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Rodent Mastermind

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Everything posted by Rodent Mastermind

  1. On the dial it says 1, not -1... so as things stand it's the same speed.
  2. Note this was written before the M3-A buff. Quite of few people seem to think they are OK now, but it will take a little bit of time to see how the meta evolves. I like them though, but I always have.
  3. Really because, you could run Z-95 with ordnance and Manny to hand out the TLs they need... Kavil, Palob, Manaroo is also very cool. You could even go Boba Fett, Manaroo + filler quite easily. It all depends on what he has in his original collection. Even on the practical level Guidance Chips make the Z-95 much more useful.
  4. The only problem with the Jumpmaster is you will probably want 2 until Atanni comes in something other than it.
  5. I agree with the Jumpmaster, great cards. Manaroo works with a lot of builds solo. Shadowcaster would be my second choice, just a really solid ship straight out of the box. Do you have a HWK or Firspray in you reb/imp original models? Because you will be able to use them too.
  6. That's because Obama is basically powerless at this point. So why bothering? You need to convince Trump to force Disney into re-canonize the Gunboat, to make the Empire great again. It is the best ship, no ship is as bestest as the Gunboat... We will make the best Gunboats.
  7. It wouldn't be used... Scum have tonnes of ships with crew spaces that you could fit a Zuckuss into. Ofc they can't operate while stressed so they would have to use him for one green dice then clear the stress and repeat. The fact you don't see any ship ever take Zuckuss unless they are going to go all out and have ways around his downsides shows that he is not viable if you don't stress stack with him. So basically that would be problem solved then. Zuckuss would either be limited in the fashion of other, similar cards ir simply not used (like the other, similar cards). Job done! Yep because what we need more of is cards that aren't used. If we were going to Errata it, I would go much lighter with one Attack a turn, so it couldn't be double dipped by Dengar, or TLTs...
  8. It wouldn't be used... Scum have tonnes of ships with crew spaces that you could fit a Zuckuss into. Ofc they can't operate while stressed so they would have to use him for one green dice then clear the stress and repeat. The fact you don't see any ship ever take Zuckuss unless they are going to go all out and have ways around his downsides shows that he is not viable if you don't stress stack with him.
  9. Don't think it will be useful on Dengar? You'd loose Glitterstim. Why not just use EM? Do you want to equip 2 different Torps? Because EM does not allow you to grab your counter measures and use them again. I can see this as being quite good, just due to ability to adapt to the game, you can either go with more missiles or more countermeasures, depending on what you need at a given time.
  10. Just sounds like the Tory government to me....
  11. Well it's a tug that was commonly modified by Scum operations to have guns... The basic tug probably wouldn't get much use in an X-Wing game. See top right of the page.
  12. The thing is the real cost of Zuckuss is no Reds, no Actions (so no repositions) and 1pt. The fact of the matter is you are adding a 30+ point ship into your build to get over some of Zuckuss' restrictions. So what is the real cost of the card????
  13. I'm really hanging out to see the PS5 pilot for this exact reason. I've been playing 3x Mindlink Tansarii Vets + Mindlink Palob as my main list lately, and the idea of a strong Mindlink support piece I can slot in sounds excellent to me. I'm not sure you will want it mindlinked, I think it probably has too much red you will want to use on the dial, and that will lock other parts of your list from using their own reds in clutch moments. Though I may be wrong.
  14. Obviously they recover the ident computer from the destroyed shop... *Simples*
  15. Freeze to death in the vacuum of space.... ER... how are we talking?
  16. BTW Is Amon now usuable with the Andrasta title now we have the Crane, I always felt a bit iffy using him with Slave-1 just to get the slot for Extra Munitions
  17. Unfortunately not... You only get the forward/sideways move for the first tractor token a ship gets in a turn... Still doesn't stop you stacking the -Agility debuff.
  18. Yep that's Manaroo in every Rebel list....
  19. Because it is characterful... If you don't like variance don't play scum, it's one of their characteristics. Stealth Device shot down, Cranes break.... that's life... The important thing is on average they are worth their points, maybe slightly more than their points to make up for the times they crap out on you.
  20. Er... I'm not sure what your complaint is here... even with 2 uses of your missile or bomb or whatever it's paid for itself. And 2 uses are guaranteed...
  21. PS kill Kaato, PS kill a z the following round before it can fire, cruise to victory. The thing is everytime you kill a Z-95 it reloads the missiles of it's entire squad, it's not just enemy models. I don't think it's a bad squad at all.
  22. It's obviously, The Little Tug That Could.
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