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Ricas Chumm

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Everything posted by Ricas Chumm

  1. I have a real world example for this. I co-ran a LARP for three years. In this game there was an NPC. We just named him Mr. E. A little on the nose for sure. We did not stat him out for like the first two years. He had an idea of his limits and what he could do, but stats were never specifically drawn up until they actually started hunting him. Watching the players come up with plot ideas about him was AWESOME. They made connection we NEVER thought of. Since he was not fully fleshed out, it allowed us to easily change the NPC to match a few things of what the players dreamed up. I would try and stay fluid with the big bads. Players are a wonderful resource when they just banter around the table about what they thing the bad guys is doing. We also did foreshadow / epilogue scenes. Like the mini scenes about the villain in tv shows that the main characters don't know about. It's not player knowledge. It just gives them a sense of what the npc is up to outside of their control. Or even fallout from their decisions. Something like: "Screen wipe. As the players ship zooms away we pan down to the planets surface. The rodian farmer turns back from them leaving with a light heart. They had saved his child. He walks into the house and stops dead in his tracks. A black droid was standing in front of his wife. One had covered her mouth, the other held a blaster to her temple. The droids head swivels 180 degrees to look at the farmer. ' You have displeased Jabba. You did not get the information required. There are consequences' The shot pans out of the house... a blaster shot goes off.. fade to black"
  2. Nice layout! I made these for my game. A lot less info than yours.
  3. Oh yeah. I read that section. I apologize for not being clear, I was just looking for payout figures. You are correct that the book talks about it. That is how I came up with my initial thoughts on paying off obligation and such. It would have been nice had they provided some nitty gritty details and modifiers. I like the Bounty Hunters tables for example. They give ballparks and some nice modifiers. It makes it easy to create them for the PC's. It also sets a tone for money in the Universe and how much a "normal" expectation would be. I know for my game and running style, I like to have examples. I'm rigid like that. If I don't have those guidelines I tend to overcompensate WAY too much and then it becomes an issue.
  4. What I have found helpful are the other splat books. They each have average payouts for jobs. All except the explorer.. But I think the explorer was the first book wasn't it? This might be the reason. Anywhoo. I put them on my game wiki here under "getting paid" https://undertheboot.obsidianportal.com/wikis/cheat-sheets I like having them all in one place.
  5. I'll have to look that one up. Thanks!
  6. Is this in Force and Destiny? I haven't read that through yet.
  7. Thank you for your input Whafrog! Respectfully, I disagree to a point. But this is mainly my opinion. I believe in Edge of the Empire credits are a central theme. The rim is rough. On page 151 in Keeping the Crew Hungry they address this. The particular players I am running with have voiced in our session 0 that they would like the survivalist style of play. Hence, credit tracking and scraping by for the next payday. Now if they join the galactic war that's something else.. then they have a support net of sorts.. and Duty to go with it. As a result I should be prepared for what they are going to do with the information about this planet they found. They might not even want to sell the info. But in the eventuality that they do, I am just wondering if there was anything anywhere about how much the Empire.. or the Rebellion would give for coordinates for a planet. In Dangerous Covenants p 91 they have a group of mercenaries hired for a job can be from 6 to 20 thousand. That is the closest I can find. Given that a habitable planet is a resource worth hiding I could see it being higher than 20,000. More like 100,000 or more. Obviously the most lucrative source would be the private corporate sector. In Enter the Unknown it says this much. P 88. In this example it was for specific ores found so I won't include those. But I have come up with similar ones for this situation. Sell to the Empire: "decent reward: though not the best. Guild or Corporate: most rewarding but could take time "verifying" the claim Criminal organizations: less money. Could pay off a chunk of obligation with it though. The rebellion: Probably the least amount of cash. mostly barter. Luckily there are several money sinks I can think of off the bat. - They have a salvaged ship that needs to be transferred to their name - Said ship has been on planet for fifty years and has a lot of left over hull strain and such. but only enough for about 10,000. - There is also of course obligation that can be chipped away as well.
  8. Dude.... sorry. I did NOT get your message. Did you ever get anyone? I was thinking of texting you but thought that would be too weird. Also, I am running a game online. Tuesdays 4 pm to 7 or 8. We could use another if you can make it.
  9. Sanity check. In your games, how much is new planet information been worth? I don't want to under sell my players but I want to "keep them hungry".. In a New Hope Han got excited about 17,000. Said it was a huge payday. In a game I am in we ended getting a million at one point. We have not wanted for money since which is bad for needing a reason for adventuring.. What are your average Credit Rewards?
  10. I would add a box for modifier... For advantage and threat use. For example. Give a blue to the next PC. Then you check the box. That way if you have several npc;s before the next PC... you can recall the bonus.
  11. Hey!. I'm in Bay Point! You find other Star Wars Players?
  12. What can you smuggle? Whatever the employer wants. Take the movie classic Smokey and the Bandit. They were hired to smuggle beer. Not just any beer, a beer from a state that supposedly reserved it for itself, not selling it outside state lines. The premise seems silly and it WAS a comedy however a similar thing could happen in the game. Let's say the Hutts have a particular food they don't want shared outside of their space. Some Rodian crime lord is hosting a party and wants to flaunt his reach by serving it in front of Hutt guests. He's found a disenfranchised rancher willing to sell him what he wants.. He needs the smugglers to get it out of Hutt space intact.
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