silverthorn

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  1. One playthrough of Dunwich Legacy (which got as far as Essex County Express) and another attempt which I've just kicked off, as well as a few failed attempts which didn't last long.
  2. THE SAGA CAMPAIGN: A SHADOW OF THE PAST For this saga run through I decided to go with as many members of the canon Fellowship as possible. Deck #1 was Aragorn (Leadership), Pippin (Lore) and Sam Gamgee, with 26 threat and a opening hand (after a mulligan) containing Faramir, Fast Hitch, Gandalf (Core), Hobbit Cloak and Sword That Was Broken. Deck #2 was Boromir (Tactics), Legolas (Tactics) and Merry (Spirit), with 26 threat and a opening hand (after a mulligan) containing Arwen Undomiel, Dagger of Westernesse, Ethir Swordsman, Honour Guard and Rivendell Blade. Setup for the quest comprised making Bag End the active location, adding a Black Rider to the staging area, attaching Frodo Baggins (with Mr. Underhill and The One Ring) to the first player, putting Gandalf's Delay into play and making deck #1 first player. Round One began with each hero gaining a resource before deck #1 drew Steward of Gondor and deck #2 drew Feint. Deck #1 paid 1 from Aragorn and Sam to play Steward of Gondor on Aragorn, exhausted SoG to add 2 resources to Aragorn and paid 1 from Aragorn to play Hobbit Cloak on Sam. Deck #2 paid 1 from Boromir and Legolas to play Honour Guard. I committed Aragorn (paying 1 to refresh him), Frodo, Pippin and Sam. Deck #1 drew Woody End and added it to the staging area. Deck #2 drew Evil Crow (deck #2 exhausted Merry to lower their threat to 24). I committed 9 willpower against 7 threat so added 2 progress to Bag End. Deck #2 engaged the Evil Crow. After adding a shadow card the Evil Crow attacked Boromir (shadow card: Hunting For The Ring for no effect), doing no damage. Legolas attacked and killed the Evil Crow, adding 1 progress to Bag End, exploring it (deck #1 drew Miner of the Iron Hills, Roheryn and Lindon Navigator. Deck #2 drew another Honour Guard) and added 1 progress to stage 1B, exploring it. Stage 2 added another Black Rider to the staging area. At the end of the round I refreshed everything, increased deck #1's threat to 27 and deck #2's to 25 and made deck #2 first player. Round Two began with each hero gaining a resource before deck #2 drew Song of Battle and deck #1 drew Staff of Lebethron. Deck #2 paid 2 from Merry to play Arwen Undomiel and paid 1 from Legolas to play Rivendell Blade on himself. Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 2 from Aragorn and 1 from Sam to play Sword That Was Broken on him and paid 2 from Pippin to play Lindon Navigator. I committed Aragorn (with Sword buff, paying 1 to refresh), Arwen (adding +1 defence and Sentinel to Boromir), Frodo, Pippin (with Sword buff) and Sam (with Sword buff). Deck #2 drew Green Hill Country, adding it to the staging area. Deck #1 drew Lure of the Ring (deck #2 increased their threat to 28), which surged to Stock-Brook (which immediately became the active location). I committed 14 willpower against 11 threat so added 3 progress to Stock-Brook. At the end of the round I refreshed everything, increased deck #1's threat to 28 and deck #2's to 29 and made deck #1 first player. Round Three began with each hero gaining a resource before deck #1 drew Fast Hitch and deck #2 drew Gondorian Shield. Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 3 from Aragorn and 1 from Sam to play Faramir and paid 1 from Pippin to play Fast Hitch on Merry. Deck #2 paid 2 from Boromir to play another Honour Guard and paid 1 from Legolas to play Gondorian Shield on Boromir. I exhausted Faramir to buff deck #1, then committed Aragorn (with Faramir and Sword buffs), Arwen (adding +1 defence and sentinel to Boromir), Frodo (with Faramir and Sword buffs), Merry (refreshing with Fast Hitch), Pippin (with Faramir and Sword buffs) and Sam (with Faramir and Sword buffs). Deck #1 drew Black Rider, then paid 1 from Frodo and exhausted The One Ring to shuffle it back into the encounter deck and draw Pathless Country, adding it to the staging area. Deck #2 drew Evil Crow, adding it to the staging area (deck #2 exhausted Merry to lower their threat to 27). I committed 21 willpower against 15 threat so added 2 progress to Stock-Brook, exploring it, and added 4 progress to stage 2B. The Fellowship travelled to Green Hill Country. Deck #2 engaged the Evil Crow. After adding a shadow card the Evil Crow attacked Boromir (shadow card: Black Steed, for no effect), doing no damage. Legolas attacked and killed the Evil Crow, adding 2 progress to Green Hill Country. I ended the round by refreshing everything, increasing deck #1's threat to 29 and deck #2's to 28 and made deck #2 first player. Round Four began with each hero gaining a resource before deck #2 drew Ring Mail and deck #1 drew Ranger Summons. Deck #1 exhausted SoG to add 2 to Aragorn, paid 1 from Sam to play Ranger Summons (adding a Ranger of the North to the encounter deck) and paid 2 from Aragorn to play Roheryn on him. I exhausted Faramir to buff deck #1 and committed Aragorn (with Faramir and Sword buff, paying 1 to refresh), Arwen (adding +1 defence and sentinel to Boromir), Frodo, Merry (refreshing with Fast Hitch), Pippin (with Faramir and Sword buff) and Sam (with Faramir and Sword buff). Deck #2 drew Gildor Inglorion, who was attached to the current first player. Deck #1 drew another Pathless Country, adding it to the staging area. I committed 19 willpower against 13 threat so added 1 progress to Green Hill Country, exploring it and adding 5 progress to stage 2B. The Fellowship travelled to Woody End. Deck #2 optionally engaged one of the Black Riders. After adding a shadow card the Black Rider attacked Boromir (shadow card: Stock Road, for no effect), doing no damage. Deck #2 increased their threat to 29 to refresh Boromir, then Boromir, Gildor Inglorion, Legolas and Merry attacked and killed the Black Rider, triggering Legolas's ability to add 1 progress to Woody-End, exploring it, and adding 1 progress to stage 2B. At the end of the round I refreshed everything, increased both deck's threat to 30, paid 1 from Frodo to keep Gildor in play and made deck #1 first player. Round Five began with each hero gaining a resource before deck #1 drew Hobbit Cloak and deck #2 drew Fireside Song. Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 1 from Aragorn to play Staff of Lebethron on Boromir and paid 1 to play Hobbit Cloak on Frodo. Deck #2 paid 2 from Boromir to play Ring Mail on Frodo. I exhausted Faramir to buff deck #1, then committed Aragorn (paying 1 to refresh himself and with Faramir and Sword buff), Arwen (adding +1 defence and Sentinel to Boromir), Frodo (with Faramir and Sword buff), Merry (refreshing with Fast Hitch), Pippin (with Faramir and Sword buff) and Sam (with Faramir and Sword buff). Deck #1 drew The Ring Draws Them, which will trigger at the end of the phase and surged to Ranger Of The North (who was attached to deck #1 and inflicted 2 damage on the Black Rider in the staging area), who surged to another Pathless Country. Deck #2 drew Evil Crow (Merry exhausted to lower deck #2's threat to 29), which was added to the staging area. I committed 21 willpower against 12 threat so added 9 progress to stage 2B, exploring it. Stage 3 added Buckleberry Ferry and another Black Rider to the staging area. At the end of the phase The Ring Draws Them triggered and all the enemies in the staging area gained a shadow card. The wounded Black Rider made a attack on Boromir (shadow card: Black Steed, for no effect), doing no damage. After deck #2 increased their threat to 30 to refresh Boromir, he defended against the second Black Rider (shadow card: The Marish for +1 attack), doing 1 damage. Deck #2 exhausted a Honour Guard to cancel the damage. After deck #2 increased their threat to 31 to refresh Boromir, he defended against the Evil Crow (shadow card: Black Rider for no effect), doing no damage before deck #2 increased their threat to 32 to refresh Boromir again. As a aside, Boromir is certainly showing his quality. The Fellowship travelled to a Pathless Country. Deck #2 optionally engaged the wounded Black Rider and engaged the Evil Crow. After adding a shadow card to each engaged enemy the wounded Black Rider attacked Boromir (shadow card: Black Rider for no effect), doing no damage. After deck #2 increased their threat to 33 to refresh Boromir the Evil Crow attacked Boromir (shadow card: Bamfurlong for no effect), doing no damage. After increasing deck #2's threat to 34 to refresh Boromir again (like I said, he's quality) Boromir and Legolas killed the wounded Black Rider, adding 2 progress to the active Pathless Country, then increased deck #2's threat to 35 to refresh Boromir so that he could kill the Evil Crow. I ended the round by refreshing everything, increasing deck #1's threat to 31 and deck #2's to 36, paid 1 from Frodo and made deck #2 first player. Round Six began with each hero gaining a resource before deck #2 drew Northern Tracker and deck #1 drew Gimli. Deck #2 paid 4 from Merry to play Northern Tracker. Deck #1 exhausted SoG to add resources to Aragorn, then paid 2 each from Aragorn and Sam to play Gimli and paid 1 from Pippin to play Fast Hitch on himself. I exhausted Faramir to buff deck #1. then committed Aragorn (with Faramir and Sword buff), Arwen Undomiel (adding +1 defence and sentinel to Boromir), Frodo, Gimli (with Faramir and Sword buff), Merry (refreshing with Fast Hitch), Northern Tracker (adding 1 progress to each location in the staging area), Pippin (with Faramir and Sword buff, refreshing with Fast Hitch), Ranger of the North (with Faramir and Sword buff) and Sam Gamgee (with Faramir and Sword buff). Deck #2 drew Ride Like A Gale, which surged to Hunting For The Ring (which increased deck #1's threat to 33 and deck #2's to 38. deck #1 exhausted Lindon Navigator for 3 willpower and I drew Black Steed and Piercing Cry for no effect. Deck #2 exhausted Merry for 2 willpower and drew Green Hill Country and Ride Like The Wind so both decks passed their hide tests). Deck #1 drew Crawling Towards Him (exhausting Pippin for 3 willpower and drawing Green Hill Country and Piercing Cry for 2 threat so passing the hide test). I committed 27 willpower against 11 threat so added 1 progress to Pathless Country, exploring it. The Fellowship travelled to another Pathless Country (with 1 progress). Deck #2 was forced to engage the Black Rider. After adding a shadow card the Black Rider attacked Boromir (shadow card: Have You Seen Baggins, for no effect), doing no damage. After increasing deck #2's threat to 39 to refresh Boromir, he, Gildor and Legolas attacked and killed the Black Rider, adding 2 progress to the active Pathless Country, exploring it. At the end of the round I refreshed my cards, increased deck #1's threat to 34 and deck #2's to 40, paid 1 from Frodo and made deck #1 first player. Round Seven began with each hero gaining a resource before deck #1 drew Miner of the Iron Hills and deck #2 drew Dagger of Westernesse. Deck #1 exhausted SoG to add 2 resources to Aragorn, then paid 3 from Aragorn and 1 from Pippin and Sam to play Gandalf (Core), drawing Armoured Destrier, Sneak Attack and Ranger Summons. I exhausted Faramir to buff deck #1. then committed Aragorn (with Faramir and Sword buff and paying 1 to refresh), Arwen Undomiel (adding +1 defence and sentinel to Boromir), Frodo (with Faramir and Sword buff), Gandalf (with Faramir and Sword buff), Gimli (with Faramir and Sword buff), Northern Tracker (adding 1 progress to each location in the staging area), Pippin (with Faramir and Sword buff, refreshing with Fast Hitch) and Sam (with Faramir and Sword buff). Deck #1 drew Have You Seen Baggins, which was added to Pippin, which surged to Crawling Towards Him (deck #1 exhausted Aragorn, Ranger of the North and Pippin for 9 willpower and I drew 2 copies of Stock Road for 6 threat so the hide test was passed). Deck #2 drew Lure Of The Ring. Deck #1 increased their threat to 37 before it surged to Crawling Towards Him (deck #2 exhausted Boromir, Legolas and Merry for 4 willpower before I drew The Marish and Lure Of The Ring for 3 threat so the Hide test was passed). I committed 27 willpower against 5 threat so would have made a bucket load of progress if the stage would have let me. The Fellowship travelled to the final Pathless Country. At the end of the round I refreshed everything, discarded Gandalf, increased deck #1's threat to 38 and deck #2's to 41, paid 1 from Frodo and made deck #2 first player. Round Eight began with each hero getting a resource before deck #2 drew Hasty Stroke and deck #1 drew Faramir. Deck #2 paid 2 from Merry to play Ethir Swordsman. Deck #1 exhausted SoG to add 2 resources to Aragorn and paid 2 from Pippin to play Miner of the Iron Hills (discarding Have You Seen Baggins from Pippin). I exhausted Faramir, then committed Aragorn (with Faramir and Sword buff, paying 1 to refresh), Arwen (adding +1 defence and sentinel to Boromir), Frodo, Gimli (with Faramir and Sword buff), Merry (refreshing with Fast Hitch), Miner of the Iron Hills (with Faramir and Sword buff), Northern Tracker (adding 1 progress to Buckleberry Ferry), Pippin (with Faramir and Sword buff, exhausting Fast Hitch to refresh) and Sam (with Faramir and Sword buff). Deck #2 drew Hunting For The Ring (increasing deck #1's threat to 40 and deck #2's to 43. Deck #1 exhausted Lindon Navigator and Ranger of the North for 6, then drew Piercing Cry, shuffled the encounter discard pile into the new encounter deck and drew Lure For The Ring for 0 so passed the Hide test. Deck #1 exhausted Merry and Ethir Swordsman for 4 and discarded Green Hill Country for 4 so passed the Hide test). Deck #1 drew Have You Seen Baggins and attached it to Pippin (again) before it surged to The Ring Draws Them, which surged to Evil Crow. I committed 26 willpower against 5 threat so explored Pathless Country. Thanks to The Ring Draws Them the Evil Crow attacked Boromir (shadow card: Crawling Towards Him for no effect), doing no damage. The Fellowship exhausted Merry for 2 willpower and drew Evil Crow, Ride Like The Wind and Hunting for the Ring, so passed the hide test and moved to Buckleberry Ferry. Deck #2 engaged the Evil Crow, who after getting a shadow card, attacked Boromir (shadow card: Stock Road for no effect), doing no damage. Legolas killed the Evil Crow, adding 2 progress to Buckleberry Ferry. I ended the round by refreshing everything, increasing deck #1's threat to 41 and deck #2's to 44, paying 1 resource from Frodo and making deck#1 first player. Round Nine began with each hero gaining a resource before deck #1 drew Hobbit Cloak and deck #2 drew Gandalf (Core). Deck #1 exhausted SoG to add 2 resources to Aragorn and paid 2 from Pippin to play another Miner of the Iron Hills (discarding the Have You Seen Baggins on Pippin). Deck #2 paid 5 from Legolas to play Gandalf (drawing 2 copies of A Test Of Will and Song of Travel). I exhausted Faramir, then committed Aragorn (with Faramir and Sword buff), Arwen (adding +1 defence and sentinel to Boromir), Ethir Swordsman, Frodo (with Faramir and Sword buff), Gimli (with Faramir and Sword buff), Merry (refreshing with Fast Hitch), Miner of the Iron Hills x2), (with Faramir and Sword buff), Northern Tracker, Pippin (with Faramir and Sword buff, refreshing with Fast Hitch) and Sam (with Faramir and Sword buff). Deck #1 drew Pathless Country, adding it to the staging area. Deck #2 drew Stock Road, adding it to the staging area. I committed 28 willpower against 5 threat, making 23 progress, exploring Buckleberry Ferry and winning the game. In the end I opted to keep the boon Mr. Underhill and the burden The Ring Draws Them. My final score was: Completed Rounds (8): 80. Total Threat: 85. Total VP: 3. Final Score: 162.
  3. THE GRAND CAMPAIGN: THE MORGUL VALE This quest was a bloodbath. After 8 tries I finally ground out a win with the same decks as the above game. By the end Aragorn, Boromir and Halbarad managed to finally kill the Nazgul of Minas Morgul with deck #2 on 49 threat. Unfortunately I had quit the game and deleted my writeup before I rememebered that deck #1 had a Desperate Alliance in hand so I moved Aragorn over to deck #2 to provide the needed attack strength to kill the Nazgul.
  4. The Dunwich Legacy Scenario 1a: Extra Curricular Activities (Standard difficulty, Jenny Barnes Solo Attempt II) My deck is here: https://arkhamdb.com/deck/view/66947 As usual I started with 5 resources and an opening hand containing Quick Thinking, Searching For Izzie, Sleight of Hand and Switchblade x2. After a mulligan I drew .45 Automatic, Quick Thinking, Sleight of Hand, Switchblade and Unexpected Courage. Setup for the quest comprised of putting several cards aside and putting Administration Building, Humanities Building, Miskatonic Quad (with Jenny), Orne Library, Science Building and Student Union into play. Round One began with skipping the Mythos Phase and moving straight to the Investigation Phase, where I paid 4 to play .45 Automatic (with 4 ammo), moved to the Student Union (attaching 2 clues and putting the Dormitories into play) and investigating (3 intellect vs 1 shroud and drawing 0 so claiming a clue). I ended the round by drawing Beat Cop and gaining 2 resources. Round Two began with agenda 1a gaining a doom counter before I drew Beyond The Veil and placed it in my threat area. In the investigation stage 1 investigated (intellect 3 vs 1 shroud, drawing Elder Sign for +3 and gaining the final clue), moved to Miskatonic Quad and moving to the Science Building (adding 1 clue and putting the Alchemy Lab into play). After skipping the enemy phase I ended the round by drawing Overpower and gaining 2 resources. Round Three began with agenda 1a gaining a second Doom counter before I drew a Wizard of Yog-Sothoth and put it into play engaged with me. In the investigation phase I paid 1 ammo from the .45 Automatic and discarded Beat Cop to fight the Wizard of Yog-Sothoth (combat 5 against diffinculty 4, drawing 0 so inflicting 2 damage), paying 1 ammo from the .45 Automatic to fight the Wizard of Yog-Sothoth (combat 4 against difficulty 4, drawing +1 and killing the Wizard of Yog-Sothoth and moving it to the victory display) and investigating (intellect 3 vs shroud 1, drawing -2 so claiming the final clue). This advanced the act to act 1b, which shuffled 'Jazz' Mulligan into the encounter deck. At the end of the round I drew Contaband and added 2 resources. Round Four added a third doom counter to agenda 1a before I drew Ancient Evils, and added a fourth Doom counter to agenda 1a. In the investigation stage I moved to the Administration Building via the Miskatonic Quad (adding 1 clue and putting the Faculty Office into play) before discarding Unexpected Courage and investigating (intellect 5 vs shroud 4, drawing Skull for -1 and claiming the clue). At the end of the round I drew .41 Derringer and gained 2 resources before Administration Building forced me to discard Sleight of Hand. Round Five added a fifth doom counter to agenda 1a before I drew Eager For Death (willpower 3 vs difficulty 2, drawing -1 and taking no ill effect). In the investigation stage I spent 1 clue to discard Terror From Beyond, Visions of Futures Past, Beyond The Veil, 'Jazz' Mulligan and Pushed Into The Beyond. 'Jazz' Mulligan was put into play at the Science Building., parleyed with 'Jazz' (intellect 3 vs difficulty 3, drawing 0 and taking control of him). This advanced the act to act 2b, which spawned The Experiment at the Alchemy Lab and placed the Alchemical Concoction into play under the Alchemy Lab before I moved to the Faculty Offices (adding 2 clues and searching the encounter deck for a Thrall and playing it at the Faculty Office engaged with me). The Thrall attacked me in the enemy phase, doing 1 damage and 1 horror. At the end of the round I drew Quick Thinking and added 2 resources. Round Six began with adding a sixth doom counter to agenda 1a before I drew Offer of Power (opting to take 2 horror). In the investigation stage I discarded a ammo from .45 Automatic to fight the Thrall (combat 4 vs difficulty 2, drawing -1 and killing the Thrall), investigated (intellect 3 vs shroud 2, drawing -1 and claiming a clue) and investigated (intellect 3 vs difficulty 2, drawing +1 and claiming another clue). I then spent the clues to complete the quest and move to resolution 1. At the end of the game I: Rescued Dr. Warren Rice (Adding him to my deck). Failed to rescue the students (unfortunately adding a Tablet to the chaos bag). I also gained 2 VP, which I immediately paid to upgrade on of my Switchblades to the level 2 version.
  5. I picked mine up from my FLGS this afternoon (and I've been trying to build a Lola deck since then).
  6. THE GRAND CAMPAIGN: THE BLOOD OF GONDOR Once again, I made a couple of changes from the last scenario (notable taking Faramir out of deck #2 and cutting both decks back to 50 cards). PLAYER SETUP DECK #1 Heroes: Aragorn (Lore), Cirdan The Ship-Wright and Eowyn (Spirit). Starting Threat: 33. Starting Hand: Arwen Undomiel, Desperate Alliance, Galadhrim Minstrel, Hasty Stroke, The Galadhrim's Greeting and Windfolk. Mulligan: Ethir Swordsman, Gandalf (Core), Ranger of Cardolan x2, Silver Harp and Unexpected Courage. DECK #2 Heroes: Beregond (Tactics), Boromir (Tactics) and Halbarad. Starting Threat: 31. Starting Hand: Armoured Destrier, Errand-Rider, Gondorian Shield x2, Nalth Guide and Steed of the North. QUEST SETUP Added the Crossroads and Black Numenorean to the staging area. Attached Faramir and Lord Alcaron to the first player. Drew Eastern Road and added it to the staging area. Drew Orc Rabble, adding it to the staging area. Made deck #1 first player. ROUND ONE RESOURCE PHASE Added resources [Aragorn +1 (1), Beregond +1 (1), Boromir +1 (1), Cirdan +1 (1), Eowyn +1 (1), Halbarad +1 (1)]. Deck #1 drew Desperate Alliance and Wingfoot, then discarded Wingfoot. Deck #2 drew Gondorian Discipline. PLANNING PHASE Deck #1 played Silver Harp on Cirdan [Cirdan -1 (0), Eowyn -1 (0)]. Deck #2 played Gondorian Shield on Beregond [Beregond -1 (0)]. Deck #2 played Gondorian Shield on Boromir [Boromir -1 (0)]. QUEST PHASE Added 1 hidden card to each deck. Committed: Aragorn (for 2), Cirdan (for 4), Eowyn (for 4) and Halbarad (for 2). Drew Evil Crow, adding it to the staging area. Drew Lying In Wait. Deck #1 flipped Lying Wait for no effect. Total Willpower: 12. Total Threat: 11. Added 1 progress to Stage 1B. TRAVEL PHASE Travelled to Eastern Road, deck #1 took 2 hidden cards. ENCOUNTER PHASE Deck #2 engaged Evil Crow (adding a hidden card to deck #2) and Orc Rabble. COMBAT PHASE Deck #1 revealed and discarded Conflict At the Crossroads. Deck #1 revealed and discarded Mordor Looms. Deck #2 revealed and discarded Southern Road. Deck #2 revealed and discarded Lying In Wait. Added a shadow card to each engaged enemy. Orc Rabble attacked Beregond (the shadow card was Scourge of Mordor for +1 attack and drew another shadow card, Northern Road for no effect), doing no damage. Evil Crow attacked Boromir (the shadow card was The Dark Woods for no effect) doing no damage. Deck #2 refreshed Boromir [deck #2 threat: 32] and used him to kill the Evil Crow. REFRESH PHASE Refreshed all cards. Deck #1 threat: 34. Deck #2 threat: 33. Made deck #2 first player. ROUND TWO RESOURCE PHASE Added resources [Aragorn +1 (2), Beregond +1 (1), Boromir +1 (1), Cirdan +1 (1), Eowyn +1 (1), Halbarad +1 (2)]. Deck #2 drew Feint. Deck #1 drew Warden of Healing and A Test Of Will, then exhausted Silver Harp to avoid discarding Warden of Healing. PLANNING PHASE Deck #2 played Armoured Destrier on Beregond [Halbarad -2 (0)]. Deck #1 played Ethir Swordsman [Cirdan -1 (0), Eowyn -1 (0)]. Deck #1 played Warden of Healing [Aragorn -2 (0)]. QUEST PHASE Added 1 hidden card to each deck. Committed: Aragorn (for 2), Cirdan (for 4), Eowyn (for 4), Ethir Swordsman (for 2) and Halbarad (for 2, without exhausting). Drew Orc Arsonist, adding it to the staging area. Drew Conflict At The Crossroads, adding +1 threat. Total Willpower: 14. Total Threat: 9. Added 2 progress to Eastern Road, exploring it. Added 3 progress to stage 1B. TRAVEL PHASE Travelled to The Crossroads. Deck #2 took a hidden card. ENCOUNTER PHASE Deck #2 engaged Orc Arsonist (adding a shadow card to Orc Arsonist and Orc Rabble) and Black Numenorean. COMBAT PHASE Both decks took a hidden card. Added a shadow card to each engaged enemy. Orc Arsonist attacked Boromir (the shadow cards were The Dark Woods and Brutal Uruk, for no effect), doing no damage before deck#2 refreshed Boromir [deck #2 threat: 34]. Orc Rabble attacked Beregond (the shadow cards were Orc Ambusher for +1 attack, and Orc Rabble, which added 2 more shadow cards, Lying In Wait and The Dark Woods, for no effect, doing no damage. Deck #2 exhausted Armoured Destrier to ready Beregond and discard the shadow card on Black Numenorean. Black Numenorean attacked Beregond, doing no damage. Boromir, Faramir and Halbarad attacked and killed the Black Numenorean, sending it to the victory display [Total VP: 3], then refreshed Boromir [Deck #2 threat: 35]. Boromir and Lord Alcaron attacked and killed the Orc Rabble. REFRESH PHASE Refreshed all cards. Deck #1 threat: 35. Deck #2 threat: 36. Made deck #1 first player. ROUND THREE RESOURCE PHASE Added resources [Aragorn +1 (1), Beregond +1 (2), Boromir +1 (2), Cirdan +1 (1), Eowyn +1 (1), Halbarad +1 (1)]. Deck #1 drew Hasty Stroke and Northern Tracker, then exhausted Silver Harp to avoid discarding one of them. Deck #2 drew Gondorian Discipline. PLANNING PHASE No planning. QUEST PHASE Added 1 hidden card to each deck. Committed: Aragorn (for 2), Cirdan (for 4), Eowyn (for 4), Ethir Swordsman (for 2) and Halbarad (for 2, without exhausting). Drew Brutal Uruk, adding it to the staging area. Drew Orc Ambusher. Total Willpower: 14. Total Threat: 5. Added 2 progress to The Crossroads, exploring it and sending it to the victory display [Total VP: 6]. Added 7 progress to stage 1B, exploring it. Stage 2 forced me to put Faramir and Lord Alcaron under stage 2. Deck #1 revealed Orc Rabble, putting it into play engaged with deck #1. Deck #1 revealed and discarded The Dark Woods. Deck #2 revealed and discarded 2 copies of Mordor Looms. TRAVEL PHASE No travel. ENCOUNTER PHASE Deck #2 engaged Brutal Uruk and Orc Ambusher COMBAT PHASE Each deck took a hidden card. Added a shadow card to each engaged enemy. Beregond sentinel defended the Orc Rabble engaged with deck #1 (the shadow card was Scourge of Mordor for +1 attack), doing no damage. Deck #2 exhausted Armoured Destrier to refresh Beregond and discard the shadow card on Brurtal Uruk. Brutal Uruk attacked Beregond, doing no damage. Orc Arsonist attacked Boromir (the shadow card was Orc Arsonist for +1 attack and I drew another shadow card, Orc Ambusher for another +1 attack), doing 1 damage. Deck #2 refreshed Boromir [Deck #2 threat: 37]. Orc Ambusher attacked Boromir (the shadow card was Orc Arsonist for +1 attack and, due to not having any cards in the encounter deck, drew no more shadow cards), doing no damage. Deck #2 refreshed Boromir [Deck #2 threat: 38]. Boromir and Halbarad attacked and killed the Orc Arsonist. REFRESH PHASE Refreshed all cards. Deck #1 threat: 36. Deck #2 threat: 39. Made deck #2 first player. ROUND FOUR RESOURCE PHASE Added resources [Aragorn +1 (2), Beregond +1 (3), Boromir +1 (3), Cirdan +1 (2), Eowyn +1 (2), Halbarad +1 (2)]. Deck #2 drew Dunedain Hunter. Deck #1 drew Northern Tracker and Ethir Swordsman, then exhausted Silver Harp to avoid discarding 1 of them. PLANNING PHASE Deck #2 played Dunedain Hunter (shuffling the encounter deck and drawing Orc Rabble, Orc Ambusher, Lying In Wait, Orc Arsonist and Evil Crow, then putting Evil Crow into play engaged with deck #2 (adding a hidden card) and shuffling the rest back into the encounter deck). Deck #2 played Nalth Guide [Halbarad -2 (0)] (Boromir quests without exhausting this turn). Deck #1 played Gandalf [Aragorn -1 (1), Cirdan -2 (0), Eowyn -2 (0)], killing the Orc Rabble engaged with deck #1. QUEST PHASE Added 1 hidden card to each deck. Committed: Aragorn (for 3), Beregond (for 1), Boromir (for 3, without exhausting), Cirdan (for 2), Dunedain Hunter (for 3), Eowyn (for 1), Ethir Swordsman (for 1), Gandalf (for 4), Halbarad (for 2, without exhausting) and Nalth Guide (For 1). Drew The Dark Woods, adding it to the staging area. Drew Orc Ambusher, adding it to the staging area. Total Attack: 21. Total Threat: 4. Added 17 progress to stage 2B, exploring it and winning the game. In the end my score was: Completed rounds (3): 30. Total Threat: 75. Wounds on heroes: 1. Total VP: 6. Final Score: 100
  7. I got a phone call from my FLGS telling me that I can pick up Path to Carcosa on Thursday. Which is nice.
  8. THE GRAND CAMPAIGN: ASSAULT ON OSGILIATH (ATTEMPT #2) In order to save time I will only mention the shadow card if it has a effect. After the problems I had with the last playthrough I decided to make some changes to my hero line-up. PLAYER SETUP DECK #1 Heroes: Aragorn (Lore), Cirdan The Ship-Wright and Eowyn (Spirit). Starting Threat: 33. Starting Hand: Cloak Of Lorien, Gandalf (Core), Lorien Guide, Renewed Friendship, Song of Wisdom and Warden of Healing. Mulligan: A Test of Will, Narya, Renewed Friendship, West Road Traveller x2 and Westfold Horse-Breeder. DECK #2 Heroes: Beregond (Tactics), Boromir (Tactics) and Halbarad. Starting Threat: 31. Starting Hand: Armoured Destrier x2, Defender of Cair Andros, Ranger Summons, Song of Kings and Steward of Gondor. QUEST SETUP Added 2 copies of Southron Phalanx to the staging area. Added Ancient Harbour to the staging area. Added The Old Bridge to the staging area. Shuffled the encounter deck. Made deck #1 first player. ROUND ONE RESOURCE PHASE Added resources [Aragorn +1 (1), Beregond +1 (1), Boromir +1 (1), Cirdan +1 (1), Eowyn +1 (1), Halbarad +1 (1)]. Deck #1 drew Warden of Healing and Wingfoot and discarded Wingfoot. Deck #2 drew Secret Vigil. PLANNING PHASE Deck #1 played Westfold Horse-Breeder (who pulled Windfolk into hand and shuffled their deck) [Cirdan -1 (0)]. Deck #2 played Song of Kings on Boromir [Beregond -1 (0)]. Deck #2 played Steward of Gondor on Boromir [Boromir -1 (0), Halbarad -1 (0)]. Deck #2 exhausted Steward of Gondor [Boromir +2 (2)]. Deck #2 played Armoured Destrier on Beregond [Boromir -2 (0)]. QUEST PHASE Committed: Aragorn (for 2), Cirdan (for 4) and Eowyn (for 4). Draw #1: East Quarter. Draw #2: Counter-Attack, no effect. Surge: Pinned Down, no effect. Surge: Ruined Square. Total Willpower: 10. Total Threat: 7. TRAVEL PHASE Travelled to East Quarter. ENCOUNTER PHASE Deck #2 engaged both Southron Phalanx. COMBAT PHASE Added a shadow card to each engaged enemy. Deck #2 exhausted Boromir to add 1 progress on Ancient Harbour, then refreshed him [Deck #2 threat: 32]. Deck #2 exhausted Boromir to add 1 progress on Ancient Harbour, then refreshed him [Deck #2 threat: 33]. Deck #2 exhausted Boromir to add 1 progress on Ancient Harbour, then refreshed him [Deck #2 threat: 34]. Deck #2 exhausted Boromir to add 1 progress on Ancient Harbour, then refreshed him [Deck #2 threat: 35]. Deck #2 exhausted Boromir to add 1 progress on Ancient Harbour (exploring it), then refreshed him [Deck #2 threat: 36]. The first Southron Phalanx attacked Beregond (shadow card: Orc Arbalester for +2 attack), doing no damage. Deck #2 exhausted Armoured Destrier to refresh Beregond and discard the shadow card on the second Southron Phalanx. The second Southron Phalanx attacked Beregond, doing no damage. Boromir and Halbarad attacked and killed a Southron Phalanx, adding 1 progress to Ruined Square. REFRESH PHASE Refreshed all cards. Deck #1 threat: 34. Deck #2 threat: 37. Made deck #2 first player. ROUND TWO RESOURCE PHASE Added resources [Aragorn +1 (1), Beregond +1 (1), Boromir +1 (1), Cirdan +1 (1), Eowyn +1 (1), Halbarad +1 (1)]. Deck #2 drew Ranger Summons. Deck #1 drew The Galadhrim's Greeting and Daughter of the Nimrodel and discarded Daughter of the Nimrodel. PLANNING PHASE Deck #2 exhausted Steward of Gondor [Boromir +2 (3)]. Deck #2 played Defender of Cair Andros [Beregond -1 (0), Boromir -3 (0)]. Deck #2 played Ranger Summons (shuffling a Ranger of the North into the encounter deck) [Halbarad -1 (0)]. Deck #1 played Windfolk on Eowyn [Eowyn -1 (0)]. Deck #1 played Warden of Healing [Aragorn -2 (0)]. QUEST PHASE Committed: Aragorn (for 3), Boromir (for 3), Cirdan (for 2), Eowyn (for 1). Deck #2 refreshed Boromir [Deck #2 threat: 38]. Draw #1: Uruk Soldier. Draw #2: Street Fighting, discarded cards to get West Quarter. Deck #2 exhausted Boromir to take control of West Quarter, then refreshed Boromir [Deck #2 threat: 39]. Total Willpower: 9. Total Threat: 3. Added 6 progress to East Quarter, exploring it. TRAVEL PHASE No travel. ENCOUNTER PHASE Deck #2 engaged Uruk Soldier. COMBAT PHASE Added a shadow card to each engaged enemy. Southron Phalanx attacked Beregond (shadow card: Ruined Tower for no effect), doing no damage. Deck #2 exhausted Armoured Destrier to refresh Beregond and discard the shadow card on Uruk Soldier. Uruk Soldier attacked Beregond, doing no damage. Boromir and Halbarad attacked and killed the Southron Phalanx, adding a progress to Ruined Square, exploring it. REFRESH PHASE Refreshed all cards. Deck #1 threat: 35. Deck #2 threat: 39. Made deck #1 first player. ROUND THREE RESOURCE PHASE Added resources [Aragorn +1 (1), Beregond +1 (1), Boromir +1 (1), Cirdan +1 (2), Eowyn +1 (2), Halbarad +1 (1)]. Deck #1 drew Daughter of the Nimrodel and Light of Valinor, then discarded Daughter of the Nimrodel. Deck #2 drew Gondorian Shield. PLANNING PHASE Deck #1 played Light of Valinor on Cirdan [Cirdan -1 (1)]. Deck #1 played Narya on Cirdan [Cirdan -1 (0), Eowyn -1 (1)]. Deck #2 exhausted Steward of Gondor [Boromir +2 (3)]. Deck #2 played Gondorian Shield on Beregond. Deck #2 played Ranger Summons (shuffling a Ranger of the North into the staging area) [Boromir -1 (2)]. QUEST PHASE Committed: Aragorn (for 2), Cirdan (for 4, without exhausting), Defender of Cair Andros (for 1), Eowyn (for 5), Halbarad (for 2, without exhausting), Warden of Healing (for 1) and Westfold Horse-Breeder (for 1). Draw #1: Street Fighting, discarded cards until I drew Orc War Camp. Deck #2 exhausted Boromir to claim Orc War Camp, then refreshed him [Deck #2 threat: 40]. Draw #2: Uruk Soldier. Total Willpower: 16. Total Threat: 2. TRAVEL PHASE No travel. ENCOUNTER PHASE Deck #2 engaged Uruk Soldier. COMBAT PHASE Added a shadow card to each engaged enemy. First Uruk Soldier attacked Beregond (shadow card: Haradrim Elite, he makes another attack this turn), doing no damage. Deck #2 exhausted Armoured Destrier to refresh Beregond and discard shadow card on second Uruk Soldier. Cirdan and Narya exhausted to refresh and buff Warden of Healing and Defender of Cair Andros. First Uruk Soldier attacked Defender of Cair Andros (shadow card: Ruined Square for no effect), doing no damage. Second Uruk Soldier attacked Beregond, doing no damage. Boromir killed the first Uruk Soldier, then refreshed [Deck #2 threat: 41]. Boromir killed the second Uruk Soldier. REFRESH PHASE Refreshed all cards. Deck #1 threat: 36. Deck #2 threat: 41. Made deck #2 first player. ROUND FOUR RESOURCE PHASE Added resources [Aragorn +1 (2), Beregond +1 (2), Boromir +1 (3), Cirdan +1 (1), Eowyn +1 (2), Halbarad +1 (3)]. Deck #2 drew Galadriel. Deck #1 drew The Galadhrim's Greeting and Hasty Stroke and discarded Hasty Stroke. PLANNING PHASE Paid resources to add 6 progress to The Old Bride, exploring it and winning the game [Aragorn -2 (0), Beregond -2 (0), Boromir -2 (0), Cirdan -1 (0), Eowyn -2 (0), Halbarad -3 (0)]. These decks went a lot better than I expected (although Boromir is a bit broken in this quest, he was picked more for thematic reasons). In the end my score was: Completed rounds (3): 30. Total Threat: 77. Final Score: 107.
  9. THE GRAND CAMPAIGN: ASSAULT ON OSGILIATH (ATTEMPT 1) In order to save time I will only mention the shadow card if it has a effect. Deck #1's heroes were Beravor, Damrod and Idraen, with 30 threat and a opening hand containing Anborn x2, Ethir Swordsman, Forest Snare, Interrogation and Ranger Spear. I opted to take a mulligan, drawing Forest Patrol, Gandalf (Core), Hasty Stroke, Ithilien Pit, Song of Travel and Wingfoot. Deck #2's heroes were Aragorn (Tactics) Beregond (Tactics) and Halbarad, with 32 threat and a opening hand containing Errand-Rider, Faramir, Gandalf (Core), Secret Vigil, Sneak Attack and Song of Battle. Again I opted to take a mulligan, drawing Armoured Destrier, Defender of Rammas, Dunedain Hunter, Errand-Rider, Staff of Lebethron and Sword That Was Broken. Setup for the quest consisted of adding adding 2 copies of Uruk Soldier and 1 copy each of Ancient Harbour and The Old Bridge to the staging area before making deck #1 first player. Turn One began with each hero gaining a resource before deck #1 drew Warden of Healing and deck #2 drew Secret Vigil. Deck #1 played Ithilien Pit into the staging area and paid 1 from Beravor to play Wingfoot on herself. Deck #2 paid 1 from Aragorn and Beregond to play Defender of Rammas. I committed Beravor (for 2, naming Location for Wingfoot), Damrod (for 2), Halbarad (for 2) and Idraen (for 2). Draw #1 was Orc War Party. Draw #2 was The King's Library, refreshing Beravor. I committed 8 willpower against 11 threat so increased deck #1's threat to 33 and deck #2's to 35. The Fellowship travelled to Orc War Camp. Both Uruk Soldiers engaged deck #2. The first Uruk Soldier attacked the Defender of Rammas, doing no damage. The second Uruk Soldier attacked Beregond, drawing Orc Vanguard, which forced me to draw Southron Support for no effect and West Quarter for no effect. The attack did no damage. Aragorn attacked and killed the first Uruk Soldier. Deck #1 exhausted Beravor to draw A Test of Will and Forest Snare. At the end of the round I refreshed my cards, increased deck #1's threat to 34 and deck #2's to 36 and made deck #2 first player. Round Two began with each hero gaining a resource before deck #2 drew Ranger Summons and deck #1 drew Arwen Undomiel. Deck #2 paid 2 from Halbarad to play Armoured Destrier on Beregond, paid 1 from Aragorn to play Secret Vigil on the Uruk Soldier engaged with deck #2 and played Dunedain Hunter (who pulled Orc War Camp, Southron Mercenaries, Orc Vanguard, Street Fighting and Uruk Lieutenant, put Uruk Lieutenant into play engaged with deck #2 and shuffled the rest back into the encounter deck). Deck #1 paid 2 from Beravor to play Warden of Healing and paid 2 from Damrod to play Forest Snare on the Uruk Lieutenant engaged with deck #2. Deck #1 drew Poisoned Spikes. I committed Beravor (for 2, naming Location for Wingfoot), Damrod (for 2), Dunedain Hunter (for 1), Halbarad (for 2, without exhausting) and Idraen (for 2). Draw #1 was Haradrim Elite (I attached Ithilien Pit. Deck #1 drew Forest Snare), who attacked Defender of Rammas, doing no damage. Draw #2 was Street Fighting, which added East Quarter to the staging area. I committed 9 willpower against 9 threat so no progress was added. Deck #2 engaged the Haradrim Elite. The Haradrim Elite attacked Beregond, drawing Orc Vanguard (then drawing Lieutenant of Mordor and Counter-Attack for no effect) so the attack did no damage. Deck #2 exhausted Armoured Destrier to refresh Beregond and discard the shadow card on Uruk Soldier. The Uruk Soldier attacked Beregond, doing no damage. Aragorn and Halbarad killed the Haradrim Elite. Dunedain Hunter attacked and killed the Uruk Vanguard, discarding Secret Vigil and lowering deck#1's threat to 33 and deck #2's to 35. I ended the round by refreshing my cards, increasing deck #1's threat to 34 and deck #2's to 36 and making deck #1 first player. Round Three began with each hero gaining a resource before deck #1 drew Forest Patrol and deck #2 drew Steed of the North. Deck #1 paid 2 from Idraen to play Arwen Undomiel. Deck #2 paid 1 from Halbarad to play Steed of the North on Aragorn. I committed Aragorn (for 2), Arwen Undomiel (for 2, adding +1 defence to Beregond), Beravor (for 2, naming Enemy for Wingfoot), Damrod (for 2), Halbarad (for 2, without exhausting) and Idraen (for 2). Draw #1 was Counter-Attack, which surged to Southron Commander (refreshing Beravor). Draw #2 was Ruined Tower. I committed 12 willpower against 11 threat so added 1 progress to Orc War Camp. Deck #2 engaged the Southron Commander (Refreshing Aragorn). The Southron Commander attacked Beregond, doing no damage. Aragorn, the Dunedain Hunter and Halbarad attacked and killed the Southron Commander. I ended the round by refreshing my cards, increasing deck #1's threat to 35 and deck #2's to 37 before making deck #2 first player. Round Four began with each hero gaining a resource before deck #2 drew Steward of Gondor and deck #1 drew Poisoned Stakes. Deck #2 paid 1 from Halbarad to play Errand-Rider and exhausted the Errand-Rider to move a resource from Aragorn to Halbarad. Deck #1 paid 1 from Damrod to play Poisoned Stakes into the staging area. I committed Aragorn (for 2), Arwen Undomiel (for 2, adding +1 defence to Beregond), Beravor (for 2, naming enemy for Wingfoot), Damrod (for 2), Halbarad (for 2, without exhausting) and Idraen (for 2). Draw #1 was Uruk Lieutenant, who pulled had Poisoned Stakes attached to him (deck #1 drew Anborn) but pulled a Uruk Soldier into the staging area from the encounter discard pile as well as refreshing Beravor. Draw #2 was Orc War Camp. I committed 12 willpower against 16 threat so increased deck #1's threat to 39 and deck #2's to 41. At this point I took stock of the fact that in four turns I had managed to make 1 progress and decided that I needed to make some changes to the decks.
  10. THE GRAND CAMPAIGN: ENCOUNTER AT AMON DIN Since I've recently played half of this cycle I decided to skip to quests which I haven't done recently (the six times I failed to get past stage 1 of Into Ithilien are entirely unconnected). In order to save time I will only mention the shadow card if it has a effect. Deck #1's heroes were Beravor, Damrod and Idraen, with 30 threat and a opening hand containing A Test Of Will, Ambush, Anborn, Arwen Undomiel, Dunedain Pathfinder and Ithilien Pit. Deck #2's heroes were Aragorn (Tactics) Beregond (Tactics) and Halbarad, with 32 threat and a opening hand containing Defender of Rammas x2, Errand-Rider, Faramir, Feint and Steed of the North. Setup for the quest consisted of putting Lord Alcaron into play attached to the first player, making Burning Farmhouse the active location (with 4 resources attached), added Dead Villagers and Rescued Villagers to the staging area and shuffled the encounter deck before I drew Orc Ravager (which moved a Villager token from Burning Farmhouse to Dead Villagers before the Ravager was added to the staging area) and Scourge of Mordor (which forced deck #1 to discard Ithilien Pit and deck #2 to discard Armoured Warhorse) before I added 5 resources to stage 1B and made deck #1 the first player. Round One began with adding a resource to each hero before deck #1 drew Ambush and deck #2 drew Gondorian Shield. Deck #1 played Ithilien Pit into the staging area and played Dunedain Pathfinder (drawing Marauding Orc, Burnt Homestead, Secluded Farmhouse, Orc Rabble and Scourge of Mordor, added Secluded Farmhouse (with 2 resources) to the staging area and shuffled the rest back into the encounter deck). Deck #2 paid 1 from Aragorn and Bergond to play Defender of Rammas and paid 1 from Halbarad to play Steed of the North on Aragorn. I committed Aragorn (for 2), Beravor (for 2), Damrod (for 2), Dunedain Pathfinder (for 2) and Idraen (for 2). Draw #1 was Gondorian Hamlet (with 3 villagers attached). Draw #2 was Orc Rabbled (Ithilien Pit was attached. Deck #1 drew Miner of the Iron Hills). I committed 10 willpower against 10 threat so no progress was made. Deck #2 engaged the Orc Ravager and the Orc Rabble (refreshing Aragorn). I added a shadow card to each engaged enemy. The Orc Ravager attacked Beregond, doing no damage. The Orc Rabble attacked Defender of Rammas, doing no damage. Aragorn attacked the Orc Ravager, killing it. Halbarad attacked the Orc Rabble, doing 1 damage. I ended the round by refreshing my cards, exhausting Lord Alcaron to move a villager from Burning Homestead to Gondorian Hamlet, increasing deck #1's threat to 31 and deck #2's to 33 before I made deck #2 first player. Round Two began with each hero gaining a resource before deck #2 drew Sneak Attack and deck #1 drew Song of Travel. Deck #2 paid 1 from Beregond to play Gondorian Shield on himself. Deck #1 paid 2 from Beravor and Damrod to play Anborn, paid 2 from Idraen to play Arwen Undomiel, exhausted Anborn to put Ithilien Pit into hand from their discard pile and played Ithilien Pit into the staging area. I committed Aragorn (for 2), Arwen Undomiel (for 2, adding +1 defence to the Defender of Rammas), Beravor (for 2), Damrod (for 2), Dunedain Pathfinder (for 2), Halbarad (for 2 without exhausting) and Idraen (for 2). Draw #1 was Burning Farmhouse (with 4 villagers). Draw #2 was Orc Rabble (ithilien Pit was attached and deck #1 drew Dunedain Pathfinder. I committed 14 willpower against 8 threat so added 5 progress to Burning Farmhouse (exploring it and sending it to the victory display and moving 2 villagers to Rescued Villagers, as well as moving 1 villager token from stage 1B to Rescued Villagers. The Fellowship travelled to Secluded Farmhouse, drawing Burning Farmhouse (with 4 villagers). Deck #2 engaged the Orc Rabble (with Ithilien Pit), refreshing Aragorn. The first Orc Rabble attacked Beregond. The shadow card was Marauding Orc for no effect so the attack did no damage. The second Orc Rabble attacked Defender of Rammas. The shadow card was Panicked for +1 attack so the attack did no damage. Aragorn attacked the unwounded Orc Rabble, killing it. I ended the round by refreshing my cards, moving a villager from one Burning Homstead to Dead Villagers (and exhausting Lord Alcaron to prevent another), increasing deck #1's threat to 32 and deck #2's to 34 and making deck #1 first player. Round Three began with each hero gaining a resource before deck #1 drew Warden of Healing and deck #2 drew Song of Kings. Deck #1 exhausted Anborn to put Ithilien Pit into hand for their discard pile, played Ithilien Pit into the staging area and paid 1 from Beravor and Damrod to play Warden of Healing. Deck #2 paid 1 from Beregond to play Song of Kings on Aragorn and paid 2 from Aragorn and Halbarad to play Faramir. I exhausted Faramir to buff deck #1, then committed Aragorn (for 2), Arwen Undomiel (for 3, adding Sentinel and +1 defence to Defender of Rammas), Beravor (for 3), Damrod (for 3), Dunedain Pathfinder (for 3), Halbarad (for 2, without exhausting) and Idraen (for 3). Draw #1 was Burnt Homestead (increasing deck #1's threat to 34 and deck #2 to 36 and moving a villager from Gondorian Hamlet to Dead Villagers), which surged to Orc Ravager (which moved a villager from the active Secluded Homestead to Dead Villagers), which had Ithilien Pit attached to it. Deck #1 drew The Galadhrim's Greeting. Draw #2 was Trapped Inside (which moved to villagers from the active Secluded Farmhouse and 1 villager from Gondorian Hamlet to Dead Villagers and increased deck #1's threat to 36 and deck #2;s to 38). I committed 19 willpower against 6 threat, so added 3 progress to Secluded Farmhouse (exploring it and refreshing Idraen) and moved 4 villagers from stage 1B to Rescued Villagers, exploring stage 1B. Stage 2 added Ghulat to the staging area. The Fellowship travelled to the Burning Farmhose with 4 villagers. Deck #1 engaged the Orc Rablle and Deck #2 engaged Ghulat (refreshing Aragorn). Ghulat attacked the Defender of Rammas, adding a counter to Dead Villagers and killing the Defender of Rammas. The Orc Rabble attacked Beregond, doing no damage. The Orc Rabble engaged with deck #1 attacked Idraen, doing 1 damage. Deck #1 exhausted Warden of Healing to heal her. Aragorn and Halbarad attacked Ghulat, doing 3 damage. At the end of the round I exhausted Lord Alcaron, refreshed my cards, increased deck #1's threat to 37 and deck #2's to 39 and made deck #2 first player. Round Four began with each hero gaining a resource before deck #2 drew Gandalf (Core) and deck #1 drew Hasty Stroke. Deck #2 paid 1 from Aragorn and Beregond to play Defender of Rammas. Deck #1 paid 1 from Damrod to play Ambush into the staging area. Deck #1 paid 1 from Halbarad to play Sneak Attack and put Gandalf into play (killing Ghulat and moving him to the victory display) and exhausted Faramir to buff deck #1 before I committed Anborn (for 2), Aragorn (for 2), Arwen Undomiel (for 3, adding +1 defence and sentinel to the Defender of Rammas), Beravor (for 3), Damrod (for 3), Dunedain Pathfinder (for 3), Gandalf (for 4), Halbarad (for 2, without exhausting), Idraen (for 3) and Warden of Healing (for 2). Draw #1 was Marauding Orc (Ambush was attached and deck #1 drew Ranger Spikes). Draw #2 was Marauding Orc. I committed 29 willpower against 7 threat so added 5 progress to the active Burning Homestead (adding it to the victory display and 3 villagers to Rescued Villagers) and 17 progress to stage 2B, exploring it. With 10 Rescued Villagers to 7 Dead Villagers I won the quest. My final score was: Completed rounds (3): 30. Total Threat: 76. Total VP: 5. Final Score: 101.
  11. THE GRAND CAMPAIGN: PERIL IN PELARGIR After Massing At Osgiliath I changed the decks to a more Grey Company-related line-up Deck #1's heroes were Beravor, Damrod and Idraen, with 30 threat and a opening hand containing Entangling Nets, Ithilien Pit, Poisoned Stakes, Ranger Bow, Song of Wisdom and The Galadhrim's Greeting. Deck #2's heroes were Aragorn (Tactics) Beregond (Tactics) and Halbarad, with 32 threat and a opening hand (after a mulligan) containing Armoured Destrier, Faramir, Steward of Gondor, Sword That Was Broken, The Red Arrow and Wealth of Gondor. Setup for the quest consisted of making The Leaping Fish the active location, attaching Alcaron's Scroll to Elrohir and adding 2 copies of Harbour Thug to the staging area before making deck #1 the first player. Round One began with adding a resource to each hero before deck #1 drew Forest Patrol and deck #2 drew Dagger of Westernesse. Deck #1 played Entangling Net into the staging area and paid 1 from Beravor and Damrod to play Poisoned Stakes into the staging area. Deck #2 paid 1 from Aragorn to play Dagger of Westernesse on himself and played Wealth of Gondor to add 1 resource to Damrod. I started the quest phase by discarding Harbour Storehouse and discarded Collateral Damage. I committed Beravor (for 2), Damrod (for 2) and Idraen (for 3). Draw #1 was Collateral Damage (I discarded City Streets, Market Square, Local Trouble and Pickpocket and increased deck #1's threat to 34 and deck #2 to 36. Both Harbour Thugs engaged deck #2). Draw #2 was Harbour Storehouse. I committed 7 attack against 1 threat so added 6 progress to The Leaping Fish, exploring it and sending it to the victory display as well as refreshing Idraen. I travelled to Harbour Storehouse. I added a shadow card to each engaged enemy. The first Harbour Thug attacked Beregond. The shadow card was Pelargir Docks for no effect so the attack did no damage. The second Harbour Thug attacked Halbarad. The shadow card was Lossarnach Bandt for no effect so the attack did 1 damage. Aragorn attacked the first Harbour Thug, killing it. I ended the round by refreshing everything, increased deck #1's threat to 35 and deck #2's to 37 and made deck #2 first player. Round Two began with each hero gaining a resource before deck #2 drew Honour Guard and deck #1 drew Forest Patrol. Deck #2 paid 2 from Halbarad to play Steward of Gondor on Halbarad, exhausted SoG to add 2 resources to Halbarad, paid 2 from Halbarad to play Armoured Destrier on Beregond and paid 1 from Aragorn and Beregond to play Honour Guard. Deck #1 paid 1 from Damrod to play Ranger Bow on Idraen and played Ithilien Pit into the staging area. I committed Beravor (for 2), Damrod (for 2), Halbarad (for 2, without exhausting) and Idraen (for 3). Draw #1 was Harbour Thug (I attached Ithilien Pit to him. Deck #1 drew Gandalf (Core). Draw #2 was Zealous Traitor (I attached Poisoned Stakes to him. Deck #1 drew Anborn). I committed 9 attack vs 4 threat so added 4 progress to Harbour Storehouse, exploring it and refreshing Idraen, and added 1 progress to stage 1B. Deck #2 engaged Harbour Thug and deck #1 engaged Zealous Traitor. I added a shadow card to each engaged enemy. The Zealous Traitor attacked Idraen. The shadow card was Local Trouble, for no effect so (after deck #2 exhausted Honour Guard) the attack did no damage. The first Honour Guard attacked Beregon. The shadow card was Pickpocket, so deck #2 discarded Dagger of Westernesse before the attack did no damage. Deck #2 exhausted Armoured Destrier to refresh Beregond and discard the shadow card on the other Harbour Thug. The second Harbour Thug (with Ithilien Pit attached) attacked Beregond, doing no damage. Aragorn attacked and killed the Harbour Thug with Ithilien Pit, triggering his ability to make the Zealous Traitor engage deck #2. Halbarad attacked the Harbour Thug, doing 2 damage. At the end of the round the Zealous Traitor was killed by the Poisoned Stakes, I refreshed everything, increased deck #1's threat to 36 and deck #2's to 38 and made deck #1 first player. Round Three began with each hero gaining a resource before deck #1 drew Ranger Spikes and deck #2 drew Gandalf (Core). Deck #1 paid 2 each from Beravor and Damrod to play Anborn, exhausted him to pull Ithilien Pit from the discard pile into hand then play it into the staging area and paid 3 from Idraen to play The Galadhrim's Greeting and reduce deck #1's threat to 34 and deck #2's to 36. Deck #2 exhausted SoG to add 2 resources to Halbarad, then paid 3 from Halbarad to play Sword That Was Broken on Aragorn. I committed Beravor (for 2), Damrod (for 2), Halbarad (for 2 without exhausting) and Idraen (for 3). Draw #1 was Lurking In Shadows, which surged to another Lurking In Shadows, which surged to Zealous Traitor (Ithilien Pit was attached. Deck #1 drew Warden of Healing). Draw #2 was Pelargir Docks. I committed 9 attack against 6 threat and added 3 progress to stage 1B. I travelled to Pelargir Docks. The Zealous Traitor engaged deck #2 (the Honour Guard exhausted to cancel the damage it was going to take). I added a shadow card to each engaged enemy. The Harbour Thug attacked Beregond. The shadow card was Collateral Damage, for no effect so no damage was done. Deck #2 exhausted Armoured Destrier to refresh Beregond and discard the shadow card on Zealous Traitor. The Zealous Traitor attacked Beregond, doing no damage. Aragorn attacked and killed the Zealous Traitor. I ended the round by refreshing everything, increasing deck #1's threat to 35 and deck #2's to 37 and made deck #2 first player. Round Four began with each hero gaining a resource before deck #2 drew Dunedain Hunter and deck #1 drew another Warden of Healing. Deck #2 risked playing Dunedain Hunter (pulling City Streets, Harbour Thug, Pickpocket, another City Streets and Market Square, put Pickpocket into play engaged with deck #2 and shuffled the rest back into the encounter deck).exhausted SoG to add 2 resources to Halbarad, paid 3 from Halbarad and 1 each from Aragorn and Beregond to play Gandalf (Core) (killing the Pickpocket). Deck #1 paid 1 each from Damrod and Beravor to play Warden of Healing. I committed Beravor (for 2), Damrod (for 2), Damrod (for 3), Gandalf (for 4), Halbarad (for 2 without exhausting) and Idraen (for 3). Draw #1 was Market Square. Draw #2 was Lost In The City, I added 2 copies of City Streets from the encounter deck and shuffled it. I committed 16 attack against 8 threat so added 3 progress to Pelargir Docks, exploring it and refreshing Idraen before adding 5 progress to stage 1B, exploring it. Stage 2 moved Alcaron's Scroll to the staging area. I paid 1 from Idraen and Beregond to travel to Market Square. I added a shadow card to Harbour Thug before it attacked Beregond. The shadow card was Lossarnach Bandit for no effect so Beregond took no damage. Deck #1 exhausted Warden of Healing to heal the wounds on Idraen and Halbarad. At the end of the round I discarded Gandalf (Core), increased deck #1's threat to 36 and deck #2's to 38 and made deck #1 first player. Round Five began with each hero gaining a resource before deck #1 drew Song Of Travel and deck #2 drew Gondorian Shield. Deck #1 paid 1 from Damrod to play Ranger Spikes into the staging area. Deck #2 played Gondorian Shield on Beregond and paid 1 from Beregond to play The Red Arrow on Halbarad before exhausting SoG to add 2 resources to Halbarad. I committed Anborn (for 3), Beravor (for 2), Damrod (for 2), Dunedain Hunter (for 3), Halbarad (for 2, without exhausting) and Idraen (for 3). Draw #1 was Harbour Thug (which had Ranger Spikes attached to it, deck #1 drew Ranger Bow). Draw #2 was another Habour Thug (which had Entangling Nets attached to it. Deck #1 drew Gandalf (Core). I committed 15 attack against 6 threat so added 1 progress to Market Square, exploring it and added 8 progress to stage 2B. I travelled to one of the City Streets. Deck #2 engaged the Harbour Thug with Entangling Nets. I added a shadow card to the Harbour Thug with no attachment before the encounter deck ran out of cards. The Harbour Thug with no attachments attacked Beregond. The shadow card was Zealous Traitor for no effect and the attack did no damage. Deck #2 exhausted Armoured Destrier to refresh Beregond. The Harbour Thug with Entangling Nets attacked Beregond, doing no damage. Aragorn killed the Harbour Thug with Entangling Nets, using his ability to make the Harbour Thug with Ranger Spikes engage deck #2. Halbarad killed the Harbour Thug with no attachments, killing it. At the end of the round I refreshed everything, increased deck #1's threat to 37 and deck #2's to 39 and made deck #2 first player. Round Six began with each hero gaining a resource before deck #2 drew Weather Hills Watchman and deck #1 drew Northern Tracker. Deck #2 exhausted SoG to add 2 resources to Halbarad, then paid 2 to play Weather Hills Watchman (drawing Steward of Gondor, Citadel Plate, Dunedain Hunter, Honour Guard and Galadriel and shuffling them back into their deck) and paid 4 from Halbarad to play Faramir. Deck #1 paid 1 from Damrod to play Song of Travel on Beravor and paid 2 from Beravor and Idraen to play Northern Tracker before exhausting Anborn to return Entangling Nets to their hand before playing Entangling Nets to the staging area. I committed Beravor (for 2), Damrod (for 2), Dunedain Hunter (for 3), Faramir (for 1), Halbarad (for 2, without exhausting), Idraen (for 3), Northern Tracker (for 2, adding 1 progress to each location in the staging area) and Weather Hills Watchman (for 1). I shuffled the encounter discard pile into the new encounter deck. Draw #1 was Lurking In Shadows, which surged to Market Square. Draw #2 was Collateral Damage (I discarded Harbour Thug and another Collateral Damage). I committed 16 attack against 5 threat so added 2 progress to City Streets, exploring it and refreshing Idraen and added 9 progress to stage 2B. I exhausted Idraen to take possession of Alcaron's Scroll attached to her and complete stage 2B and proceed to stage 3. Stage 3 put a Harbour Thug into play engaged with each deck. Deck #2 placed The Red Arrow into the victory display to draw Citadel Plate, Sneak Attack, Weather Hills Watchman, Dunedain Hunter and Feint, put Weather Hills Watchman into play (drawing Steward of Gondor, Celebrian's Stone, Steed of the North, Spear of the Citadel and Faramir and shuffling their deck). I was forced to travel to City Streets. I added a shadow card to each engaged enemy. Beregond sentinel defended the Harbour Thug engaged with deck #1. The shadow card was Zealous Traitor, for no effect so the attack did no damage. Deck #2 exhausted Armoured Destrier to refresh Beregond and discard the shadow card on the Harbour Thug with Ranger Spikes attached. The Harbor Thug with Ranger Spikes attacked Beregond, doing no damage. The Harbour Thug with no attachments attacked Halbarad. The shadow card was Zealous Traitor, for no effect so the attack's damage was nullified by exhausting Honour Guard. Aragorn attacked and killed the Harbour Thug with Ranger Spikes attached, using his ability to make the Harbour Thug engaged with deck #1 engage deck#2. Halbarad and a Weather Hills Watchman killed one of the Harbour Thugs engaged with deck #2. I ended the round by refreshing everything, increasing deck #1's threat to 38 and deck #2's to 40 before I made deck #1 first player. Round Seven began with each hero gaining a resource before deck #1 drew Ithilien Pit and deck #2 drew Spear of the Citadel. Deck #1 paid 1 from Beravor and Damrod to play Warden of Healing and played Ithilien Pit into the staging area. I exhausted Faramir to add +1 willpower to deck #1's characters, then committed Anborn (for 2), Aragorn (for 3), Beravor (for 3), Damrod (for 3), Dunedain Hunter (for 2), Halbarad (for 3, without exhausting), Idraen (for 3), Northern Tracker (for 2, adding 1 progress to each location in the staging area, discarding Market Square), Warden of Healing x2 (for 2 each) and Weather Hills Watchman x2 (for 2 each). Draw #1 was Market Square, Draw #2 was Harbour Thug. I committed 29 willpower against 5 threat so added 1 progress to City Streets, exploring it and refreshing Idraen, and added 23 progress to Stage 3B, exploring it and winning the game. These decks seemed to work well together (the question of why I've never tried a Dunedain traps deck is puzzling). My final score was: Completed Rounds (6): 60. Total Threat: 78. Total VP: 3. Final Score: 145.
  12. That ties up with what the PDF from the UK distributers that my FLGS use puts out says (that it's out next Thursday).
  13. You've got me on that. I think that whole campaign run-through was just one series of mistakes after another. I'll be giving this campaign another go after Carcosa comes out (since I want to either try Lola or Akachi before attempting the Carcosa campaign.
  14. THE GRAND CAMPAIGN: MASSING AT OSGILIATH After not having time to play many games I decided to get back into the game by building two decks and playing through (pretty much) all the post Khazad-Dum quests in order (playing the POD quests between cycles), making changes as needs must. PLAYER SETUP DECK #1 Heroes: Aragorn (Lore), Eowyn and Glorfindel (Spirit). Starting Threat: 26. Starting Hand: Coney In A Trap x2, Ranger of Cardolan, Song of Travel, Warden of Healing and Wingfoot. Mulligan: A Test of Will, Galadhrim Healer x2, Light of Valinor, Warden of Healing and Westfold Horse-Breeder. DECK #2 Heroes: Elladan, Elrohir and Legolas (Tactics). Starting Threat: 29. Starting Hand: Elven Mail, Gondorian Shield, Honour Guard, Rohan Warhorse, Song of Kings and Steward of Gondor. QUEST SETUP Added 2 copies of Snaga Scouts, Wainriders and Wolves From Mordor to the staging area. Made deck #1 first player. ROUND ONE RESOURCE PHASE Each hero gained a resource. Deck #1 drew Coney In A Trap. Deck #2 drew Galadriel. PLANNING PHASE Deck #1 paid 1 from Glorfindel to play Light of Valinor on himself. Deck #1 paid 1 from Eowyn to play Westfold Horse-Breeder (pulling Dunedain Pipe, Elrond's Counsel, Ethir Swordsman, Light of Valinor, Miner of the Iron Hills, Renewed Friendship, Song of Travel, Song of Wisdom, The Galadhrim's Greeting and Westfold Horse-Breeder and shuffled them back into their deck). Deck #2 paid 1 from Elladan and Legolas to play Elven Mail on Elrohir. QUEST PHASE Committed: Aragorn (for 2), Eowyn (for 4), Glorfindel (for 2, without exhausting) and Westfold Horse-Breeder (for 1). Draw #1: Pellenor Fields. Draw #2: Captured Watchtower. Total Willpower: 10. Total Threat: 10. TRAVEL PHASE No travel. ENCOUNTER PHASE Deck #1 engaged both Snaga Scouts. Deck #2 engaged both Wolves From Mordor. COMBAT PHASE Added a shadow card to each engaged enemy. First Snaga Scouts made a undefended attack on Aragorn (shadow card: Ranger of Ithilien, killing the Snaga Scout). Deck #1 exhausted Glorfindel to take control of Ranger of Ithilien, exhausted. Second Snaga Scout made a undefended attack on Aragorn (Shadow card: Snaga Scouts for no effect. Attack does 1 damage). First Wolves From Mordor attacked Elrohir (shadow card: Uruk Vanguard for +1 attack. Attack does 2 damage). Deck #2 paid 1 from Elrohir to refresh Elrohir. Second Wolves From Mordor attacked Elrohir (shadow card: Wainriders for no effect. Attack did 1 damage). Elladan and Legolas attacked first Wolves From Mordor, killing it and adding 2 progress to stage 1B. REFRESH PHASE Refreshed all cards. Deck #1 threat: 27. Deck #2 threat: 30. Made deck #2 first player. ROUND TWO RESOURCE PHASE Each hero gained a resource. Deck #2 drew Sneak Attack. Deck #1 drew Song of Travel. PLANNING PHASE Deck #2 paid 1 from Elladan to play Gondorian Shield on Elrohir. Deck #2 paid 1 from Legolas to play Rohan Warhorse on himself. Deck #1 paid 2 from Aragorn to play Warden of Healing. Deck #1 exhausted Warden of Healing to heal 1 wound from Aragorn and Elrohir. QUEST PHASE Committed: Aragorn (for 2), Eowyn (for 4), Glorfindel (for 3, without exhausting), Ranger of Ithilien (for 2) and Westfold Horse-Breeder (for 1). Draw #1: Ruins of Osgiliath. Draw #2: Morgulduin. Total Willpower: 12. Total Threat: 11. Added 1 progress to stage 1B. TRAVEL PHASE Travelled to Ruins of Osgiliath. ENCOUNTER PHASE No engagements. COMBAT PHASE Added a shadow card to each engaged enemy. Snaga Scouts made a undefended attack on Aragorn (shadow card: Wolves From Mordor. Attack did 3 damage). Wolves From Mordor attacked Elrohir (shadow card: Ruins of Osgiliath for no effect. Attack does no damage). Legolas attacked Snaga Scouts, killing them and adding 2 progress to Ruins of Osgiliath, exploring it. Deck #2 exhausted Rohan Warhorse to refresh Legolas. Elladan and Legolas attacked and killed the Wolves From Mordor, adding 2 progress to Stage 1B. REFRESH PHASE Refreshed all cards. Deck #1 threat: 28. Deck #2 threat: 31. Made deck #1 first player. ROUND THREE RESOURCE PHASE Each hero gained a resource. Deck #1 drew Northern Tracker. Deck #2 drew Steed of the North. PLANNING PHASE Deck #1 paid 2 from Eowyn and Glorfindel to play Northern Tracker. Deck #1 exhausted Warden of Healing to heal 1 damage from Aragorn and Elrohir. Deck #2 paid 1 from Elladan and Legolas to play Honour Guard. Deck #2 paid 2 from Elrohir to play Steward of Gondor on himself. Deck #2 exhausted SoG to add 2 resources to Elrohir. Deck #2 paid 1 from Elrohir to play Steed of the North on Elladan. QUEST PHASE Committed: Aragorn (for 2), Eowyn (for 4), Glorfindel (for 3, without exhausting), Northern Tracker (for 1, adding 1 progress to Captured Watchtower, Morgulduin and Pelennor Fields), Ranger of Ithilien (for 2) and Westfold Horse-Breeder (for 1). Draw #1: Ranger of Ithilien (attached to deck #1, exhausted and committed (for 2). Surge: Wolves From Mordor. Draw #2: Morgulduin. Total Willpower: 14. Total Threat: 9. Added 5 progress to stage 1B, exploring it and moving to stage 2. TRAVEL PHASE No travel. ENCOUNTER PHASE Deck #2 engaged Wolves From Mordor. COMBAT PHASE Added a shadow card to each engaged enemy. Wolves From Mordor attacked Elrohir (shadow card: Massing At Osgiliath for no effect. Attack did no damage). Elladan and Legolas killed Wolves From Mordor, adding 2 progress to stage 2B. REFRESH PHASE Refreshed all cards. Deck #1 threat: 29. Deck #2 threat: 32. Made deck #2 first player. ROUND FOUR RESOURCE PHASE Each hero gained a resource. Deck #2 drew Celebrian's Stone. Deck #1 drew Snowmane. PLANNING PHASE Deck #2 exhausted SoG to add 2 resources to Elrohir. Deck #2 paid 3 from Elrohir to play Galadriel (drawing Armoured Destrier, Arod, Defender of the Nalth, Gondorian Shield and Song of Kings, attaching Armoured Destrier to Elrohir (discarding Gondorian Shield) and shuffling the rest back into their deck). Deck #2 paid 1 from Legolas to play Song of Kings on Elladan. Deck #2 paid 1 from Elladan and Elrohir to play Celebrian's Stone on Aragorn. Deck #1 paid 1 from Eowyn to play Snowmane on herself. QUEST PHASE Committed: Aragorn (for 4), Elladan (for 2), Eowyn (for 4), Galadriel (for 3), Glorfindel (for 3, without exhausting), Northern Tracker (for 1, adding 1 progress to Captured Watchtower, Morgulduin x2 and Pelennor Fields. The Captured Watchtower was explored), Ranger of Ithilien x2 (for 2 each) and Westfold Horse-Breeder (for 1). Draw #1: Emyn Arnen Overlook. Draw #2: Cut Off. Deck #1 discard 2 copies of Galadhrim Healer. Deck #1 threat: 30. Deck #2 threat: 33. Total Willpower: 22. Total Threat: 9. Added 13 progress to stage 2B, exploring it. TRAVEL PHASE No travel. ENCOUNTER PHASE No engagements. COMBAT PHASE No combat. Deck #1 exhausted Warden of Healing to heal 1 wound on Aragorn. REFRESH PHASE Refreshed all cards. Deck #1 threat: 31. Deck #2 threat: 34. Deck #2 discarded Galadriel. Made deck #1 first player. ROUND FIVE RESOURCE PHASE Each hero gained a resource. Deck #1 drew The Galadhrim's Greeting. Deck #2 drew Rivendell Blade. PLANNING PHASE Deck #1 paid 2 from Glorfindel and 1 from Eowyn to play The Galadhrim's Greeting. Deck #1 threat: 29. Deck #2 threat: 32. Deck #2 exhausted SoG to add 2 resources to Elrohir. Deck #2 paid 1 from Legolas to play Rivendell Blade on himself. QUEST PHASE Deck #1 discarded a Ranger of Ithilien. Committed: Aragorn (for 4), Elladan (for 2), Eowyn (for 4), Glorfindel (for 3, without exhausting), Northern Tracker (for 1, adding 1 progress to Emyn Arnen Overlook, Morgulduin x2 and Pelennor Fields and exploring a Morgulduin), Ranger of Ithilien (for 2) and Westfold Horse-Breeder (for 1). Draw #1: Uruk Vanguard. Draw #2: Dark Pursuit, adding +2 threat. Total Willpower: 17. Total Threat: 12. Added 5 progress to stage 3B, exploring it. Stage 4 added The Witch King to the staging area. TRAVEL PHASE Travelled to Pellenor Fields. ENCOUNTER PHASE Deck #2 engaged the Witch King, refreshing Elladan. COMBAT PHASE Added a shadow card to each engaged enemy. The Witch King attacked Elrohir (shadow card: Massing At Osgiliath for no effect. Attack did 2 damage (after exhausting Honour Guard). Deck #2 increased their threat to 35. Deck #1 paid 1 to refresh Elrohir. Elladan, Elrohir and Legolas attacked the Witch King, doing 4 damage). Deck #1 exhausted Warden of Healing to heal 1 damage from Aragorn and Elladan. REFRESH PHASE Refreshed all cards. Deck #1 threat: 30. Deck #2 threat: 36. Made deck #2 first player. ROUND SIX RESOURCE PHASE Each hero gained a resource. Deck #2 drew Sword That Was Broken. Deck #1 drew Arwen Undomiel. PLANNING PHASE Deck #2 exhausted SoG to add 2 resources to Elrohir. Deck #2 paid 3 from Elrohir to play Sword That Was Broken on Aragorn. Deck #1 paid 1 from Eowyn and Glorfindel to play Arwen Undomiel. QUEST PHASE Committed: Aragorn (for 5), Arwen Undomiel (for 3, adding +1 defence and Sentinel to Elrohir), Elladan (for 2), Eowyn (for 5), Glorfindel (for 4, without exhausting), Northern Tracker (for 2, adding 1 progress to Emyn Arnen Overlook and Morgulduin, exploring Morgulduin), Ranger of Ithilien (for 3), Warden of Healing (for 2) and Westfold Horse-Breeder (for 2). Draw #1: Cut Off. Deck #1 threat: 31. Deck #2 threat: 37. Draw #2: Cut Off. Deck #1 threat: 32. Deck #2 threat: 38. Total Willpower: 28. Total Threat: 8. Added 4 progress to Pellenor Fields, exploring it and sending it to the staging area. Total VP: 1. Added 16 progress to stage 4B, exploring it and winning the game. In the end my final score was: Total Threat: 70. Completed Turns (5): 50. Wounds on heroes: 1. Total VP: 1. Total Score: 120.
  15. That Celeborn card is ridiculously nifty