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Lorne

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  1. Can a "magic staff" implement be used as a "staff" weapon? RoT introduces the "magic scepter" implement -- could it also be used as a mace, or such a weaplement made using the crafting rules?
  2. Sounds like the solution is to call the fight for Team Evil who makes their escape as they beat back Our Heroes.
  3. Seem unlikely that they'll take that approach instead of only integrating them with future pilot-type specs. However, I could easily see a GM allowing ad hoc substitutions into existing ones.
  4. The Jedi Knight spec text has the boilerplate language addressing it as a starting spec. Oops.
  5. Poker will never catch-on -- there's no dice!
  6. I really like the basic structure of the Force subsystem and am loath to port it to the magic system. Given that Genesys's pyramid is substantially more XP efficient due to lack of "speedbump" talents or surcharges for additional specializations, I would need to condense the trees and probably reduce the overall cost by a factor of 2 or 3.
  7. This. Extreme Caution is required. After the betrayal is revealed, the first instinct will be to cut ties with the traitor, which make for a boring story going forward. Thus, I would never use a mere droid as a turncoat. I would recommend someone very close to a PC to make the sting more painful, also give a reason for the PC to hang on to him (at least emotionally) until they meet again -- and they should meet again, because this story has at least three beats to it: betrayal, argument then resolution.
  8. "Rebels" era more than CW, but for the first time ever, I'm actually bringing in Darth Vader -- a prologue scene for the solitary Jedi PC. It's going to be a more EotE game, but I want to make it clear why she needs to be on the run, plus I can always bring him back later. The advantage of using Lord Vader is that I need not explain to the table who he is.
  9. Bickering foot chases while being shot at is a staple of Star Wars since the beginning. Why change it with tactical-miniature-game zones of control?
  10. Thanks for bringing this to our attention. I'm planning on a future campaign that will have a full table of 6 players and an ostensibly Traveler-esque premise, and honestly a stock light freighter feels a bit too cramped for that. I've been tempted by the C-roc to give everyone more elbow-room, and it's certainly a liability as much as an asset.
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