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Dbuntu

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  1. Like
    Dbuntu got a reaction from Vestij Jai Galaar in Are Crown Royal "Dice Bags" supposed to be velvety?????   
    Why would you buy a bag without the whiskey in it?
  2. Like
    Dbuntu got a reaction from Archlyte in Are Crown Royal "Dice Bags" supposed to be velvety?????   
    Why would you buy a bag without the whiskey in it?
  3. Like
    Dbuntu got a reaction from Dayham in Are Crown Royal "Dice Bags" supposed to be velvety?????   
    Why would you buy a bag without the whiskey in it?
  4. Like
    Dbuntu got a reaction from kaosoe in Are Crown Royal "Dice Bags" supposed to be velvety?????   
    We all end up in a casket either way.
    If you don't want your drink pass it my way.
  5. Like
    Dbuntu got a reaction from Demon4x4 in Are Crown Royal "Dice Bags" supposed to be velvety?????   
    Why would you buy a bag without the whiskey in it?
  6. Like
    Dbuntu got a reaction from ErikModi in Are Crown Royal "Dice Bags" supposed to be velvety?????   
    We all end up in a casket either way.
    If you don't want your drink pass it my way.
  7. Like
    Dbuntu got a reaction from Stan Fresh in Food   
    Are you serious?
    Your players are actually interested in roleplaying culinary arts?
    I think you may have the wrong system for that type of game.
  8. Like
    Dbuntu got a reaction from SacredRebirth in Sith Purebloods   
    Because the EU loves Corellia so much they are practically married. Seriously. If you want a hotshot pilot, he damned well has to be from Corellia. As if the Corellian public school system teaches nothing but piloting, gambling, and charm.
    No other planet gets nearly the love Corellia does in the EU.
    It's like the writers are thinking to themselves "This character is pretty cool. I guess he has to be from Corellia."
     
    One of my biggest pet peeves in the EU is the homogeneity of planets and species. I want to meet the one Corellian who isn't a badass pilot. Never really had the reflexes for pilot training or the stomach for high stakes gambling. Maybe he is a professor of musical theory at the local university. Spends his nights at home, listening to Nemoidian opera and painting landscapes. Watches the Corellian equivilent of  Dancing with the Stars and The Joy of Painting with Bob Ross. He's got a collection of Star Wars figurines still in the box. Mint condition!
     
    Hell, I think I just wrote a character to play when Sons of Fortune is out. 
  9. Like
    Dbuntu got a reaction from Yaccarus in Sith Purebloods   
    Because the EU loves Corellia so much they are practically married. Seriously. If you want a hotshot pilot, he damned well has to be from Corellia. As if the Corellian public school system teaches nothing but piloting, gambling, and charm.
    No other planet gets nearly the love Corellia does in the EU.
    It's like the writers are thinking to themselves "This character is pretty cool. I guess he has to be from Corellia."
     
    One of my biggest pet peeves in the EU is the homogeneity of planets and species. I want to meet the one Corellian who isn't a badass pilot. Never really had the reflexes for pilot training or the stomach for high stakes gambling. Maybe he is a professor of musical theory at the local university. Spends his nights at home, listening to Nemoidian opera and painting landscapes. Watches the Corellian equivilent of  Dancing with the Stars and The Joy of Painting with Bob Ross. He's got a collection of Star Wars figurines still in the box. Mint condition!
     
    Hell, I think I just wrote a character to play when Sons of Fortune is out. 
  10. Like
    Dbuntu got a reaction from Mark Caliber in Initiative slots vs. set Initiative   
    This worked for us too.
    I love it as a player because while everyone else is debating what to do, I can just jump in and start swinging an axe. This is the flowchart I use for my Trandoshan:  

  11. Like
    Dbuntu got a reaction from bradknowles in Why would you choose a Holdout Blaster or Light Blaster over a normal Blaster Pistol or Heavy Blaster Pistol?   
    Interesting take. I read it to be more of a Dirty Harry revolver, and distinctly not a holdout (mechanically speaking) because it has a 2 Encumbrance which is pretty hefty for a sidearm. It's one of my favorite weapons because of the flavor to it, but I couldn't justify it to be in the same realm as a holdout blaster.
  12. Like
    Dbuntu got a reaction from Richardbuxton in Why would you choose a Holdout Blaster or Light Blaster over a normal Blaster Pistol or Heavy Blaster Pistol?   
    I appreciate giving me a reason to use this picture.

    But I don't understand the point of this thread. You list the basic reasons a person might benefit from a weapon that deals less damage in your OP. It's basically just a trade off. Why would a person choose to make that trade? Encumbrance, Credits, Setting, and RP may all be factors.  Ultimately I don't think it matters. You pick the gun that fits the character. A point of damage either way doesn't matter that much anyway.
  13. Like
    Dbuntu got a reaction from dougansf in Why would you choose a Holdout Blaster or Light Blaster over a normal Blaster Pistol or Heavy Blaster Pistol?   
    I appreciate giving me a reason to use this picture.

    But I don't understand the point of this thread. You list the basic reasons a person might benefit from a weapon that deals less damage in your OP. It's basically just a trade off. Why would a person choose to make that trade? Encumbrance, Credits, Setting, and RP may all be factors.  Ultimately I don't think it matters. You pick the gun that fits the character. A point of damage either way doesn't matter that much anyway.
  14. Like
    Dbuntu got a reaction from Krieger22 in Why would you choose a Holdout Blaster or Light Blaster over a normal Blaster Pistol or Heavy Blaster Pistol?   
    Interesting take. I read it to be more of a Dirty Harry revolver, and distinctly not a holdout (mechanically speaking) because it has a 2 Encumbrance which is pretty hefty for a sidearm. It's one of my favorite weapons because of the flavor to it, but I couldn't justify it to be in the same realm as a holdout blaster.
  15. Like
    Dbuntu got a reaction from kaosoe in Why would you choose a Holdout Blaster or Light Blaster over a normal Blaster Pistol or Heavy Blaster Pistol?   
    I appreciate giving me a reason to use this picture.

    But I don't understand the point of this thread. You list the basic reasons a person might benefit from a weapon that deals less damage in your OP. It's basically just a trade off. Why would a person choose to make that trade? Encumbrance, Credits, Setting, and RP may all be factors.  Ultimately I don't think it matters. You pick the gun that fits the character. A point of damage either way doesn't matter that much anyway.
  16. Like
    Dbuntu got a reaction from Kaigen in Why would you choose a Holdout Blaster or Light Blaster over a normal Blaster Pistol or Heavy Blaster Pistol?   
    I appreciate giving me a reason to use this picture.

    But I don't understand the point of this thread. You list the basic reasons a person might benefit from a weapon that deals less damage in your OP. It's basically just a trade off. Why would a person choose to make that trade? Encumbrance, Credits, Setting, and RP may all be factors.  Ultimately I don't think it matters. You pick the gun that fits the character. A point of damage either way doesn't matter that much anyway.
  17. Like
    Dbuntu got a reaction from the mercenary in Why would you choose a Holdout Blaster or Light Blaster over a normal Blaster Pistol or Heavy Blaster Pistol?   
    I appreciate giving me a reason to use this picture.

    But I don't understand the point of this thread. You list the basic reasons a person might benefit from a weapon that deals less damage in your OP. It's basically just a trade off. Why would a person choose to make that trade? Encumbrance, Credits, Setting, and RP may all be factors.  Ultimately I don't think it matters. You pick the gun that fits the character. A point of damage either way doesn't matter that much anyway.
  18. Like
    Dbuntu reacted to FuriousGreg in Can I add a backup Hyperdrive to Ships that don`t have one to begin with?   
    I dunno... I know this isn't the consensus so far but I'd say no without a major modification to the ship (or the adding of the Hyper Sled as mentioned already). My understanding is that the Hyperdrive on a ship is integral to the design not just added on. As far as I know there are no, or at least none I've seen, ship designs with two working hyperdrives in the SW setting and considering how often Han had issues with the Falcon's you'd have thought one of the mods he would have done was to install a second one as a back up. Since he didn't I'm going to go with it's a structural thing and not just a small mod. Why does this matter? Well, the reason of an RPG set in a specific setting is to experience what adventuring in like within the limits of that setting so if you ignore part of it then what's the point?

    On the other hand if you are suggesting taking along a replacement hyperdrive, then sure. Getting a replacement hyperdrive that you could use for parts or to swap out for a faulty or critically damaged one would be no different than having second engine in the bed of your pickup.

    Anyway that's how I would do it.
  19. Like
    Dbuntu reacted to 2P51 in The Ubiquitous d%   
    I'm not advocating for it.  Just suggesting it as an option.  Personally I don't see any reason to fix things that aren't broken.
  20. Like
    Dbuntu got a reaction from bradknowles in The Ubiquitous d%   
    Seems like a lot of hassle to fix a very minor (to me) problem. You'd need to start by remaking the entire critical chart. Then you'd have to rework all the talents that effect crits to make sure the talents all keep relative value in your new system. Then you would have to teach an entirely new critical system to your players. For my taste it is a lot easier to just roll a quick d% and move on. I mean your complaint is that the d% is a little out of place, do you really need a massive overhaul to adjust it when it'd be a lot simpler to just shrug it off and roll with it?
  21. Like
    Dbuntu got a reaction from aljovin in Need to Deal with a Psychopath   
    Yeah. Tell him to **** right off with his feelings. He is ruining a game for people and knows it. He clearly doesn't respect the feelings of the group so there is no reason to respect his. "Everyone is tired of your ****, shape up or you will not be invited back." End of the discussion.
     
    The hell there isn't. This mentality that everyone has to be included is bull. The thing about good friends is that they call you on poor behavior. The discussion should go like this:  
     
    "Hey PC, the guys and I have been talking and you murdering everything is really dragging down the game for everyone. You're my friend so I want you to be able to play with us, but you need to consider if this is a game you want to be in."
     
    "Oh **** man, I'm SUPER embarrassed that I've been such an ass. I'll absolutely do better. And to make amends, pizza and beer is on me next session."
     
    And if the conversation doesn't go something like that, then you should stop inviting him.
  22. Like
    Dbuntu got a reaction from awayputurwpn in Whats wrong here?   
    1. The game focuses on the characters and the heroic actions they take, rather than on measurements, statistics, or other minutiae.
     
    2. Rounds can last for roughly a minute or so in time, although the elapsed time is deliberately not specified. Players should keep in mind that a round lasts long enough for their character to move to a new location and perform an important action. They should also remember that although each round is broken up into turns that happen sequentially in gameplay, narratively the turns are occurring at roughly the same time.
     
     
  23. Like
    Dbuntu got a reaction from Maelora in Whats wrong here?   
    1. The game focuses on the characters and the heroic actions they take, rather than on measurements, statistics, or other minutiae.
     
    2. Rounds can last for roughly a minute or so in time, although the elapsed time is deliberately not specified. Players should keep in mind that a round lasts long enough for their character to move to a new location and perform an important action. They should also remember that although each round is broken up into turns that happen sequentially in gameplay, narratively the turns are occurring at roughly the same time.
     
     
  24. Like
    Dbuntu got a reaction from bradknowles in opinion on house rule   
    Seems to create a lot of extra bookkeeping just to reconcile the issue you are having with abstract ranges and times.
    I also think it would get super wonky with some Force stuff. Enhance and Atraru both give enhanced movement. So you'll have to figure out how that's going to stay relevant. Along with not overemphasizing one characteristic.
     
    For my money, it's easier to just get over concerns about distances and travel time and range bands. But it's your game and if you feel a need to cluster up the system with baggage that is your prerogative.
  25. Like
    Dbuntu reacted to bradknowles in Range Bands   
    One of the things I’ve been trying to get better at doing with my players is involving them in important decisions in the story.
    So, maybe when the players ask “How far is it to X?” perhaps your response might be something like “Well, how far do you want it to be?”
    Many times, the players are going to want to be a little outside of the range of a certain type of weapon or effect. So, if they know the enemy has Medium-range weapons, then they’ll want to be a bit beyond Medium range. So, put them a bit beyond Medium range, and you don’t have to get specific with the numbers.
    The more you can get your players involved in helping you to set an interesting scene, I think the more invested they are going to be in helping to tell an interesting story, and the more fun that is going to be had all around the table.
    So, if the players ask you a question, think about whether you can turn that around to having them give you an answer they would like it to be, and then whether or not that is plausible in the circumstances.
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