Hi there reasonably new GM here,
I've been leading my party through a few premade adventures and I would like the next adventure to branch off and be my own, however I was hoping to get a bit of help/advice on creating the new setting.
My thoughts so far are as such, recently a large imperial cruiser has gone radio silent, the acolytes are tasked with travelling to the ship, establishing a base of operations and finding out what has happened.
The party will arrive at the ship and initially it will be deserted/ lots of dead bodies and they will explore and set up camp (some ideas of possible tasks/rooms would be good here)
At some point they will discover a small party of necrons and this is obviously the reason for the dead bodies and the ships lack of communication. (not sure what to make the trigger)
I’m just not sure how to finish this off, or even if necrons are the best choice, they are very tough and at this point in the timeline there aren’t very many of them (though that does give a fear factor in that none of them would know what they were facing)