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  1. krechevskoy

    Something big...

    What I would like to see with a big box expansion. How about a big box? I can barely fit in what I have now and keep things sorted and sleeved. Runebound should be in a Descent sized box.
  2. I really looked forward to these end of day videos, be it if I go or do not go attend Gen Con. I was disappointed the videos did not occur last year. (2015) When I am at GenCon I watch the FFG day (1-4 ) videos as a "wind down", to see all the great stuff FFG released per day while I was running around at Gen Con. When I am not attending Gen Con, I greatly anticipated the videos to peruse the great FFG line up vicariously. I am attending this year and can't wait to see the crew there, and hope the FFG recaps for Gen Con 2016 are posted on YouTube again. Hopefully without the Fire Marshal limiting the line this year. =P
  3. FFG, Is there any possibility in adding in with the products section for each expansion which Lieutenant pack(s) would go with said expansion? Yes it is possible taking a bit of work finding out which expansion and LT pack to buy, but perhaps you can make it easier by listing the apropos LT pack with the corresponding expansion? It would probably be good to list them along with the sleeve type/count for the base game and expansions. Thank you, Krech
  4. Tried out one of the side quests where there was an objective was to grab a key before being able to open strongboxes. I do not know if it is planned or feature/bug, but will there be an option even after the "boss/unique" is defeated to allow party to continue scenario? Annotated we defeated the end "unique" and the scenario ended immediately. It did not say in the rules page, but for this case as most of the instances are not a normal search function on a normal turn. Why isn't the party able to go back to those items after retrieving the key and defeating the monster? Or why aren't other remaining monsters suddenly charging from the rear all of a sudden going to give up especially not being a "timed scenario".
  5. krechevskoy

    Road to legend

    The weeks portion is only in the tutorial part so far. Basically it is action point allowance. If there is a quest that says 3 weeks you can only do 3 actions on the map prior to having to engage in that quest. So you can do 2 side quests, and 1 trip to town to resupply before having to engage in the main story line again.
  6. I had some trouble going back through the forums as search is lacking but I have one of the wave examples. Current FFG: https://www.fantasyflightgames.com/en/news/2016/1/12/tricks-traps-and-tractor-beams/ Past FFG: https://boardgamegeek.com/thread/1410620/wave-8-article Mainly card count and weapons with the packs. In Runebound not as big a deal, but with some of the Tourney X-wing guys, it is all a big deal. These were the most recent and relevant I could find. Either way whatever comes out for RB3 I am sure I will enjoy. I try not to ruin my gaming experiences with the "T word".
  7. Also what FFG puts in the initial article is not set in stone. There was a big commotion where people pre-ordered X-wing wave 8 ships based upon the pre-release article, only to find FFG changed components in the shipping process. FFG later changed the article image after the discovery after wave 8 made it to shelves. So not holding my breath on specifics here either..
  8. So there was the obvious thing I overlooked, and I realized something wasn't right. There are 2 expansions, but no tokens shown. https://www.fantasyflightgames.com/en/news/2016/4/27/calling-all-heroes-1/ FFG shows off some cards and the sculpts, but not what they will add via tokens with the sets. For all the folks complaining about the price, I am curious how much more is yet to be shown.
  9. krechevskoy


    Mini expansions were actually pretty prevalent in RB2. Look up all the expansions on BGG. Yes there were some larger expansions, but most were for just one character or class. I am liking this new format of mini expansions much better they are bigger or as big as their comparable RB2 stuff. Though I will also be pumped at the release of other maps in larger expansions.
  10. krechevskoy


    Being they are saying 3rd quarter I am hoping it lines up with GenCon for release date. I will be in that fire hazard of a long line to get these. Also curious if both expansions will be 20 dollars as it looks like the "Gilded blade" just looks like a duplicated "Caught in a Web" on the FFG/AsMO site. So there is hope that the smaller expansion of 1 mini and some more cards do line up with the Descent LT pack pricing.
  11. krechevskoy

    12 pts. for 1 attack die?

    Unless 12 points can get you a TIE fighter. Being Scum, it can not. And if you pick Dengar, and someone just happens to be in your firing arc attacking you, you get to shoot that 12 point add-on twice.
  12. krechevskoy

    Which of the reference cards have become obsolete?

    Right now, they are the only ones.
  13. I am starting to get a pileup of the things and looking at which cards I can toss, either because it is in the new Core Set physical rule book or rules on the reference card have changed signifigantly. Currently titles of the 'Reference Cards' I know of: Boost Action (Covered) Segnor's Loop (Covered) Tractor Beam Token (Keep ref card) Ion Token (Covered) Dual upgrade Cards (Keep ref card) SLAM Action (Keep ref card) Cloak Action (Obsolete?) Decloak (Obsolete?) Modification and Titles (Covered) Turret Primary Weapon (Covered) Using Bombs (Covered) Bomb Tokens (Keep ref card) Bomb Tokens (ref card #3) (Keep ref card) Bomb Tokens (ref card #4) (Keep ref card) Using Cluster Mines (Keep ref card) Which of the cards can now be recycled or tossed? Where they are either fully covered by the rulebook or now obsolete by new FAQ or Errata. I know there has been new errata on the Cloaking and De-cloaking which fundamentally changed how those worked. Some of the functions are now even tied in the new rule book, such as boost, Primary Turret weapons, Modifications and Titles and Ion Tokens. Ordnance/bomb damage is still listed on the 5 reference cards, some are in the new Rules Reference (sadly not anywhere on the upgrade card itself), but I think 3 bombs are at least listed in the Rules Reference.
  14. Sorry I started this beast (bantha). Unfortunately none of the steps say it outright, but upon discussion here: It probably would not hurt in the errata or future FAQ to just outright state [Nothing during the game can impact or change squad points during play, squad points are set during the "Gather Forces" phase during setup and never change after that point]. And put the reference in the "Gather Forces" step of Setup. (instead of pieces of information in 6 different paragraphs in 3 different manuals). Corollary to points never changing during the game, it probably wouldn't hurt to state once initiative is set at the beginning of the game during the Determine Initiative step it will never switch players. (Also call it something specific as there is an overall game initiative and pilot initiative) There is an updated FAQ The "Gather Forces" phase is the only location where points are listed as being set, but never that they are not mutable during gameplay. Sadly the rulebook doesn't mention anything about setting points in the step of the game specifically broken out to set squad points. Most cards when used "reduce", this is the only one case a negative cost card (that is usually permanent) is ever "removed" where all face up cards can now total over 100 points, instead of under. There are 6 paragraphs in the FAQ, L2P, and Rules Reference that once put together you basically get the sentence DraconPyrothayan said above. If Boba Fett only causes the card to be flipped when discarded, I am now curious how the Dual Upgrade cards would work in this situation. ...until AsMo/FFG makes a card in the next wave to undo all of this.
  15. krechevskoy

    New Tournament Regulations today

    THIS is my favorite part of the new rules ... and I realize it probably seems minor to most players. I personally hate (and I mean HATE) how the middle cannon on the E-Wing is located directly above the cockpit. I modded both of my E-wings so that the middle cannon is now a "swivel" gun under the nose of the E-wing (sort of like an Apache helicopter or somewhat like the nose gun on an A-10 Thunderbolt II fighter/bomber). Being somewhat OCD about rules and rule violations, I never bothered to bring a list with E-Wings to a tournament because I altered the physical appearance of those miniatures beyond simply painting them. Granted, I doubt anyone would have objected to me using my customized E-wings in a tournament before since all I did was move one small part of each miniature to a different location and they are "clearly" the same FFG E-wing miniatures that I purchased ... just with a more logical location for the middle cannon. Still, I want to follow the rules and I'm glad FFG now allows us to physically modify the official miniatures beyond painting and still use them in competitive play. I was hoping to see this changed to what it is now. I wonder if this has anything to do with the new SW:card game expansion. The StrongBad mentality of DQ'ing PaintJobs is no more in the SW realm!!!! All hail that glorious Empire for their generosity to allowing all ships of all colors.