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Kymrel

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Everything posted by Kymrel

  1. Anler gives the Dresselian an appraising look. He doesn't look like much. But like his master used to say, looks can be deceiving. "Catch you later, Cyclones," he says to the others as he walks towards the hall used for sparring, keeping pace with the Dresselian. "I'm Anler, Padawan Learner. I'm sure you've heard about this experimental program with imbedding Jedi with the clones at the training stage. Nice to see a new face around here. Mostly everybody looks the same when you are training with clones," he says with a wry smile. "So, if you don't mind me being direct, why are you here, Tanne? What do you bring to the table that the clones and I lack?"
  2. Anler approaches the droids cautiously at first, but when Jackpot slams through two of the droids, the young Jedi follows suit, grabbing the shield of one of the droids and using his momentum to push it further aside. The droid pushes back, but the cunning Jedi Padawan releases the shield and drops down on one knee, causing the droid to trip over him. He takes a blow to the back of the head from one of the metallic knees, but pushes on regardless, blood flowing from a superficial wound. He moves defensive line of droids before checking if any of the others need assistance. He looks at the others who have broken through. "With me!" he shouts gathering them around him. "If any of our guys get into trouble we charge in and take those droids apart. Either all of us finish or we don't finish at all!"
  3. Thanks for that. Let's go with Brawl to try to rush the droids and get past them. Brawl to get past droids: 3eA+1eB+3eD+2eS 2 successes, 3 threat Well thank the Force for that. More strain for the threats @Rabobankrider? I'll get an IC post up soon. Sadly, I can't help anyone else...
  4. Let's try to inspire the men before the last hurdle: Leadership to inspire the clones: 1eA+2eP+2eD 3 successes, 1 threat @Rabobankrider Would this give them a boost each for the last obstacle? And one more strain for Anler as he's shouting before catching his breath properly?
  5. Anler can feel the exhaustion setting in as he moves slowly over the thick mud. Only the Adrenalin and the pressure to perform in front of the clones and the audience keeps him going now as his feet finally touch the ground on the other side. Surely there has to be an easier way to do this? Use the Force to propel the body during a jump would work. "Come on men," he shouts at the others as soon as he's over the mud. "Let's finish this and show Acklay what we're made of!"
  6. Climbing over mud: 3eA+1eB+3eD 2 successes, 3 threat Hm. 3 threats for @Rabobankrider to have fun with. Climbing over mud 2: 3eA+3eD 1 success, 1 advantage I will pass a boost to the next guy...
  7. Anler quickly gets into the water, which feels much colder than it should be. Seawater pumped in from the ocean, most likely, he thinks as he gets over his initial apprehension and swims through.
  8. Swimming: 3eA+1eB+2eD+2eS 2 failures, 1 advantage Sputter sputter, cough cough. Let's try again with a boost from my single advantage: Swimming 2: 3eA+2eB+2eD+2eS 2 successes That works, but no boosts to help anyone...
  9. Would Anler get a boost (or perhaps not suffer the setback) since, unlike the clones, he's not wearing stiff armor?
  10. Athletics running: 3eA+1eB+3eD 1 failure, 1 advantage Not looking good at all. But I can't really understand how failure will be translated into in-game action. Do we run too slow, allowing the sergeants two chances of shooting us? Do we fall? What happens?
  11. Nothing to it but to do it! Anler has comitted his single Force Die to Sense, upgrading the difficulty of the first shooter to target him each round. He will attempt to use Athletics to push through fast. What difficulty should he roll against @Rabobankrider?
  12. Anler nods slowly. "There isn't enough cover out there, and since we can't fire back, we can't try to suppress them. All we can do is go as one, push hard and fast and try to drag any fallen through," Anler says to the clones. As he does, he reaches out through the force, concentrating on the sergeants, trying to anticipate their action. "Sadly, I can't use my lightsaber to block any shots, it wouldn't be within the parameters of the exercise." He looks at the clones and steps closer to the course. "As one!" he shouts, leading the clones into the fire
  13. I'd say pick the best roll, but all go at the same time, force the enemy to pick targets. If anyone is downed, the others have to get him out!
  14. Anler will not use his weapon. He does have that single Sense upgrade so he will be slightly harder to hit for one guy. I think our best option is to just move as one and punch through as fast as we can. @Rabobankrider could we get a breakdown in more game-mechanical terms? Will it take multiple rounds to cross? How many? What if we try to hug cover? What benefit would that give us, and would it slow us down?
  15. Anler gets boosted up by Doc and Mynock, but fails to grip the edge of the wall. Luckily for him, Gunslinger manages to grab his arm as he is about to fall, and together they manage to get the Jedi commander to the top of the wall.
  16. Guess I should roll as well. Three boosts for assistance, one for my last roll: Athletics getting up the wall: 3eA+4eB+3eD 1 failure, 6 advantage Thanks, Orokos, I really needed that.
  17. I was hoping each would be counted as giving unskilled assistance, adding one boost each, and possibly a third for Gunslinger up there. Teamwork should make climbing a wall almost a trivial task.
  18. With Gunslinger already up, Anler sees that the clones need to organize. "You two," he says, pointing at Doc and Mynock, "Set up at the base and help the others up. Gunslinger, you pull us up and then help Doc and Mynock."
  19. Let's try the leadership check: Leadership to organize at the wall: 1eA+2eP+2eD+1eS 1 success, 1 advantage Could this be worth a boost for those not yet up the wall?
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