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Jedi Ronin

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Everything posted by Jedi Ronin

  1. Krios Stealth...oooh, better than expected. Stealth (Aid): 1eA+2eD 1 success, 2 threat 2 Threat - perfect, his bumbling will help!
  2. Krios tugged at his snug tunic eyeing how far it pulled away from his body. “Shopping? My favorite. Can’t wait to see the selection” he said wryly.
  3. Krios can carry several and hand them out as needed
  4. Krios is more of a physical being. More useful in this scenario if things go horribly wrong. He might be a little useful in sneaking into or accessing physical places
  5. "Right..." Krios leaned in and his low voice got lower. "I believe there was some talk of peacefully accessing the port systems - from this diner - to get access to the ship?" Krios looked around hoping one of his fellow Padawan's or one of the new-comers would come forward with the next step.
  6. I've been gaming for around 30 years and here's my top games list (no particular order): Saga Edition Star Wars: With Skill Challenges it has a lot of narrative/cinematic options. It has a lot to offer and is a complete system. You can play it as tactical (or not - I usually haven't) as you want and add narrative/cinematic flair all you want. Some characters can be unbalanced (but this grip also easily applies FFG Star Wars). FFG Star Wars: Fun game with a lot to offer (no need for detail here). Recently finished running a ~3 year campaign which was a lot of fun. Parts of the game took some work to get to work but I'm pleased with it. Legend of the Five Rings - 4th Edition. Amazing setting for role-playing. 4E is complete with a ton of options. Balanced and fun. The One Ring - A great character system that plays well to the themes and tropes of Lord Of The Rings. D&D 5E - Fun and simple, well balanced. Each class given distinct and fun options. Current game I'm playing in (3rd campaign).
  7. Krios looked around, and leaned in a bit and in a low husky voice said to Zoroku: "If you think we can trust him...go for it. Having outside allies is always good."
  8. There really aren't classes in this system and Careers aren't really the same at all. FFG uses the concept of Careers a lot to organize material (a book for each Career for example) but really it only has a minor effect on building characters. You only ever only have one Career which you choose at character creation. The only real limitation this places on you is that you can only purchase Signature Abilities from your career (powerful talent trees you can buy into eventually). It also makes it a little cheaper to buy Specializations in your career. It's easier to think of things in terms of Specializations rather than Careers. Specializations belong to Careers (though some belong to none and are considered Universal, meaning they're considered part of every Career). Specializations (and your Career) make given skills cheaper to purchase. You can buy any skill you want but if it's a Specialization skill you can buy it a little cheaper. So some of the barriers/features that multi-classing offers in d20 systems isn't really relevant - proficiencies, skill access, etc. You can buy whatever skills you want - 5XP cheaper if it's in any your Specialization or Career. Specialiations offer up Talents for purchase that give you the ability to do cool things - often involving skill checks - so players will seek out a specialization that offers Talents that match their character concept. Some Talents exist in every Specialization (like the ones that boost your attributes) and some occur in many/serveral while others are unique. Some (many) Talents are 'ranked' meaning the more you get the more powerful the effect.
  9. It covers aspects of it but it's also kinda bitter about d20 as it casts d20 games/players as straw men "bad roleplayers" (but repeating they still enjoy the game).
  10. Stealth: 3eA+1eB+1eD 1 success, 3 advantage Boost from @Shlambate So we failed (needed 2 net success) but have 3 Advantage going into whatever happens next...any ideas @Shlambate on spending the Advantage?
  11. I say we split up. 5 net success is tough. Also could be fun story wise as it’s more dangerous in another sense for pairs or smaller groups. So who wants the big Lasat to tag along?
  12. Sounds like a good idea. Are these skilled aided checks - e.g., best characteristic and skill of participants? Krios has no ranks in Stealth, 3 Agility.
  13. Yeah, it’s a reasonable interpretation. As far as plain words on the page, interpreting it as “you’re blocking these kinds of attacks” is the simplest plain interpretation (which the devs themselves use). This is what I meant by reading in terms and concepts. They thought they were communicating a simple concept and others are reading more complexity into it - which is why I referred to it as literal/strict.
  14. That’s a strict literal interpretation that as Donovan Morningfire mentions above is not how the devs themselves play it (they also mentioned this on an Order 66 podcast as I recall). I think you’re reading in terms/concepts (like a hit generated by a check vs a hit not generated by a check) that were not intended and are not found elsewhere in the rules, only implied in a particular strict grammatical interpretation of one text. Even if one wants to use strict grammatical interpretation one could still interpret that text above as “check” simply meaning that the source of the attack must fit something those skills cover (e.g., not a “hit” from Bind or other Force power but a hit from a type - melee or ranged - of weapon). GMs are always free to run it how they wish.
  15. Mostly up to how the GM wants to do it but generally we say what we want to do (fairly general approach with some specifics like we have so far), the GM assigns a difficulty including setbacks and boosts depending on circumstances and calls for a skill check and then we all interpret the results: succcess means we achieve the basic aims of the check (do we sneak out) and advantage/threat add favorable/ unfavorable compilations along with that (this is also where a lot of narrative interpretation is typically added).
  16. I like this idea too. If that's not an option then I say we use "side door" (not THE main door) and try to pass ourselves off as Temple staff or a third party repair crew or something, the classic Island Fortress Cleaning Service.
  17. Mechanically it works - the original attack triggers Impoved Parry, which generates another hit which triggers Parry (and with Peerless Interception the Jedi Signature Ability it could trigger Improved Parry). Narratively it's easy to describe and work into the action: exchange of a number of strikes, with some being completely parried, maybe some partially, taking into account of any of the combatants Wound Threshold was exceeded. A combat check isn't a single strike (unless you really want to narrate it that way) but covers all sorts of things you want to add into it - multiple strikes, dodges, parries, ripostes, feints whatever. Skill Checks during combat as the core books says can cover up to a minute in time (though specifically with combat checks that's probably not a good fit) - a round of 'action' covers moving somewhere/manipulating something/retrieving something and doing something interesting (whether a barrage of lightsaber attacks and dodges, parries, feints, etc or hacking into a computer or activating and operating a piece of machinery). EDIT This is sorta inherent in this system but I'm pretty sure the design of the system was not to take Talent names too literally because Parry often (most of the time) doesn't actually function like a parry where you knock someones attack aside because it would totally negate any damage instead of just reducing it. This also wanders into the fuzzyness of Hit Point Systems and what excactly is Strain and Wounds - it's just an abstraction not designed to literally model the real world but to give some sense of exertion and damage and a 'resource' to fiddle with (i.e., taking enough Wounds to be at your threshold doesn't impair you in any way, so this system's abstraction means you're perfectly functional until you drop).
  18. 3 net Threat is statistically really unlikely (even with all the defense Talents etc), but Sense/Dodge/etc can give you a good chance of a Despair. Also remember that an extra attack in this game is powerful which is why it's hard to do. Also, Peerless Interception, the Jedi Signature Ability from the Clone Wars books, allows the use of Improved Reflect/Parry without spending any Threat or Despair once per round in the Effortless Counter Upgrade.
  19. My group has played it for one long campaign and one short one. I think it's awesome. Character development is fun and balanced. The first long campaign was run out of the some of the pre-made adventures (Lake Town and Mirkwood, don't recall the exact names). Lots of fun.
  20. I'd get into it - here's my advice. The era focus of the lines is the Rebellion Era (special line "neutral" books add a bit more with the Rebels animated series era and Rogue One, and there's 2 that fill in the Clone Wars) Each of the 3 lines are designed to create a specific experience and emphasize different aspects of Star Wars but those aspects bleed into each other a bit so you can easily stick to one line and get a full game experience (for example the Force and Destiny line has support for sneaky stuff, soldier stuff and social stuff etc). Depending on how much you want to throw into the game I'd pick a line: - Edge of the Empire for a scum and villainy game or life on the edges of the galaxy game (does scum/villainy well of course, wild west frontier style games as well, exploration) - Age of Rebellion is focused on the Alliance's struggle against the Empire and supports soldiers, ace pilots, engineers, spies, etc in that effort. If you want a Rebellion centered game this has everything. - Force and Destiny is focused on the legacy of the Jedi and following in their footsteps Each of these lines has a Beginner Box set that have good adventures (and a web supplemental adventure to keep going) and come with a set of dice and some cool things like character markers and maps etc and are a great way to get into the game. Once you pick a line I'd get the core book for that line and the setting book for that line to really help as a GM in filling out locations and NPCs and story possibilities (For Edge: Suns of Fortue or Lords or Nal Hutta; Age: Strongholds of Resistance; Force: Nexus of Power). Depending on the specific interests of your son I'd consider picking up the career book for your son's character to help out with that. If you want to throw even more money into it I'd buy books based on the cool little rules sets that are in them - I'd recommend getting the 2 Clone Wars books as they have a bunch of those rules like Mass Combat.
  21. Krios shuffled out of the council chamber with his head down, his master walking down the hall with him. "You did fine, apprentice. And you'll do fine. May the Force be with you." Master Kel nodded and smiled at Krios, letting his Padawan enter his chambers alone then walking on with the other Masters. Krios carefully doffed his battle armor and puzzled over how to best pack it into his backpack. After several minutes all of his essential belongings were stowed away in his pack - except his lightsaber in the inner pocket of his jacket. He pulled at the jacket. Civilian clothing was oddly uncomfortable compared to Jedi robes. Odd that humble, simple robes could be so comfortable. Krios made his way to the courtyard where everyone would meet before finally heading out.
  22. Krios will pack his armor but keep his lightsaber as concealed as possible on his person.
  23. Robes seem to be really common to me - it screams Jedi to us but in world it seems to be as vanilla looking as one can get - but I agree doing the best not to stick out at all is the best approach (which battle armor goes against) so let's carry things with us in bags/cases. We'll need some sort of excuse for why we're carrying equipment like this - it it scanning equipment to go over the ship before transfer, etc? Also, are we posing as officials? As a third party group contracted to do the transfers? Or should we pose as a third party crew hired to sweep the vessel?
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