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Rodent Mastermind

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Everything posted by Rodent Mastermind

  1. Rodent Mastermind

    Celestial Phenomenon Additional Cards

    OK so I'm thinking of expanding this for large scale games, and also creating some extreme cards. OK, for Large Scale Games I'm considering having a Smaller deck which includes big space objects which have a larger effects for use on larger board, you can deal 1 of these along with standard cards for your larger games. Examples could be things like, 2-3 gravity wells which have a limited range, maybe range 2. Dead Spaces, larger templates, which have no effect on moving, but lower your agility while your in them and limit your max speed if you start your movement in them. Asteroid field, 8-10 Asteroids that have to be placed close together. Laser defense networks Space Stations Huge Asteroids, that act like ships for collisions (IE can't end on top of them) and also block LOS and Shooting entirely. Also Extreme Cards, a set of additional cards which can be added to your standard set that are much nastier and damaging. Mines that deal face up damage cards. Moving Unstable Asteroids. Gun Emplacements that fire at the closest ship Any suggestions of objects or rules for objects would be cool
  2. Rodent Mastermind

    Celestial Phenomenon

    So quite a few threads discuss how there is more to games than standard Asteroids so I thought we could brainstorm other ideas. Here are a few I thought might be interesting Gaseous Clouds: Obstruct shots giving the extra green dice if a shot is traced through the cloud. But has none of the other negatives of asteroids. Ionized Gas Cloud: Follows the rules for a Gaseous Cloud, however when you enter it roll a single Attack dice, on a Hit or Critical the ship takes 1 damage and an Ionization Token. Mine Field: Follows the rules for an Asteroid however if you roll a critical on the Attack Dice place a Damage card face up on the ship. Moving Asteroid: The Asteroid performs a 1 Straight maneuver in the End Phase of each turn (direction determined at the start of the game) if his overlaps a ships base after this move roll an attack dice on a Hit or Critical the ship takes 1 damage. If the Asteroid leaves the play area, place a new Asteroid on a random board edge and randomise the direction it is heading in. Gravity Well: Place an Object on the board (could be a Planet under the plane of play, a large magnetic rock, or a singularity, but makes sure it has a clearly marked center). If the center of the object is in your ships side arc, maneuvers to the objects side go down one difficulty (Red->White->Green), maneuvers away from the object go up one difficulty (Green->White->Red). Relay Satellite: Treat collisions with satellite as if it was an asteroid. While within range 1 of satalite ships count as having Target Lock on their Action Bar, ships that already have Target Lock may lock onto any enemy ship in the play area Solar Activity: Roll an Attack dice after you have finished the Planning Stage. If it's a Hit all defense rolls gain one green dice. If you roll a Critical you may only fire weapons at range 1.
  3. Rodent Mastermind

    Is MOV useless as a gauge of anything meaningful?

    Thematically? An X-wing (Or Corran in an E-wing, or Soontir Fel, or any other small base ship) is designed to have easily replaceable parts. If you take a hull damage, think of it as a crack in the cockpit transparisteel. That can be replaced in a matter of days. Even if an X-wing is at 1 hull, limping home, there are innumerable other X-wings out there that can be cannibalised for spare parts. In short, small-based ships are expendable (with the exception of Defenders, Phantoms and E-wings). Compare that to a YT-1300 Resistance Sympathiser. That sympathiser has his live invested in that freighter, and if it limps away on 1 hull, its going to cost a fortune to replace, because the general rule is that larger parts have lower availability. To say nothing of the Falcon (For which the half-point rule was made), where any kind of damage whatsoever was a nightmare to fix, or Slave-1, etc, etc. I would have thought the opposite would be true. The YT-1300 is the most prolific ship in the galaxy, it's also civilian. It's going to be a lot easier to get parts to fix that thing than a fighter. In the real world how hard is it to get parts to fix a truck compared with a military jet.
  4. Rodent Mastermind

    The Problem With an X-Wing Fix

    Well I personally think the T-70 needs a fix... They really can't fly backwards or shoot backwards in the game. [img=
  5. Rodent Mastermind

    Scyk fixed?

    TBH I don't think they want the Scyk to be the super spamable Tie equivalent, that is kind of the Z-95 job. So I'm not sure about the -2 cost on them. Bringing them up a bit manoeuvrability wise so they sit just below the A-Wing would be my aim, seeing as a base A-Wing with -2 cost title is 15pt, and a base Scyk is 14pts.
  6. Rodent Mastermind

    Scyk fixed?

    If I was going to do anything I would go with a Light Scyk title for 0pts that did something like.. when you perform a bank you may use the turn template.. It would give if a bit of a reposition, and make the dial a bit more forgiving. It would also help it compete a bit better with a -2 cost titled A-Wing. At the moment both have no missile slots. But the A-Wing get an awful lot better dial and 1 extra shield for 1pt more. But definitely not an Illicit.
  7. Rodent Mastermind

    Simple Kihraxz Fix?

    What your really paying for is that extra hull, it means they are far more likely to be able to survive the first joust and get a second use of the ordnance.
  8. Rodent Mastermind

    Simple Kihraxz Fix?

    Not yet, once you have the Salvaging Crane however. Works on your own ships dying, and also multiple ships can reload off a single death. Suddenly you have the ability to fire off multiple missiles from every Kihraxz. I could also see Ks running with cheap missile Z-95 with missiles and a Tug to put down a tractor token on the target.
  9. Rodent Mastermind

    X-wing B-wing fix S-foils

    Actually I really like this one. I'm not sure of the cost but it feels really thematic.
  10. Rodent Mastermind


    So no Quadjumpers for Chrismas?
  11. Rodent Mastermind

    X-wing B-wing fix S-foils

    I still like the idea of Rogue Squadron, Wraith Squadron titles that are 0pt but rely on having multiple ships with the title. IE You may spend a TL off another ship with the Rogue Squadron title. If another member of Wraith Squadron is within Range 1-2 ignore the first stress you gain this turn.
  12. Rodent Mastermind

    TIE Striker preview is up

    Swarms of them flap their way across the sky,
  13. Rodent Mastermind

    XG-1 "Star Wing" Assault Gunboat Thread

    Well unless ofc the production facilities get blown up at some point by a certain Rebel cell, and they need to go to another company for a Hyperdrive enabled ship.
  14. Rodent Mastermind

    How epic is this?

    Isn't that a little small to be a Star Destroyer
  15. Rodent Mastermind

    Deliberately warping the local meta

    TBH I have no issue with warping the meta.... But here is the thing... SOMEONE will not be happy. For example if I was a Scum player (which I am) having all large ships removed would be a nightmare, I may not complain directly about it, but I'm sure I would be a bit miffed I couldn't use my ships. Someone will always be left behind. So if I was to do this kind of thing, and actually I do think it's good to shake up things and have people try out new combinations etc. I would rotate the changes. So everyone gets a chance to shine, and if it doesn't suit 1 or 2 players they know that next month your group will be doing something different. If I had a regular group (I mostly play around friends houses, or with a mixture of different groups) one I would love to try is get everyone in the group to vote for the 3 worse ships in each faction.... Then have 3 or 4 weeks where you have to slot 1 of these 3 ships into every list you field. That would get people to start thinking about how to get Guri to work, or how to fly a Kihraxz, or what cool things you could do with a Punisher.
  16. Rodent Mastermind

    STAR WARS: REBELS Discussion Thread!

    From personal experience, if I popped up the Gunboat on my Facebook feed I know I would get a fair few comments about it... In fact I did put up a picture a month or so ago and had 3 or 4 people go "wow, I would totally buy one of those that would be awesome". I very much doubt the Skipray would get the same response, unfortunately though I know a lot of Star Wars fans love the Thrawn trilogy, most of the average public haven't even read it, and though Empire at War has the Skipray it's just another unit (and wasn't even in the original game only an add on). The gunboat was a major part of a lot of our childhoods, you have to remember back then there was not the saturation of good games there are now. Almost all gamers of a certain age will have memories of that ship, as I can't think of many serious gamers that didn't play the Tie Fighter series (even if they weren't huge Star Wars fans).
  17. Rodent Mastermind

    We need a new sub-forum for the CCL

    Yeah I agree a subforum would be great... But it doesn't really bother me... there is far more other stuff I just ignore too.... and sometimes I go... OHHH Chiss ship, or Tye-Wing and go and see what they have thought up for it..... I couldn't do that if they were all 1 thread.. (also it would be a nightmare to read with them all in 1 thread)
  18. Rodent Mastermind

    Undercosted, overcosted... What is CORRECTLY costed?

    good is a point of view, anakin The Empire are the good guys *scampers off and hides*
  19. Rodent Mastermind

    Undercosted, overcosted... What is CORRECTLY costed?

    Take Deadeye... for years you couldn't give that card away... then suddenly because of other cards combining with it, it had to be Errata'd
  20. Rodent Mastermind

    [CCL] Y-TIE. Feedback please.

    Can it move? because the most important thing is it takes the wings from a TIE... the body from a Y-Wing.... so er has no engines ....
  21. Rodent Mastermind

    Serious Gamers, What other stuff should I bring to Regionals?

    Copy of That's My Fish
  22. Had a nice game of X-Wing today. As I had everything out I thought I would take some photos, they didn't come out at all bad seeing as I wasn't using any kind of rig. The templates I had made up for me are brilliant, they are so vibrant when put on a Dark table and really easy to read from a distance. Need to get round to removing the blooming from the second Rebel set of templates. Slave-1 is a repaint. Spent a lot of time searching around for images, and though no two entirely matched, and the models paneling is not identical to the version in Empire I think it gives the right impression on the starfield. The Interceptor on the left is a converted and repainted Emperor's Guard varient, the extra wings are a mixture of plasticard and greenstuff. The one on the right is a veteran of the 181st. Still working on the first 3 Tie/Ln. But they are looking good so far. Trying to decide what to do for the last 2, I'm wanting to have some kind of Veteran markings, but other than the 181st Interceptors there are practically no canon varient marking out there. I'm wondering about painting a large Imperial symbol on both of the solar panels for one of them. I possibly could go with a red stripe running up the cockpit of the other.
  23. Rodent Mastermind

    Homebrew Sith Infiltrator/Scimitar

    Part of the point of the Scimitar was really that it looked like a standard diplomatic / courier ship. So they took a standard mass produced chasis and upgraded it. I know he did during the Clone Wars... I'm not sure after that probably not too often.
  24. Rodent Mastermind

    Homebrew Sith Infiltrator/Scimitar

    Technically in this period, Emperor Palpatine should pilot the Scimitar as it was him that owned it as a private ship and he did use it in the Civel War period, but agents he has lent it too also work. The Star Courier was not in any way unique, it was a standard Sienar System ship. But the Scimitar was and should probably have a cannon upgrade, the front opens up to quite an array of weaponry.
  25. Rodent Mastermind

    Some Photos of stuff, you know Slave-1 & Interceptors.

    Manaroo2 by Rodent Mastermind, on Flickr Manaroo1 by Rodent Mastermind, on Flickr Manaroo4 by Rodent Mastermind, on Flickr Manaroo3 by Rodent Mastermind, on Flickr