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  1. when an officer is attached to a storm trooper unit, what defense die does he/she use? I can not find any ruling on this.
  2. Has anyone heard why these units are still in development? I had expected to see them move to at least the printer by now.
  3. really? where is this pdf?
  4. then why sell stuff at gencon????
  5. sorry if this a repeat. did a quick browse and saw nothing. but when is the app coming?
  6. uh oh, looks like a generic imperial officer is on the way. and the nay Sayers have what to say now????????
  7. Why buy a novel about Thrawn? how about because the "Heir to the Empire" trilogy are the best star wars novels ever!!!!! the stories in there are even better than the OT in my opinion. Zahn should have been hired on as the creative mind behind the new cannon. you can tell he plays to the heart of star wars in his writings and when I read these books, doesn't matter how many times, I cant put them down. If Hux had been written better in the last jedi, more like a Thrawn or Tarkin esque character. he would have been more believable as a leader instead of a punk. When I saw Thrawn was going to be in rebels, I was like, NOOOOOOO! they are going to ruin him. but they actually did him justice. I loved the Rebels series, other than the first few episodes of comically incompetent storm troopers, it really picked up steam and got really good. the characters were well developed as well. would love to see most, if not all of them make it into this game. **** the Phoenix squadron set would make a great operatives squad. like @Caimheul1313 suggested before. you have a core leader and then purchase the rest of the squad as upgrade cards. Hera and chopper are the base unit. then you can add the others as you wish. I think that would be cool. then do the same for inferno squadron. Krenik and the death troopers.
  8. I'm more partial to generic officer #7 he is way cooler than 8, and he comes first numerically.
  9. 40k's switch to full blown tournament style play in 8th edition is what helped me decide its time to get out. playing Orks, we never got much love from the creators any way. 8th edition nerfed orks hard, then each codex that came out made that army the strongest up to that point. they are horrible at releases, IMO. several of my old gaming buddies have also decided that 40k is just not their thing any more as well. maybe im getting to old for these types of games. I have been very sad of late........ first GW breaks my favorite game...... Then Ruin Johnson ruins the new Star Wars for me....... now I dropped my ice-cream on the floor....... I cant go on. sorry, I went waaaaaaaaaaaaaaaaaaaaaaaaay off topic.
  10. what about inferno squadron or any small 2-4 man unit as operatives? each model or the whole unit would have special abilities or, as suggested for a commander choice that comes with squad mates/body guard? I may not be a fan of the episode 7 or 8, and not planning on seeing 9. but Disney did give us Rebels and Battlefront 2. I really enjoyed the story in BF2 and Shriv was my favorite character in it. even though I don't like to play rebels, I would love to see this guy represented on the battle field with all his......optimism.
  11. One of the most enjoyable parts of being a star wars fan for 40 years has been being able to play in this universe. I have played the West End Games Star Wars RPG, still have all my books and looking forward to getting the FFG release if only to see what they did art wise to the books. I still have some of the Wizards of the Coast RPG books (I preferred the D6 rule). also still have over 1000 Wotc star wars miniatures including AT-AT. I play x-wing and armada. played every star wars video game they made, even the bad ones.(original battlefront 2 was the best-galactic conquest made that game) but most importantly, yes the iconic characters are cool and we all love them. But to be able to make something feel more........I want to say down to earth but in a galaxy far, far, away, that just doesn't seem right.......but to use characters that are not super powers and the threat of failure because of that brings an element all its own. don't get me wrong, I do want to see all the cool named commanders they come up with, but the rebels have way more than the imperials, and that was I big issue I had with x-wing. the rebels and scum had a huge number of unique crew compared to the empire so they released generic officers and stuff like that. it worked ok, but it also gave that feel that the empire is full of throw away heroes because they are a huge war machine and not every commander is going to be the best. I guess I went off on a tangent because I didn't write anything to the point I was going to make, which is: this is a game first. yes balance is good, but fun is more important to me. yes I play on the tourney scene, took 2nd in a legion tournament, finished as good as 3rd in an armada tourney, I have won several x-wing tourneys including a store championship then finished 2nd the following year. so I get the importance of balance in any game. ask me about my 40k Orks and balance. I can go on for hours on that one, but I just sold my entire 40k collection after 30 years of playing that game. I put things on these boards because I think that they would add to the fun of the game. that's what I'm after. you can pick apart my ideas for what ever reason you want, but please do not just look at things from a competitive standpoint, or your going to miss out on the point I'm trying to make.
  12. @Caimheul1313 I still don't see how you still have a problem with the command cards? I explained it in detail that you tie them to the generic commander just as cards are now. so you cant just take the one you want and when the commander dies they go the way of the dodo too. some people just like to use Joe Shmoe as a character to portray maybe.....themselves leading their army. I almost never took named characters in 40K, too many points for what you get from Orks. but im sure your have an issue with that too, waiting for your reason its wrong........................................
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