silverthorn

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  1. Playing catch up thanks to some internet issues. THE GRAND CAMPAIGN: TROUBLE IN THARBAD Switching to a pair of decks featuring Elrond, Gandalf and spirit Glorfindel on one deck and Aragorn (Tactics), Gimli (Leadershio) and Legolas (Spirit) allowed me to get through this in two attempts. THE GRAND CAMPAIGN: THE NIN-IN-ELPH Completed in three attempts with the same decks as above (although I lost Elrond and Gimli on the successful attempt). THE GRAND CAMPAIGN: CELEBRIMBOR'S SECRET I managed to complete the quest in one go (due, I suspect, to getting some good encounter deck draws). THE GRAND CAMPAIGN: THE ANTLERED CROWN My string of good luck continued (getting two copies of Protector of Lorien into play on round one allowed me to keep my hands suitably svelte and sylph like to avoid the worst effects from the Dunlandings).
  2. THE GRAND CAMPAIGN: THE THREE TRIALS (FOUR ATTEMPTS) After three failed attempts I managed to pull off a win with one deck containing Aragorn (Tactics), Beregond (Tactics) and Halbarad and another containing Elrond, Gandalf and Glorfindel (Spirit),
  3. THE GRAND CAMPAIGN: THE DUNLAND TRAP (NINE ATTEMPTS) After eight failed attempts with a variety of deck types I finally managed to grind out a win using a version of these: http://ringsdb.com/fellowship/view/156 . This quest is ridiculous and I'm glad to finally win it so I can go on to something less infuriating.
  4. Like the title says. I have all the packs up to date (apart from the new Gencon quest but that's not exactly relevant). I've tried this quest six or seven times and never got past stage 2.
  5. THE GRAND CAMPAIGN: INTO FANGORN Deck #1 was Elrond, Eowyn (Tactics) and Gandalf, with 33 threat and a opening hand (after a mulligan) containing Dunedain Hunter, Henamarth Riversong, Miner of the Iron Hills, Protector of Lorien, Song of Battle and Warden of Healing (Top card: Vilya). Deck #2 was Aragorn (Leadership), Gimli (Leadership) and Legolas (Spirit), with 32 threat and a opening hand (after a mulligan) containing Armoured Destrier, Galadriel, Northern Tracker, Roheryn, Sneak Attack and Unlikely Friendship. In order to set up the quest I added Edge of Fangorn (with Mugash attached) to the staging area, shuffled the encounter deck, drew Tangled Woods (adding it to the staging area), added 4 time counters to stage 1B and made deck #1 first player. Round One began with each hero gaining a resource before deck #1 drew Vilya (Top card: Defender of Rammas) and deck #2 drew Snowmane. Deck #1 paid 1 from Elrond and Gandalf to play Defender of Rammas (Top card: Nenya) and paid 1 from Gandalf to play Protector of Lorien on Gimli. Deck #2 played Unlikely Friendship to draw Dwarven Shield and add 1 resource to Gimli, paid 1 from Legolas to play Snowmane on Eowyn and paid 1 each from Aragorn and Gimli to play Dwarven Shield on Gimli. I committed Elrond, Eowyn, Gandalf, Gimli (with +1 willpower from Legolas) and Legolas (discarding Galadriel to refresh Gimli). Draw #1 was Turned Around (which removed a time counter from stage 1B). Draw #2 was also Turned Around (removing another time counter from stage 1B). I committed 14 willpower against 4 threat so added 10 willpower to stage 1B. I opted to travel to Edge of Fangorn (exhausting Gimli). At the end of the round I refreshed everything, increased deck #1's threat to 34 and deck #2's to 33, removed a time counter from stage 1B and made deck #2 first player. Round Two began with each hero gaining a resource before deck #2 drew Sneak Attack and deck #1 drew Nenya (Top card: Gandalf's Staff). Deck #2 paid 1 from Aragorn and Gimli to play Armoured Destrier on Gimli. Deck #1 paid 1 each from Eowyn and Gandalf to play Gandalf's Staff on Gandalf (top card: Elven Mail), exhausted Gandalf's Staff to add 1 resource to Elrond and paid 2 from Elrond to play Warden of Healing. I committed Elrond, Eowyn, Gandalf, Gimli (with +1 willpower from Legolas) and Legolas (discarding Roheryn to refresh Gimli). Draw #1 was Heart of Fangorn (which was added to the staging area). Draw #2 was Tangled Roots (which was added to the staging area). I committed 14 willpower against 7 threat so added 2 progress to Edge of Fangorn, exploring it (refreshing Eowyn) and adding it to the victory display. Deck #2 exhausted Aragorn to attach him to Aragorn and explore stage 1B. Stage 2 added 2 Dark-Hearted Huorn to the staging area and 4 time counters to stage 2B. I opted to exhaust Eowyn to travel to Heart of Fangorn. In the encounter phase each deck engaged a Dark-Hearted Huorn. After adding a shadow card to each engaged enemy the frist Dark-Hearted Huorn attacked the Defender of Rammas doing no damage. The second Dark-Hearted Huorn attacked Gimli, doing 1 damage (deck #2 exhausted the Dwarven Shield to add 1 resource to Gimli). Deck #1 exhausted Warden of Healing to heal the wound on Gimli. At the end of the round I refreshed everything, inreased deck #1's threat to 35 and deck #2's to 34, removed a time counter from stage 2B and made deck #1 first player. Round Three began with increasing deck #1's threat to 37 and deck #2's threat to 36 and each hero gaining a resource before deck #1 drew Elven Mail (top card: Protector of Lorien) and deck #2 drew Faramir. Deck #1 paid 1 from Elrond to play Henamarth Riversong and paid 1 from Gandalf to play Protector of Lorien on Elrond before playing Dunedain Hunter (putting another Dark-Hearted Huorn into play engaged with deck #1). Deck #2 paid 1 from Aragorn and 3 from Gimli to play Faramir. I exhausted Faramir and committed Aragorn, Defender of Rammas (with Faramir buff), Dunedain Hunter (with Faramir buff), Elrond (with Faramir buff and +3 willpower after discarding Elven Mail, Miner of the Iron Hills and Song of Battle), Eowyn (with Faramir buff), Gandalf (with Faramir buff), Gimli (with +3 willpower after discarding Northern Tracker and 2 copies of Sneak Attack), Henamarth Riversong (with Faramir buff), Legolas and Warden of Healing (with Faramir buff). Draw #1 was Tangled Woods (adding it to the staging area). Draw #2 was Low On Provisions (adding 2 damage to Elrond, Eowyn and Legolas and 3 damage to Gandalf and Gimli). I committed 25 willpower against 6 threat so added 3 progress to Heart of Fangorn, exploring it, and added 16 progress to stage 2B, exploring it and winning the game. This was easier than I expected. The two decks seem to work well together but they didn't seem to be pushed to hard. In the end my score was: Completed Rounds (2): 20. Total Threat: 73. Total Damage on heroes: 12. Total VP: 1. Total Score: 104
  6. THE GRAND CAMPAIGN: TO CATCH AN ORC (ATTEMPTS TWO THROUGH FOUR) After another two failed attempts with the same two decks (with some changes) I managed to eke out a win.
  7. THE GRAND CAMPAIGN: TO CATCH AN ORD (ATTEMPT ONE) PLAYER SETUP DECK #1 Heroes: Aragorn (Lore), Arwen Undomiel and Eowyn (Spirit). Starting Threat: 30. Starting Hand: Desperate Alliance, Dunedain Pathfinder, Elven-Light, Hasty Stroke, Light of Valinor and The Galadhrim's Greeting. DECK #2 Heroes: Elladan, Elrohir and Halbarad. Starting Threat: 30. Starting Hand: Defender of Rammas, Gandalf (Core), Gimli, Rivendell Blade, Song of Battle and Steed of the North. Mulligan: Dunedain Hunter, Dunedain Signal, Roheryn, Song of Battle, Song of Kings and Weather Hills Watchman. QUEST SETUP Created the set-aside decks. Added 2 copies of Methedras to the staging area. Shuffled the encounter deck. Moved to stage 2. Added 2 progress to stage 2B. ROUND ONE RESOURCE PHASE Added 1 resource to each hero. Deck #1 drew Weather-Stained Cloak. Deck #2 drew Gandalf (Core). PLANNING PHASE Deck #1 paid 1 from Arwen to play Light of Valinor on Arwen. Deck #1 played Dunedain Pathfinder (drawing Orc Hound, Methedras, Methedras Orc, Prowling Warg and Orc Skirmisher, adding Methedras to the staging area and shuffling the rest into the staging area). Deck #1 discarded Elven-Light to add 1 resource to Elrohir. Deck #1 played Weather-Stained Cloak on Elrohir. Deck #2 paid 1 from Halbarad to play Dunedain Signal on Elrohir. Deck #2 played Dunedain Hunter (drawing Orc Skirmisher, Mugash's Lair, Broken Lands, Methedras Orc and Orc Hunter, put Orc Hunter into play engaged with deck #2 and shuffled the rest back into the encounter deck. QUEST PHASE Committed: Aragorn, Arwen (without exhausting), Dunedain Pathfinder, Eowyn and Halbarad (without exhausting). Draw #1: Broken Lands, adding it to the staging area. Draw #2: Take Cover!, I opted to remove a time counter from stage 2A. Surge: Methedras, adding it to the staging area. Total Willpower: 13. Total Threat: 10. Added a time counter to stage 2B. TRAVEL PHASE Travelled to Broken Lands. ENCOUNTER PHASE No engagements. COMBAT PHASE Added a shadow card to each engaged enemy. Orc Hunter attacked Elrohir (shadow card: Prowling Warg, deck #2 exhausted Dunedain Hunter), doing no damage. Elladan and Halbarad attacked and killed Orc Hunter. REFRESH PHASE Refreshed all cards. Increased both decks threat to 31. Made deck #2 first player. Removed Time counter from stage 2B. ROUND TWO RESOURCE PHASE Added 1 resource to each hero. Deck #2 drew Celebrian's Stone. Deck #1 drew Elrond's Counsel. PLANNING PHASE Deck #2 paid 1 from Elrohir and Halbarad to play Celebrian's Stone on Aragorn. QUEST PHASE Committed: Aragorn, Arwen (without exhausting), Dunedain Hunter, Dunedain Pathfinder, Eowyn and Halbarad. Draw #1: Broken Lands, adding it to the staging area. Draw #2: Orc Hound, adding it to the staging area. Surge: Orc Hunting Party, adding a shadow card to Orc Hound and lowering it's engagement cost. Total Willpower: 16. Total Threat: 11. Added 5 progress to Broken Lands. TRAVEL PHASE No travel. ENCOUNTER PHASE Deck #2 engaged Orc Hound. COMBAT PHASE Added a shadow card to each engaged enemy. Orc Hound attacked Elrohir (shadow cards: Mugash''s Lair (deck #2 discarded Weather-Stained Cloak) and Take Cover (for no effect)), doing no damage. Elladan attacked and killed the Orc Hound. REFRESH PHASE Refreshed all cards. Increased both decks threat to 32. Made deck #2 first player. Removed the final time counter from stage 2B. Draw #1: Methedras Orc, adding it to the staging area. Draw #2: Prowling Wargs, adding it to the staging area. Draw #3: Orc Territory, drawing Orc Hunting Party (which added a shadow card to Methedras Orc and Prowling Orc) and Broken Lands, adding it to the staging area. Draw #4: another Prowling Warg, adding it to the staging area. Adding 2 time counters to stage 2B. With 18 threat in the staging area I decided that the odds of winning the game was low to non-existent so decided to call it a game.
  8. THE GRAND CAMPAIGN: THE FORDS OF ISEN (FIVE ATTEMPTS) This quest was a real mess. Four attempts with 3 different decks met with no success until I switched to a deck containing Eowyn (Spirit, for card discarding), Gandalf (for questing and defending in a pinch) and Haldir (questing and sniping enemies in the staging area) and a deck containing Tactics Aragorn (for fighting), Tactics Beregond (for defending) and Leadership Faramir (for questing, ally readying and fighting). This combo finally ground out a win but after 4 tries I really couldn't build up the impetus to write up another failed attempt. With any luck the next quest might be less of a pain in the rear.
  9. THE SAGA CAMPAIGN: THE OLD FOREST For this quest I retained the boon Mr. Underhill and the burden The Ring Draws Them. Deck #1 contained Aragorn (Leadership), Pippin (Lore) and Sam Gamgee, with 26 threat and a opening hand containing Dunedain Pipe, Galadriel, Henamarth Riversong, Sneak Attack, Song of Wisdom and Wingfoot. I opted to take a mulligan, drawing Dunedain Signal, Errand-Rider, Steward of Gondor, Warden of Healing x2 and Weather-Stained Cloak. Deck #2 contained Boromir (Tactics), Legolas (Tactics) and Merry (Spirit), with 26 threat and a opening hand containing Arwen Undomiel, Gondorian Shield, Halfling Determination, Northern Tracker x2 and Song of Travel. In addition Frodo Baggins (TBR, with Mr. Underhill and The One Ring) entered play under the control of the first player. In order to set up the quest I added Deep Gulley and Misleading Path to the staging area, deck #1 drew Errand-Rider and deck #2 drew Defender of Rammas, moving onto a random stage 2B “Choked With Brambles”, attached Old Bogey-Stories to Pippin and made deck #1 first player. Round One began with each hero gaining a resource before deck #1 drew Weather-Stained Cloak and deck #2 drew Gandalf (Core). Deck #1 paid 1 from Aragorn and Sam to play Steward of Gondor on Aragorn, exhausted the SoG to add 2 resources to Aragorn, played Weather-Stained Cloak on Aragorn and paid 1 from Aragorn to play Dunedain Signal on Boromir. Deck #2 paid 1 from Boromir to play Gondorian Shield on himself and paid 1 from Legolas to play Song of Travel on himself. I committed Aragorn (for 2, paying 1 to refresh), Frodo Baggins (for 2), Merry (for 2), Pippin (for 2) and Sam Gamgee (for 3). Deck #1 drew Deep Gulley, adding it to the staging area. Deck #2 drew another Deep Gulley, adding it to the staging area. I committed 11 willpower against 7 threat, adding 4 progress to stage 2B, exploring it and replacing it with “Closing In Around Them”. The Fellowship travelled to Misleading Path before I ended the round by refreshing everything, raising both decks threat to 27 and making deck #2 first player. Round Two began with each hero gaining a resource before deck #2 drew Fireside Song and deck #1 drew Weather Hills Watchman. Deck #2 paid 1 each from Boromir and Legolas to play Defender of Rammas. Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 2 from Aragorn to play Weather Hills Watchman (adding Ranger Summons to their hand and shuffling their deck), paid 1 from Sam to play Ranger Summons (shuffling a Ranger of the North into the encounter deck) and paid 2 from Pippin to play Warden of Healing. I committed Aragorn (for 2, paying 1 to refresh), Frodo (for 2), Merry (for 2), Pippin (for 2), Sam (for 3) and Weather Hills Watchman (for 1). Deck #2 drew Long Trailer, adding it to the staging area, and Oppressive Forest, adding it to the staging area. Deck #1 drew Grasping Root, adding it to the staging area. I committed 12 willpower against 13 threat so increased both decks threat to 28 before I ended the round by refreshing all cards, increasing both decks threat to 29 and made deck#1 first player. Round Three began with each hero gaining a resource before deck #1 drew Faramir and deck #2 drew The Galadhrim's Greeting. Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 1 from Aragorn to play Errand-Rider and exhausted Errand-Rider to move 1 resource from Aragorn to Merry. Deck #2 paid 4 from Merry to play Northern Tracker. I committed Aragorn (for 2), Boromir (for 1), Frodo (for 2), Legolas (for 1), Merry (for 2), Northern Tracker (for 1, adding 1 progress to each location in the staging area), Pippin (for 2), Sam (for 3), Warden of Healing (for 1) and Weather Hills Watchman (for 1). Deck #1 drew Long Trailer, adding it to the staging area, and Wall Of Trees, adding it to the staging area. Deck #2 drew Grasping Root, adding it to the staging area. I committed 16 willpower against 20 threat so increased both deck's threat to 33. Deck #2 was forced to engage both of the Grasping Roots. Deck #2 increased their threat to 34 to refresh Boromir before the first Grasping Root attacked the Defender of Rammas (shadow card: Grasping Root for no effect), doing no damage. The second Grasping Root attacked Boromir (shadow card: Long Trailer for no effect), doing no damage before I ended the round by refreshing everything, increasing deck #1's threat to 34 and deck #2's to 35 and making deck #2 first player. Round Four began with each hero gaining a resource before deck #2 drew Ethir Swordsman and deck #1 drew Armoured Destrier. Deck #1 exhausted SoG to add 2 resources to Aragorn, then exhausted Errand-Rider to move 1 resource from Aragorn to Merry. Deck #2 paid 2 from Legolas and Merry to play another Northern Tracker. Deck #1 paid 2 from Aragorn and Sam to play Faramir. I exhausted Faramir to add 1 willpower to all deck #1's characters, then committed Aragorn (for 3), Boromir (for 1), Frodo (for 2), Legolas (for 1), Merry (for 2), Northern Tracker x2 (for 1 each, adding 2 total progress to each location in the staging area), Pippin (for 3), Sam (for 4), Warden of Healing (for 2) and Weather Hills Watchman (for 2). Deck #2 drew Lost And Witless, which removed all the progress from all the locations in the staging area and replaced the active Misleading Path with the Oppressive Forest in the staging area, then surged to Army of Flies, which was added to the staging area before I drew another Wall Of Trees and added it to the staging area. Deck #1 drew Falling Branches, which deck #2 paid 1 from Frodo and exhausted The One Ring to shuffle back into the encounter deck before drawing Strange Woods, which was added to the staging area. I committed 22 willpower against 19 threat so added 3 progress to a Wall of Trees in the staging area. At this point in the game I guessed that the odds of winning the quest were low to non-existent so decided to call it quits.
  10. Now that Path To Carcosa has come out is Skids still the best solo investigator (I'm ruling out Roland since I started a campaign with him already).
  11. IIRC each of the four spheres have 30 cards if you split the Gandalf cards 1 to each set.
  12. The company that distributes to my FLGS put up a PDF of what is coming out next week and it's got Moutain of Fire for 5th October.
  13. One playthrough of Dunwich Legacy (which got as far as Essex County Express) and another attempt which I've just kicked off, as well as a few failed attempts which didn't last long.
  14. THE SAGA CAMPAIGN: A SHADOW OF THE PAST For this saga run through I decided to go with as many members of the canon Fellowship as possible. Deck #1 was Aragorn (Leadership), Pippin (Lore) and Sam Gamgee, with 26 threat and a opening hand (after a mulligan) containing Faramir, Fast Hitch, Gandalf (Core), Hobbit Cloak and Sword That Was Broken. Deck #2 was Boromir (Tactics), Legolas (Tactics) and Merry (Spirit), with 26 threat and a opening hand (after a mulligan) containing Arwen Undomiel, Dagger of Westernesse, Ethir Swordsman, Honour Guard and Rivendell Blade. Setup for the quest comprised making Bag End the active location, adding a Black Rider to the staging area, attaching Frodo Baggins (with Mr. Underhill and The One Ring) to the first player, putting Gandalf's Delay into play and making deck #1 first player. Round One began with each hero gaining a resource before deck #1 drew Steward of Gondor and deck #2 drew Feint. Deck #1 paid 1 from Aragorn and Sam to play Steward of Gondor on Aragorn, exhausted SoG to add 2 resources to Aragorn and paid 1 from Aragorn to play Hobbit Cloak on Sam. Deck #2 paid 1 from Boromir and Legolas to play Honour Guard. I committed Aragorn (paying 1 to refresh him), Frodo, Pippin and Sam. Deck #1 drew Woody End and added it to the staging area. Deck #2 drew Evil Crow (deck #2 exhausted Merry to lower their threat to 24). I committed 9 willpower against 7 threat so added 2 progress to Bag End. Deck #2 engaged the Evil Crow. After adding a shadow card the Evil Crow attacked Boromir (shadow card: Hunting For The Ring for no effect), doing no damage. Legolas attacked and killed the Evil Crow, adding 1 progress to Bag End, exploring it (deck #1 drew Miner of the Iron Hills, Roheryn and Lindon Navigator. Deck #2 drew another Honour Guard) and added 1 progress to stage 1B, exploring it. Stage 2 added another Black Rider to the staging area. At the end of the round I refreshed everything, increased deck #1's threat to 27 and deck #2's to 25 and made deck #2 first player. Round Two began with each hero gaining a resource before deck #2 drew Song of Battle and deck #1 drew Staff of Lebethron. Deck #2 paid 2 from Merry to play Arwen Undomiel and paid 1 from Legolas to play Rivendell Blade on himself. Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 2 from Aragorn and 1 from Sam to play Sword That Was Broken on him and paid 2 from Pippin to play Lindon Navigator. I committed Aragorn (with Sword buff, paying 1 to refresh), Arwen (adding +1 defence and Sentinel to Boromir), Frodo, Pippin (with Sword buff) and Sam (with Sword buff). Deck #2 drew Green Hill Country, adding it to the staging area. Deck #1 drew Lure of the Ring (deck #2 increased their threat to 28), which surged to Stock-Brook (which immediately became the active location). I committed 14 willpower against 11 threat so added 3 progress to Stock-Brook. At the end of the round I refreshed everything, increased deck #1's threat to 28 and deck #2's to 29 and made deck #1 first player. Round Three began with each hero gaining a resource before deck #1 drew Fast Hitch and deck #2 drew Gondorian Shield. Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 3 from Aragorn and 1 from Sam to play Faramir and paid 1 from Pippin to play Fast Hitch on Merry. Deck #2 paid 2 from Boromir to play another Honour Guard and paid 1 from Legolas to play Gondorian Shield on Boromir. I exhausted Faramir to buff deck #1, then committed Aragorn (with Faramir and Sword buffs), Arwen (adding +1 defence and sentinel to Boromir), Frodo (with Faramir and Sword buffs), Merry (refreshing with Fast Hitch), Pippin (with Faramir and Sword buffs) and Sam (with Faramir and Sword buffs). Deck #1 drew Black Rider, then paid 1 from Frodo and exhausted The One Ring to shuffle it back into the encounter deck and draw Pathless Country, adding it to the staging area. Deck #2 drew Evil Crow, adding it to the staging area (deck #2 exhausted Merry to lower their threat to 27). I committed 21 willpower against 15 threat so added 2 progress to Stock-Brook, exploring it, and added 4 progress to stage 2B. The Fellowship travelled to Green Hill Country. Deck #2 engaged the Evil Crow. After adding a shadow card the Evil Crow attacked Boromir (shadow card: Black Steed, for no effect), doing no damage. Legolas attacked and killed the Evil Crow, adding 2 progress to Green Hill Country. I ended the round by refreshing everything, increasing deck #1's threat to 29 and deck #2's to 28 and made deck #2 first player. Round Four began with each hero gaining a resource before deck #2 drew Ring Mail and deck #1 drew Ranger Summons. Deck #1 exhausted SoG to add 2 to Aragorn, paid 1 from Sam to play Ranger Summons (adding a Ranger of the North to the encounter deck) and paid 2 from Aragorn to play Roheryn on him. I exhausted Faramir to buff deck #1 and committed Aragorn (with Faramir and Sword buff, paying 1 to refresh), Arwen (adding +1 defence and sentinel to Boromir), Frodo, Merry (refreshing with Fast Hitch), Pippin (with Faramir and Sword buff) and Sam (with Faramir and Sword buff). Deck #2 drew Gildor Inglorion, who was attached to the current first player. Deck #1 drew another Pathless Country, adding it to the staging area. I committed 19 willpower against 13 threat so added 1 progress to Green Hill Country, exploring it and adding 5 progress to stage 2B. The Fellowship travelled to Woody End. Deck #2 optionally engaged one of the Black Riders. After adding a shadow card the Black Rider attacked Boromir (shadow card: Stock Road, for no effect), doing no damage. Deck #2 increased their threat to 29 to refresh Boromir, then Boromir, Gildor Inglorion, Legolas and Merry attacked and killed the Black Rider, triggering Legolas's ability to add 1 progress to Woody-End, exploring it, and adding 1 progress to stage 2B. At the end of the round I refreshed everything, increased both deck's threat to 30, paid 1 from Frodo to keep Gildor in play and made deck #1 first player. Round Five began with each hero gaining a resource before deck #1 drew Hobbit Cloak and deck #2 drew Fireside Song. Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 1 from Aragorn to play Staff of Lebethron on Boromir and paid 1 to play Hobbit Cloak on Frodo. Deck #2 paid 2 from Boromir to play Ring Mail on Frodo. I exhausted Faramir to buff deck #1, then committed Aragorn (paying 1 to refresh himself and with Faramir and Sword buff), Arwen (adding +1 defence and Sentinel to Boromir), Frodo (with Faramir and Sword buff), Merry (refreshing with Fast Hitch), Pippin (with Faramir and Sword buff) and Sam (with Faramir and Sword buff). Deck #1 drew The Ring Draws Them, which will trigger at the end of the phase and surged to Ranger Of The North (who was attached to deck #1 and inflicted 2 damage on the Black Rider in the staging area), who surged to another Pathless Country. Deck #2 drew Evil Crow (Merry exhausted to lower deck #2's threat to 29), which was added to the staging area. I committed 21 willpower against 12 threat so added 9 progress to stage 2B, exploring it. Stage 3 added Buckleberry Ferry and another Black Rider to the staging area. At the end of the phase The Ring Draws Them triggered and all the enemies in the staging area gained a shadow card. The wounded Black Rider made a attack on Boromir (shadow card: Black Steed, for no effect), doing no damage. After deck #2 increased their threat to 30 to refresh Boromir, he defended against the second Black Rider (shadow card: The Marish for +1 attack), doing 1 damage. Deck #2 exhausted a Honour Guard to cancel the damage. After deck #2 increased their threat to 31 to refresh Boromir, he defended against the Evil Crow (shadow card: Black Rider for no effect), doing no damage before deck #2 increased their threat to 32 to refresh Boromir again. As a aside, Boromir is certainly showing his quality. The Fellowship travelled to a Pathless Country. Deck #2 optionally engaged the wounded Black Rider and engaged the Evil Crow. After adding a shadow card to each engaged enemy the wounded Black Rider attacked Boromir (shadow card: Black Rider for no effect), doing no damage. After deck #2 increased their threat to 33 to refresh Boromir the Evil Crow attacked Boromir (shadow card: Bamfurlong for no effect), doing no damage. After increasing deck #2's threat to 34 to refresh Boromir again (like I said, he's quality) Boromir and Legolas killed the wounded Black Rider, adding 2 progress to the active Pathless Country, then increased deck #2's threat to 35 to refresh Boromir so that he could kill the Evil Crow. I ended the round by refreshing everything, increasing deck #1's threat to 31 and deck #2's to 36, paid 1 from Frodo and made deck #2 first player. Round Six began with each hero gaining a resource before deck #2 drew Northern Tracker and deck #1 drew Gimli. Deck #2 paid 4 from Merry to play Northern Tracker. Deck #1 exhausted SoG to add resources to Aragorn, then paid 2 each from Aragorn and Sam to play Gimli and paid 1 from Pippin to play Fast Hitch on himself. I exhausted Faramir to buff deck #1. then committed Aragorn (with Faramir and Sword buff), Arwen Undomiel (adding +1 defence and sentinel to Boromir), Frodo, Gimli (with Faramir and Sword buff), Merry (refreshing with Fast Hitch), Northern Tracker (adding 1 progress to each location in the staging area), Pippin (with Faramir and Sword buff, refreshing with Fast Hitch), Ranger of the North (with Faramir and Sword buff) and Sam Gamgee (with Faramir and Sword buff). Deck #2 drew Ride Like A Gale, which surged to Hunting For The Ring (which increased deck #1's threat to 33 and deck #2's to 38. deck #1 exhausted Lindon Navigator for 3 willpower and I drew Black Steed and Piercing Cry for no effect. Deck #2 exhausted Merry for 2 willpower and drew Green Hill Country and Ride Like The Wind so both decks passed their hide tests). Deck #1 drew Crawling Towards Him (exhausting Pippin for 3 willpower and drawing Green Hill Country and Piercing Cry for 2 threat so passing the hide test). I committed 27 willpower against 11 threat so added 1 progress to Pathless Country, exploring it. The Fellowship travelled to another Pathless Country (with 1 progress). Deck #2 was forced to engage the Black Rider. After adding a shadow card the Black Rider attacked Boromir (shadow card: Have You Seen Baggins, for no effect), doing no damage. After increasing deck #2's threat to 39 to refresh Boromir, he, Gildor and Legolas attacked and killed the Black Rider, adding 2 progress to the active Pathless Country, exploring it. At the end of the round I refreshed my cards, increased deck #1's threat to 34 and deck #2's to 40, paid 1 from Frodo and made deck #1 first player. Round Seven began with each hero gaining a resource before deck #1 drew Miner of the Iron Hills and deck #2 drew Dagger of Westernesse. Deck #1 exhausted SoG to add 2 resources to Aragorn, then paid 3 from Aragorn and 1 from Pippin and Sam to play Gandalf (Core), drawing Armoured Destrier, Sneak Attack and Ranger Summons. I exhausted Faramir to buff deck #1. then committed Aragorn (with Faramir and Sword buff and paying 1 to refresh), Arwen Undomiel (adding +1 defence and sentinel to Boromir), Frodo (with Faramir and Sword buff), Gandalf (with Faramir and Sword buff), Gimli (with Faramir and Sword buff), Northern Tracker (adding 1 progress to each location in the staging area), Pippin (with Faramir and Sword buff, refreshing with Fast Hitch) and Sam (with Faramir and Sword buff). Deck #1 drew Have You Seen Baggins, which was added to Pippin, which surged to Crawling Towards Him (deck #1 exhausted Aragorn, Ranger of the North and Pippin for 9 willpower and I drew 2 copies of Stock Road for 6 threat so the hide test was passed). Deck #2 drew Lure Of The Ring. Deck #1 increased their threat to 37 before it surged to Crawling Towards Him (deck #2 exhausted Boromir, Legolas and Merry for 4 willpower before I drew The Marish and Lure Of The Ring for 3 threat so the Hide test was passed). I committed 27 willpower against 5 threat so would have made a bucket load of progress if the stage would have let me. The Fellowship travelled to the final Pathless Country. At the end of the round I refreshed everything, discarded Gandalf, increased deck #1's threat to 38 and deck #2's to 41, paid 1 from Frodo and made deck #2 first player. Round Eight began with each hero getting a resource before deck #2 drew Hasty Stroke and deck #1 drew Faramir. Deck #2 paid 2 from Merry to play Ethir Swordsman. Deck #1 exhausted SoG to add 2 resources to Aragorn and paid 2 from Pippin to play Miner of the Iron Hills (discarding Have You Seen Baggins from Pippin). I exhausted Faramir, then committed Aragorn (with Faramir and Sword buff, paying 1 to refresh), Arwen (adding +1 defence and sentinel to Boromir), Frodo, Gimli (with Faramir and Sword buff), Merry (refreshing with Fast Hitch), Miner of the Iron Hills (with Faramir and Sword buff), Northern Tracker (adding 1 progress to Buckleberry Ferry), Pippin (with Faramir and Sword buff, exhausting Fast Hitch to refresh) and Sam (with Faramir and Sword buff). Deck #2 drew Hunting For The Ring (increasing deck #1's threat to 40 and deck #2's to 43. Deck #1 exhausted Lindon Navigator and Ranger of the North for 6, then drew Piercing Cry, shuffled the encounter discard pile into the new encounter deck and drew Lure For The Ring for 0 so passed the Hide test. Deck #1 exhausted Merry and Ethir Swordsman for 4 and discarded Green Hill Country for 4 so passed the Hide test). Deck #1 drew Have You Seen Baggins and attached it to Pippin (again) before it surged to The Ring Draws Them, which surged to Evil Crow. I committed 26 willpower against 5 threat so explored Pathless Country. Thanks to The Ring Draws Them the Evil Crow attacked Boromir (shadow card: Crawling Towards Him for no effect), doing no damage. The Fellowship exhausted Merry for 2 willpower and drew Evil Crow, Ride Like The Wind and Hunting for the Ring, so passed the hide test and moved to Buckleberry Ferry. Deck #2 engaged the Evil Crow, who after getting a shadow card, attacked Boromir (shadow card: Stock Road for no effect), doing no damage. Legolas killed the Evil Crow, adding 2 progress to Buckleberry Ferry. I ended the round by refreshing everything, increasing deck #1's threat to 41 and deck #2's to 44, paying 1 resource from Frodo and making deck#1 first player. Round Nine began with each hero gaining a resource before deck #1 drew Hobbit Cloak and deck #2 drew Gandalf (Core). Deck #1 exhausted SoG to add 2 resources to Aragorn and paid 2 from Pippin to play another Miner of the Iron Hills (discarding the Have You Seen Baggins on Pippin). Deck #2 paid 5 from Legolas to play Gandalf (drawing 2 copies of A Test Of Will and Song of Travel). I exhausted Faramir, then committed Aragorn (with Faramir and Sword buff), Arwen (adding +1 defence and sentinel to Boromir), Ethir Swordsman, Frodo (with Faramir and Sword buff), Gimli (with Faramir and Sword buff), Merry (refreshing with Fast Hitch), Miner of the Iron Hills x2), (with Faramir and Sword buff), Northern Tracker, Pippin (with Faramir and Sword buff, refreshing with Fast Hitch) and Sam (with Faramir and Sword buff). Deck #1 drew Pathless Country, adding it to the staging area. Deck #2 drew Stock Road, adding it to the staging area. I committed 28 willpower against 5 threat, making 23 progress, exploring Buckleberry Ferry and winning the game. In the end I opted to keep the boon Mr. Underhill and the burden The Ring Draws Them. My final score was: Completed Rounds (8): 80. Total Threat: 85. Total VP: 3. Final Score: 162.
  15. THE GRAND CAMPAIGN: THE MORGUL VALE This quest was a bloodbath. After 8 tries I finally ground out a win with the same decks as the above game. By the end Aragorn, Boromir and Halbarad managed to finally kill the Nazgul of Minas Morgul with deck #2 on 49 threat. Unfortunately I had quit the game and deleted my writeup before I rememebered that deck #1 had a Desperate Alliance in hand so I moved Aragorn over to deck #2 to provide the needed attack strength to kill the Nazgul.