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Myrion

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  1. Also, something that hasn't been picked up on, I think: Rising Blade, or in fact many other techs can indeed be used on the Finishing Blow. Since it has a low TN against compromised targets, it is in fact a particularly good choice for it!
  2. Or duels to the death or incapacitation. Anything where either a certain level of crit is required or where crits will get you a significant advantage.
  3. The game really wants you to use narrative TN adjustments and similar effects - and is indeed sorely lacking in guidance for it. That's cool for creative GMs and tables with good communication and a lot of creativity, but it is not great if you want the rules nailed down.
  4. Yep, you're slightly mistaken The custom of refusing at first, before finally accepting, is still there and not changed by Well of Desire. Well of Desire is about whether or not they ultimately do accept or not. Normally, a gift can be refused and it is, at worst, a loss of glory for the offerer, because their gift was so bad. At best everyone gains glory, because the gift was a true sacrifice and the recipient could truly have benefited, but honourably refused. With Well of Desire you can ensure that your gift is perceived as fitting by everyone else, causing a loss of glory for the target who refuses such an obviously suitable gift.
  5. A duel (as the conflict type) is for anything that would be called a duel in-universe. Sadane (possibly), a Warrior's Duel, a Clash on the battlefield, a formal iaijutsu duel, sumai etc. It involves a challenge, terms, often judges, and some sort of tense staredown. It is not just anything. A single cornered thug versus a magistrate is not a duel. There's no staredown, no two warriors on at least roughly equal footing, no-one sets any terms or conditions nothing. Again, there's nothing stopping you from misusing the rules, but don't complain if the game doesn't work well for you in that case.
  6. Yeah, although most skills I can definitely justify in the list. They might not be useful in any given campaign, but I understand why they exist. Seafaring is the exception, where I don't understand why this one thing had to be broken out of Labour, but not others, especially since it will not be relevant in the majority of campaigns.
  7. Sure, that's fair. If your campaign doesn't involve skirmishes or mass battles, then all the kata that are about those conflict types become worth much less (or even entirely pointless). Campaigns with no skirmishes at all are at least somewhat unusual though, as are ones with such a high density of duels. Keep in mind, duels are somewhat rare, too.
  8. No, I wouldn't agree. Just because the rules could be abused to make a duel out of any one on one fight, doesn't make it make sense in the least.
  9. No, but even a warrior's duel or a clash on a battlefield is not the same as what you'd described. The horse archer is not engaging in a duel in that situation, he's just pelting a distant target that can't quite catch up. There's no reason to put him on a strife clock at all, it doesn't match the fiction in the least. Two archers, on the other hand, you could arguably put into a ranged duel.
  10. Yeah, I'd definitely not want it in a duel, but it doesn't have to be good in a duel. Not all techniques have to be good or even applicable in all circumstances.
  11. No offense, but this one makes it hard to figure out what to reroll, since there's no indication of what result comes from what type of die. This is relevant for both explosions and (dis) advantages. I'd rather recommend https://webcthulhu.gitlab.io/l5r5-diceroller/ or https://l5r-dice-sim.now.sh/
  12. Exactly, that's what I'm saying. The rank 1 kata will be more broadly applicable with easier conditions, while the rank 3 kata will be better, if you've invested in the right skills. At any rate, this is probably worth sending an email to FFG for, as completely missing a duration seems like an oversight.
  13. I would have put it until the start of your next turn, based on what it represents - namely, taking cover behind your large weapon. Higher ranked kata aren't necessarily stronger by default, they require more specialization and give better scaling etc in return. The lower ranks will likely have broader and more consistent effects.
  14. I mean, I'm sure you can do it that way too - it's just more effort than it's worth. If you keep it mostly as theater of the mind, with a simple map - it has worked just fine for us.
  15. That's an entirely different topic, but it never made sense that ishiken simply were the same as everyone else. They didn't implore the kami, after all. So a separate type of technique is more in line with the lore anyway.
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