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silverthorn

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  1. Mark II – 63 Cards. HEROES. Elrond. Gandalf. Glorfindel (Spirit). ALLIES (28). Arwen Undomiel x2. Beorn x1. Bilbo Baggins x3. Ethir Swordsman x3. Faramir x1. Galadriel x1. Gildor Inglorion x1. Haldir Of Lorien x1. Henamarth Riversong x1. Imladris Stargazer x3. Miner of the Iron Hills x2. Northern Tracker x2. Prince Imrahil x1. Warden of Healing x3. Westfold Horse-Breeder x3. ATTACHMENTS (20). Asfaloth x3 (Glorfindel). Cloak Of Lorien x1 (Elrond). Gandalf's Staff x2 (Gandalf). Light of Valinor x3 (Glorfindel). Narya x1 (Gandalf). Shadowfax x2 (Gandalf). Silver Harp x3 (Glorfindel). Unexpected Courage x1 (Elrond). Vilya x3 (Elrond). Wizard Pipe x1 (Gandalf). EVENTS (14). A Test Of Will x2. Daeron's Runes x3. Elrond's Counsel x3. Flame of Arnor x2. Hasty Stroke x2. The Galadhrim's Greeting x2. SIDE QUESTS (1). Double Back x1.
  2. Nope, the Seekers was mostly because the Elrond Gandalf Glorfindel was going to do the lions share of the questing in a two-handed game. Now I'm rebuilding it as a solo deck which will double as part of a four-player campaign.
  3. In the finest tradition of how putting deck lists on this board seems to go for me I've had to make a couple of changes to my plans since I've been invited to a (with me there) four player run-through of the saga campaign. Since apparently Aragorn, Gimli and Legolas are all taken already I'm going to be using the Elrond/Gandalf/Glorfy deck for the campaign. As a result I'm switching to solo play with the modified Seekers deck I'm working on.
  4. Thanks for the advice. I ran the two decks through a practice run of Massing At Osgiliath and noted that I was doing very little with Legolas's resources so I may move some of the cheaper Spirit allies over to the Hunters deck and put more high-end allies into the Wise deck (since I should finally be getting my hands on Crossing of Poros this week I'll make some changes after that comes out and finalise the starting decks then).
  5. Since I'm going to give all the quests after the Dwarrowdelf Cycle a try again I decided to post up the decks as I make changes. Any suggestions or changes are welcome. DECK #1 – THE HUNTERS. HEROES. Aragorn (Tactics). Gimli (Leadership). Legolas (Spirit). ALLIES (21). Arwen Undomiel x2. Defender of Rammas x3. Dunedain Hunter x3. Errand-Rider x3. Faramir x2. Galadriel x2. Honour Guard x3. Weather Hills Watchman x3. ATTACHMENTS (16). Armoured Destrier x3. Black Arrow x1. Celebrian's Stone x1. Dwarven Shield x3. Ring of Barahir x1. Rivendell Blade x1. Roheryn x2. Steward of Gondor x2. Sword That Was Broken x2. EVENTS (13). Hunting Party x3. Feint x2. Sneak Attack x2. Unlikely Friendship x3. Ranger Summons x3. DECK #2 – THE WISE. HEROES. Elrond. Gandalf. Glorfindel (Spirit). ALLIES (17). Bilbo Baggins x3. Dunedain Pathfinder x3. Ethir Swordsman x3. Henamarth Riversong x1. Miner of the Iron Hills x2. Northern Tracker x2. Warden of Healing x3. ATTACHMENTS (19). Asfaloth x1. Cloak Of Lorien x1. Dunedain Pipe x1. Gandalf's Staff x2. Light of Valinor x3. Narya x1. Shadowfax x1. Silver Harp x2. Unexpected Courage x1. Vilya x3. Warden of Arnor x1. Wingfoot x1. Wizard Pipe x1. EVENTS (14). A Test of Will x2. Elrond's Counsel x3. Flame of Arnor x2. Hasty Stroke x2. The Galadhrim's Greeting x2. Waters of Nimrodel x3.
  6. silverthorn

    Crossings of Poros Spoilers

    I think there was one product for LOTR that never got an official release over here but I'm pretty sure that Poros is the most delayed release to actually (hopefully) hit stores in the UK.
  7. silverthorn

    Solo campaign using Jenny.

    The Path To Carcosa Scenario IV – The Unspeakable Oath (Solo with Roland Banks on Standard Difficulty) This went badly on a scale I haven't seen playing this game. I ended up going insane through a mix of horror taken from enemies combined with a set of draws where I don't think I drew a token better than -2 all game. In the end I wound out going insane due to the effects of The Dirge Of Reason (due to drawing no cards with willpower buffs and managing to gain no clues I triggered The Dirge of Reason 3 times in six turns. Needless to say the campaign came to a screeching halt. Since I'm not suffering campaign burnout as far as Path To Carcosa goes I'll give this another go, probably playing two-handed.
  8. silverthorn

    Crossings of Poros Spoilers

    According to the PDF that Asmodee puts out (and my FLGS in the North East uses) Crossing of Poros is out next week (and it's about flipping time)
  9. silverthorn

    Solo campaign using Jenny.

    The Path To Carcosa Scenario III – Echoes of the Past (Solo with Roland Banks on Standard Difficulty) After the first two scenarios the campaign log was: -I intruded on a secret meeting. -I tried to warn the Police. -The Stranger is on to me. -VIPs Interviewed: Constance and Haruko. -VIPs Slain: Constance. -Conviction: 1. -Doubt: 1. -Chasing the Stranger: 2. I used this deck: Assets 2x .45 Automatic (Core Set) 2x Physical Training (Core Set) 2x Beat Cop (Core Set) 2x Machete (Core Set) 2x Magnifying Glass (Core Set) 2x Dr. Milan Christopher:Professor of Entomology (Core Set) 2x Hyperawareness (Core Set) 1x Charisma [3] (The Essex County Express) 2x Fine Clothes (Where Doom Awaits) Events 1x Mysteries Remain (Books) 2x Evidence! (Core Set) 2x Dodge (Core Set) 2x Extra Ammunition [1] (Core Set) 2x Working a Hunch (Core Set) 2x Logical Reasoning (A Phantom of Truth) Skills 2x Unexpected Courage (Core Set) 2x Eureka! (The Pallid Mask) Treachery 1x The Dirge of Reason (Books) Enemies 1x Silver Twilight Acolyte (Core Set) 1x The Man in the Pallid Mask (The Path to Carcosa) I started off with 5 resources, the permanent Charisma and a opening hand (after a mulligan) containing .45 Automatic, Dr. Milan Christopher x2, Eureka and Magnifying Glass. In order to set up the scenario I removed locations, set up the starting locations (with Roland at Entry Hall), put cards aside and shuffled the encounter deck. Round One began with the investigation phase, where I paid 4 to play Dr. Milan Christopher, moved to the Historical Society location left of the Entry Hall, flipping it to the Historical Museum and adding 1 clue before I investigated (drawing -1 for 2 vs 2 and claiming a clue and earning a resource). At the end of the round I gained another resource and drew Physical Training. Round Two began with my drawing Locked Door, placing it on the Entry Hall. In the investigation phase I used two actions to move to the right hand Historical Location, flipping it to Record Office and adding 1 clue, before I investigated (drawing -1 for 3 vs 2, claiming a clue and gaining a resource). I paid 2 clues to advance the act and add 1 clue to Historical Museum and Record Office. At the end of the round I gained a resource and drew Unexpected Courage. I started Round Three by drawing Acolyte, placing him in the Entry Hall with 1 doom on him. In the investigation phase I paid 4 to play .45 Automatic with 4 ammo, moved to the Entry Hall (engaging the Acolyte) and fought the Acolyte (drawing -1 for 3 vs 3 and killing the Acolyte). I ended the round by gaining a resource and drawing Dodge. I started Round Four by drawing The King's Edict, which surged to False Lead, which surged to another Acolyte (which I added to Historical Museum with 1 doom it him). In the investigation phase I moved to the Historical Museum and fought the Acolyte (drawing 0 for 3 vs 3, killing the Acolyte and claiming a clue) before moving back to the Entry Hall. I ended the round by gaining a resource and drawing Machete. Round Five started with my drawing Hunting Shadow, I opted to take the 2 damage. In the investigation phase I moved to the Record Office, investigated (drawing Skull for 4 vs 2 and claiming a clue and a resource. I paid 2 clues to advance the act, adding a clue to Historical Museum and taking control of Mr. Peabody as well as putting the Hidden Library into play) before I investigated (drawing -3 for 1 vs 2 and failing). At the end of the round I gained a resource and drew Working A Hunch. Round Six started with drawing Led Astray (adding 1 doom to agenda 1a). In the investigation phase I investigated (drawing 0 for 4 vs 2 and claiming the clue and a resource), moved to the Entry Hall and up to the Second Floor Quiet Halls. At the end of the round I gained 1 resource and drew Silver Twilight Acolyte, spawning it engaged with me. Round Seven began with drawing False Lead (drawing Elder Sign for 4 vs 4 and passing). In the investigation phase I used 1 ammo from .45 Automatic to fight the Silver Twilight Acolyte (drawing Tentacle and failing), fought the Silver Twilight Acolyte (drawing -2 for 2 vs 3 and failing) and paid 1 ammo from .45 Automatic to fight the Silver Twilight Acolyte (drawing -4 for 0 vs 3 and failing). With my luck seemingly taking a turn for the worst the Enemy phase saw the Silver Twilight Acolyte attacking me, doing 1 damage as well as gaining a doom. At the end of the round I gained a resource and drew The Man In The Pallid Mask, spawning him at the Rightmost Third Floor Historical Society location. Round Eight began with agenda 1a advancing (removing all doom in play and shuffling the encounter discard pile into the encounter deck) before I drew a Acolyte, placing him on the Third Floor Quiet Halls with 1 doom attached. In the investigation phase I used the .45 Automatic to fight the Silver Twilight Acolyte (drawing -1 for 4 vs 2 and doing 2 damage), used and discarded the .45 Automatic to fight the Silver Twilight Acolyte (drawing +1 for 6 vs 2 and killing the Silver Twilight Acolyte) and paid 3 to play Machete. At the end of the round I gained a resource and drew Working A Hunch. Round Nine began with my drawing Whispers In Your Head (Dismay), adding it to my hand. In the investigation phase I moved to the Third Floor Quiet Halls, engaging the Acolyte, used the Machete to fight the Acolyte (drawing -2 for 3 vs 2 and killing the Acolyte) and moved to the right-hand Historical Society, flipping it to Peabody's Office and adding 2 clues. At the end of the round I gained a resource and drew The Dirge Of Reason (I moved 1 clue to Peabody's Office, took 1 horror and shuffled The Dirge Of Reason back into my deck before discarding Physical Training). Round Ten began with drawing Led Astray (adding a doom counter to agenda 2a). In the investigation phase I engaged the Man In The Pallid Mask, used the Machete to fight the Man In The Pallid Mask (drawing -1 for 4 vs 4 and doing 2 damage) and used the Machete to fight the Man In The Pallid Mask (drawing -1 for 4 vs 4 and killing the Man In The Pallid Mask, gaining a clue). I ended the round by gaining a resource and drawing Dodge (discarding Eureka). Round Eleven started with drawing Led Astray, which added a doom to agenda 2a, advancing it and spawning the Possessed Oathspeeker and Sebastian Moreau on the Entry Hall before I drew Fanatic, spawning him engaged with me and with 1 doom attached. In the investigation phase I used the Machete to fight the Fanatic (drawing +1 for 6 vs 3, killing the Fanatic and claiming 2 clues), exhausted Mr. Peabody and moved to the Hidden Library and investigated (drawing +1 for 5 vs 3 and cliaming a clue and a resource) before I paid 3 clues to advance the act and leaving me with the choice of either or not to take a trinket. I decided to take it, advancing to resolution 1, which added the following to the campaign log: -I took the onyx clasp. -Conviction: 1. I gained no XP
  10. silverthorn

    Solo campaign using Jenny.

    The Path To Carcosa Scenario II – The Last King (Solo with Roland Banks on Standard Difficulty) After scenario 1 the campaign log was: -I tried to warn the Police. -The Stranger is on to me. -Conviction: 1 -Chasing the Stranger: 2. I used this deck: Assets 2x .45 Automatic (Core Set) 2x Physical Training (Core Set) 2x Beat Cop (Core Set) 2x Machete (Core Set) 2x Magnifying Glass (Core Set) 2x Dr. Milan Christopher:Professor of Entomology (Core Set) 2x Hyperawareness (Core Set) 2x Fine Clothes (Where Doom Awaits) Events 1x Mysteries Remain (Books) 2x Evidence! (Core Set) 2x Dodge (Core Set) 2x Extra Ammunition [1] (Core Set) 2x Working a Hunch (Core Set) 2x Logical Reasoning (A Phantom of Truth) Skills 2x Unexpected Courage (Core Set) 2x Eureka! (The Pallid Mask) Treachery 1x The Dirge of Reason (Books) Enemies 1x Silver Twilight Acolyte (Core Set) 1x The Man in the Pallid Mask (The Path to Carcosa) I started off with 5 resources and a opening hand (after a mulligan) containing .45 Automatic, Beat Cop, Fine Clothes, Machete and Magnifying Glass. In order to set up the scenario I put the Ballroom, Courtyard, Dining Room, Foyer (with Roland and 1 clue), Gallery and Living Room into play, put cards aside, attached Ashleigh Clarke to the Living Room, Constance Dumaine to the Ballroom, Ishimaru Haruko to the Dining Room, Jordan Perry to the Gallery and Sebastian Moreau to the Courtyard, put the Sickening Reality cards under the scenario reference card and shuffled the encounter deck. Round One began with the investigation phase, where I paid 1 to play Fine Clothes, investigated (drawing 0 for 3 vs 2 and claiming the clue) and paid 1 to play Magnifying Glass. At the end of the round I gained a resource and drew Evidence. Round Two began with agenda 1a gaining a doom counter before I drew Ancient Evils, adding a second doom counter to agenda 1a. In the investigation phase I paid 4 to play .45 Automatic (adding 4 ammo), moved to the Courtyard (discarding Dance of the Yellow King) and parleyd with Sebastian Moreau (drawing -1 for 3 vs 3 and claiming a clue from Sebastian). At the end of the round I gained a resource and drew Eureka!. Round Three began with adding a final doom to agenda 1a, advancing the agenda and spawning Diane Devine at the Courtyard before I drew Tough Crowd and put it into play. With time limited I moved to the Ballroom and used 2 actions to parley with Constance Dumaine (drawing -1 for 3 vs 3 and claiming a clue and gaining 2 resources). I ended the round by gaining a resource and drawing Eureka before discarding Tough Crowd. Round Four began with agenda 2a gaining a doom before I drew Roach Swarm, putting it into play engaged with me. In the investigation phase I paid 1 from .45 Automatic to fight the Roach Swarm (drawing Elder Sign for 5 vs 4 and killing the Roach Swarm), parley'd with Constance Dumaine (drawing 0 for 3 vs 3 and claiming the final clue, noting that I interviewed Constance as well as gaining 2 resources) and moved to the Dining Room. At the end of the round I gained a resource and drew Logical Reasoning. Round Five began with agenda 2a gaining a second doom before I drew Maniac, who did me one damage and was immediately defeated. In the investigation phase I paleyd with Ishimaru Haruko (drawing -3 for 0 vs 0 and claiming a clue), parleyd with Ishimaru Haruko (drawing -1 for 2 vs 0 and claiming a clue and noting I interviewed Haruko) and moved to the Courtyard. I ended the round by gaining a resource and drawing Unexpected Courage. Round Six began with agenda 2a gaining a final doom counter, advancing the agenda, discarding all doom counters in play and resolving a random Sickening Reality card (putting the enemy version of Constance Dumaine into play at the Ballroom) before I drew Ooze and Filth, putting it into play. In the investigation phase I moved to the Ballroom, engaging Constance Dumaine, paid 1 from .45 Automatic to fight Constance (drawing Elder Sign for 5 vs 4 and doing 2 damage) and paid 1 from .45 Automatic to fight Constance (drawing +1 for 6 vs 4 and doing 2 damage). In the enemy phase Constance attacked me, doing 2 more damage. At the end of the round I gained 1 resource and drew another Unexpected Courage. Round Seven began with agenda 2a gaining a doom counter before I drew Fine Dining and discarded Fine Clothes to avoid taking damage. In the investigation phase I used the final ammo on .45 Automatic to fight Constance (drawing -1 for 4 vs 4 and killing her, sending her to the victory display), moved to the Foyer and resigned (adding 6 clues to the act deck). I proceeded to resolution 1 then proceeded to take Interlude 1's Option 1, which wound up with the following being added to my campaign log: -VIPs Interviewed: Constance and Haruko. -VIPs Slain: Constance. -I intruded on a secret meeting. -Doubt: 1 I gained 3 XP. I paid the 3 XP to buy the permanent Charisma.
  11. silverthorn

    Solo campaign using Jenny.

    The Path To Carcosa Scenario I - Curtain Call (Solo with Roland Banks on Standard Difficulty) After starting the last run at the Dunwich Legacy I realised that I'm getting sick of trying to complete that campaign so. Combined with just getting my hands on Dirge of Resason I decided to give Roland a go on solo. I started off with 5 resources and a opening hand (after a mulligan) containing .45 Automatic, Beat Cop, Hyperawareness, Logical Reasoning and Machete. In order to set up the scenario I put cards aside, put Backstage, Balcony, Lobby and Theatre (with Roland there) into play and shuffled the encounter deck. Round One began with the investigation phase, where I paid 3 to play Machete, moved to the Backstage (adding 1 clue and putting 2 random Backstage Doors into play) and investigated (drawing +1 for 4 vs 3 and claiming the clue). At the end of the round I gained a resource and drew another Machete. Round Two began with agenda 1a gaining a doom before I drew Frozen In Fear, adding it to my threat area. In the investigation phae I used 2 actions to move to a Backstage Door, flipping it to Rehearsal Romm (and adding 2 clues) before I investigated (drawing -1 for 2 vs 1 and claiming a clue). At the end of the round I gained a resource and drew another .45 Automatic before testing (drawing 0 for 3 vs 3 and discarding Frozen In Fear). Round Three began with agenda 1a gaining a doom counter before I drew Black Stars Rise (drawing 0 for 3 vs 4 and adding 1 doom to agenda 1a). In the investigation phase I investigated (drawing -1 for 2 vs 1 and claiming the clue), moved to Backstage and moved to the next Backstage Door, flipping it to Dressing Room. At the end of the round I gained a resource and drew Working A Hunch. Round Four began with agenda 1a gaining another doom before I drew Whispers In Your Head (Doubt), adding it to my hand. In the investigation phase I paid 4 to play Beat Cop, moved to Backstage and moved to the Theatre. At the end of the round I gained a resource and drew Silver Twilight Acolyte (spawning him engaged with me). Round Five began with agenda 1a gaining a doom counter before I drew Dissonant Voices, adding it to my threat area). In the investigation phase I used the Machete to fight the Silver Twilight Acolyte (drawing 0 for 4 vs 2 and doing 2 damage), used the Machete to fight the Silver Twilight Acolyte (drawing -1 for 3 vs 2 and killing the Silver Twilight Acolyte) and moved to the Lobby (adding 1 clue and putting 2 random Lobby Doorways into play). At the end of the round I gained a resource and drew Guard Dog. Round Six began with agenda 1a gaining a final doom counter, advancing the agenda and spawning the Royal Emissary at the Theatre before I drew The King's Edict, which surged to another The King's Edict, which surged to Descent Into Madnesss, which surged to Twisted To His Will, which surged to Black Stars Rise (I drew 0 for 3 vs 4 so I added 1 horror to Beat Cop). In the investigation phase I moved to the Theatre, used the Machete to fight the Royal Emissary (discarding Machete and drawing -1 for 5 vs 4 and doing 2 damage) and used the Machete to fight the Royal Emissary (discarding Guard Dog and drawing -1 for 5 vs 4 and killing the Royal Emissary, adding it to the victory display, resetting the agenda to 1a and adding 3 doom to it). At the end of the round I gained a resource and drew Dodge. Round Seven began with agenda 1a gaining a fourth doom counter before I drew Fanatic, spawning him at Lobby and moving a clue from the Lobby to him. In the investigation phase I moved to the Lobby (engaging the Fanatic), used the Machete to fight the Fanatic (drawing 0 for 5 vs 3, killing the Fanatic and taking control of the clue) and paid 2 to play Hyperawareness. At the end of the round I gained a resource and drew Dr. Milan Christopher. Round Eight began with agenda 1a gaining a fifth doom counter before I drew Rotting Remains (drawing +1 for 4 vs 3 and passing). In the investigation phase I moved to a Lobby Doorway, flipping it to Lighting Box (adding 2 clues), investigated (paying 1 to Hyperawareness and drawing 0 for 4 vs 4 and claiming a clue) and investigated (paying 1 to Hyperawareness and drawing Elder Sign for 5 vs 4 and claiming a clue). I paid 6 clues to advance the act, putting the Man In The Pallid Mask into play at the remaining Lobby Doorway and putting a random act 2a into play. I ended the round by adding a resource and drawing Dr. Milan Christopher. Round Nine began with agenda 1a gaining a final doom counter, advacing the agenda and spawning the Royal Emissary at the Theatre, before I drew Rotting Remains (drawing 0 for 3 vs 3 and passing). My investigation comprised moving to the Lobby, moving to the unrevealed Lobby Doorway, flipping it to Box Office, and investigated the Box Office (discarding Working A Hunch and drawing Skull for 4 vs 4 and discarding the Man In The Pallid Mask, which advanced the act to act 2b, The Shores Of Hali, which added 2 Eldrich Horror tokens to my chaos bag and added 1 horror token to each Private Location and advanced to act 3a. At the end of the round I added 1 resource and drew Evidence before adding a horror token to the Lobby and Backstage. Round Ten began with agenda 2a gaining a doom counter before I drew Whispers In Your Head (Dismay), adding it to my hand. In the investigation phase I attempted to move to the Lobby (0 for 2 vs 2 and moving to the Lobby), moved to the Theatre (drawing +1 for 3 vs 2 and moving there) and using the Machete to fight the Royal Emmissary (drawing Elder Sign for 5 vs 4 and doing 2 damage). In the enemy phase I took 2 damage and 1 horror from the Royal Emmissary. At the end of the round I gained a resource and drew Hyperawareness before adding a horror token to the Theatre. Round Eleven began with agenda 1a gaining another doom token before I drew Dissonant Voices, adding it to my threat area. In the investigation phase I used the Machete on the Royal Emmissary (drawing 0 for 5 vs 4 and killing the Royal Emmissary (adding it to the victory display, switching to agenda 1a and adding 3 doom counters), moving to the Lobby (drawing Elder Sign for 2 vs 2 and moving to the Lobby) and resigned. Act 3a offered me two choices, I opted (considering that I'm playing a Fed) to tell the Police what happened. This moved me to Resolution 1, which stated: -I tried to warn the Police. -The Stranger is on to me. -Conviction: 1 -Chasing the Stranger: 2 -I gained 4 XP. I used the 4 XP to replace 2 copies of Guard Dog and 2 copies of Deduction for 2 copies of Fine Clothes and 2 copies of Extra Ammunition.
  12. silverthorn

    Solo campaign using Jenny.

    The Dunwich Legacy Sceanrio I-B: The House Always Wins (Akachi Onyele and William Yorick on Standard Difficulty) After 1 scenario the current campaign log states: -The investigators rescued Professor Warren Rice. -The investigators failed to rescue the students. In this scenario the lead investigator is Akachi Onyele, with 5 resources and a post-mulligan opening hand containing Clarity of Mind, Delve Too Deep, Rite Of Seeking, Shrivelling and Spirit Athame. She was assisted by William Yorick, with 5 resources, the permanent Scrapper and a post-mulligan opening hand containing Bury Them Deep, First Aid, Machete and Vicious Blow x2. I set up the scenario by putting several cards aside, putting the starting locations into play with Akachi, William and 2 clues at La Bella Luna and the Clover Club Pit Boss at Clover Club Lounge and shuffled the encounter deck. Round One began with the investigation phase where Akachi risked playing Delve Too Deep (adding it to the victory display before Akachi drew Twist of Fate (drawing 0 and taking 1 damage) and William drew Mobster (spawning him at La Bella Luna)), investigated (drawing Elder Sign for 3 vs 2 and claiming a clue) and paid 3 for Spirit Athame. William paid 3 to play Machete, investigated (drawing +1 for 3 vs 2 and claiming the other clue) and drew Physical Training. In the enemy phase the Clover Club Pit Boss moved to La Bella Luna. At the end of the round Akachi and William gained a resource each before Akachi drew Holy Rosary and William drew Dig Deep. Round Two began with agenda 1a gaining a doom before Akachi drew Swarm of Rats, which was spawned engaged with her, and William drew Cursed Luck, which was added to his threat area. In the investigation phase Akachi fought the Swarm of Rats (drawing Tablet for 1 vs 1 and killing the Swarm of Rats), moved to the Clover Club Lounge and moved to the Clover Club Cardroom. William moved to the Clover Club Lounge, moved to the Clover Club Cardroom and paid 2 to trigger the action on Clover Club Cardroom (drawing -2 and claiming 2 clues). In the enemy phase the Clover Club Pit Boss moved to the Clover Club Lounge. I ended the round by giving each investigator a resource before Akachi drew Spirit-Speaker and William drew Waylay. Round Three began with agenda 1a gaining a second doom before Akachi drew Arousing Suspicions and removed 2 resources and William drew Something In The Drinks, which surged to Twist of Fate (drawing -1 and taking 1 damage). In the investigation phase Akachi paid 2 to trigger the Cardroom's ability (drawing -2 and claiming 2 clues) and gained 2 resources. William paid 2 to trigger the Cardroom's ability (drawing 0 and claiming 2 clues, paying 3 clues from Akachi and 5 from William to advance the act, putting the Darkened Hall into play and discarding cards until I spawned a O'Bannion's Thug in the Darkened Hall), moved to the Darkened Hall (putting the three Back Hall Doorways into play) and moved to the first Back Hall Doorway (flipping it to Art Gallery and adding 2 clues). In the enemy phase the Clover Club Pit Boss moved to the Clover Club Cardroom. At the end of the round Akachi and William gained a resource before Akachi drew Scrying and William drew Psychosis, adding it to his threat area. Round Four began with agenda 1a gaining a third doom counter before Akachi drew Cursed Luck, adding it to her threat area and William drew Arousing Suspicions (removing a resource). In the investigation phase Akachi moved to the Darkened Hall, then onto the Art Gallery before investigating (drawing 0 for 2 vs 2 and claiming a clue). William investigated (drawing 0 for 2 vs 2 and claiming the clue) and spent 2 actions to discard Psychosis. In the enemy phase the Clover Club Pit Boss moved to the Darkened Hall. At the end of the round each investigator gained a resource before Akachi drew Blinding Light and William drew Lantern. Round Five began with agenda 1a gaining a final doom and advancing (shuffling the encounter discard pile into the encounter deck and advancing to agenda 2b, which spawned a Servant of the Lurker at the Clover Club Lounge, moved the Mobster from La Bella Luna to the Clover Club Lounge and removed La Bella Luna from the game before shuffling more cards into the encounter deck) before Akachi drew Twist Of Fate (drawing +1 for no effect) and William drew Dissonant Voices, adding it to his threat area. In the investigation phase Akachi paid 3 to play Shrivelling (adding 5 charges), moved to the Darkned Hall, engaging Clover Club Pit Boss and O'Bannion's Thug and paid 1 from Shrivelling to fight the O'Bannion's Thug (drawing Elder Sign for 5 vs 4, killing the O'Bannion's Thug and adding 1 charge to Shrivelling as well as discarding Cursed Luck). William moved to the Darkened Hall, moved to the next Back Hall Doorway (flipping it to VIP Area and adding 2 clues) and investigated (drawing Elder Sign for 3 vs 3 and claiming a clue). In the enemy phase the Servant of the Lurker ate the Mobster at Clover Club Lounge and moved to Clover Club Cardoom and Clover Club Pit Boss attacked Akachi, doing 2 damage. At the end of the round Akachi gained a resource and drew Fine Clothes. Round Six began with agenda 3a gaining a doom before Akachi drew Rotting Remains (drawing -2 for 3 vs 3 and taking no horror) and William drew Rotting Remains (drawing +1 for 3 vs 3 and taking no horror). In the investigation phase Akachi paid 1 from Shrivelling to fight the Clover Club Pit Boss (drawing -1 for 4 vs 3 and doing 2 damage), paid 1 from Shrivelling to fight the Clover Club Pit Boss (drawing Skull for 3 vs 3 and killing the Clover Club Pit Boss, adding him to the victory display) and moved to the VIP Area. William investigated (drawing Elder Sign for 4 vs 3, claiming the clue and discarding Cursed Luck, I paid 1 clue from Akachi and 3 from William to advance the act, adding Peter Clover to the Clover Club Bar and spawning a Conglomeration of Spheres at the Clover Club Bar before advancing to act 3a and shuffling the encounter deck), moved to the Darkened Hall and paid 2 to play First Aid, adding 3 uses. In the enemy phase the Servant of the Lurker moved to Darkened Hall, engaged William and did 2 damage and 2 horror to him before the Conglomeration moved to the Clover Club Cardroom. At the end of the round both investigators gained a resource before Akachi drew Arcane Studies and William drew Machete. Round Seven began with agenda 3a gaining another doom counter before Akachi drew Rotting Remains (drawing -1 for 4 vs 3 and dodging any ill-effects) and William drew Hunted Down, which surged to Arousing Suspicions, which removed a resource. In the investigation phase William used his Machete to fight the Servant of the Lurker (drawing 0 for 5 vs 4 and doing 2 damage), used his Machete to fight the Servant of the Lurker (drawing +1 for 6 vs 4 and doing 2 damage) and used his Machete to fight the Servant of the Lurker (drawing Elder Sign for 7 vs 4, killing the Servant of the Lurker and adding it to the victory display). Akachi moved to the Darkened Hall, paid 2 to play Clarity of Mind (adding 4 charges) and paid 1 from Clarity of Mind to heal a horror from William. In the enemy phase the Conglomeration of Spheres moved to the Darkened Hall, engaged Akachi and did 1 horror and 1 damage. At the end of the round both investigators gained a resource before Akachi drew Rite of Seeking and William drew Learher Coat before discarding Waylay and Lantern. Round Eight began with agenda 3a gaining a third doom counter before Akachi drew Cursed Luck, adding it to her threat area and William drew Twist of Fate (drawing -3 and taking 1 damage). In the investigation phase William took 2 actions to move to the Clover Club Bar, and parley'd with Peter Clover (discarding Dig Deep and drawing 0 for 4 vs 3 and adding a clue to Peter Clover). Akachi paid 1 from Shrivelling to fight the Conglomeration (drawing -1 for 3 vs 1, discarding Cursed Luck and doing 2 damage), paid 1 from Shrivelling to fight the Conglomeration (drawing -4 for 1 vs 1 and doing 2 damage) and paid 1 from Shrivelling (discarding it) to fight the Conglomeration (drawing -1 for 3 vs 1, discarding Cursed Luck and destroying the Conglomeration). At the end of the round each investigator gained a resource before Akachi drew Overpower and discarded Holy Rosary and William drew Lucky and discarded Physical Training. Round Nine began with agenda 3a gaining a fourth doom before Akachi drew Frozen In Fear, adding it to her threat area, and William drew Arousing Suspicions, discarding 2 resources. In the investigation phase William parleyd with Peter Clover (discarding Peter Sylvestre and drawing +1 for 4 vs 3 and taking control of Peter Sylvestre), moved to the Clover Club Cardoom and onto the Darkened Hallway. Akachi used 2 actions to move to the last Back Hall Doorway, flipping it to Back Door and adding 2 clues, and resigned. At the end of the round William gained a resource and drew Emergency Cache before discarding it. Round Ten began with agenda 3a gaining a fifth doom before William drew Dissonant Voices, adding it to his threat area. In the investigation phase William moved to the Back Door and resigned. Since William had Peter Clover under his control I moved to Resolution 3, which stated: -Naomi has the investigators backs. -Dr. Francis Morgan was kidnapped. -Each investigator gained 5 XP. I moved to Interlude 1: Armitage's Fate, which stated: -The investigators rescued Dr. Henry Armitage. Akachi paid 3 XP for the permanent Blood Pact and paid 2 XP to replace both copies of Overpower with Moonlight Ritual. William paid 4 XP to upgrade both his Luckys to Lvl. 2
  13. silverthorn

    Solo campaign using Jenny.

    The Dunwich Legacy Sceanrio I-A: Extracurricular Activity (Akachi Onyele and William Yorick on Solo Difficulty) After pondering if I prefer solo or two-handed play I've finally settled on preferring two-handed. In this scenario the lead investigator is Akachi Onyele, with 5 resources and a opening hand containing Arcane Studies, Archaic Glyphs, Clarity of Mind, Delve Too Deep and Rite of Seeking. She was assisted by William Yorick, with 5 resources and a opening hand containing Bury Them Deep, Emergency Cache, Machete, Peter Sylvestre and Unexpected Courage. I set up the scenario by setting up the Chaos Bag, putting cards aside and putting the locations into place (with Akachi and William at Miskatonic Quad). Round One began with the investigation phase, where Akachi paid 4 to play Rite of Seeing (adding 4 charges), paid 1 to play Delve Too Deep, adding it to the victory display (Akachi drew Eager For Death, drawing -2 for 3 vs 2 and avoiding ill-effects before William drew Pushed Into The Beyond, which did nothing) before moving to the Administration Building (adding 2 clues and putting Faculty Offices into play) and discarding Fearless. William paid 3 to play Machete, moved to the Student Union (adding 2 clues and putting Dormitories into play) and investigated, drawing Skull for 1 vs 1 and claiming a clue. At the end of the round Akachi and William gained a resource before Akachi drew Scrying and William drew Leather Coat. Round Two began with agenda 1a gaining a doom counter before Akachi drew Terror From Beyond, picking Skill so William discarded Unexpected Courage and William drew Thrall, putting it into play engaged with him. In the investigation phase Akachi paid 1 charge from Rite of Seeking to investigate, drawing -1 for 4 vs 4 and claiming a clue, investigated, drawing Elder Sign for 6 vs 4, claiming a clue and adding a charge to Rite of Seeking before moving to Miskatonic Quad. William used the Machete to fight the Thrall, drawing -3 for 2 vs 2 and killing the Thrall, investigated (drawing -1 for 1 vs 1 and claiming the clue) and moved to the Miskatonic Quad. At the end of the round each investigator gained a resource before Akachi drew Overpower and William drew Rabbit's Foot. Round Three began with agenda 1a gaining a doom before Akachi drew Locked Door, attaching it to Administration Building and William drew Beyond The Veil, which was added to his threat area and surged to Ancient Evils, which added a doom to agenda 1a. In the investigation phase Akachi moved to the Science Building, adding 2 clues and putting the Alchemy Labs into play, investigated (drawing 0 for 2 vs 2 and claiming a clue) and paid 1 from Rite of Seeking to investigate (drawing Cultist for 4 vs 2 and claiming the clue. I paid 4 clues from Akachi and 2 clues from William to advance the act, shuffling the encounter discard pile and “Jazz” Mulligan into the encounter deck). William moved to the Humanities Building (adding 4 clues), investigated (drawing Elder Sign for 3 vs 3 and claiming a clue) and paid 1 clue to discard the top 10 cards of the encounter deck. “Jazz” was the 9th card so he was placed at the Humanities Building. At the end of the round both investigators gained a resource before Akachi drew Scrying and William drew Lucky. Round Four began with agenda 1a gaining a doom counter before Akachi drew Arcane Barrier, playing it at the Science Builiding, and William drew Ancient Evils and added 1 doom to agenda 1a. In the investigation phase Akachi used the action on Arcane Barrier (drawing -1 for 4 vs 4 and discarding the Arcane Barrier and moving to Miskatonic Quad, moved to Humanities Building and parleyed with “Jazz” Mulligan (discarding a Arcane Studies and drawing Elder Sign for 4 vs 3, taking control of “Jazz” Mulligan and adding a charge to Rite of Seeking as well as advancing the act, spawning The Experiment at Alchemy Labs. William paid 3 to play Peter Sylvestre, paid 1 to play Rabbit's Foot and played Rabbit's Foot. At the end of the round each investigator gained a resource before Akachi drew Shrivelling and William drew Machete. Round Five began with agenda 1a gaining a doom counter before Akachi drew Visions of Futures Past (drawing 0 for 5 vs 5 and avoiding ill-effects) and William drew Visions of Futures Past (drawing Skull for 2 vs 5 and discarding Dig Deep, Lucky and Dodge). In the investigation phase Akachi used 3 actions to move to the Faculty Offices (adding 4 clues and spawning a Thrall engaged with her). William used 3 actions to move to the Faculty Offices. In the enemy phase the Thrall did 1 damage and 1 horror to Akachi. At the end of the round both investigators gained a resource before Akachi drew Fine Clothes and William drew Vicious Blow. Round Six began with agenda 1a gaining a final doom counter, advancing the agenda to agenda 2a before Akachi drew Beyond The Veil, adding it to her threat area and surging to Arcane Barrier, adding it to the Faculty Offices before William drew Ancient Evils, adding another doom to agenda 2a. In the investigation phase Akachi fought the Thrall (drawing 0 for 3 vs 2 and doing 1 damage), Akachi fought the Thrall (drawing -1 for 2 vs 2 and killing the Thrall) before paying 1 charge from Rite of Seeing to investigate (drawing -1 for 4 vs 2 and claiming the clue). William played Bury Them Deep to add the Thrall and Bury Them Deep to the victory display), investigated (drawing 0 for 2 vs 2 and claiming a clue), investigated (drawing +1 for 3 vs 2 and claiming a clue) and investigated (drawing -1 and paying 1 to play Lucky for 3 vs 2 and claiming the last clue). I paid 3 clues from William and 1 clue from Akachi to advance the act to resolution 1, which stated: -The investigators rescued Professor Warren Rice. -The investigators failed to rescue the students. -Each investigator gained 3 XP. Akachi paid 3 XP to replace both Archaic Glyphs and Holy Rosary with 2 copies of Spirit Athame and 1 copy of Book of Shadows. William took control of Professor Warren Rice and paid 3 XP for the permanent Scrapper. The decks for The House Always Wins are: Akachi Onyele Packs: From Core Set (2) to Where Doom Awaits Assets 1x Holy Rosary (Core Set) 2x Shrivelling (Core Set) 2x Scrying (Core Set) 2x Arcane Studies (Core Set) 2x Arcane Initiate (Core Set) 2x Rite of Seeking (The Dunwich Legacy) 2x Ritual Candles (The Dunwich Legacy) 2x Clarity of Mind (The Dunwich Legacy) 2x Fine Clothes (Where Doom Awaits) 1x Spirit-Speaker:Envoy of the Alusi (The Path to Carcosa) 2x Spirit Athame [1] (The Path to Carcosa) 1x Book of Shadows [1] (The Unspeakable Oath) Events 2x Blinding Light (Core Set) 2x Delve Too Deep (The Miskatonic Museum) Skills 2x Fearless (Core Set) 2x Overpower (Core Set) 2x Unexpected Courage (Core Set) Treachery 1x Angered Spirits (The Path to Carcosa) Enemy 1x Silver Twilight Acolyte (Core Set) William Yorick Packs: From Core Set (2) to The Pallid Mask Assets 2x Physical Training (Core Set) 2x First Aid (Core Set) 2x Machete (Core Set) 2x Leather Coat (Core Set) 2x Rabbit's Foot (Core Set) 2x Dig Deep (Core Set) 2x Peter Sylvestre:Big Man on Campus (The Dunwich Legacy) 1x Professor Warren Rice:Professor of Languages (The Dunwich Legacy) 1x Scrapper [3] (Blood on the Altar) 2x Lantern (The Path to Carcosa) 2x Gravedigger's Shovel (The Path to Carcosa) Events 2x Dodge (Core Set) 2x Lucky! (Core Set) 2x Emergency Cache (Core Set) 1x Bury Them Deep (The Path to Carcosa) 2x Waylay (The Pallid Mask) Skills 2x Vicious Blow (Core Set) 2x Unexpected Courage (Core Set) Treachery 1x Psychosis (Core Set) Enemy 1x Graveyard Ghouls (The Path to Carcosa)
  14. silverthorn

    Solo campaign using Jenny.

    The Dunwich Legacy Scenario 2: The Miskatonic Museum (Solo Jenny Barnes at Solo Difficulty) After 2 scenarios my campaign log contained: I rescued Dr. Francis Morgan. I rescued Dr. Henry Armitage. Professor Warren Rice was kidnapped. The O'Bannion has a bone to pick with me. The students were rescued. My deck was: Permanents: Adaptable (1) x1. Assets: .41 Derringer x2, .45 Automatic x1, Dr. Francis Morgan x1, Dr. Henry Armitage x1, Fine Clothes x1, Flashlight x2, Green Man Medallion x1, Hard Knocks x2, Jenny's Twin .45s x1, Leo De Luca (1) x2, Liquid Courage x2, Lone Wolf x2 and Switchblade x2. Events: Delve Too Deeply x2, Elusive x2, Lucky x2, Narrow Escape x2 and Sneak Attack x2. Skills: Quick Thinking x2 and Unexpected Courage x2. Weaknesses: Overzealous x1, Sacrificial Beast x1 and Searching For Izzie x1. I started the game with 5 resources, the permanent Adaptable and an opening hand containing Flashlight x2, Jenny's Twin .45s, Switchblade and Unexpected Courage. I set up the scenario by putting Museum Entrance (with Jenny and 2 clues), Museum Halls, Security Office and Administration Office into play, created the Exhibit deck and setting several cards aside and shuffling the encounter deck. Round One began with the investigation phase, where I paid 2 to play Flashlight (with 3 ammo), paid 1 to play Switchblade and investigated (drawing 0 for 3 vs 3 and claiming a clue). At the end of the round I gained 2 resources and drew Overzealous, drawing Passage Into The Veil (drawing 0 for 3 vs 3 and avoiding ill-effects), which surged to Terror From Beyond (I chose Events and discarded nothing), which surged to Ephemeral Exhibits (I drew +1 for 4 vs 3 so avoided ill-effects). Round Two began with agenda 1a gaining a doom counter before I drew Twist Of Fate (drawing -4 and taking 1 damage). In the investigation phase I investigated (drawing +1 for 4 vs 3 and taking the final clue). I paid 2 clues to advance the act, putting Adam Lynch into play and revealed the Museum Halls then moved to the Museum Halls and on to the Security Office (adding a clue). At the end of the round, I gained 2 resources and drew Quick Thinking. Round Three began with agenda 1a gaining a second doom counter before I drew Twist Of Fate (drawing Elder Sign and avoiding any ill-effects). In the investigation phase I investigated (drawing -1 for 2 vs 2 and claiming the clue), moved to Museum Halls and paid the clue to put the first Exhibit Hall into play. At the end of the round, I gained 2 resources and drew Hard Knocks. Round Four began with agenda 1a gaining a third doom counter before I drew Passage Into The Veil (drawing +1 for 4 vs 3 and avoiding ill-effects). My investigation comprised moving to the first Exhibit Hall, flipping it to the Egyptian Exhibit (adding 2 clues), investigated (drawing 0 for 3 vs 3 and claiming the clue) and paying 1 from Flashlight to investigate (drawing -1 for 2 vs 1 and claiming the clue). I ended the round by gaining 2 resources and drawing Sneak Attack. Round Five began with agenda 1a gaining a fourth doom token before I drew Beyond The Veil, which was added to my threat area and surged to another Beyond the Veil, which was discarded and surged to Ephemeral Exhibits (I drew -1 for 2 vs 3 and lost a action this round). My investigations comprised moving back to Museum Halls and spending 1 clue to put the next Exhibit Hall into play. At the end of the round, I gained 2 resources and drew Delve Too Deep. Round Six began with agenda 1a gaining a final doom token, spawning the Hunting Horror (with Shadow-Spawned attached) engaged with me and shuffled the encounter discard pile into the encounter deck. In the investigation phase I used the Switchblade to fight the Hunting Horror (discarding Unexpected Courage and drawing 0 for 5 vs 2 and doing 2 damage), used the Switchblade to fight the Hunting Horror (drawing Elder Sign for 15 vs 2 and killing the Hunting Horror) and paid 1 to play Delve Too Deep (drawing Cursed Luck and putting it into my threat area), adding it to the victory display. I ended the round by adding 2 resources and drawing Sneak Attack. Round Seven began with agenda 2a gaining a doom counter before I drew Obscuring Fog and added it to Museum Halls. My investigations led me to travel to the second Exhibit Hall, flipping it to the Medusa Exhibit (adding 1 clue), investigated (drawing Skull for 2 vs 2 and claiming the clue) before I moved back to the Museum Halls. I ended the round by adding 2 resources and drawing .41 Derringer. Round Eight began with agenda 2a gaining a second doom counter before I drew Terror From Beyond (I chose Skill and discarded Quick Thinking). In the investigation phase I paid 2 clues to put the third and fourth Exhibit Hall cards into play, then traveled to the fourth Exhibit Hall, flipping it to Hall Of The Dead and adding 2 clues). At the end of the round, I gained 2 resources and drew .45 Automatic. Round Nine began with agenda 2a gaining a third doom counter before I drew Crypt Chill (I discarded Jenny's Twin .45s and drew 0 for 4 vs 4, so avoided ill effects). In the investigation phase, I paid 1 from Flashlight to investigate (drawing Elder Sign for 17 vs 3, claiming a clue and discarding Cursed Luck) and paid 1 from Flashlight to investigate (discarding Flashlight and drawing -1 for 4 vs 1, claiming the clue) and moved to Museum Halls. At the end of the round, I gained 2 more resources and drew another Delve Too Deep. Round Ten began with agenda 2a gaining a fourth doom counter before I drew Stalked In The Dark, which surged to Twist of Fate (I drew -1, taking 1 damage). In the investigation phase I paid 1 clue to put the fifth Exhibit Hall card into play, moved to it, flipping it to Restricted Hall (adding 2 clues and advancing the act as well as spawning the Hunting Horror engaged with me with 1 resource on Shadow-Spawned) before I took 1 damage and 1 horror to play .45 Automatic (with 4 ammo). In the enemy phase, the Hunting Horror attacked me, doing 1 more horror and 1 damage. At the end of the round, I gained 2 resources and drew Green Man Medallion. Round Eleven began with agenda 2a gaining a fifth doom counter before I drew Pushed Into The Beyond (shuffling the Switchblade into my deck and discarding Leo De Luca (1), Unexpected Courage and Hard Knocks. In the investigation phase I paid 1 from .45 Automatic to fight the Hunting Horror (drawing -2 for 3 vs 3 and doing 2 damage) and paid 1 from .45 Automatic to fight the Hunting Horror (drawing Cultist for 4 vs 3 and killing the Hunting Horror, adding another resource to Shadow-Spawned) and investigated (discarding Green Man Medallion and drawing -2 for 3 vs 3, claiming a clue). I ended the round by adding 2 more resources and drawing Narrow Escape. Round Twelve began with agenda 2a gaining a sixth doom counter before I drew Obscuring Fog, adding it to the Restricted Hall. My investigations comprised investigating (discarding 2 copies of Sneak Attack and Flashlight and drawing 0 for 6 vs 5 and claiming the final clue). This advanced the act to act 3b, which gives me the choice of destroying or keeping the Necronomicon. As is usual when playing Jenny I reckon that she would want to keep it in case it has information about Izzie so I advance to resolution 2, which states: I took custody of the Necronomicon. I gained 5 XP. I paid 2 XP to replace 2 copies of Flashlight with 2 copies of Lockpicks and used Adaptable to replace 2 copies of .41 Derringer with 2 copies of Painkillers before paying 3 XP so that Jenny could follow up a possible lead on Izzie in Venice.
  15. silverthorn

    Solo campaign using Jenny.

    The Dunwich Legacy Scenario I-B: Extra-Curricular Activities (Solo Jenny Barnes at Solo Difficulty) After 1 scenario my campaign log contained: I rescued Dr. Francis Morgan. The O'Bannion has a bone to pick with me. I gained 2 XP. I paid 2 XP. My deck was: Permanents: Adaptable (1) x1. Assets: .41 Derringer x2, .45 Automatic x1, Arcane Studies x2, Dr. Francis Morgan x1, Fine Clothes x1, Flashlight x2, Green Man Medallion x1, Hard Knocks x2, Jenny's Twin .45s x1, Leo De Luca (1) x1, Leo De Luca x1, Liquid Courage x2, Lone Wolf x2 and Switchblade x2. Events: Elusive x2, Lucky x2, Narrow Escape x2 and Sneak Attack x2. Skills: Quick Thinking x2 and Unexpected Courage x2. Weaknesses: Overzealous x1, Sacrificial Beast x1 and Searching For Izzie x1. I started the game with 5 resources, the permanent Adaptable and an opening hand containing Hard Knocks, Jenny's Twin .45s, Leo De Luca (1), Narrow Escape and Sneak Attack. I set up the scenario by putting cards aside, putting the starting locations into play (with Jenny at the Miskatonic Quad) and shuffling the encounter deck. Round One began with the investigation phase, where I paid 5 to play Leo De Luca (1), moved to the Student Union (adding 2 clues and putting the Dormitories into play), investigated (drawing 0 for 3 vs 1 and claiming a clue), investigated (drawing -2 for 1 vs 1 and claiming the final clue) and gaining a resource. At the end of the round I gained 2 resources and drew Flashlight. Round Two began with agenda 1a gaining a doom counter before I drew Beyond The Veil, which was added to my threat area and surged to Ancient Evils, which added a second doom counter to agenda 1a. In the investigation phase I moved to the Miskatonic Quad, then to the Humanities Building (adding 2 clues), investigated (drawing Tentacle and failing) and investigated (drawing 0 for 3 vs 3 and claiming the clue. I paid 3 clues to shuffle the encounter discard pile and “Jazz” Mulligan into the encounter deck and advance to act 2a). At the end of the round, I gained 2 resources and drew another Flashlight. Round Three began with agenda 1a gaining a third doom counter before I drew Visions of Futures Past (I drew -4 for 0 vs 5 and discarded Unexpected Courage, Lone Wolf, Switchblade, Arcane Studies and Quick Thinking). In the investigation phase I investigated (drawing +1 for 4 vs 3, claiming a clue), paid 1 clue to discard the top 10 cards of the encounter deck and moved to the Science Building (adding 1 clue and putting Alchemy Lab into play) via the Miskatonic Quad. I ended the round by gaining 2 resources and drawing another Hard Knocks. Round Four began with agenda 1a gaining a fourth doom counter before I drew Visions of Futures Past (drawing 0 for 3 vs 5 and discarding Narrow Escape and my last Lone Wolf). In the investigation phase I investigated (drawing -1 for 2 vs 2, claiming the clue), paid 1 clue to discard the top 10 cards of the encounter deck (putting “Jazz” Mulligan into play at the Science Building), parleyd with “Jazz” Mulligan (drawing Elder Sign for 10 vs 3 and taking control of “Jazz”, which spawned the Experiment at the Alchemy Labs and put the Alchemical Concoction into play under the Alchemy Labs and advanced to act 3a) before I paid 7 to play Jenny's Twin .45s (with 7 ammo). At the end of the round I gained 2 resources and drew Lucky. Round Five began with agenda 1a gaining a fifth doom counter before I drew Locked Door and placed it on Orne Library. In the investigation phase I used 3 actions to move to the Dormitories (adding 3 clues) and investigated (drawing Elder Sign for 5 vs 1 and claiming a clue). At the end of the round I gained 2 resources and drew Liquid Courage. Round Six began with the agenda 1a gaining a sixth doom counter before I drew another Visions of Futures Past (discarding Liquid Courage and drawing 0 for 4 vs 5 and discarding Lucky). In the investigation phase I investigated (discarding Sneak Attack and drawing 0 for 4 vs 1 and claiming the clue), investigated (drawing -2 for 1 vs 1 and claiming the last clue on Dormitories. I paid 3 clues to trigger Resolution 2). Resolution 2 stated: Professor Warren Rice was kidnapped. The students were rescued. I gained 1 XP. I moved to Interlude I: Armitage's Fate, which stated: I rescued Dr. Henry Armitage. I decided to pay the 1 XP to upgrade the remaining lvl. 0 Leo De Luca to lvl. 1. I used Adaptable to replace the 2 copies of Arcane Studies with 2 copies of Delve Too Deep (I need to make more XP).
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