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silverthorn

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  1. In an attempt to get away from exclusively playing Spidey Justice solo I'm wondering whats the best Hero/Aspect combo for solo. Edit: I've got the Black Widow, Ms. Marvel and Thor hero packs.
  2. I'm going to order the main box (and probably Wrecking Crew) and I'm wondering how many cards there are normally in the Encounter deck (I've got 100 clear sleeves for using for the Encounter Deck and the cards that will go in their from hero decks) so I'm trying to work out if I'll need more sleeves.
  3. Solo Run-through – Passage Through Mirkwood (Attempt Two). My heroes were Aragorn (Lo), Frodo Baggins (Sp) and Glorfindel (Sp), with 24 threat and a opening hand (after a mulligan) containing A Test Of Will, Warden of Healing, Song of Wisdom, Light of Valinor, Woodmen's Clearing and Hasty Stroke. I set up the quest by searching the encounter deck for Forest Spider and Old Forest Road, adding them to the staging area and shuffling the encounter deck. Round One began with adding resources before I drew another Warden of Healing. I paid 1 from Glorfindel to play Light of Valinor on himself, paid 1 from Frodo to play Song of Wisdom on himself and played Woodmen's Clearing on Old Forest Road. I committed Aragorn (for 2) and Glorfindel (for 3, without exhausting), then drew Hummerhorns, adding it to the staging area. I committed 5 vs 4 threat so added 1 progress to stage 1B. I travelled to Old Forest Road, which refreshed Aragorn. I engaged the Forest Spider. The Forest Spider attacked Frodo (Shadow Card: Dol Goldur Orcs, for +1), increasing my threat to 26 before Aragorn and Glorfindel killed the Forest Spider. At the end of the round I refreshed my cards and increased my threat to 27. Round Two began with adding resources before I drew Northern Tracker. I paid 2 from Aragorn to play Warden of Healing. I committed Aragorn (for 2) and Glorfindel (for 3, without exhausting), then drew Necromancer's Pass, which was added to the staging area. I committed 5 vs 4, so added 1 progress to Old Forest Road. I opted to risk engaging the Hummerhorns, which increased my threat to 32. The Hummerhorns attacked Frodo (shadow card: Caught In A Web, for no effect), doing no damage before Glorfindel killed the Hummerhorns. At the end of the round I refreshed my cards, then increased my threat to 33. Round Three began with adding resources before I drew another Woodsman's Clearing. I paid 2 each from Frodo and Glorfindel to play Northern Tracker, then played Woodmen's Clearing on Necromancer's Pass. I committed Aragorn (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1, adding a progress to Necromancer's Pass), then drew Black Forest Bats, who removed the Northern Tracker from the quest. I committed 5 vs 4 so added 1 progress to Old Forest Road. I engaged the Black Forest Bats. The Black Forest Bats attacked Frodo (shadow card: Dol Goldur Beastmaster, for no effect), doing no damage before Glorfindel killed the Bats. I ended the round by refreshing and increasing my threat to 34. The fourth round began with adding resources before I drew another Light of Valinor. I committed Aragorn (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (adding 1 progress to Necromancer's Pass, exploring it and lowering my threat to 31) before I drew Forest Gate, adding it to the staging area. I committed 6 vs 2 so added 1 progress to Old Forest Road (exploring it and lowering my threat to 28) and added 3 progress to stage 1B. I opted to travel to Forest Gate, which allowed me to draw Elrond's Counsel and Asfaloth. At the end of the round I refreshed, then increased my threat to 29. Round five began with adding resources before I drew Hobbit Pony. I paid 2 from Aragorn to play Asfaloth on Glorfindel, paid 1 from Aragorn and Frodo to play Warden of Healing and played Hobbit Pony on Frodo. I exhausted Asfaloth to add 2 progress to Forest Gate, committed Aragorn (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1), then drew Mountains Of Mirkwood, adding it to the staging area. I committed 6 vs 2 so added 2 progress to Forest Gate, exploring it, and added 2 progress to stage 1B. I risked travelling to Mountains of Mirkwood, drawing another Mountains of Mirkwood and adding it to the staging area. At the end of the round I refreshed and increased my threat to 30. Round six began with adding resources before I drew another Elrond's Counsel. I exhausted Asfaloth to add 2 progress to the active Mountains of Mirkwood, then committed Aragorn (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1, adding 1 progress to Mountains of Mirkwood), then drew The Necromancer's Reach (inflicting 1 damage on Aragorn and the Northern Tracker. I exhausted a Warden of Healing to heal the damage). I committed 6 vs 2 so added 1 progress to the active Mountains of Mirkwood, exploring it (I searched Sam Gamgee, Warden of Healing, Gandalf (OHAUH), Henamarth Riversong and Wingfoot, added Henamarth Riversong to my hand and shuffled the rest back into my deck) and added 3 progress to stage 1B, exploring it. I opted to risk travelling to the other Mountains of Mirkwood, drawing Enchanted Stream and adding it to the staging area. At the end of the round I refreshed everything and increased my threat to 31. Round Seven began with adding resources before I drew Keen Longbow. I paid 2 from Aragorn to play Keen Longbow on himself and paid 1 from Aragorn to play Henamarth Riversong, then exhausted Henamarth to look at the top card of the encounter deck. Knowing what I needed to do I exhausted Asfaloth to add 2 progress to the active Mountains of Mirkwood (exploring it, I searched Hasty Stroke, Gandalf (OHAUH), another Gandalf (OHAUH), Fast Hitch and Magic Ring, added Magic Ring to my hand and shuffle the rest back into my deck), played Elrond's Counsel twice, buffing both Wardens of Healing and lowering my threat to 25 and committed Glorfindel (for 3, without exhausting) and 2x Warden of Healing (for 2 each), then drew Old Forest Road, adding it to the staging area. I committed 7 vs 3 so added 4 progress to stage 2B, exploring it. I randomly selected “Don't Leave The Path”, which forced me to add Ungolient's Spawn to the staging area and shuffle my deck. I engaged Ungolient's Spawn. Ungolient's Spawn made a undefended attack on Frodo (shadow card: Driven By Shadow, which discarded the Hobbit Pony from Frodo), increasing my threat to 30 before Aragorn (discarding Light of Valinor, A Test Of Will and Hasty Stroke to do 3 damage to Ungolient's Spawn), Frodo, Glorfindel and Northern Tracker attacked and killed the Spawn, winning the quest. My final score was: Completed Rounds (6): 60 Final Threat: 30. Total Score: 90.
  4. Solo Runthrough – Passage Through Mirkwood. My heroes were Aragorn (Ta), Eowyn (Ta) and Beregond (Sp), with 28 threat and a opening hand containing Arwen Undomiel, Bow of Yew, Defender of Rammas, Golden Shield, Gondorian Shield and Unexpected Courage. I set up the quest by searching the encounter deck for Forest Spider and Old Forest Road, adding them to the staging area and shuffling the encounter deck. Round One began with adding resources before I drew Magic Ring. I played Bow of Yew on Aragorn and paid 1 from Aragorn to play Gondorian Shield on Beregond. I committed Aragorn and Eowyn, then drew Eyes of the Forest, which did nothing. I committed 6 vs 3 so added 3 progress to stage 1B. I travelled to Old Forest Road, which refreshed Aragorn. I was forced to engage the Forest Spider. The Forest Spider attacked Beregond (SC: Moutains of Mirkwood, for no effect), doing no damage and lowering my threat to 27. I counter-attacked with Aragorn, killing the Forest Spider. At the end of the round I refreshed my cards and increased my threat to 28. Round Two began with adding resources before I drew Ring of Barahir. I paid 2 from Eowyn to play Defender of Rammas and paid 2 from Beregond to play Arwen Undomiel. I committed Eowyn and Arwen (buffing Beregond), then drew The Necromancer's Reach (inflicting 1 damage on Arwen and Eowyn). I committed 6 vs 0 so added 3 progress to Old Forest Road, exploring it, and added 3 progress to stage 1B. At the end of the round I refreshed my cards and increased my threat to 29. I started Round Three by adding resources and drawing Defender of Rammas. I paid 2 from Aragorn to play another Defender of Rammas. I committed Eowyn and Arwen (buffing Beregond), then drew King Spider, which exhausted a Defender of Rammas. I committed 6 vs 2 so added 4 progress to stage 1B, exploring it. The King Spider attacked Beregond (SC: Forest Gate, for no effect), doing no damage and lowering my threat to 28. In response Aragorn killed the King Spider. At the end of the round I refreshed my cards and increased my threat to 29. I kicked off Round Four by adding resources before I drew Honour Guard. I paid 2 from Beregond to play Unexpected Courage on himself and paid 2 from Eowyn to play Honour Guard. I committed Arwen (buffing Beregond) and Eowyn, then drew Enchanted Stream, adding it to the staging area. I committed 6 vs 2 so added 4 progress to stage 2B, exploring it. The random stage 3B was “Don't Leave The Path” so I pulled Ungolient's Spawn out of the encounter deck, added it to the staging area and shuffled the encounter deck. I opted to risk travelling to Enchanted Stream. I engaged Ungolient's Spawn. Ungolient's Spawn attacked Beregond (SC: Great Forest Web, for no effect), doing no damage and lowering my threat to 28 before I used Unexpected Courage to refresh Beregond. In response, Aragorn, Beregond and both Defenders of Rammas attacked Ungolient's Spawn, doing 5 damage. At the end of the round I refreshed my cards and increased my threat to 29. Round Five began with adding resources. I committed Arwen (buffing Beregond) and Eowyn, then drew Hummerhorns, adding them to the staging area. I committed 6 vs 1 so added 2 progresss to Enchanted Stream, exploring it, and added 3 progress to stage 1B. Ungolient's Spawn attacked Beregond (SC: Dol Goldur Orcs for +1 attack), doing no damage and decreasing my threat to 28 before I used Unexpected Courage to refresh Beregond so that Aragorn, Beregond and both Defenders of Rammas could attack and kill the Ungolient's Spawn, winning the game. In the end my score was: Completed Rounds (4): 40. Final Threat: 28. Wounds on Heroes: 1. Final Score: 69.
  5. A SHADOW OF THE PAST. Player Set Up. Deck #1. Heroes: Aragorn (Le), Pippin (Lo) and Sam Gamgee. Starting Threat: 26. Starting Hand: Dunedain Pipe, Fast Hitch, Gaffer Gamgee, Rosie Cotton and Warden of Healing. Deck #2. Heroes: Boromir (Ta), Legolas (Ta) and Merry (Sp). Starting Threat: 26. Starting Hand: A Test Of Will, Light of Valinor, Rhovanion Outrider, Song of Travel and Warrior Sword. Quest Set Up. Made deck #1 first player. Put Frodo Baggins (TBR, with Mr. Underhill and The One Ring) into play under the first players control. Added Gandalf's Delay to the staging area. Shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck. Set cards aside. Added a Black Rider to the staging area. Made Bag End the active location. Shuffled the encounter deck. ROUND ONE. Resource Phase. Added 1 resource to Aragorn. Added 1 resource to Boromir. Added 1 resource to Frodo. Added 1 resource to Legolas. Added 1 resource to Merry. Added 1 resource to Pippin. Added 1 resource to Sam. Deck #1 drew Ranger of Cardolan. Deck #2 drew Gandalf (Core). Planning Phase. Deck #1 paid 1 from Aragorn and Sam to play Rosie Cotton. Deck #2 paid 1 from Merry to play Light of Valinor on Legolas. Deck #2 paid 1 from Legolas to play Warrior Sword on himself. Quest Phase. Deck #1 exhausted Rosie to buff Pippin. Committed: Aragorn (for 2), Frodo (for 2), Legolas (for 1 without exhausting) and Sam (for 5). Deck #1 drew Evil Crow, adding it to the staging area. Deck #2 drew Green Hill Country, adding it to the staging area. Total Willpower: 10. Total Threat: 8. Added 2 progress to Bag End. Travel Phase. No travel. Encounter Phase. Deck #2 engaged the Evil Crow. Combat Phase. Added shadow cards. Evil Crow attacked Boromir (shadow card: Black Rider, for no effect), doing no damage. Legolas attacked the Evil Crow, killing it, adding 1 progress to Bag End, exploring it (deck #1 drew Song of Kings, Sword That Was Broken and Warden of Helm's Deep and deck #2 drew Light of Valinor) and adding 1 progress to stage 1B, exploring it. Stage 2 added another Black Rider to the staging area and shuffled the encounter deck. Refresh Phase. Refreshed everything. Increased both decks threat to 27. Made deck #2 first player. ROUND TWO. Resource Phase. Added 1 resource to Aragorn. Added 1 resource to Boromir. Added 1 resource to Frodo. Added 1 resource to Legolas. Added 1 resource to Merry. Added 1 resource to Pippin. Added 1 resource to Sam. Deck #2 drew Warrior Sword. Deck #1 drew Warden of Helm's Deep. Planning Phase. Deck #2 paid 1 from Legolas to play Song of Travel on Boromir. Deck #2 paid 2 from Boromir and 1 from Merry to play Rhovanion Outrider. Deck #1 paid 2 from Pippin to play Gaffer Gamgee. Quest Phase. Deck #1 exhausted Rosie to buff Pippin. Committed: Aragorn (for 2), Frodo (for 2), Gaffer (for 1), Legolas (for 1 without exhausting), Rhovanion Outrider (for 2, adding 1 progress to Green Hill Country) and Sam (for 5). Deck #2 drew Evil Crow, adding it to the staging area. Deck #1 drew Pathless Country, adding it to the staging area. Total Willpower: 13. Total Threat: 14. Increased both decks threat to 28. Travel Phase. Travelled to Green Hill Country. Encounter Phase. Deck #2 engaged the Evil Crow. Combat Phase. Added shadow cards. Evil Crow attacked Boromir (shadow card: Have You Seen Baggins, for no effect), doing no damage. Legolas attacked the Evil Crow, killing it, adding 2 progress to Green Hill Country, exploring it. Refresh Phase. Refreshed everything. Increased both decks threat to 29. Made deck #1 first player. ROUND THREE. Resource Phase. Added 1 resource to Aragorn. Added 1 resource to Boromir. Added 1 resource to Frodo. Added 1 resource to Legolas. Added 1 resource to Merry. Added 1 resource to Pippin. Added 1 resource to Sam. Deck #1 drew Steed of the North. Deck #2 drew Defender of Rammas. Planning Phase. Deck #1 paid 2 from Aragorn and Sam to play Steed of the North and Sword That Was Broken on Aragorn. Deck #2 paid 1 from Boromir and Legolas to play Defender of Rammas. Quest Phase. Deck #1 exhausted Rosie to buff Pippin. Committed: Aragorn (for 3), Frodo (for 3), Gaffer (for 2), Legolas (for 1 without exhausting), Rhovanion Outrider (for 2, adding 1 progress to Pathless Country) and Sam (for 7). Deck #1 drew Woody End, adding it to the staging area. Deck #2 drew Gildor Inglorion, putting him into play under the first player's control. Total Willpower: 18. Total Threat: 11. Added 7 progress to stage 1B. Travel Phase. The Fellowship travelled to Woody End. Encounter Phase. No engagements. Combat Phase. No combat. Refresh Phase. Refreshed everything. Increased both decks threat to 30. Deck #1 paid 1 from Frodo to keep Gildor. Made deck #2 first player. ROUND FOUR. Resource Phase. Added 1 resource to Aragorn. Added 1 resource to Boromir. Added 1 resource to Frodo. Added 1 resource to Legolas. Added 1 resource to Merry. Added 1 resource to Pippin. Added 1 resource to Sam. Deck #2 drew Feint. Deck #1 drew Ranger of Cardolan. Planning Phase. Deck #1 paid 2 from Pippin to play Warden of Healing. Quest Phase. Deck #1 exhausted Rosie to buff Pippin. Committed: Aragorn (for 3), Frodo (for 2), Gaffer (for 2), Legolas (for 1 without exhausting), Rhovanion Outrider (for 2, adding 1 progress to Pathless Country) and Sam (for 7). Deck #2 drew Hunting For The Ring, increasing both decks threat to 32. Deck #1 exhausted Pippin and Warden of Healing, then discarded Lure of the Ring, passing the Hide test. Deck #2 exhausted Boromir (increasing their threat to 33 to refresh) and Pippin, then discarded The Ring Draws Them, passing the Hide test. Deck #1 drew Piercing Cry, putting a Black Rider into play engaged with deck #2 and shuffling the encounter deck. Total Willpower: 17. Total Threat: 10. Added 1 progress to Woody End, exploring it, and added 6 progress to stage 2B. Travel Phase. The Fellowship travelled to Pathless Country. Encounter Phase. No engagements. Combat Phase. Added shadow cards. Deck #2 paid 1 from Legolas to play Feint and cancel the Black Rider's attack. Boromir, Legolas and Gildor attacked and killed the Black Rider, adding 1 progress to Pathless Country, exploring it, and adding 1 progress to stage 2B, exploring it. Stage 3 added Buckleberry Ferry and a third Black Rider to the staging area and shuffled the encounter deck. Refresh Phase. Refreshed everything. Increased deck #1's threat to 33 and deck #2's to 34. Deck #2 paid 1 from Frodo to keep Gildor in play. Made deck #1 first player. ROUND FIVE. Resource Phase. Added 1 resource to Aragorn. Added 1 resource to Boromir. Added 1 resource to Frodo. Added 1 resource to Legolas. Added 1 resource to Merry. Added 1 resource to Pippin. Added 1 resource to Sam. Deck #1 drew Celebrian's Stone. Deck #2 drew Bofur.. Planning Phase. Deck #1 paid 1 from Aragorn and Sam to play Celebrian's Stone on Aragorn. Deck #2 paid 3 from Boromir and 2 from Legolas to play Gandalf, lowering deck #2's threat to 30. Quest Phase. Deck #1 exhausted Rosie to buff Sam. Deck #2 paid 1 from Merry to play Bofur, committed (for 2), Committed: Aragorn (for 5), Arwen (for 2, buffing the Defender of Rammas), Boromir (for 1, deck #2 increased their threat to 31 to refresh), Frodo (for 2), Gaffer (for 2), Gandalf (for 4), Gimli (for 3), Legolas (for 1 without exhausting), Merry (for 2), Rhovanion Outrider (for 1) and Sam (for 7). Deck #1 drew Green Hill Country, adding it to the staging area. Deck #2 drew Green Hill Country, adding it to the staging area. Total Willpower: 32. Total Threat: 20. Added 12 progress to Buckleberry Ferry, exploring it and winning the quest. In the end my score was: Completed Rounds (4): 40. Total Threat: 65. Total VP: 2. Final Score: 103. At the end of the quest I opted to retain the Boon Gildor Inglorion and the Burden Gandalf's Delay.
  6. Wainriders is out next week (so three packs in three weeks in the UK).
  7. Finally got Wrath and Ruin yesterday. While I was in my FLGS the manager pointed out that City of Ulfast is out next week in the UK. You can't make this up.
  8. Who knows, I'll be happy for now when I can get my hands on W&R
  9. It looks like neither this or Wrath and Ruin are out in the UK. This is getting ridiculous.
  10. Yeah, releasing three expansion just after christmas seems a little counter-intuitive
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