is that it will never be a top tier 1, 3, or 5 player experience. As for 4-player... it may be easy to figure out a 2v2 variant (whether official or house rules).
You're absolutely right, in the haste of making my point, mistakes were made.

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This does make the game quite a bit more enjoyable actually! I played 5 missions of the non-app campaign not knowing this. In hindsight, the Rebel players often felt like they didn't get "to do enough" on their turns. Now I see why!
Thanks guys!
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Can a Hero incur 2 strain to move 2 spaces and then attack twice?
My son asked me about this last night actually. I said NO.
I have always thought NO, because regular(non-strain) movement is one of your two actions on your turn, and straining merely ADDS movement points to your movement point total, not grant a TOTALLY free movement of up to two spaces for no action cost.
But I saw boardwars.eu play it that way on Twitch today, and maybe I am wrong and he is right! Would make the game a bit easier, but also funner. I dunno, how do you play?
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NOW you tell me

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IA is a top tier solo gaming experience and also a top tier 2, 3, 4, or 5 person experience. Legion can't say the same. IA is more than worth the hundreds of dollars I have spent.

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Wow, great paint job, I like the subtle blue color on the helemts, may have to steal that.
Freaking COOL how you ground the Litko bases to easily mark 1, 2, & 3!! Gah I am so impressed, that is CLEAN.
I used clear bases and just put 1/4" round colored stickers on each and marked the sticker with either a I, II, or III.
Did you use a drywall router or something? I must know!
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1 hour ago, The Cocky Rooster said:Just saw this on BGG. haven't tried it.
eh, this is interesting, and very kind of him to share with the community, but I would have to switch from using the iPad to a big screen and Steam. I would lose all my current campaigns as well. Also, he says himself it is probably buggy. No thanks. Definitely need an UNDO function native to the app. Honestly, this should have been included at LAUNCH. It's a basic feature of most apps, especially RECORD KEEPING apps, which is what this basically is.
The Cocky Rooster reacted to this -
19 hours ago, Mep said:Actually, just zip lock bags work best and is cheap.
I tried this, and it still took me longer than i liked to assemble the tiles for maps. To each their own!
thereisnotry reacted to this -
wow! Can you link to where I can purchase this Molotow Chrome for my Airbrush? I see only the spray cans online. Do you think using brush on washes, such as Army Painter or Vallejo washes would work to color them, or do I need airbrush badger minitair ghost tints like you used?
Really looks impressive!
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Great answer Tvboy.
I really like having the variety in items personally! My kids do too. The Expansions really do add fun Items to every tier, as well as Rewards and crate items. Also, a chance of Hera or Ashoka showing up is always a welcome bit of fun, especially since my kids are big Rebels fans.
Or maybe I misunderstand, aren't all allies enabled? I know I did an Ally Encounter for the Rebel Sabs that was great fun.
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Gideon Argus has seen his fair share of Sabacc-playing, smooth-talking hustlers. While tempted to make a few sorely needed credits off this one, there was no time for such distractions when a fellow commanding officer remains missing. The dour-faced Shistavanen brooding at the bar was clearly an Imperial Spy. Ol' Gid relieved her of her blaster, her keycard, and the info we needed, faster than a Krayt Dragon spits! Unfortunately, the snarling Imp had already called her backup. Officers and Stormtroopers came rushing into the small spaceport while an E-Web was setup behind them. At least we have the keycard and whereabouts of our friends now!
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I have several campaigns thus far, none beyond Mission 2. The one I'm the most excited about is Hard Mode:
Jyn, Gideon, Mak, Shyla
Jyn and Mak are the ranged damage dealers while Shyla is going to play our tank and Gideon the support player.
Mission 1 spoiler:
Both Jyn and Gideon were Withdrawn mission 1 and Mak was Wounded. That is probably because we ignored Stormtroopers and tried to kill Vader, even though it says you can't defeat him, it still has the DEFEAT button by his portrait in the app and we were curious! Plus thematically we felt our heroes were brave enough to try and kill the Dark Lord if they had the chance. Well, when you click DEFEAT it simply says "cannot be defeated", we thought maybe we would wound him or something. Oh well! Mission 2 looks to be tough. We are pretty squishy with the highest HP player being 12hp.
The Cocky Rooster reacted to this -
Jyn took 2 shots at the E-Web AND interrupted him with Quick Draw for a 3rd... one HP left(out of 5)!

Gah!
Gideon should have attacked, his blaster that has a Surge stun is necessary to stop the E-Web from one-shotting somebody with their super strong double attack!
We keep forgetting Gideon and just having Jyn, Shyla, or Mak try to kill E-Webs before they have a chance to go. That’s too risky, cuz they can get 3 defense on the black dice twice(lucker-dog Imps!) and survive. Even survived Jyn’s Quick Draw!
This is just the beginning too. Hopefully we can rescue Darpik and our shipmates(we played this second mission once before on tutorial mode).
I’ll update with how game progress goes tonight, we left it paused here this morning. I was very tempted to take the day off as the snow is supposed to be 5” today anyway. Horrible roads here in southern Michigan!
IanSolo_FFG reacted to this -
On 12/10/2017 at 11:31 PM, thestag said:I basically use something like this:
Each color group denotes a different box. Then I have those broken down so each folder has 5 different tile types in it.
So based on the above pic, red is the core and then the first folder has tiles 01-04, the second one has 06-09, third 10-14, etc. Then the green group is Twin Shadows with the same layout. This has worked really well for me, even though it does take up a bit more space than I might like.
Yup.
I use something similar, and it works great for FAST access to map tiles, which I discovered the hard way can really be a problem.
thestag and Helias de Nappo reacted to this



What can IA learn from Gloomhaven?
in Star Wars: Imperial Assault
Posted
Gloomhaven is indeed a better game than IA. IA relies on dice for the meat of it's combat. Not everyone sees this as a negative, but I do. I don't hate dice as a core mechanic, but I definitely find it uninspiring.
Combat and movement in Gloomhaven are handled so elegantly. I encourage you to look up Gloomhaven's system. Each player has a different and distinct deck of cards with attacks, moves, heals, etc and this deck also functions as your stamina. The system is just brilliant and creates interesting and fun decisions at every single point of the game.
If I could get an app assisted Gloomhaven style game with a major IP theme, I would snap it up in a heartbeat. Fantasy Flight does good work with their games, but Gloomhaven is just pure genius. I own WAY too many IA minis, and I have probably gotten IA to the table a total of 15 times? Gloomhaven on the other hand has seen well over 50 plays, with a wider group of players. It is just a more satisfying experience. The overhead for the guy in charge of the game is more than IA though. Not a ton more, especially before the APP they were basically equal, but with GH it wasn't 1 vs many. Now with the APP taking away a lot of the overhead, I think IA is simpler to get to the table, but much less rewarding.