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About PrettyHaley

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  • Birthday 08/24/1998

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  1. I'm far from a rules expert but we'd played it that anything could be prey so it would work if you're hunting a human but they're non-discriminating. They'll help you find a human, not necessarily the human you're looking for. So scanning a crowd to pick out your bounty isnt really where they help. But, if you happen to know the human you're hunting is hiding in a closed warehouse, when you go there to find him, that's where they work best.
  2. No, not at all! My reader ignores all that stuff. I just meant that, of all the issues the new forum interface is causing for me, colors aren't among them. My reader would read black text on a black background, if that's an option. Thanks for the considration, though.
  3. Ugh. If you think you've got it hard? This is like walking into a room I'm familiar with but someone has moved the furniture! And, you know... the lights don't work. Omg, how do I post this??? Jeez...
  4. Wasn't a lot of attention given to bows in the Corellia book? That's another option for a reskin.
  5. I wasn't trying to be any sort of authority. In truth, I just wouldn't play with a sighted person who aimed to play a blind character. It's uncomfortable, at best, but probably worse. I was just trying to be objective by leaving my feelings out of it and just offering suggestions for the game where this person might play. So, while I appreciate the rationale, I agree that I am no more qualified than anyone else. So, back to objective suggestions: The spotter/shooter combo is potentially available to any two characters but, in this case, the exploit is clear. This isn't how it is intended. Obviously, both characters have to have some real (as in NOT luck based) chance to perform the task on their own. A well trained shooter isn't going to combine with their pet cat's comparably phenomenal agility to make a super spotter/shooter team. If your expectations are that far apart, a GM has to put "Yes, and..." GM'ing on hold. It's an ideal goal to aim for but, until your expectations are closer together, "No, but..." is perfectly acceptable.
  6. I'm really not sure what makes this a fun trope but I'm biased and not the authority on what's fun. In my experience, though, the only time blindness gets to seem fun is when a character has super awesome other senses to the point that they're as or even more capable than sighted people like Daredevil and, it's seeming, Kanan. If that's what a player is after, then there's no reason to make special rules for it. Just have them behave like sighted people and attribute their Mountain Dew fetching proficiency to other senses. Other than the comic relief aspect of it ("Wait. SHE'S DRIVING???") or some fun with Advantages ("He had hotdogs for lunch... yesterday."), be done with it. In that case, as for seemingly impossible feats like ship piloting, it's up to the player to make it happen. Normally, I would have no argument with the ruling that says a blind person simply can't drive. However, in the shared fantasy of a Star Wars game, anything might go. But no one should assume special treatment. That would be unfair to everyone not getting such treatment. The GM can apply penalties, as necessary and the player can buy the skills and Talents to compensate. Verisimilitude can be preserved by attributing his unexplainable abilities to the will of the Force. We don't know that Chirrut Imwe was anything but a believer in the Force but it surely seemed to help when his actions were what seemed to be in line with the will of the Force. Considering how open he was about those beliefs, if he actually showed any true talent, it seems logical to guess the Empire would have picked him up at some point. If he's not asking to make an advantage out of blindness, what's the harm?
  7. Haha, no -- that's the "complaint." I don't think you've established a clear distinction. It isnt a plot hole when it happens repeatedly in real life. Like say the Titanic, the Challenger, the Columbia, the 747 and DC-10, the 737, the 767, and the Ford Pinto. Those are all just engineering failures that I can think of off the top of my head, and all but the 767 killed people. In several of those cases the failure was well known but still the people involved werent going to 'evacuate in their moment of triumph'. Blindness to the errors in your own assumptions kills people frequently. So, not a plot hole To be fair, when it happens in real life, we spend decades studying it to figure out how it happened. And we make movies about it. Some of those movies go so far as to romanticize those events. Rogue One certainly fits this tradition. Here we are, 40 years later, presenting a movie about a disaster's root cause and, at least as far as I can tell, there were definitely some burgeoning romantic feelings developing between Jyn and Cassian.
  8. Depends on how much you trust the RNG of the device/app. Some dice apps just used a list of results that they read through in order. If the user caught on to that, then they'd know what the next result would be based on the recent results and could just roll the dice between real rolls to prep the app to have the result they want for their next real roll. That would be some bad coding. I'm pretty sure that even Las Vegas only allows their dice to be used for a limited time to avoid having trends in their rolling identified and used by gamblers. If Vegas can't get perfectly random results from their dice, I doubt we gamers are faring better.
  9. I haven't ever really figured out why flinging bits of plastic around is better than using an rng on a phone or tablet. Maybe in 300 BC, when telecommunication involved banging drums or smoke signals, it made sense. Having dice as a backup for when you have a dead battery sorta makes sense but only if you also carry a rolodex and coins for a payphone for the same reasons.
  10. I don't want to mix science with my Star Wars (which sems like trying to put tomatoes in fruit salad) but if the plasma beams magnetic fields are able to interact with one another, they'd likely interact with other things as well. Wouldn't they be sticking to ferric metal surfaces they come in contact with? They don't really seem to, as they've been described. They've been explained as slicing through most metal things like a hot knife through butter. I'm ok with the answer being, "Yeah, but it's Star Wars." That was a perfectly acceptable answer for why Qui Gon didn't burn off his hands when he sunk his lightsaber hilt deep in those blast doors on the Trade Federation's ship. I just want to know if that's how it would work if, say, I built my own lightsaber. Not that I have. At least not that you know of!
  11. My GM, who is infinite in his wisdom (I say without any thought going to the facts that he is my dad, he will probably read this and it's about a week before Christmas), plays it that these things need the periodic attention of a character with the associated talents so we play it much as magnus arcanis suggests. It feels weird that there's a limit on the number of items a character can modify if he doesn't need to pay ongoing attention to the modifications. It also creates weird situations if a modded item is lost or stolen. Does that mod fail? Can the character mod a new one until the old one is destroyed? And if they can, what's the mechanism that causes the old mod to cease working? We can handwave it and just call it a narrative thing but that's an ugly place to be where you're letting the narrative interfere with the player's verisimilitude. Weird mechanisms and such fare no better. The simplest explanation, at leaset as we viewed it, is that someone with the proper talent has to pay attention to the modded item or the mod will fail. But ymmv. This is just how we play it. Your group may be fine with doing it some other way and you'd be no less right. I should get that last bit added to my siggy.
  12. Speeling? Whoa neds speeling? Tha farce iz strung wit dis wun!
  13. Rouge One, Lipstick Two, Foundation Three...the most glamorous squadrons in the galaxy, the Tarts of Terror, Floozies of the Force... ...or perhaps you meant "Rogue"... It's funnier and much more apparent when you're using text to speech... I just wish people knew what they were spelling... Especially when they typo. I wonder if it looked as bad as it sounded when I ran across a fat fingered y that turned into a u when someone meant to type Cynthia.
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