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snoobic

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  1. Thanks both! Surprised I missed the line about the imp player choosing first. 'doh! Yes - we are def. using a pooled source of supplies. I may end up splitting the decks in half and giving the imp player the odd out cards to try and balance out that they pick first.
  2. There's some confusion around squad building in my group (all new players) - particularly with how it relates to upgrade cards. According to the rules, squad building is done simultaneously and in secret with "Both players choos(ing) ship and upgrade cards from their faction" - however I don't see any indicator on the upgrade cards that align them to only 1 faction or the other. As such, we've assumed that upgrades are a pooled resource that must be picked through simultaneously. However, this has resulted in some conflict over who gets priority in choosing - and also has tipped the hand on occasion as it's fairly obvious what's missing when the second player starts looking through. How do other people handle this situation? Since I have multiples of many cards I'm tempted to create two identical decks - however there are a few that only have an odd number of copies or even only 1, which would make it difficult .
  3. Hi Forum pros . I tried searching for this but came up empty. In a recent game, we had a situation come up where a ship was dealt two critical blows simultaneously. Both draws were blinded pilot. There was debate around how the card triggers and how to appropriately resolve the two different instances of it. Is it: a) The instances stack. The next time the ship attacks, it does not roll dice (flip 1st card). The following time the ship attacks, it again does not roll dice (flip 2nd card). b) Both cards are triggered by the same "next" attack and resolve together simultaneously. The next time the ship attacks, it does not roll dice (flip both cards).Personally, when I read the card I don't see anything in the text that would imply a) and assume b) to be true... but it was a fairly intensive debate. Thoughts?
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