I submitted the following to FFG:
There is an on-going debate within the D2e forum concerning the card "Tainted Spring". Here is a link to the discussion: https://community.fantasyflightgames.com/topic/250163-secret-room-card-tainted-spring/
The Reward part of the card reads as follows:
"Any hero on the secret room may keep this card. You may discard this card at any time to roll 2 red power dice. Each hero recovers heart equal to the heart rolled. Discard this card at the end of the quest."
The question involves the phrase "at any time". Reading with no depth, and with no concern for other existing rulings, this seems to imply that at any time during a quest (whether it is your turn or not, during an attack as an interrupt to prevent yourself from dying, etc.), you may choose to use this card.
While there have been other rulings from FFG personnel (e.g. Nathan) that state that you cannot interrupt an attack with a "During your turn" ability, there has been no such ruling concerning any card that uses the phrase/timing of "at any time".
For example, suppose we are at Step 5 of the Attack step of dealing damage ... if such damage to be dealt would knock me out, can I use the reward of Tainted Spring, and interrupt this step (as it most certainly is "at any time"), and roll 2 red power dice to prevent the knock out?
While the above example is specific, I would love a general ruling applicable to most if not all situations as to what "at any time" actually means, and can it be used as an interrupt to other actions, events, triggers, etc.
Thank you in advance for the information you provide.
I think this is a perfect example of where FFG's lack of attention to detail (i.e. how it uses certain phrases) results in conundrums that should never occur.
As far as I am concerned, when something says "at any time", that means from the start of the game (quest, campaign, etc.) to the end of the game (quest, campaign, etc.), and any time in between, I can use the card.
Now, I would agree with both Zaltyre and Sadgit that this is not the INTENT of the card. But then, you never know when it comes to FFG.
Have played the quest today and the Map Key states that Yellow coloured doors (as per the map (to the fat Gblin encouter) are just doors (assumed open, not locked) as Red Doors in the Map Key are defined as locked. Also unless im blind (it has been said) no where could i see andy script in the text saying the doors are locked and ive read it twice!