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Posts posted by Myrion
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The Unicorn book could have a bit more on travel and trade, along with a more mobile minor clan (I mean, I'd love the Salamander for other reasons, but they live on the rivers, which could fit) or something like wandering monks could work.
Or more stuff on the Qamarists and adventures along the sand road (iirc).
For the Dragon book, I think a clan that also focuses on a different road to enlightenment could work. The Moth, maybe, especially since the connection to Yume-dō has been teased already, so they seem somewhat likely.
Alternatively, it could be a clan that deals more with the wilderness theme: The Boar clan, living in the mountains of the North, f.ex. -
For a shugenja, while Theology 4 is good, I would definitely prefer the rings.
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It's not about the range of the weapon, it's about the range that the weapon (as an object) is at.
So you can pick up any weapon, no matter which type, that is at range 0-1 of you. Which makes sense, as that's the range you can easily reach with your arms.Lifthrasir reacted to this -
Your interpretation is correct.
A relevant part however is that while it all happens in the last step (6, Resolve Symbols on Kept Dice), it happens in a specific order. First come Explosions, specifically the exploding bit, not the success bit. You roll additional dice and choose whether to keep them. These dice can also still include strife.
Second comes Strife - before Opportunities and then Success. Which means that in a Duel, if you become Compromised from the Strife you get, the Finishing Blow interrupts before you get to opportunities and success!
Technically it could also mean that if being Compromised affected the TN of whatever you are doing, you would be Compromised by the time you get to checking for success.
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Also, something that hasn't been picked up on, I think:
Rising Blade, or in fact many other techs can indeed be used on the Finishing Blow. Since it has a low TN against compromised targets, it is in fact a particularly good choice for it!
Tenebrae and Magnus Grendel reacted to this -
Or duels to the death or incapacitation. Anything where either a certain level of crit is required or where crits will get you a significant advantage.
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The game really wants you to use narrative TN adjustments and similar effects - and is indeed sorely lacking in guidance for it. That's cool for creative GMs and tables with good communication and a lot of creativity, but it is not great if you want the rules nailed down.
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Yep, you're slightly mistaken
The custom of refusing at first, before finally accepting, is still there and not changed by Well of Desire. Well of Desire is about whether or not they ultimately do accept or not.
Normally, a gift can be refused and it is, at worst, a loss of glory for the offerer, because their gift was so bad. At best everyone gains glory, because the gift was a true sacrifice and the recipient could truly have benefited, but honourably refused.
With Well of Desire you can ensure that your gift is perceived as fitting by everyone else, causing a loss of glory for the target who refuses such an obviously suitable gift.
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A duel (as the conflict type) is for anything that would be called a duel in-universe. Sadane (possibly), a Warrior's Duel, a Clash on the battlefield, a formal iaijutsu duel, sumai etc. It involves a challenge, terms, often judges, and some sort of tense staredown.
It is not just anything. A single cornered thug versus a magistrate is not a duel. There's no staredown, no two warriors on at least roughly equal footing, no-one sets any terms or conditions nothing.
Again, there's nothing stopping you from misusing the rules, but don't complain if the game doesn't work well for you in that case.T_Kageyasu reacted to this -
Yeah, although most skills I can definitely justify in the list. They might not be useful in any given campaign, but I understand why they exist.
Seafaring is the exception, where I don't understand why this one thing had to be broken out of Labour, but not others, especially since it will not be relevant in the majority of campaigns.
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Sure, that's fair. If your campaign doesn't involve skirmishes or mass battles, then all the kata that are about those conflict types become worth much less (or even entirely pointless). Campaigns with no skirmishes at all are at least somewhat unusual though, as are ones with such a high density of duels.
Keep in mind, duels are somewhat rare, too.
Magnus Grendel and Tenebrae reacted to this -
No, I wouldn't agree. Just because the rules could be abused to make a duel out of any one on one fight, doesn't make it make sense in the least.
Tonbo Karasu reacted to this -
No, but even a warrior's duel or a clash on a battlefield is not the same as what you'd described. The horse archer is not engaging in a duel in that situation, he's just pelting a distant target that can't quite catch up. There's no reason to put him on a strife clock at all, it doesn't match the fiction in the least.
Two archers, on the other hand, you could arguably put into a ranged duel.
T_Kageyasu reacted to this -
Yeah, I'd definitely not want it in a duel, but it doesn't have to be good in a duel. Not all techniques have to be good or even applicable in all circumstances.
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No offense, but this one makes it hard to figure out what to reroll, since there's no indication of what result comes from what type of die. This is relevant for both explosions and (dis) advantages.
I'd rather recommend https://webcthulhu.gitlab.io/l5r5-diceroller/ or https://l5r-dice-sim.now.sh/
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Exactly, that's what I'm saying. The rank 1 kata will be more broadly applicable with easier conditions, while the rank 3 kata will be better, if you've invested in the right skills.
At any rate, this is probably worth sending an email to FFG for, as completely missing a duration seems like an oversight.
Magnus Grendel reacted to this -
I would have put it until the start of your next turn, based on what it represents - namely, taking cover behind your large weapon.
Higher ranked kata aren't necessarily stronger by default, they require more specialization and give better scaling etc in return. The lower ranks will likely have broader and more consistent effects.
Magnus Grendel reacted to this -
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That's an entirely different topic, but it never made sense that ishiken simply were the same as everyone else. They didn't implore the kami, after all.
So a separate type of technique is more in line with the lore anyway.
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What? Yes, of course Ishiken, but they'll be using Inversions.
Did you even read the preview?
"the game’s first inversions (a new kind of technique used by ishiken and Void wielders)."
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Yes, that is how it would work. You've switched the element out, so now you get the opportunities from that element and the backlash from that element. It can, f.ex. also be worthwhile to cast Path to Inner Peace using Fire and intentionally taking the backlash to affect multiple targets.
Void doesn't prevent the backlash based on any interaction with the strife symbols, it does it by not having a backlash written. So you trigger Void backlash, and the effect is "null". The 3 fatigue might still happen, though, that's true.
And yeah, it's about the symbols, not strife received, so the stance effect and strife-reducing oppos wouldn't help.
The school ability works by changing the ring you use, so instead of Theology (Fire) it's Theology (Void) for example. That makes it a Void check, not a Fire check, and so the opportunities you get are any Void opportunities you have access to and which can trigger off a Scholar skill or an invocation. There are no Void invocation opportunities, but there are generic Void opportunities (and there might be some from techs) and these you can use. Similarly, because it is now a Void check, you'd use Void backlash.
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Oh, one more thing: If you switch to Void, you don't get any invocation opportunities, since there aren't any for Void (the generic ones still apply). If you're not concerned about that, it can still be worthwhile, because there's also no Void backlash - so you can go ahead and keep all the strife symbols you want!
Pillowcase reacted to this -
I disagree. The check is pretty clearly defined in the CRB on pages 22-25. Note that the result happens at the very end and there is no mention of anything other than bonus successes influencing the result of the check. Consider also that an action technique always separates the check (in the "activation" section) from the result (in the "effects" section).
The Agasha ability only swaps out which ring you use to make the invocation with, which affects the opportunities you can pick - but nothing else about the technique is changed.Magnus Grendel and DSalazar reacted to this

Any L5R Podcast recommendations for those new to the game/setting?
in Lore Discussion
Posted
Court Games is pretty good in talking about the RPG and also has two actual play series.