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Myrion

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Posts posted by Myrion


  1. They probably also gain honor either way and then it matters a bit what you lose and gain it for.

    Remember that your gains and losses are doubled for the favoured tenet and halved for the less important one. So a Scorpion would possibly gain honor by reporting on him, because he'd gain more from Loyalty than he'd lose from Compassion.

    A Unicorn would be the opposite, as she'd gain more from Compassion than Duty& Loyalty. Others may end up largely neutral.


  2. I'm not sure that's correct. 

    I agree on 1) for A, but for B I wouldn't. The check is the check, the effect still references whatever ring it is written to reference. So you would still base the resistance off of your Earth ring, as that is not part of the check.

    Ditto for opportunities. That does mean you lose out on some strong opportunities, but lets you cast difficult spells with your strongest ring, change the backlash (Path to Inner Peace with Fire backlash can be nice, say) and use some other oppos from among the generic ones.


  3. I like the concept and it seems to work pretty well. I only have one mechanical question and one wording comment:
    It should probably be the "Large Dog profile" rather than "silhouette". That's how the game calls those, anyway.

    As for the mastery: Is that really a checkless action that just succeeds and forces the enemy to resist a crit? So I could Water Stance, use that and still perform some other action (that doesn't have the Attack subtype, at least)?

    I personally also wouldn't worry too much about the action economy, since it's easy to add more enemies to balance that out. However, the risk with pet classes in my view is that either the pet is far too weak, and thus the class is weaker than others, or the pet is almost as good as a full character and the pet class gets to effectively play two characters that can cover each other's weaknesses. The way you handled it seems pretty good to me for that reason! I'd also allow the dog to be trained in some ways that let it take actions for several turns, giving new opportunities or small passive effects during those turns - but that'd be for later extended techs and not core to the class.


  4. There have been no announcements in the direction of Clan War. Someone made a conversion of Test of Honour though.

    As for minis, there's an L5R mini crate - each month, a single mini is released. I think this month is Yoritomo. However, for single minis, it's horribly overpriced and once a mini is over, that's it, you'll never get it again.


  5. 1. Yes, it is possibly one of the strongest techs in fact.

    2. It lets you pull of some very powerful combos. Starting with simply combining Void oppos like reducing TN with a certain ring, then switching to that ring immediately going over to ignoring Compromised before switching to Fire and keeping all that strife for bonus successes to some more complicated ones.

    For example: the Taoist Blade can get free Strikes after activating a kihō. So they do Death Touch, leaving the enemy with nasty conditions, and use their free Strike (which they fail intentionally) to switch stance and get another action. Which will be Flame Fist. Get another free Strike, which you can now use to get a cheap crit with... Veiled Menace Style I think, coupling it with Twin Streams Style for a massive Severity 18 crit.


  6. Since it has been used a few times, the pedant in me can't hold back any more:

    The word you want is "discreet", not "discrete". You're not talking about mathematics, after all 😅

    (And while I'm at it: "cue", not "queue")

    I continue to very much enjoy reading about the misfortunes that befall your players and the political conundrums that they end up in. I also agree with neilcell on just how much of a shoe-drop that was xD


  7. To be fair, it scales with bonus successes, which CoST doesn't, although even if you reduce the TN etc, is not going to be a lot for a TN 4 invocation.

    Honestly though, it looks more like CoST is from an early draft: It's the only instance I can think of, where the strife symbol is used to refer to strife someone already has and its two opp effect makes no sense. It already targets any number of characters in range, what's the use of "targets all friendlies instead"?


  8. I mean, according to Max Brooke, it's basically only not in the book because it takes a lot of space to properly explain and they didn't have that space.

    The game can handle it just fine - as long as you can find a good narrative reason, go for it and have fun.


  9. Then I'll be the contrarian and say that you can totally do it and it's not super broken or anything. Yes, the school abilities are great and just dipping your toes into a lot of them gives a lot of power, but a second one isn't utterly out of line.

    The game expects play at a fairly high power level, and so that one tech isn't going to really change things.

    The big question is the narrative - most people won't be trained in two full schools after all.

    If you wanted to, the easiest way would be to treat it much like a title. You get the R1 curriculum and can spend XP on that or your original school. Possibly unlocking the school ability only after completing R1 in the new school.


  10. Well, "abused" - yes, if you have a lot of time, it allows you to go for a best possible roll. But downtime actions can be rare and are used for many things, so taking lots of tries might not be worth it.


  11. I would actually say that is unreasonable because of all the examples of defensive wards that we have in the lore, which distinctly do not require the casting Shugenja to even be present.

    The advantage of wards is that you can place them somewhere and have them react to their surroundings. Triggers can be "whenever someone who isn't a samurai of clan X walks through this doorway", "whenever someone tries to attack the Emperor", "when my Fatigue would exceed my Endurance" or, sure, "when I hold up this ward and yell 'fireball!'", in which case I would count that as requiring an action. You also know in advance how well the roll went and won't possibly require channeling to succeed.

    So you get a predetermined effect either as an instant reaction to something or with a minimal action (but that's not the default nor should your GM insist on that!). What they require is time to prepare and discussion about what is a valid trigger with your GM, that much is true.

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