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Posts posted by Lorne
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1 minute ago, GruntosUK said:Please can we have the option in Descent and IA as well please!
Yes -- the additional dirt in the game to make Descent harder just makes it more annoying. We couldn't even get through the first area in a reasonable length of time, and my friends clearly had no interest in trying it again. 😐
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If the party lets the driver go, he gets away. If they have second thoughts and try to chase after him, that's when the bad guys show up. Or, they find the driver -- but he's already dead in an alley...and THEN the bad guys show up.
It IS a narrative game, after all -- keep the story moving!
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2 minutes ago, TheSapient said:Just to make sure I remember correctly, Arete in Mage tells you how many dice to roll. Ranks in Spheres tells you what effects you can accomplish. Yes?
Depends on the version of Mage, but yeah.
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On 11/21/2019 at 1:07 PM, Captain Ether said:My thought was to treat the Traditions/Conventions as Careers, and the Spheres as skills. Your tradition would determine what attribute you use for your sphere dice pool. Arete becomes a talent; each level of mastery being a tier. Obviously, this will limit the number of ranks you can place in each sphere skill, per the spirit of the WoD rules.
We now have enough magical talents such that, far from being just a speedbump, each level of Arete would grant a mechanical benefit like an equivalently leveled talent, allowing the Mage to go beyond the baseline mechanics.
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Well, I know who I want to see as the next playable hero:

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Can a "magic staff" implement be used as a "staff" weapon?
RoT introduces the "magic scepter" implement -- could it also be used as a mace, or such a weaplement made using the crafting rules?
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On 5/20/2019 at 12:38 AM, Lord_Lele said:Sometimes I have long combat (even 7 and 8 rounds) because player roll really bad with 1 or 2 failures and maybe a little bonus can help mitigate this.
Sounds like the solution is to call the fight for Team Evil who makes their escape as they beat back Our Heroes.
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On 5/21/2019 at 9:30 PM, HappyDaze said:Pulling out a weapon with Auto-fire or Blast tends to spice social encounters.
...'t was a boring conversation, anyway.
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On 5/22/2019 at 12:03 AM, MrTInce said:What would you spend the other 6500 credits on?

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On 5/11/2019 at 10:08 AM, Eoen said:Also introducing the Barrel roll talent at this stage of the game means that a revision all the old pilot trees is in order. So eventually they will need to release a rules revision to clean up some systems in this spalling line.
Seem unlikely that they'll take that approach instead of only integrating them with future pilot-type specs. However, I could easily see a GM allowing ad hoc substitutions into existing ones.
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The Jedi Knight spec text has the boilerplate language addressing it as a starting spec. Oops.
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9 hours ago, ErikModi said:A release date is a three-edged sword.
Surprise, fear...and...um...surprise? ...again?
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10 hours ago, Shirys said:If a game with no dice is a flop, there must be a lot of flops out there... and a lot more to come
Poker will never catch-on -- there's no dice!
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9 minutes ago, GroggyGolem said:A companion/sequel to a book we're still waiting on.

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On 12/28/2018 at 3:19 AM, Donovan Morningfire said:My original thought was that I'd just simply double (or perhaps triple in the case of Move) the cost of the base power, and that once the PC buys into that power, they unlock the entire tree at once. Steeper cost up-front to buy-in, but cheaper overall to utilize. I've since moved away from that, and will likely be using a condensed tree with the "activate multiple time" style upgrades only need to be purchased once, with multiple activations being covered by spending advantage (or threat if the player wants to accept both strain and conflict).
I really like the basic structure of the Force subsystem and am loath to port it to the magic system. Given that Genesys's pyramid is substantially more XP efficient due to lack of "speedbump" talents or surcharges for additional specializations, I would need to condense the trees and probably reduce the overall cost by a factor of 2 or 3.
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On 1/29/2019 at 10:03 AM, wilsch said:Betrayal is something with pretty starkly inverse appreciation from GMs and players. It can be pulled off, but I'd throw out the general caution not to take it lightly, as it can easily come across as GM fiat -- or worse, predictable GM fiat, like you've been rubbing your hands for this moment more than one generated by the players' actions.
The betrayer needs to evoke emotion of some kind, which you understand with your two mentions of it; if players don't care, scrap the idea for that NPC. I'll take a different perspective and recommend that you need players to be able to look back and see the path to the act, however subtle. Arbitrary character shifts are cheap.
This.
Extreme Caution is required. After the betrayal is revealed, the first instinct will be to cut ties with the traitor, which make for a boring story going forward. Thus, I would never use a mere droid as a turncoat. I would recommend someone very close to a PC to make the sting more painful, also give a reason for the PC to hang on to him (at least emotionally) until they meet again -- and they should meet again, because this story has at least three beats to it: betrayal, argument then resolution.
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On 2/3/2019 at 10:14 AM, Stan Fresh said:GMs, which Clone Wars era canon characters are you planning on using in your games, and how?
"Rebels" era more than CW, but for the first time ever, I'm actually bringing in Darth Vader -- a prologue scene for the solitary Jedi PC. It's going to be a more EotE game, but I want to make it clear why she needs to be on the run, plus I can always bring him back later. The advantage of using Lord Vader is that I need not explain to the table who he is.
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Bickering foot chases while being shot at is a staple of Star Wars since the beginning. Why change it with tactical-miniature-game zones of control?
jamester989 reacted to this -
9 hours ago, Kesin said:Sorry to revive an old topic, but I feel like the stats for the Broken Horn in Dawn of Rebellion are far closer to what was intended.
Thanks for bringing this to our attention.
I'm planning on a future campaign that will have a full table of 6 players and an ostensibly Traveler-esque premise, and honestly a stock light freighter feels a bit too cramped for that. I've been tempted by the C-roc to give everyone more elbow-room, and it's certainly a liability as much as an asset.
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Intrigued, yet is there yet a picture of anything apart from the box?
ETA: Nevermind, I see it. 😃
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8 minutes ago, Endersai said:And on reflection, I feel like the best use of a book containing adversaries and allies would have been for FFG to create unique adversaries and allies based on the existing rules (rather than setting a minimum number of 5s and 4s in heroic statblocks) and present them with sample scenes or adventures to introduce and run them in.
The best use I see for this book is taking its published stats for Darth Vader, Boba Fett, blah, blah, blah and re-skinning them for your own adversaries to challenge high level player characters.
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Expansion Announcement Livestream
in The Lord of the Rings: Journeys in Middle-earth
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