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Morridini

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  1. Like
    Morridini got a reaction from GroggyGolem in Stargate for Genesys?   
    Stargate is definitely something I want to see. And as for the zat,no third shot disintegration please.
     
  2. Like
    Morridini got a reaction from Richardbuxton in Seeking Wheel of Time setting input   
    While it does sound easy to "just buy 5 skills in Knowledge (One Power)" to unlock all elements, you'd still need to spend exp on the Weaving skill to be able to cast any complex combinations due to the increased difficulty system you have set up, so just having access to all 5 elements (which all channelers do to some degree) isn't that noteworthy, it is having access to all AND being able to cast them in combination. Aslo regarding it being easy to gain, it would still set the player characters back 100 exp to get all 5 elements, and that's not counting any skills to Weaving to actually use them. But this is just my two cents, I'm interested in seeing where you go with this.
  3. Like
    Morridini got a reaction from DarthDude in What campaigns have you started? Your experiences so far?   
    I've started a campaign (1 session down so far) where my players started playing versions of themselves (no character creation, all characteristics at 2 and skills matching their real life skills) and then travel through the Omniverse (the one created by me and Johan Marek here on the forums) in order to stop "the Errants" from corrupting  worlds. In this first session they ended up travelling to Skyrim and needed to figure out how the world is corrupted (they noted that the Stormcloaks commanding an army of Dragons didn't quite match up with their memory of the games), and next session they'll attempt to course correct the narrative of the world to return it to more or less the status quoe of the games.
    The first session went pretty well,we tested out the magic system (which is very good RAW for Elder Scrolls), my players and I have 30 or so sessions of Star Wars under out belt, so adapting to the Genesys ruleset was pretty straightforward to us.
  4. Like
    Morridini got a reaction from verdantsf in What campaigns have you started? Your experiences so far?   
    I've started a campaign (1 session down so far) where my players started playing versions of themselves (no character creation, all characteristics at 2 and skills matching their real life skills) and then travel through the Omniverse (the one created by me and Johan Marek here on the forums) in order to stop "the Errants" from corrupting  worlds. In this first session they ended up travelling to Skyrim and needed to figure out how the world is corrupted (they noted that the Stormcloaks commanding an army of Dragons didn't quite match up with their memory of the games), and next session they'll attempt to course correct the narrative of the world to return it to more or less the status quoe of the games.
    The first session went pretty well,we tested out the magic system (which is very good RAW for Elder Scrolls), my players and I have 30 or so sessions of Star Wars under out belt, so adapting to the Genesys ruleset was pretty straightforward to us.
  5. Like
    Morridini got a reaction from Silidus in What campaigns have you started? Your experiences so far?   
    I've started a campaign (1 session down so far) where my players started playing versions of themselves (no character creation, all characteristics at 2 and skills matching their real life skills) and then travel through the Omniverse (the one created by me and Johan Marek here on the forums) in order to stop "the Errants" from corrupting  worlds. In this first session they ended up travelling to Skyrim and needed to figure out how the world is corrupted (they noted that the Stormcloaks commanding an army of Dragons didn't quite match up with their memory of the games), and next session they'll attempt to course correct the narrative of the world to return it to more or less the status quoe of the games.
    The first session went pretty well,we tested out the magic system (which is very good RAW for Elder Scrolls), my players and I have 30 or so sessions of Star Wars under out belt, so adapting to the Genesys ruleset was pretty straightforward to us.
  6. Like
    Morridini reacted to RusakRakesh in Adversary Abilities   
    http://swrpg.viluppo.net/character/ability/
  7. Like
    Morridini got a reaction from KingNova3000 in GM Huzz's Sci-Fi Armoury LINK FIXED   
    Awesome, definitely going to use this.
  8. Like
    Morridini got a reaction from ESP77 in Genesys Talents Expanded   
    Hey @TheSapient, just wanted to make sure this comment of mine wasn't missed in the pile of other posts, any thoughts on this?
  9. Like
    Morridini got a reaction from Endersai in Musings on Magic and Monetization.   
    Magic is short range, but you can increase the range of a spell by one range band  by increasing the difficulty by one, which can be done multiple times.
  10. Like
    Morridini got a reaction from ESP77 in Genesys Talents Expanded   
    Apparently Side Step should be a maneuver and not an action, should this list be updated to correct this, or wait for an official errata first?
  11. Like
    Morridini got a reaction from Richardbuxton in Genesys Talents Expanded   
    Apparently Side Step should be a maneuver and not an action, should this list be updated to correct this, or wait for an official errata first?
  12. Like
    Morridini got a reaction from Bellyon in Musings on Magic and Monetization.   
    Magic is short range, but you can increase the range of a spell by one range band  by increasing the difficulty by one, which can be done multiple times.
  13. Like
    Morridini got a reaction from Underachiever599 in Do you refer to the dice by colour or name?   
    Color and name, depends if I'm in the middle of a narration suddenly switching languages to say "Proficiency", "Ability" etc. ruins the flow, so we often resort to just the Norwegian words for the colors. (Norwegian words for the names are tricky because it can have multiple translations (e.g. "Abilty" is either "Egenskap" or "Evne", but in this context it is "Evne") so it's just easier to stick to the colors.
  14. Like
    Morridini got a reaction from RedJediKnight in The OmniSphere: Earth Beta, The Unseen World   
    Yeah he's done a very good job with it, I also had some ideas for a multiverse campaign so Johan and I have pooled them together into one common MultiVerse setting, still very much a work in progress, but feel free to have a look (it's called OmniVerse due to Johans OmniSphere and my Multiverse): https://1drv.ms/u/s!AuMY3MjRfUeAvBDnLq8mkO_WHD2O
  15. Like
    Morridini reacted to siabrac in Player Locator   
    Really guys?
    North America USA — Cleveland, OH — c__beck
    USA — Poulsbo, WA— Lyinggod
    USA — Seattle, WA — Noldorian
    USA — Darlington, SC — Kakita Shijin
    USA ---- St. Louis, MO ---- Gilbur
    USA — Orem, UT — SwivelDiscourse
    Canada — Kamloops, BC — eowarion Europe
    Norway — Oslo region — Morridini
    Germany — Stuttgart — Siabrac
    Oceania
    Australia — Geelong, Vic — Richardbuxton
  16. Like
    Morridini got a reaction from c__beck in Player Locator   
    Seems like the two previous posters didn't quite understand the system. Copy the text and add your own info so everything is contained in one post:
    USA
    USA — Cleveland, OH — c__beck
    USA - Poulsbo, Wa - Lyinggod
    USA -- Seattle, WA. - Noldorian
    Europe
    Norway - Oslo region - Morridini
     
     
  17. Like
    Morridini got a reaction from Richardbuxton in Do you refer to the dice by colour or name?   
    Color and name, depends if I'm in the middle of a narration suddenly switching languages to say "Proficiency", "Ability" etc. ruins the flow, so we often resort to just the Norwegian words for the colors. (Norwegian words for the names are tricky because it can have multiple translations (e.g. "Abilty" is either "Egenskap" or "Evne", but in this context it is "Evne") so it's just easier to stick to the colors.
  18. Like
    Morridini reacted to GMTron in Distinct gameplay?   
    I am running a game that is a VR MMORPG setting.  The over all world is several MMORPG that "World Jumpers" can jump through Portals and be in another world inside of the game.
    So while everything can feel the same, it is all about terminology and narrative that makes it different as they move between different worlds.  We are testing some house rules to make it a more Video Game feeling but very rough in our testing.  We have played 5 sessions so far and the players seem to be enjoying it. 
    In terms of Magic I have taken bits and pieces from the community here.  Each type of magic (Arcane, Divine, Primal, Psion, Steam) has a unique Knowledge skill (Lore, Religion, Nature, Psionic, Science).  Rank 1 of any of those Knowledge Skills grant you the Utility + 1 other Magic Action, to get more Magic Actions you have to increase your ranks in said Knowledge.  We are debating on how we like the Magic system.  We have brought in a few unique spells that others have made, here or on the Discord server, or from Warhammer Fantasy 3rd edition and use them for special spells.
    All of this to say - when we play allot is vocabulary and the time we have spent in making the world together.  Sure we roll the dice the same for a D&D type world vs a Steampunk type world but how we describe the advantages and threats changes and makes the game fun for my group.
    GMTron
  19. Like
    Morridini got a reaction from Johan Marek Phoenix Knight in Locking away spell actions   
    Let's hope so, because I stole it and added it to the OmniVerse, only fitting if he stole it from you first, thus we come full circle.
  20. Like
    Morridini got a reaction from Richardbuxton in Locking away spell actions   
    Of course, I completely forgot about that, I just checked and Arcana has 6 types and Divine/Primal has 5, so that works out nicely.
    As for the broad types in the book I love it, it means we can go beyond the rather simplistic spellcasting from D&D and use more complex things ala The Wheel of Time.
  21. Like
    Morridini got a reaction from ZorinIchiona in Genesys Creator Community Multiverse   
    Your idea of magic resistance could easily be combined with my idea of a magic level. So if you're using magic from a level 3 world in a level 5 world, it should be easier since magic is more abundant, and you'd either decrease the difficulty or downgrade (whatever we end up with) the difficulty. Likewise, if you come from a higher level world to a lower level world, you increase/upgrade the difficulty.
    And Johan, as for the shared OneNote, I'll set that up once you've seen more at what I have already set up for myself (as I will naturally use my own one as a starting point for a shared one) to say what you like and don't like.
  22. Like
    Morridini got a reaction from ZorinIchiona in Genesys Creator Community Multiverse   
    I'm very much with you guys in creating a joint Multiverse (as we briefly discussed at Reddit Johan). So far mostly everything I have been doing has been done mentally or scribbled down here and there, it is just very recently that I started writing things down in a coherent way.
    For the moment I have been thinking up how to handle the Multiverse as a whole, and haven't done anythyng on individual Universes/Verses (what I call them)/Spheres (what Johan calls them). I took a look at using OneNote for organizing my thoughts (thanks to this reddit thread here).
    My suggestion for how to organize a Multiverse collaboration would be to create a shareable OneNote project where people can simply add new Pages/Sections for each new World. Here is a (read-only) link to my current writeups, to get an idea of how such a OneNote could be structured: https://1drv.ms/u/s!AuMY3MjRfUeAmjGo0yfeO2MX5FtO. I can set this up if people would like to give this a go.
    Also, for discussing such a project. Continuing discussions across long forum threads can be slightly inconvenient, and someone on the Genesys reddit suggested using the Genesys Reddit Discord channel. Howeve, since Discord is free to use, what would be more useful would be a completely separate "Genesys Multiverse" Discord Server, where we can split up all discussions into separate channels (this would be more or less the same as having one thread for each topic we discuss on here, but I bet the Mods wouldn't like us to flood the Genesys community for our Multiverse).
    As mentioned above the quote, this is kinda the angle I've started working from, and for my Multiverse at least I have decided that everything should be possible to use anywhere, unless there are natural restrictions. For instance, if there is a magic user that draws power from a magical Well that is located at his homeworld, then they wouldn't be able to draw from the well if they are in a different universe. Other than this, feel free to assassinate Al Capone in a film noir setting using the One Power from the Wheel of Time...
    However, my Multiverse does not like it when someone breaks with the natural order of that universe. I therefore plan to introduce some kind of scale, say "Magic Level", that ranges from 0 (no magic at all, like our world) to 5 (Magic galore). If you were to travel from The Wheel of Time (I'd say a Magic Level 4 world) to Hogwarts (also a Magic Level 4 I guess), then feel free to throw magic around with no care in the world. However, in the Film Noir setting as mentioned above (a Magic Level 0 universe) you'd have serious trouble once you start throwing magic around. The exact consequence scale I have not chosen yet, but it would range from local physical/mental damage to total destruction of said universe, depending on the extent of magical use (in my setting, the Verse is plunged into Chaos).
  23. Like
    Morridini got a reaction from ZorinIchiona in A multiverse, world-jumping campaign   
    The fun thing with posting things while they are very much a work in progress is seeing how much that changes. Since I first posted I have worked some more on the over-arching plot, and the very reason for why they would jump between worlds, as you say has been your personal problem with such campaigns. I have also changed my mind slightly about the players playing themselves. I now plan to have the first World they visit be a form of Prologue, where they will indeed be playing themselves, and once that world is finished we'll move on to character creation, where the players may choose to continue with their own selves as PCs, or create brand new characters. Either choice they make, they'll be recruited into The Order, see link below for more details.
    The current version of my ideas can be read on the following (read-only) version of my OneNote project: https://1drv.ms/u/s!AuMY3MjRfUeAmjGo0yfeO2MX5FtO. Take a look.
  24. Like
    Morridini got a reaction from ZorinIchiona in A multiverse, world-jumping campaign   
    TL;DR: World-jumping campaign where the PCs play themselves and visit various fictitious worlds from their favorite games/movies/books, where they need to fix something that is wrong (testing their knowledge of that world) before moving to a new world, rinse and repeat. Would very much love some inputs and criticism if you survive reading the full post.
    Hi all (I just posted this on the Genesys subreddit, but thought I could add it here too to increase the potential for feedback).
    I have been working with a world-jumping scenario I’d like to try with my players, and now that Genesys is released (our favorite system) the time has come to attempt to realize this.
    The players would start out playing as themselves (with no distinction between player knowledge and character knowledge), and would visit a wide range of worlds from various games, movies and books that they are familiar with. When in another world they would manifest there as a character/species/class combination belonging to that world, with skills and talents they normally don’t have.
    My plan is naturally not to create complete settings for each and every world, that would simply be too much work, however I hope to be able to leech off you guys and draw inspiration from what you and other Genesys GMs are creating. Below I will share my thoughts, and I’d love some input and criticism.
    Warning, long post below!
    The main idea:
    Each world has something wrong compared to the established continuity, they need to attempt to fix it and then return to our world before travelling to a new fictional world.
    Successfully correcting a world grant them a skill/talent unique to that world to be a part of their character permanently.
    (Quick example: They show up on Tatooine, realize that Aunt Beru and Uncle Owen were never killed, Luke never went with Obi-Wan to Alderaan etc. Solution: kill Uncle Owen and Aunt Beru, frame the Empire, convince Luke to join the Rebellion, get him to the Death Star/Alderaan and help the them resolve the plot as close to the movie as possible, Possible rewards would be the ability to use the Force in our world and any other world.)
    The final goal is to amass a lot of power and skills in order to defeat The Big Bad and save the multiverse.
    The story
    The game would start by us sitting down at our weekly playroom, and I’d start the narration by describing the room we’re in (very meta) with one exception, I have not shown up! I then ask them what they do, and I am pretty sure they’d say that they would call me (sometimes my bus is delayed), upon which I’ll tell them that none of them are able to get reception on their phones. Soon the power goes out and they hear a weird noise (think Reaper from Mass Effect) coming from the direction of the castle (we happen to play at an office in downtown Oslo, near the King's castle).
    Once they make their way outside they see an eerie light in the sky, and then all **** breaks loose. Some large spaceship-thingy is hanging Independence Day style above the castle while a swarm of smaller ships are buzzing all around Oslo, beaming up random people (these are the evil Errants). I let them run around a bit in the confusion, until a different colored spaceship arrives and beams them up and fade to white as they slip into unconsciousness..
    Players who succeed on a willpower test (or some other appropriate skill to signify resisting the thing making them go unconscious) will be able to spot through a haze large figures gently putting the players into some kind of pods, before fading to white as well.
    The players would then wake up in a new World in a new body, with a gentle voice echoing in their heads as they wake up saying "Find the deviations, defeat the Errants and restore order to this World and return".
    After an undetermined amount (as of now) of Worlds restored they would have their final mission in our world, by defeating the leaders of the Errants using their new skills acquired in the other Worlds..
    Challenges:
    Real world stats:
    As stated, they start out playing themselves in the real world. I am contemplating either giving them 2’s on everything, or try to adjust them to match reality. Maybe make them have arm-wrestling competition to determine Brawn, level of education to determine Intelligence (or not, could be a sore point.
    Character stats in other Worlds:
    I plan to modify their existing character sheets whenever they visit a new world, to represent the new body they are in while keeping aspect of themselves still there. I am just not quite sure how to implement it.
    Say you manifest as a dumb, but strong, Orc with an Intellect of 1 and Brawn of 4, but in real life you are intelligent and your character has Intellect of 3 and Brawn 2. If I were to simply give a player the Orcs character sheet with Intellect 1 and Brawn 4, the player would lose the intelligent aspect of their character. Instead I modify the character sheet by giving the player a setback die to all Intelligence tests (or upgrade them if the Orc is really dumb) and +2 to Brawn. This way, you are still you, you’re simply in a stronger body and in a brain that is not quite up to par, thus the setback/upgrade (narrated as a sluggishness to your thoughts, as if you’ve been up all night).
    What I am now trying to figure out here is the best way to track these modifications. Other than simply giving them a new version of their character sheet for that session...
    Character Progression:
    One central aspect of all roleplaying games is the character progression. As I now have tied acquiring new special skills and talents as part of the reward system for restoring a corrupted World, I am unsure of whether to have additional character progression, and if so how to implement it. Should I hand out EXP as normal and let them progress their real world characters as normal, in addition to whatever they receive as rewards? I should probably make a set of custom talents as well. Hmm.
    In short, I don’t know yet.
    The Multiverse:
    I already have some ideas for specific worlds to visit, but as this post is long already I won’t post anything more unless there is an interest in discussing this more. I have also gotten a “Top 10 favorite fictitious worlds” from each of my players to work out from, so as to make sure everyone will visit worlds they enjoy. Also feel free to make pitches if you have any fun ideas.
    Cheers
  25. Like
    Morridini got a reaction from RagingJim in Strain and incapacitation   
    Darn, I misread the title as "Strain and decapitation" and was really wondering where the title was going... safe to say I was disappointed.
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