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Rodent Mastermind

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  1. Like
    Rodent Mastermind got a reaction from Fauxfox in Why the Jumpmaster nerf is bad for x-wing (hear me out)   
    ^^ This
  2. Like
    Rodent Mastermind got a reaction from Fauxfox in Why the Jumpmaster nerf is bad for x-wing (hear me out)   
    ^^ This
  3. Like
    Rodent Mastermind got a reaction from Fauxfox in Why the Jumpmaster nerf is bad for x-wing (hear me out)   
    ^^ This
  4. Like
    Rodent Mastermind got a reaction from Fauxfox in Why the Jumpmaster nerf is bad for x-wing (hear me out)   
    ^^ This
  5. Like
    Rodent Mastermind got a reaction from AngryAlbatross in Celestial Phenomenon   
    So quite a few threads discuss how there is more to games than standard Asteroids so I thought we could brainstorm other ideas.
    Here are a few I thought might be interesting
    Gaseous Clouds: Obstruct shots giving the extra green dice if a shot is traced through the cloud. But has none of the other negatives of asteroids.
    Ionized Gas Cloud: Follows the rules for a Gaseous Cloud, however when you enter it roll a single Attack dice, on a Hit or Critical the ship takes 1 damage and an Ionization Token.
     
    Mine Field: Follows the rules for an Asteroid however if you roll a critical on the Attack Dice place a Damage card face up on the ship.
    Moving Asteroid: The Asteroid performs a 1 Straight maneuver in the End Phase of each turn (direction determined at the start of the game) if his overlaps a ships base after this move roll an attack dice on a Hit or Critical the ship takes 1 damage. If the Asteroid leaves the play area, place a new Asteroid on a random board edge and randomise the direction it is heading in.
     
    Gravity Well: Place an Object on the board (could be a Planet under the plane of play, a large magnetic rock, or a singularity, but makes sure it has a clearly marked center). If the center of the object is in your ships side arc, maneuvers to the objects side go down one difficulty (Red->White->Green), maneuvers away from the object go up one difficulty (Green->White->Red).
    Relay Satellite: Treat collisions with satellite as if it was an asteroid. While within range 1 of satalite ships count as having Target Lock on their Action Bar, ships that already have Target Lock may lock onto any enemy ship in the play area
     
    Solar Activity: Roll an Attack dice after you have finished the Planning Stage. If it's a Hit all defense rolls gain one green dice. If you roll a Critical you may only fire weapons at range 1.
  6. Like
    Rodent Mastermind got a reaction from AngryAlbatross in Celestial Phenomenon   
    So quite a few threads discuss how there is more to games than standard Asteroids so I thought we could brainstorm other ideas.
    Here are a few I thought might be interesting
    Gaseous Clouds: Obstruct shots giving the extra green dice if a shot is traced through the cloud. But has none of the other negatives of asteroids.
    Ionized Gas Cloud: Follows the rules for a Gaseous Cloud, however when you enter it roll a single Attack dice, on a Hit or Critical the ship takes 1 damage and an Ionization Token.
     
    Mine Field: Follows the rules for an Asteroid however if you roll a critical on the Attack Dice place a Damage card face up on the ship.
    Moving Asteroid: The Asteroid performs a 1 Straight maneuver in the End Phase of each turn (direction determined at the start of the game) if his overlaps a ships base after this move roll an attack dice on a Hit or Critical the ship takes 1 damage. If the Asteroid leaves the play area, place a new Asteroid on a random board edge and randomise the direction it is heading in.
     
    Gravity Well: Place an Object on the board (could be a Planet under the plane of play, a large magnetic rock, or a singularity, but makes sure it has a clearly marked center). If the center of the object is in your ships side arc, maneuvers to the objects side go down one difficulty (Red->White->Green), maneuvers away from the object go up one difficulty (Green->White->Red).
    Relay Satellite: Treat collisions with satellite as if it was an asteroid. While within range 1 of satalite ships count as having Target Lock on their Action Bar, ships that already have Target Lock may lock onto any enemy ship in the play area
     
    Solar Activity: Roll an Attack dice after you have finished the Planning Stage. If it's a Hit all defense rolls gain one green dice. If you roll a Critical you may only fire weapons at range 1.
  7. Like
    Rodent Mastermind got a reaction from JD0GE in If a new faction was to be introduced, which would you want to see?   
    Can I de-rest your case with this picture... Sith Empire for the win.

    though to be honest just want a game set in that era.


  8. Like
    Rodent Mastermind got a reaction from Captain Lackwit in No secret Santas on the Jedi Council   
    That jokes SO old it's almost as if it was made up a long time ago in a galaxy far away.
  9. Like
    Rodent Mastermind got a reaction from Captain Lackwit in No secret Santas on the Jedi Council   
    That jokes SO old it's almost as if it was made up a long time ago in a galaxy far away.
  10. Like
    Rodent Mastermind got a reaction from MrDudeguy in T-65 Fix?   
  11. Like
    Rodent Mastermind got a reaction from Captain Lackwit in No secret Santas on the Jedi Council   
    That jokes SO old it's almost as if it was made up a long time ago in a galaxy far away.
  12. Like
    Rodent Mastermind got a reaction from DarthHeath in Simple Kihraxz Fix?   
    Not yet, once you have the Salvaging Crane however. Works on your own ships dying, and also multiple ships can reload off a single death. Suddenly you have the ability to fire off multiple missiles from every Kihraxz. I could also see Ks running with cheap missile Z-95 with missiles and a Tug to put down a tractor token on the target.
     

  13. Like
    Rodent Mastermind got a reaction from Captain Lackwit in No secret Santas on the Jedi Council   
    That jokes SO old it's almost as if it was made up a long time ago in a galaxy far away.
  14. Like
    Rodent Mastermind got a reaction from Captain Lackwit in No secret Santas on the Jedi Council   
    That jokes SO old it's almost as if it was made up a long time ago in a galaxy far away.
  15. Like
    Rodent Mastermind got a reaction from Budgernaut in Scyk fixed?   
    If I was going to do anything I would go with a Light Scyk title for 0pts that did something like.. when you perform a bank you may use the turn template.. It would give if a bit of a reposition, and make the dial a bit more forgiving. It would also help it compete a bit better with a -2 cost titled A-Wing. At the moment both have no missile slots. But the A-Wing get an awful lot better dial and 1 extra shield for 1pt more.
     
    But definitely not an Illicit.
  16. Like
    Rodent Mastermind got a reaction from Budgernaut in Scyk fixed?   
    If I was going to do anything I would go with a Light Scyk title for 0pts that did something like.. when you perform a bank you may use the turn template.. It would give if a bit of a reposition, and make the dial a bit more forgiving. It would also help it compete a bit better with a -2 cost titled A-Wing. At the moment both have no missile slots. But the A-Wing get an awful lot better dial and 1 extra shield for 1pt more.
     
    But definitely not an Illicit.
  17. Like
    Rodent Mastermind reacted to Stay On The Leader in X-wing B-wing fix S-foils   
    S-Foils Refit
    Title
    B-Wing & X-Wing Only
    1pt

    SIDE 1:
    Attack Position
    When attacking with your primary weapon at range 1-2 you may add one [Focus] result.
    When you reveal a [bank] maneuver you may instead choose to use the [Turn] template.  If you do so you must flip this card.

    SIDE 2: 
    Flight Position
    Action: flip this card.
  18. Like
    Rodent Mastermind got a reaction from Joe Boss Red Seven in FFG STAR WARS HOLIDAY TOYS!   
    So no Quadjumpers for Chrismas?
  19. Like
    Rodent Mastermind got a reaction from Odanan in STAR WARS: REBELS Discussion Thread!   
    From personal experience, if I popped up the Gunboat on my Facebook feed I know I would get a fair few comments about it... In fact I did put up a picture a month or so ago and had 3 or 4 people go "wow, I would totally buy one of those that would be awesome".
     
    I very much doubt the Skipray would get the same response, unfortunately though I know a lot of Star Wars fans love the Thrawn trilogy, most of the average public haven't even read it, and though Empire at War has the Skipray it's just another unit (and wasn't even in the original game only an add on). The gunboat was a major part of a lot of our childhoods, you have to remember back then there was not the saturation of good games there are now. Almost all gamers of a certain age will have memories of that ship, as I can't think of many serious gamers that didn't play the Tie Fighter series (even if they weren't huge Star Wars fans).
  20. Like
    Rodent Mastermind got a reaction from Force Majeure in Deliberately warping the local meta   
    TBH I have no issue with warping the meta.... But here is the thing... SOMEONE will not be happy.
     
    For example if I was a Scum player (which I am) having all large ships removed would be a nightmare, I may not complain directly about it, but I'm sure I would be a bit miffed I couldn't use my ships.
     
    Someone will always be left behind. 
     
    So if I was to do this kind of thing, and actually I do think it's good to shake up things and have people try out new combinations etc. I would rotate the changes. So everyone gets a chance to shine, and if it doesn't suit 1 or 2 players they know that next month your group will be doing something different.
     
    If I had a regular group (I mostly play around friends houses, or with a mixture of different groups) one I would love to try is get everyone in the group to vote for the 3 worse ships in each faction.... Then have 3 or 4 weeks where you have to slot 1 of these 3 ships into every list you field. That would get people to start thinking about how to get Guri to work, or how to fly a Kihraxz, or what cool things you could do with a Punisher.
  21. Like
    Rodent Mastermind got a reaction from heychadwick in How epic is this?   
    Isn't that a little small to be a Star Destroyer
  22. Like
    Rodent Mastermind got a reaction from VanderLegion in We need a new sub-forum for the CCL   
    Yeah I agree a subforum would be great... But it doesn't really bother me... there is far more other stuff I just ignore too.... and sometimes I go... OHHH Chiss ship, or Tye-Wing and go and see what they have thought up  for it..... I couldn't do that if they were all 1 thread.. (also it would be a nightmare to read with them all in 1 thread)
  23. Like
    Rodent Mastermind got a reaction from haslo in Undercosted, overcosted... What is CORRECTLY costed?   
    Take Deadeye... for years you couldn't give that card away... then suddenly because of other cards combining with it, it had to be Errata'd
  24. Like
    Rodent Mastermind got a reaction from haslo in Undercosted, overcosted... What is CORRECTLY costed?   
    Take Deadeye... for years you couldn't give that card away... then suddenly because of other cards combining with it, it had to be Errata'd
  25. Like
    Rodent Mastermind got a reaction from haslo in Undercosted, overcosted... What is CORRECTLY costed?   
    Take Deadeye... for years you couldn't give that card away... then suddenly because of other cards combining with it, it had to be Errata'd
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