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Rodent Mastermind

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Posts posted by Rodent Mastermind


  1. One, I've never agreed with awarding half points on large base ships if you get half way through the ship. Large base ships typically have very low agility and go down faster than a small base ship with an equal number of points put into it that's built to tank shots. I think large base ships are needlessly penalized. If you don't destroy the ship, why are you getting any points for it?

     

    Thematically? An X-wing (Or Corran in an E-wing, or Soontir Fel, or any other small base ship) is designed to have easily replaceable parts. If you take a hull damage, think of it as a crack in the cockpit transparisteel. That can be replaced in a matter of days. Even if an X-wing is at 1 hull, limping home, there are innumerable other X-wings out there that can be cannibalised for spare parts. In short, small-based ships are expendable (with the exception of Defenders, Phantoms and E-wings).

     

    Compare that to a YT-1300 Resistance Sympathiser. That sympathiser has his live invested in that freighter, and if it limps away on 1 hull, its going to cost a fortune to replace, because the general rule is that larger parts have lower availability. To say nothing of the Falcon (For which the half-point rule was made), where any kind of damage whatsoever was a nightmare to fix, or Slave-1, etc, etc.

    I would have thought the opposite would be true. The YT-1300 is the most prolific ship in the galaxy, it's also civilian. It's going to be a lot easier to get parts to fix that thing than a fighter. In the real world how hard is it to get parts to fix a truck compared with a military jet.


  2. TBH I don't think they want the Scyk to be the super spamable Tie equivalent, that is kind of the Z-95 job. So I'm not sure about the -2 cost on them. Bringing them up a bit manoeuvrability wise so they sit just below the A-Wing would be my aim, seeing as a base A-Wing with -2 cost title is 15pt, and a base Scyk is 14pts.


  3. If I was going to do anything I would go with a Light Scyk title for 0pts that did something like.. when you perform a bank you may use the turn template.. It would give if a bit of a reposition, and make the dial a bit more forgiving. It would also help it compete a bit better with a -2 cost titled A-Wing. At the moment both have no missile slots. But the A-Wing get an awful lot better dial and 1 extra shield for 1pt more.

     

    But definitely not an Illicit.


  4. The problem with the ordnance Kihraxz is that a Z-95 do it better...you are paying 3 attack dices that you will not use. Not so much.

    If I need ordnances, I can take a Z-95 at 12 points. If I need the elite slot, just take Kaa'to.

    I mean, just try to count how many points is a full setted CraneN'Dru, and a simple Black Sun Ace...

    I love Khiraxzes, but if I run those ships, I found that they are NOT so great as missile carriers. Because you are paying a beautiful native 3 red attack dices, and actually the better missile/torpedo carriers are precisely the one with 2 attack dices.

    They are not cost-efficient as a ordnance carriers.

     

    What your really paying for is that extra hull, it means they are far more likely to be able to survive the first joust and get a second use of the ordnance.


  5. Titles are the obvious choice since there isn't one for the Klingon yet. Also giving it a salvaged astromech is not a bad idea. I don't thing that there are any missile/illicit combos out there anymore than there are torpedo/astromech combos there (although there should be FFG).

     

    Not yet, once you have the Salvaging Crane however. Works on your own ships dying, and also multiple ships can reload off a single death. Suddenly you have the ability to fire off multiple missiles from every Kihraxz. I could also see Ks running with cheap missile Z-95 with missiles and a Tug to put down a tractor token on the target.

     

    swx61-scavenger-crane.png


  6. S-Foils Refit

    Title

    B-Wing & X-Wing Only

    1pt

    SIDE 1:

    Attack Position

    When attacking with your primary weapon at range 1-2 you may add one [Focus] result.

    When you reveal a [bank] maneuver you may instead choose to use the [Turn] template.  If you do so you must flip this card.

    SIDE 2: 

    Flight Position

    Action: flip this card.

    Actually I really like this one. I'm not sure of the cost but it feels really thematic.


  7. I still like the idea of Rogue Squadron, Wraith Squadron titles that are 0pt but rely on having multiple ships with the title.

    IE

    You may spend a TL off another ship with the Rogue Squadron title.

    If another member of Wraith Squadron is within Range 1-2 ignore the first stress you gain this turn.


  8. K guys. I'll be out with it.

     

    Rebels has probably just killed the Gunboat.

     

    It (spoiler alert) has introduced the TIE Defender way ahead of ESB Stating also that it's the first Imperial Fighter with Shields.

     

    While it isn't stated to have a hyperdrive come on, it's a TIE Defender, of course it does. Now, For all we know the Rebels will do something that pushes the Defender production back by a few years - meaning that cygnus makes the gunboat as a stopgap. That would be great. But this is all supposition at this point, as it stands right now. Imperials are manufacturing at least prototypes for the T/D A good 3-4 years before Yavin.

     

    If the Imps have Defenders in production, then they don't need Gunboats.

     

    Well unless ofc the production facilities get blown up at some point by a certain Rebel cell, and they need to go to another company for a Hyperdrive enabled ship.


  9. TBH I have no issue with warping the meta.... But here is the thing... SOMEONE will not be happy.

     

    For example if I was a Scum player (which I am) having all large ships removed would be a nightmare, I may not complain directly about it, but I'm sure I would be a bit miffed I couldn't use my ships.

     

    Someone will always be left behind. 

     

    So if I was to do this kind of thing, and actually I do think it's good to shake up things and have people try out new combinations etc. I would rotate the changes. So everyone gets a chance to shine, and if it doesn't suit 1 or 2 players they know that next month your group will be doing something different.

     

    If I had a regular group (I mostly play around friends houses, or with a mixture of different groups) one I would love to try is get everyone in the group to vote for the 3 worse ships in each faction.... Then have 3 or 4 weeks where you have to slot 1 of these 3 ships into every list you field. That would get people to start thinking about how to get Guri to work, or how to fly a Kihraxz, or what cool things you could do with a Punisher.


  10. From personal experience, if I popped up the Gunboat on my Facebook feed I know I would get a fair few comments about it... In fact I did put up a picture a month or so ago and had 3 or 4 people go "wow, I would totally buy one of those that would be awesome".

     

    I very much doubt the Skipray would get the same response, unfortunately though I know a lot of Star Wars fans love the Thrawn trilogy, most of the average public haven't even read it, and though Empire at War has the Skipray it's just another unit (and wasn't even in the original game only an add on). The gunboat was a major part of a lot of our childhoods, you have to remember back then there was not the saturation of good games there are now. Almost all gamers of a certain age will have memories of that ship, as I can't think of many serious gamers that didn't play the Tie Fighter series (even if they weren't huge Star Wars fans).


  11. Yeah I agree a subforum would be great... But it doesn't really bother me... there is far more other stuff I just ignore too.... and sometimes I go... OHHH Chiss ship, or Tye-Wing and go and see what they have thought up  for it..... I couldn't do that if they were all 1 thread.. (also it would be a nightmare to read with them all in 1 thread)


  12. The funny thing about ship value is how it can only be calculated relative to all the other ships and how they interact with the current rules and upgrades. Every release has the potential to alter the balance. FFG's choice to put toys for every faction in each release helps mantain that balance quite a bit better than doing releases focused by on a codex and ffigures for one faction.

    Take Deadeye... for years you couldn't give that card away... then suddenly because of other cards combining with it, it had to be Errata'd


  13. For some reason I was convinced that the Scimitar was a unique prototype. This opens up a lot of options for me and gives definite potential to trade out Galen Marek directly for Valin Draco and to replace PROXY with another Darksider.

    Part of the point of the Scimitar was really that it looked like a standard diplomatic / courier ship. So they took a standard mass produced chasis and upgraded it.

     

    I think I'll avoid using Palpatine as a pilot. He owned the ship, but I'm not sure he ever flew it.

    I know he did during the Clone Wars... I'm not sure after that probably not too often.


  14. Technically in this period, Emperor Palpatine should pilot the Scimitar as it was him that owned it as a private ship and he did use it in the Civel War period, but agents he has lent it too also work. The Star Courier was not in any way unique, it was a standard Sienar System ship. But the Scimitar was and should probably have a cannon upgrade, the front opens up to quite an array of weaponry.

    SS851692.jpg


  15. Finally got my new Camera setup sorted. I'm going to have to do some fiddling but I'm quite happy with how the test photos came out.

     

    31390217385_5906d12996_b.jpg

    Drake1 by Rodent Mastermind, on Flickr

    30582963243_c6dc899c1d_b.jpg

    Drake3 by Rodent Mastermind, on Flickr

    31354226756_dc3dc0019e_b.jpg

    Drake2 by Rodent Mastermind, on Flickr

    30568927334_e789314f84_b.jpg

    Drake4 by Rodent Mastermind, on Flickr

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