silverthorn

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  1. THE GRAND CAMPAIGN: THE TREACHERY OF RHUDAUR (ATTEMPT #1) The new versio of deck #1, the Seekers, contained Elrond, Gandalf and Glorfindel (Spirit), with 32 threat. The opening hand was Asfaloth, Cloak of Lorien, Miner of the Iron Hills, Narya, Northern Tracker and Shadowfax (top card: Vilya). Deck #2, the Hunters, contained Aragorn (Tactics), Gimli (Leadership) and Legolas (Spirit), with 32 threat. The opening hand was Elven Mail, Feint x2, Honour Guard, Rohan Warhorse and Weather Hills Watchman. I opted to take a mulligan, drawing Armoured Destrier, Elven Mail, Honour Guard x2, Silver Harp and Unlikely Friendship. In order to setup the quest I made deck #1 first player, made The Great Hall the active location, added Decipher Ancient Texts, Sift Through the Debris, Quiet The Spirits and Ancient Causeway into the staging area and putting Amarthiul into play attached to deck #1 and added 5 time counters to stage 1B. Round One began with each hero gaining a resource before deck #1 drew Vilya (top card: Unexpected Courage) and deck #2 drew another Silver Harp. Deck #1 paid 1 from Elrond and Gandalf to play Vilya, exhausted Vilya to play Unexpected Courage on Elrond (top card: The Galadhrim's Greeting) before exhausting Unexpected Courage to refresh Elrond. Deck #2 played Unlikely Friendship to draw Weather Hills Watchman and add 1 resource to Legolas before paying 2 from Legolas to play Silver Harp on Legolas. I opted to attempt Decipher Ancient Texts and committed Elrond, Gandalf, Gimli (with Legolas buff), Glorfindel (increasing deck #1's threat to 33) and Legolas (discarding Silver Harp and returning it to hand with Silver Harp to refresh and buff Gimli). Draw #1 was Cursed Dead, which was added to the staging area. Draw #2 was another Ancient Causeway, which was added to the staging area. I committed 13 willpower against 7 threat so added 6 progress to The Great Hall. Deck #2 engaged the Cursed Dead. Amarthiul was attached to deck #2. The Cursed Dead attacked Amarthiul (shadow card: Dark Covenant, for no effect), doing no damage. Aragorn and Gimli attacked and killed the Cursed Dead. I ended the round by refreshing everything, increasing deck #1's threat to 34 and deck #2's to 33, removing a time counter from stage 1B and making deck #2 first player. Round Two began with adding resources before deck #2 drew Weather Hills Watchman and deck #1 drew The Galadhrim's Greeting (top card: Ethir Swordsman). Deck #2 paid 2 from Aragorn to play Elven Mail on Elrond. Deck #1 paid 2 from Glorfindel to play Ethir Swordsman (top card: Wingfoot), exhausted Elrond and Vilya to play Wingfoot on Aragorn (top card: Gandalf's Staff), exhausted Unexpected Courage to refresh Elrond. I opted to attempt Decipher Ancient Texts and committed Aragorn (naming Enemy for Wingfoot), Elrond, Ethir Swordsman, Gandalf, Gimli (with Legolas buff), Glorfindel (increasing deck #1's threat to 35) and Legolas (discarding Silver Harp, then exhausting Silver Harp to return it, to refresh and buff Gimli). Draw #1 was Dead Lord, adding it to the staging area and refreshing Aragorn. Draw #2 was Dark Covenant, which discarded Cursed Dead, Tragic Discovery and Countries of Sorrow so deck #2 added 1 damage to Aragorn). I committed 17 willpower against 9 threat so added 2 progress to The Great Hall, exploring it (deck #1 discarded Cursed Dead, Haunting Fog, Traitorous Wight, Curse of the Years and Eerie Halls and put Cursed Dead into play engaged with them. Deck #2 discarded Wight of Rhudaur, Dead Lord, Seal The Tomb, Tragic Discovery and Ghostly Ruins and put Wight of Rhudaur into play engaged with them) and adding it to the victory display (total VP: 2) and added 6 progress to Decipher Ancient Texts. I travelled to a Ancient Causeway. Deck #2 engaged a Dead Lord, who put another Dead Lord into play engaged with them. The Cursed Dead made a undefended attack on Gandalf (shadow card: Curse Of The Years for +3 attack so the attack killed Elrond). The Wight of Rhudaur attacked Anarthiul (shadow card: Forbidden Descent, for no effect), doing no damage. The first Dead Lord attacked Gimli (shadow card: Wight of Rhudaur for no effect), doing 2 damage. Gimli paid 1 to refresh and buff Legolas. The second Dead Lord attacked Aragorn (Shadow card: Decrepit Ruins, removing 2 progress from Decipher Ancient Texts), doing 2 damage. Legolas attacked and killed a Dead Lord. At this point in the proceedings, with three enemies in play and down 1 hero I decided to call it a game.
  2. THE GRAND CAMPAIGN: ACROSS THE ETTENMOORS I opted to change to two decks, one containing Elrond, Gandalf and Glorfindel (Spirit) and another containing Aragorn (Tactics), Gimli (Leadership) and Legolas (Spirit). The game took 7 turns but I managed to scrape a win.
  3. THE GRAND CAMPAIGN: ESCAPE FROM MOUNT GRAM This was a major slog playing it solo. I managed to scrape a win with the Elrond Gandalf Spirit Glorfindel deck but I'm starting to think that going back to two-handed is a good idea.
  4. THE GRAND CAMPAIGN: WASTES OF ERIADOR Thanks to forgetting to copy the write-up for this I will have to just do a short write-up. I played solo using Elrond, Gandalf and Glorfindel (Spirit) and the quest was a massive slog. It took 10 rounds and I lost Elrond on the last turn before I killed the Pack Leader.
  5. THE GRAND CAMPAIGN: DEADMANS DYKE (ATTEMPT #7) Attempts 1 through 6 went really wrong (attempt 6 took long enough for me to figure out that hero Arwen is not ideal for a quest where running out of cards is a bad idea) quickly so I changed to a new pair of decks. Deck #1 was Aragorn (Lore), Glorfindel (Spirit) and Lanwyn, with 26 threat and a opening hand (after a mulligan) containing A Test of Will, Ethir Swordsman, Northern Tracker, Self-Preservation x2 and Warden of Healing. Deck #2 was Elladan, Elrohir and Halbarad, with 30 threat and a opening hand (after a mulligan) containing Celebrian's Stone, Feint, Open The Armoury, Secret Vigil, Steed of the North and Weather Hills Watchman. In order to setup the quest I made deck #1 first player, put Iarion into play, added Fornost Square to the staging area, put a Baleful Shade into play engaged with each deck, shuffled the encounter deck, drew Seal The Tomb (buffing Iarion), which was added to the staging area and surged to Norbury Tombs, which was added to the staging area before I drew Dark Sorcery, which increased deck #1's threat to 28 and deck #2's to 32. Round Two began with each hero gaining a resource before deck #1 drew Elrond's Counsel and deck #2 drew Open The Armoury. Deck #1 paid 1 from Glorfindel and Lanwyn to play Ethir Swordsman. Deck #2 paid 1 from Halbarad to play Open The Armoury (pulling Elven Mail into hand and shuffling their deck). I opted to attempt Seal The Tomb before deck #1 played Elrond's Counsel to buff Lanwyn and lower deck #1's threat to 25 before committing Ethir Swordsman (for 2), Glorfindel (for 3, increasing deck #1's threat to 26), Halbarad (for 2, without exhausting), Iarion (for 1 per quest in play) and Lanwyn (for 2). Draw #1 was Heavy Curse, which was attached to Seal The Tomb, buffed Lanwyn but surged to Cursed Dead, which was placed into the staging area. Draw #2 was another Dark Sorcery, which increased deck #1's threat to 28 and deck #2's to 34. I committed 12 willpower against 4 threat so added 8 progress to Seal The Tomb, exploring it and giving me a total 10 VP. In the travel phase I opted to travel to Fornost Square. Deck #2 optionally engaged the Cursed Dead. The Baleful Shade engaged with deck #1 attacked Aragorn. I discarded Cloak of Lorien (adding a resource to each Fornost Square in play) for no effect. The shadow card was Deadman's Gate, for no effect so the attack did no damage. The Baleful Shade engaged with deck #2 attacked Elrohir. Deck #2 discarded Rohan Warhorse for no effect. The attack did no damage. After paying a resource from Elrohir to refresh him, the Cursed Dead attacked Elrohir, doing no damage. Elladan attacked and killed the Cursed Dead before Halbarad attacked the Baleful Shade, doing 1 damage. I ended the round by refreshing everything, increasing deck #1's threat to 29 and deck #2's to 35 before deck #1 discarded Tale of Tinuviel (adding a resource to each Fornost Square) and deck #2 discarded Steward of Gondor and making deck #2 first player. Round Two began with each hero gaining a resource before deck #2 drew Armoured Destrier and deck #1 drew The Galadhrim's Greeting. Deck #2 paid 2 from Elladan and 1 from Elrohir and Halbarad to play Armoured Destrier and Elven Mail on Elrohir. Deck #1 paid 2 from Aragorn to play Warden of Healing. I committed Ethir Swordsman (for 2), Glorfindel (for 3, increasing deck #1's threat to 29), Halbarad (for 2, without exhausting), Iarion (for 1 per quest card) and Lanwyn (for 2). Draw #1 was Fornost Square, which was added to the staging area. Draw #2 was Haunted Keep, which was added to the staging area. I committed 10 willpower against 6 threat so added 4 progress to the active Fornost Square, exploring it. I opted to travel to the next Fornost Square. Elrohir sentinel defended the Baleful Shade engaged with deck #1, discarding Armoured Destrier for no effect (adding 1 resource to the Fornost Square), doing no damage. After exhausting Armoured Destrier to refresh Elrohir and discard the shadow card on the Baleful Shade engaged with deck #2, that shade attacked Elrohir, discarding Galadriel for +2 attack (adding another resource to the Fornost Square) so Elrohir took 1 damage, which deck #1 exhausted the Warden of Healing to heal. Aragorn attacked the Baleful Shade engaged with deck #1, doing 2 damage. Elladan and Halbarad attacked the Baleful Shade engaged with deck #2, killing it. At the end of the round I refreshed everything, increased deck #1's threat to 30 and deck #2's to 35 before deck #1 discarded Arwen Undomiel and deck #2 discarded Faramir (adding another resource to each Fornost Square) and made deck #1 first player. Round Three began with each hero gaining a resource before deck #1 drew Ethir Swordsman and deck #2 drew Ranger Summons. Deck #1 paid 2 from Glorfindel and Lanwyn to play Northern Tracker. Deck #2 paid 1 from Elrohir and Halbarad to play Celebrian's Stone on Aragorn. I committed Aragorn (for 4), Ethir Swordsman (for 2), Glorfindel (for 3, increasing deck #1's threat to 31), Iarion (for 1 per quest card in play), Lanwyn (for 2) and Northern Tracker (for 1, adding 1 progress to each location in the staging area). Draw #1 was Terror Of The North, forcing deck #1 discarded Warden of Healing, Miner of the Iron Hills and Silver Harp (adding another resource to the Fornost Square) and deck #2 discarded Sword That Was Broken, Rivendell Bow and Elven Mail so add 4 threat to the total this round. Draw #2 was The Shadow World, which buffed Iarion before it surged (refreshing Lanwyn) to Heavy Curse, which was attached to stage 1B (and buffed Lanwyn). I committed 13 willpower against 5 threat so added 4 progress to Fornost Square, exploring it, and 4 progress to stage 1B. I opted to travel to Norbury Tombs, returning a Baleful Shade to the staging area. Deck #2 engaged the Baleful Shade. The Baleful Shade engaged with deck #1 was sentinel defended by Elrohir, discarding Defender of Rammas for +2 attack, the shadow card was Terror From The North so deck #2 discarded Faramir, Galadriel and Steed of the North so the attack gained another +2 attack. The attack did 3 damage before deck #1 exhausted Warden of Healing to heal 1 damage. Deck #2 exhausted Armoured Destrier to refresh Elrohir and discard the shadow card attached to the Baleful Shade engaged with deck #2 before the Baleful Shade attacked Elrohir. Deck #2 discarded Ered Luin Miner, which allowed deck #2 to put him into play but did +2 attack so Elrohir took another wound. Lanwyn attacked the Baleful Shade engaged with deck #1. doing 2 damage. Elladan, Halbarad and the Ered Luin Miner attacked the Baleful Shade, killing it. After refreshing everything I increased deck #1's threat to 32 and deck #2's to 36, deck #1 discarded Song of Travel and Henamarth Riversong and deck #2 discarded Sneak Attack before deck #2 became first player. Round Four began with each hero gaining a resource before deck #2 drew Dagger of Westernesse and deck #1 drew Light of Valinor (finally!). Deck #2 paid 1 each from Elrohir and Halbarad to play Weather Hills Watchman (putting a Dunedain Warning into hand and shuffling their deck), paid 1 from Elladan to play Dagger of Westernesse on him before paying 1 from Elladan to play Secret Vigil on the Baleful Shade engaged with deck #1. Deck #1 exhausted Warden of Healing to heal another wound from Elrohir and paid 1 from Glorfindel to play Light of Valinor on him. I opted to attempt The Shadow World then committed Aragorn (for 4), Ered Luin Miner (for 1), Ethir Swordsman (for 2), Glorfindel (for 3, without exhausting), Iarion (for 1 per quest), Lanwyn (for 2), Northern Tracker (for 1, adding 1 progress to each location in the staging area) and Weather Hills Watchman (for 1). Draw #1 was Restless Evil, which buffed each Undead enemy in play. Draw #2 was another Restless Evil, which buffed the Baleful Shade engaged with deck #1. I committed 15 willpower against 3 threat so added 4 progress to Norbury Tombs, exploring it (which shuffled the top 5 card of each decks discard pile into their decks) and added 8 progress to The Shadow World, exploring it and giving me a total of 20 VP. I opted not to travel. The Baleful Shade engaged with deck #1 was Sentinel defended by Elrohir, who discarded Sneak Attack for no effect and took 1 damage. Glorfindel attacked and killed the Baleful Shade, triggering Secret Vigil and lowering deck #1's threat to 30 and deck #2's to 34. At the end of the round I refreshed everything, increased deck #1's threat to 31 and deck #2's to 35 before deck #1 discarded Warden of Healing and deck #2 discarded Ranger Summons before making deck #1 first player. Round Five began with each hero gaining a resource before deck #1 drew Cloak of Lorien and deck #2 drew Weather Hills Watchman. Deck #1 paid 3 from Aragorn to play Self-Preservation on Elrohir and paid 1 each from Glorfindel and Lanwyn to play Ethir Swordsman. Deck #2 exhausted Self-Preservation to completely heal Elrohir, paid 1 from Elrohir to play Dunedain Warning on him and paid 1 from Halbarad to play Steed of the North on Aragorn. In the quest phase I committed Aragorn (for 4), Ered Luin Miner (for 1), Ethir Swordsman x2 (for 3 each), Glorfindel (for 3, without exhausting), Iarion (for 1 for each quest card in play), Lanwyn (for 2), Northern Tracker (for 1, adding 1 progress to the Haunted Keep, exploring it), Warden of Healing (for 1) and Weather Hills Watchman (for 1). Draw #1 was Fornost Square, which was added to the staging area. Draw #2 was Baleful Shade, which was added to the staging area. I committed 20 willpower against 3 threat so added 17 willpower to stage 1B, exploring it (and refreshing Aragorn) and moving to stage 2, which added Thaurdir to the staging area and drew Unnatural Fog, which increased deck #1's threat to 33 and deck #2's to 37, and drew Norbury Tombs, adding it to the staging area. I travelled to Fornost Square. Deck #2 engaged Thaurdir and the Baleful Shade. Baleful Shade was Sentinel defended by Aragorn, discarding Will Of The West for no effect so the attack did no damage. Thaurdir attacked Elrohir, doing 2 damage. After exhausting Armoured Destrier to refresh Elrohir. Elladan, Elrohir and Halbarad attacked and killed the Baleful Shade. At the end of the round I refreshed everything, increased deck #1's deck to 34 and deck #2's to 38 and made deck #2 first player. Round Six began with each hero gaining a resource before deck #2 drew Defender of Rammas and deck #1 drew Gandalf (Core). Deck #2 paid 2 from Elladan to play Defender of Rammas and paid 1 each from Elrohir and Halbarad to play another Weather Hills Watchman (who added Dunedain Warning to their hand and shuffled their deck) before exhausting Self-Preservation to heal Elrohir. Deck #1 paid 3 from Lanwyn and 2 from Glorfindel to play Gandalf, who inflicted 4 damage on Thaurdir. I committed Aragorn (for 4), Ethir Swordsman x2 (for 3 each), Gandalf (for 4), Glorfindel (for 3, without exhausting), Halbarad (for 2, without exhausting), Iarion (for 1 per quest in play), Lanwyn (for 2) and Northern Tracker (for 1, adding 1 progress to Norbury Tombs) and Warden of Healing. Draw #1 was Deadman's Gate. Draw #2 was Haunter Keep. I committed 22 willpower against 9 threat so added 4 progress Fornost Square, exploring it and added 9 progress to stage 2B. I travelled to Norbury Tombs. Thaurdir attacked the Ered Luin Miner. The shadow card was Terror From The North (deck #2 discarded Steed of the North, Defender of Rammas and Feint, adding +2 attack so the attack overkilled the Miner deck #2 discarded Rivendell Blade, Elven Mail and Galadriel. Elladan, Elrohir, Halbarad and 2 copies of Weather Hills Watchman attacked Thaurdir, doing 5 damage and leaving Thaurdir with 0 wounds. At the end of the round I refreshed everything, discarded Gandalf, increased deck #1's threat to 35 and deck #2's to 39 before making deck #1 first player. Round Seven began with each hero gaining a resource before deck #1 drew Arwen and deck #2 drew Weather Hills Watchman. Deck #1 paid 1 from Glorfindel and Lanwyn to play Arwen Undomiel and paid 1 from Aragorn to play Cloak of Lorien on Elrohir. Deck #2 paid 1 each from Elrohir and Halbarad to play the last Weather Hills Watchman (whose ability did nothing but shuffle their deck). I committed Aragorn (for 4), Arwen (for 2, adding +1 defence to Elrohir), Ethir Swordsman x2 (for 3 each), Glorfindel (for 3, without exhausting), Halbarad (for 2, without exhausting), Iarion (for 1 per quest in play), Lanwyn (for 2), Northern Tracker (for 1, adding +1 progress to each location in the staging area), Warden of Healing (for 1) and Weather Hills Watchman x2 (for 1 each). Draw #1 was Baleful Shade. Draw #2 was Thaurdir's Damned. I committed 25 willpower against 12 threat so added 4 progres to Norbury Tombs, exploring it and allowing each deck to shuffle the top 5 cards of their discard piles into their decks) and added 9 progress to stage 2B, exploring it and finally winning the quest. This quest was a massive pain, I've probably made mistakes on this playthrough but after the amount of attempts a win is win. In the end my score was: Completed Rounds (6): 60. Total Threat: 74. Total VP: 20. Final Score: 114.
  6. The problem is that every time deck #1 discards a card it adds +1 threat to each Fornost Square (I think my worst luck was three in play at the end of planning on round one, that game went badly really, really badly).
  7. I've lost each of those but mostly getting buried by too many Fornost Squares at once seems to be my major problem.
  8. I've tried Deadman's Dyke five times with multiple variations of the two decks I'm currently using (Aragorn (tactics), Beregond (Tactics) and Elfhelm and Elrond, Gandalf and Glorfindel (Spirit) and I'm getting nowhere near completing the quest. I can't shake the feeling that the two decks are spectacularly unsuited for this quest but I'm not sure about what to change it to.
  9. THE GRAND CAMPAIGN: THE WEATHER HILLS I opted to continue with the same decks. Deck #1 was Elrond, Gandalf and Glorfindel (Spirit), with 32 threat and a opening hand (after a mulligan) containing Dunedain Pipe, Elrond's Counsel, Hasty Stroke, Light of Valinor, Vilya and Warden of Healing (top card: Bilbo Baggins). Deck #2 was Aragorn (Tactics), Beregond (Tactics) and Elfhelm, with 32 threat and a opening hand (after a mulligan) containing Defender of Rammas, Galadriel, Hunting Party, Roheryn, Sword That Was Broken and Weather Hills Watchman. In order to set up the quest I made deck #1 first player, created the Orc deck, made Exposed Ridge the active location and added Hunting The Orcs and Weathered Hilltop to the staging area before shuffling the encounter deck. Round One began with each hero gaining a resource before deck #1 drew Bilbo Baggins (top card: Asfaloth) and deck #2 drew Dagger of Westernesse. Deck #1 paid 1 from Glorfindel to play Light of Valinor on him and paid 1 each from Elrond and Gandalf to play Asfaloth on Glorfindel (top card: Henamarth Riversong) before exhausting Asfaloth to add 2 progress to the active Exposed Ridge. Deck #2 paid 1 each from Aragorn and Beregond to play Defender of Rammas. I committed Elrond (for 3), Gandalf (for 3) and Glorfindel (for 4, without exhausting). Draw #1 was Ice Storm, which added 1 damage to Glorfindel and Elfhelm and exhausted them (as well as adding a resource to Weathered Hilltop before surging to Ruins of Arnor, which was added to the staging area. Draw #2 was Sheltered Valley, which was added to the staging area. I committed 10 willpower against 6 threat so added 1 progress to the active Exposed Ridge, exploring it, and added 3 progress to stage 1B. I drew Concealed Orc Camp from the Orc deck and added it to the staging area. I travelled to Ruins of Arnor. At the end of the round I refreshed everything and increased both decks threat to 33 before making deck #2 first player. Round Two began with each hero gaining a resource before deck #2 drew Defender of Rammas and deck #1 drew Henamarth Riversong (top card: Warden of Healing). Deck #2 paid 2 from Elfhelm to play Roheryn on Aragorn and paid 1 from Aragorn to play Dagger of Westernesse on himself. Deck #1 paid 1 from Elrond and Gandalf to play Warden of Healing (top card: Flame of Arnor). I committed Elrond (for 3), Gandalf (for 3) and Glorfindel (for 4, without exhausting). Draw #1 was another Sheltered Valley, which was added to the staging area. Draw #2 was Cornered Orc, which was added to the staging area. I committed 10 willpower against 10 threat so made no progress. Deck #1 exhausted Asfaloth to add 2 progress to the active Ruins of Arnor. Deck #2 engaged the Cornered Orc, who was killed by Aragorn (thanks to Roheryn), adding 1 resource to Hunting The Orcs. Deck #1 exhausted Warden of Healing to heal the damage on Elfhelm and Glorfindel. At the end of the round I refreshed everything, increased both decks threat to 34 and made deck #1 first player. Round Three began with each hero gaining a resource before deck #1 drew Flame of Arnor (top card: Ring of Barahir) and deck #2 drew Marksman of Lorien. Deck #1 paid 2 from Glorfindel to play Bilbo Baggins (who pulled Wizard Pipe into hand and shuffled their deck. Top card: Vilya) and paid 1 from Gandalf to play Wizard Pipe on him. Deck #2 paid 1 from Aragorn and Beregond to play another Defender of Rammas. I committed Bilbo Baggins (for 2), Elrond (for 3), Gandalf (for 3) and Glorfindel (for 4, without exhausting). Draw #1 was Cornered Orc, which was added to the staging area. Draw #2 was Cold From Angmar, which was attached to stage 1B and added 1 damage to Gandalf and Beregond (as well as increasing both decks threat to 35) before surging to another Weathered Hilltop, which was added to the staging area. I committed 12 willpower against 11 threat so added 1 progress to the active Ruins of Arnor, investigating it. I drew Angmar Captain from the Orc deck. Deck #1 exhausted Warden of Healing to heal the damage on Gandalf and Beregond and exhausted Asfaloth to add 2 progress to the just-revealed Weathered Hilltop. I travelled to the Weathered Hilltop with the resource on it. Deck #2 optionally engaged the Cornered Orc (who was immediately killed by Aragorn thanks to Roheryn, adding a second resource to Hunting The Orcs) and Angmar Captain. The Angmar Captain attacked Beregond, drawing Biting Wind for a total of 2 damage inflicted on Beregond. Elfhelm and both Defenders of Rammas attacked the Angmar Captain, doing 3 damage. At the end of the round I refreshed my cards, increased both decks threat to 36 and made deck #2 first player. Round Four began with each hero gaining a resource before deck #2 drew Hunting Party and deck #1 drew Vilya (top card: Northern Tracker). Deck #2 paid 2 from Beregond and 1 from Aragorn to play Marksman of Lorien (who gave the Angmar Captain's another -2 defence) and paid 2 from Elfhelm to play Weather Hills Watchman (whose ability did nothing but shuffle their deck). Deck #1 paid 2 from Elrond and 1 from Gandalf and Glorfindel to play Northern Tracker (top card: Gandalf's Staff). I committed Bilbo Baggins (for 2), Elrond (for 3), Gandalf (for 3), Glorfindel (for 4, without exhausting), Northern Tracker (for 1, adding 1 progress to each location in the staging area) and Weather Hills Watchman (for 1). Draw #1 was Ancient Causeway, adding it to the staging area. Draw #2 was another Ancient Causeway, which was added to the staging area. I committed 14 willpower against 13 threat so added 1 progress to the active Weathered Hilltop. Deck #1 exhausted Asfaloth to add 2 progress to the active Weathered Hilltop, exploring it. I drew a Angmar Marauder from the Orc deck. Deck #1 exhausted Warden of Healing to heal the damage on Beregond. I opted to travel to a Ancient Causeway. Deck #2 engaged the Angmar Marauder, who was immediately attacked by Aragorn, doing 3 damage. The Angmar Captain attacked Beregond, doing 1 damage. The Angmar Marauder attacked a Defender of Rammas, drawing Ruins of Arnor for +1 attack but doing no damage. The Marksman of Lorien killed the Angmar Captain and Elfhelm and a Defender of Rammas killed the Angmar Marauder, adding 2 more resources to Hunting The Orcs. I ended the round by refreshing everything, increased both decks threat to 37 and made deck #1 first player. Round Five began with adding resources before deck #1 drew Gandalf's Staff (top card: Arwen Undomiel) and deck #2 drew Ranger Summons. Deck #1 paid 1 each from Elrond and Glorfindel to play Gandalf's Staff on Gandalf, exhausts Gandalf's Staff to add 1 resource to Gandalf and paid 2 from Gandalf to play Arwen Undomiel (top card: Warden of Arnor). Deck #2 paid 1 from Elfhelm to play Ranger Summons (shuffling a Ranger of the North into the encounter deck). I committed Arwen Undomiel (for 2, adding +1 defence to Beregond), Bilbo Baggins (for 2), Elrond (for 3), Gandalf (for 3), Glorfindel (for 4, without exhausting) and Northern Tracker (for 1, adding 1 progress to each location in the staging area, exploring the Concealed Orc Camp. I drew Angmar Orc from the Orc deck, added it to the staging area and discarded the Weather Hills Watchman). Draw #1 was Freezing Blast (which increased both decks threat to 39 and added a resource to each Weathered Hilltop) and surged to Ruins of Arnor, which was added to the staging area. Draw #2 was Weathered Hilltop, which was added to the staging area. I committed 15 willpower against 14 threat so added 1 progress to the active Ancient Causeway. The Angmar Orc engaged deck #2, who took a attack from Aragorn and took 2 damage. The Angmar Orc attacked a Defender of Rammas, doing no damage. The Marksman of Lorien attacked and killed the Angmar Orc, which added the final resource to Hunting The Orcs. I flipped Hunting The Orcs to it's Savage Counter-Attack side and advanced to stage 2 (which discarded Cold From Angmar). Stage 2 shuffled the discard deck and Orc deck into the encounter deck, added Amon and Orc Ambush to the staging area and put a Angmar Orc into play engaged with each deck. Deck #1 exhausted Warden of Healing to heal the damage on Beregond. At the end of the round I refreshed everything and increased both decks threat to 38 before making deck #2 first player. Round Six began with each hero gaining a resource before deck #2 drew another Ranger Summons and deck #1 drew Warden of Arnor (top card: Shadowfax). Deck #2 paid 1 from Elfhelm to play Ranger Summons (shuffling a Ranger of the North into the encounter deck). Deck #1 paid 1 each from Elrond, Gandalf and Glorfindel to play Shadowfax on Gandalf. I opted to attempt Orc Ambush and committed Arwen (for 2, adding +1 defence to Beregond), Bilbo Baggins (for 2), Elrond (for 3), Gandalf (for 3, refreshing with Shadowfax), Glorfindel (for 4 without exhausting) and Northern Tracker (for 1, adding 1 progress to each location in the staging area and exploring Ancient Causeway, increasing both decks threat to 39, and Weathered Hilltop) before exhausting Asfaloth to add 2 progress to the Ruins of Arnor in the staging area, exploring it. Draw #1 was Ranger Of The North, which attached to deck #1 and added 2 damage to the Angmar Orc engaged with deck #1 before surging to a Angmar Marauder, which was added to the staging area. Draw #2 was another Concealed Orc Camp, which was added to the staging area. I committed 15 willpower against 14 threat so added 1 progress to the Ancient Causeway, exploring it and increasing both deck's threat to 41. I opted to travel to the Weathered Hilltop. The Angmar Marauder engaged deck #2, taking 3 damage from Aragorn and Roheryn. The Angmar Orc engaged with deck #1 attacked Gandalf for no damage. The Angmar Orc engaged with deck #2 attacked a Defender of Rammas, drawing Corned Orc for +1 and doing no damage. The Angmar Marauder engaged with deck #2 attacked Beregond, drawing Exposed Ridge for +1 and doing no damage. Glorfindel and the Ranger of the North attacked and killed the Angmar Orc engaged with deck #1. Elfhelm attacked and killed the Angmar Marauder. The Marksman of Lorien attacked the Angmar Orc, doing 1 damage. Deck #1 exhausted the Warden of Healing to heal the damage on Beregond and exhausted Gandalf's Staff to add 1 resource to Elrond. At the end of the round I refreshed everything, increased both decks threat to 42 and made deck #1 first player. Round Seven began with adding resources before deck #1 drew Light of Valinor (top card: Warden of Healing) and deck #2 drew Open The Armoury. Deck #1 exhausted Gandalf's Staff to add 1 resource to Gandalf, paid 2 from Gandalf to play Warden of Arnor (top card: Arwen Undomiel) and paid 2 from Elrond to play the last Warden of Healing before paying 1 from Glorfindel to play Warden of Arnor on Elfhelm. Deck #2 paid 1 from Aragorn to play Open The Armoury (attaching Dagger of Westernesse on Elfhelm). I decided to attempt stage 1B and committed Arwen Undomiel (for 2, adding +1 defence to Beregond), Bilbo Baggins (for 2), Elrond (for 3), Gandalf (for 3, refreshing with Shadowfax), Glorfindel (for 4, without exhausting) and Northern Tracker (for 1, adding 1 progress to each location in the staging area, exploring both Sheltered Valleys). Draw #1 drew Weathered Hilltop, adding it to the staging area. Draw #2 drew Ice Storm, which added added 1 resource to each Weathered Hilltop and 2 damage to Glorfindel (giving him -1 willpower) and Beregond and exhausting them. I committed 15 willpower against 6 threat so added 4 progress to the active Weathered Hilltop and 5 progress to stage 1B. I opted to travel to the Weathered Hilltop, then exhausted Asfaloth to add 2 progress to it. The Angmar Orc attacked one of the Defenders of Rammas, drawing Ruins of Arnor for +1 attack and doing no damage. Aragorn and Elfhelm attacked and killed the Angmar Orc. Deck #1 exhausted one of the Wardens of Healing to heal the damage on Glorfindel and Beregond. The round ended with my refreshing my cards, increasing both decks threat to 43 and making deck #2 first player. Round Eight began with each hero gaining a resource before deck #2 drew another Defender of Rammas and deck #1 drew Arwen (top card: Westfold Horse-Breeder). Deck #1 exhausted Gandalf's Staff to add 1 resource to Elfhelm. Deck #2 paid 3 from Galadriel (attaching Sword That Was Broken to Aragorn and shuffling their deck) and paying 2 from Beregond to play another Defender of Rammas. Deck #1 paid 1 from Gandalf to play Westfold Horse-Breeder (which did nothing but shuffle their deck. Top card: Northern Tracker), paid 1 from Elrond and Glorfindel to play Vilya on Elrond and exhausted Elrond and Vilya to play Northern Tracker (top card: A Burning Brand). Deck #1 exhausted Asfaloth to add 2 progress to Amon Forn. I decided to attempt stage 1B, then committed Arwen (for 2, adding +1 defence to a Defender of Rammas), Bilbo Baggins (for 2), Elfhelm (for 3), Elrond (for 3), Galadriel (for 4), Gandalf (for 3, refreshing with Shadowfax), Glorfindel (for 4, without exhausting), Marksman of Lorien (for 1), Northern Tracker x2 (for 1 each, adding 2 progress to each location in the staging area, exploring Amon Forn (adding it to the victory display. Total VP: 3) and Concealed Orc Camp), Ranger of the North (for 2), Warden of Healing x3 (for 1 each) and Westfold Horse-Breeder (for 1). Draw #1 was Angmar Marauder, adding it to the staging area. Draw #2 was Cornered Orc, adding it to the staging area. I committed 30 willpower against 5 threat so added 3 progress to Weathered Hilltop, exploring it, and added 22 progress to stage 1B, exploring it and winning the game. This went better than the last game, the decks seem to work pretty well together. The final score was: Completed Rounds (7): 70 Total Threat: 86. Total VP: 3. Final Score: 153.
  10. I decided to try two decks (one Aragorn (tactics), Beregond (Tactics) and Elfhelm and Elrond, Gandalf and Glorfindel (Spirit) and managed to grind out a win against Intruders in Chetwood. Given a slightly better draw for the Elrond Gandalf Glorfy deck I can use Gandalf for emergency blocking purposes. I may well give these decks a try against The Weather Hills before I start making other changes.
  11. THE GRAND CAMPAIGN: INTRUDERS IN CHETWOOD (ATTEMPT #2) After the rousing (un)success of my last game I decided to try out two different decks. Deck #1 was Elrond, Gandalf and Glorfindel (Spirit), with 32 threat and a opening hand (after a mulligan) containing Bilbo Baggins, Elrond's Counsel, Flame of Arnor, Ring of Barahir, Silver Harp and Warden of Healing (top card: Vilya). Deck #2 was Aragorn (Tactics), Beregond (Tactics) and Elfhelm, with 32 threat and a opening hand (after a mulligan) containing Galadriel x2, Hunting Party, Ranger of Cardolan, Sneak Attack and Steward of Gondor. In order to set up the quest I made deck #1 first player, put Iarion into play under the first players control and added Orc War Party, Rugged Country and Shrouded Hills to the staging area. Round One began with each hero gaining a resource before deck #1 drew Vilya (top card: A Burning Brand) and deck #2 drew Gondorian Shield. Deck #1 paid 1 from Elrond and Gandalf to play Vilya on Elrond. Deck #2 played Gondorian Shield on Beregond. I played Elrond's Counsel to lower deck #1's threat to 29 and buff Gandalf, then committed Elrond (for 3), Gandalf (for 4), Glorfindel (for 3, increasing deck #1's threat to 30) and Iarion (for 1), then paid 1 from Elfhelm to play Hunting Party, discard the Orc War Party from the staging area and drew Borders of Bree-Land, which I added to the staging area. Draw #1 was another Shrouded Hills, which was added to the staging area and surged to Outlying Homestead, which was added to the staging area. Draw #2 was Angmar Marauder, which was added to the staging area. I committed 10 willpower against 11 threat so increased deck #1's threat to 31 and deck #2's threat to 33. I opted to travel to Rugged Country. Deck #2 engaged the Angmar Marauder. The Angmar Marauder attacked Beregond (shadow card: Angmar Captain, for no effect), doing no damage. Aragorn and Elfhelm attacked and killed the Angmar Marauder. At the end of the round I refreshed everything, increased deck #1's threat to 32 and deck #2's to 34 and made deck #2 first player. Round Two began with each hero gaining a resource before deck #2 drew Defender of Rammas and deck #1 drew A Burning Brand (top card: Westfold Horse-Breeder). Deck #2 paid 2 from Aragorn to play Defender of Rammas. Deck #1 paid 1 from Gandalf to play Westfold Horse-Breeder (pulling Asfaloth, Flame of Arnor. Arwen Undomiel, Gandalf's Staff, Unexpected Courage, Miner of the Iron Hills, Elrond's Counsel, another Arwen Undomiel, Wingfoot and another Asfaloth, put Asfaloth into hand and shuffled the rest back into their deck. Top card: Arwen Undomiel) and paid 2 from Glorfindel to play Bilbo Baggins (adding Wizard Pipe to hand and shuffling their deck. Top card: Hasty Stroke). I committed Bilbo Baggins (for 2), Elrond (for 3), Gandalf (for 3), Glorfindel (for 3, increasing deck #1's threat to 33), Iarion (for 1 per side quest in play) and Westfold Horse-Breeder (for 1). Draw #1 was Chetwood Forest, which was added to the staging area. Draw #2 was Rugged Country, which was added to the staging area. I committed 13 willpower against 11 threat so added 2 progress to the active Rugged Country. I ended the round by refreshing everything, increasing deck #1's threat to 34 and deck #2's to 35 and making deck #1 first player. Round Three began with each hero gaining a resource before deck #1 drew Hasty Stroke (top card: Arwen Undomiel) and deck #2 drew Dagger of Westernesse. Deck #1 paid 1 from Gandalf and Glorfindel to play Arwen Undomiel (top card: Dunedain Pipe) and paid 2 from Elrond to play Asfaloth on Glorfindel, then exhausted Asfaloth to add 2 progress to the Outlying Homestead in the staging area. Deck #2 paid 2 from Elfhelm to play Steward of Gondor on him, exhausted the SoG to add 2 resources to Elfhelm and paid 1 from Aragorn to play Dagger of Westernesse on Aragorn. Deck #2 paid 1 from Elfhelm to play Sneak Attack, bring Galadriel into play (pulling Gondorian Shield, Ranger Summons, Rohan Warhorse, Steward of Gondor and Honour Guard from deck, putting Rohan Warhorse into play on Aragorn and shuffling the rest back into the deck) before I committed Arwen Undomiel (for 2, adding +1 defence to Beregond), Bilbo Baggins (for 2), Elrond (for 3), Galadriel (for 3), Gandalf (for 3), Glorfindel (for 4, increasing deck #1's threat to 35), Iarion (for 1 per side quest) and Westfold Horse-Breeder (for 1). Draw #1 was Angmar Orc, who discarded the Westfold Horse-Breeder and was added to the staging area. Draw #2 was Weight of Responsibility, which forced me to draw another card. Draw #3 was Lost In The Wilderness, which was added to the staging area with both decks hands under it but refreshed and buffed Iarion. I committed 19 willpower against 14 threat so added 1 progress to Rugged Country, exploring it, and 4 progress to stage 1B before returning Galadriel to deck #2's hand. I opted to travel to Chetwood Forest (deck #2 engaged the Angmar Orc). The Angmar Orc attacked Beregond (shadow card: Chetwood Forest, deck #2 exhausted Elfhelm), doing no damage. Aragorn and Defender of Rammas attacked and killed the Angmar Orc. At the end of the round I refreshed everything, increased both decks threat to 36 and made deck #2 first player. Round Four began with each hero gaining a resource before deck #1 drew Dunedain Pipe (top card: Arwen Undomiel) and deck #2 drew Faramir. Deck #2 exhausted SoG to add 2 resources to Elfhelm before paying 4 from Elfhelm to play Faramir. Deck #1 paid 1 from Elrond to play Dunedain Pipe on Aragorn, then exhausted Asfaloth to add 2 progress to the Outlying Homestead in the staging area). Deck #2 exhausted Dunedain Pipe to put Galadriel from hand onto the bottom of their deck and draw Honour Guard. I opted to attempt Lost In The Wilderness and deck #2 exhausted Faramir to buff deck #1 before I committed Arwen (for 3, adding +1 defence to Beregond), Bilbo Baggins (for 3), Elrond (for 4), Gandalf (for 4), Glorfindel (for 5, increasing deck #1's threat to 37) and Iarion (for 1 per side quest in play). Draw #1 was Rugged Country, which was added to the staging area. Draw #2 was Borders of Bree-Land, which was added to the staging area. I committed 20 willpower against 16 threat so added 3 progress to Chetwood Forest, exploring it, and added 1 progress to Lost In The Wilderness. The Fellowship travelled to a Rugged Country. I ended the round by refreshing everything, increasing deck #1's threat to 38 and deck #2's to 37 and made deck #1 first player. Round Five began with each hero gaining a resource before deck #1 drew Arwen Undomiel (top card: Flame of Arnor) and deck #2 drew Sword That Was Broken. Deck #2 exhausted SoG to add 2 resources to Elfhelm, paid 3 from Elfhelm to play Sword That Was Broken on Aragorn, then paid 2 from Beregond to play Honour Guard. Deck #1 exhausted Asfaloth to add 2 resources to the Outlying Homestead in the staging area. After opting to attempt Lost In The Wilderness deck #2 exhausted Faramir to buff deck #1 before committing Arwen Undomiel (for 3, adding +1 defence to Beregond), Bilbo Baggins (for 3), Elfhelm (for 3), Elrond (for 4), Gandalf (for 4), Glorfindel (for 4, increasing deck #1's threat to 39) and Iarion (for 1 per side quest +1). Draw #1 was Angmar Captain, who was added to the staging area. Draw #2 was Surprising Speed, which increased deck #1's threat to 40 and deck #2's to 38 and surged to Chetwood Forest, which was added to the staging area. I committed 24 willpower against 20 threat so added 3 progress to the Rugged Country, exploring it and added 1 progress to Lost In The Wilderness. I opted to travel to Chetwood Forest. Deck #2 engaged the Angmar Captain. The Angmar Captain attacked Beregond (shadow card: Sudden Assault for no effect), doing no damage. Aragorn and the Defender of Rammas attacked the Angmar Captain, doing 4 damage. I ended the round by refreshing everything, increasing deck #1's threat to 41 and deck #2's to 39 before making deck #2 first player. Round Six began with each hero gaining a resource before deck #2 drew Roheryn and deck #1 drew Flame of Arnor (top card: Light of Valinor). Deck #2 exhausted SoG to add 2 resources to Elfhelm before paying them to play Roheryn on Aragorn. Deck #1 exhausted Asfaloth to explore the Outlying Homestead in the staging area, paid 1 from Glorfindel to play Light of Valinor on Glorfindel (top card: Shadowfax) and exhausted Elrond and Vilya to play Shadowfax on Gandalf (top card: Northern Tracker). I opted to attempt Lost In The Wilderness, exhausted Faramir to buff deck #1 and committed Arwen (for 3, adding +1 defence to Beregond), Bilbo Baggins (for 3), Elfhelm (for 3), Gandalf (for 4, refreshing with Shadowfax), Glorfindel (for 4, without exhausting) and Iarion (for 1 per quest card +1). Draw #1 was Weight of Responsibility, so I would have to face 2 more cards this round. Draw #2 was Angmar Orc, which was added to the staging area. Draw #3 was Surprising Speed, which returned a Angmar Captain to the staging area. Draw #4 was Angmar Marauder, which was added to the staging area. I committed 19 willpower against 18 threat so added 1 progress to the active Chetwood Forest. Deck #2 engaged the Angmar Captain, triggering Roheryn so that Aragorn killed the Angmar Captain, triggering Aragorn's ability so that the Angmar Orc engaged deck #2 and Rohan Warhorse refreshed Aragorn. Aragorn and Defender of Rammas attacked and killed the Angmar Orc so that Aragorn's ability triggered again to force the Angmar Marauder to engage deck #2. I ended the round by refreshing everything, increasing deck #1's threat to 42 and deck #2's to 40 and made deck #1 first player. Round Seven began with each hero gaining a resource before deck #1 drew Northern Tracker (top card: Warden of Healing) and deck #2 drew Open The Armoury. Deck #1 paid 2 from Gandalf to play Warden of Healing (top card: Gandalf's Staff) and paid 2 each from Elrond and Glorfindel to play Northern Tracker before exhausting Asfaloth to add 2 progress to the Rugged Country in the staging area, exploring it. Deck #2 exhausted SoG to add 2 resources to Elfhelm before paying 1 from Beregond to play Open the Armoury (pulling Hunting Party, Sneak Attack, Honour Guard, Dagger of Westernesse, Marksman of Lorien, Ranger Summons, Faramir, Celebrian's Stone, Weather Hills Watchman and another Marksman of Lorien, adding Dagger of Westernesse to hand and shuffling the rest back into their deck) and paid 1 from Aragorn to play Dagger of Westernesse on Elfhelm. I opted to attempt stage 1B, exhausted Faramir to buff deck #1 and committed Arwen (for 3, adding +1 defence to Beregond), Bilbo Baggins (for 3), Elrond (for 4), Gandalf (for 4, refreshing with Shadowfax), Glorfindel (for 5, without exhausting), Iarion (for 1 per side quest +1), Northern Tracker (for 2, adding 1 progress to each location in the staging area) and Warden of Healing (for 2). Draw #1 was Angmar Marauder, which was added to the staging area. Draw #2 was Surprising Speed, which returned the Angmar Marauder to the staging area. I committed 26 willpower against 14 threat so added 2 progress to Chetwood Forest, exploring it and added 10 progress to stage 1B. I opted to travel to Borders of Bree-Land. Deck #2 engaged a Angmar Marauder. The Angmar Marauder attacked Beregond (shadow card: Orc War Party, for no effect), doing no damage. Aragorn and Elfhelm attacked and killed the Angmar Marauder, triggering Aragorn's ability and forcing the other Angmar Marauder to engage deck #2 and exhaust Rohan Warhorse to refresh Aragorn. Aragorn and Gandalf attacked and killed the Angmar Marauder. I ended the round by refreshing everything, increasing deck #1's threat to 42 and deck #2's to 40 before making deck #2 first player. Round Eight began with each hero gaining a resource before deck #2 drew Galadriel and deck #1 drew Gandalf's Staff (top card: Warden of Arnor). Deck #2 exhausted SoG to add 2 resources to Elfhelm, paid 3 from Elfhelm to play Galadriel (pulling Honour Guard, Weather Hills Watchman, Ranger of Cardolan, Hunting Party and Marksman of Lorien, then shuffled them back into their deck). Deck #1 paid 2 from Gandalf to play Gandalf's Staff on Gandalf and paid 1 from Glorfindel to play Warden of Arnor on Elfhelm (top card: The Galadhrim's Greeting). I opted to attempt stage 1B, exhausted Asfaloth to add 2 progress to the active Border of Bree-Land, exhausted Faramir to buff deck #1 and committed Aragorn (for 3), Arwen (for 3, adding +1 defence to Halbarad), Bilbo Baggins (for 3), Elfhelm (for 3), Elrond (for 4), Galadriel (for 4), Gandalf (for 4, refreshing with Shadowfax), Glorfindel (for 5, without exhausting), Iarion (for 1 per quest +1), Northern Tracker (for 2, adding 1 progress to each location in the staging area) and Warden of Healing (for 2). Draw #1 was Outlying Homestead, which increased deck #1's threat to 43 and deck #2's to 41 before adding it to the staging area. Draw #2 was Angmar Orc, which discarded deck #2's Defender of Rammas. I committed 35 willpower against 10 threat so added 1 progress to Borders of Bree-Land, exploring it, and adding 24 progress to stage 1B, exploring it and winning the game. This was a bit of a slog but at least this quest is over and done with. In the end my score was: Completed Rounds (7): 70. Total Threat: 84. Total Score: 154.
  12. I tend to play a lot of different decks (about the only thing they have in common is that most of the deck combos have hero Gandalf and a Aragorn, although not always in the same deck). I'm mostly just not sure if I should go with one deck doing the lion's share of the questing and the other doing the combat or have each deck be able to do everything to a degree.
  13. I'm not sure of which heroes to put in the two decks for a run at the Lost Realm and the Angmar Awakens cycle. Any help would be welcome.
  14. I managed the 200 games challenge a couple of years ago but kept writing up my games since there was a audience of sorts for the idea. I don't want to think how many games I've played since I started this thread.
  15. Thanks for the info. I've usually played 16-18 dice cards but seemed to not play half of them so I'll shift down to 10-12 for my next couple of decks.