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About cikeo

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  1. Sam Witwer and the crew of Rebels did a few episodes on Twitch. It's not bad, not the quality of Critical Role but still pretty good. Link
  2. While this is true I wonder if there is a way that you can just run the villains in place of the heroes. The villains have to do the objectives and the heroes have to stop them.
  3. I do the highly technical plastic bags. 1-10, 11-19, 20-29 and so on. I also have each set in separate bags. It's not that fancy laser cut storage or a binder but I can hand the bags out to the rebel scum and make them build their own graveyard...I mean battlefield.
  4. I know what you're saying. This happens a lot with video games where they announce a game that might actually be in the works but won't see the light of day for another year or two. It's a matter of trying to keep us hyped but in reality we expect the product sooner than they can deliver. On a side note: I have talked to people that use the Descent app and they say it's great, so that gives me hope for what's to come with the IA app.
  5. Well, I know what I'm going to be doing at work next week.
  6. My wife picks on my for doing this. I tell her I always win but she reminds me I always lose.
  7. I haven't tried the Rebel solo variant yet but the Imperial variant would be so much better. We need a Mr Smarty Pants to figure this out.
  8. Gideon and Gaarkhan are powerful. Always have them in your team.
  9. I run a game with 4 other guys and I always end up helping them try to win. I'm ruthless with my attacks but my main focus is making sure we are having fun. If I see something they can do i will offer suggestions even if it means that I will lose the round. I just love everything about this game and I'm just happy that we all feel the same way.
  10. I tend to agree with you. If the focus was contingent on removing the condition then it would use the word "then".
  11. I thought about playing with my son but he just wants the figures to fight each other without rolling the dice.
  12. tl;dr: Had a blast playing this with a bunch of friends into the wee hours of the morning. I picked up IA a few weeks back and played through a full campaign by myself (don't judge me). I hate not knowing answers to questions about rules when I'm introducing new games so I do this a lot. Saturday night a few friends and I have nothing to do so they ask me about this game and we break it out. I'm a bit reluctant since the group is varied in nerd levels and board game experience. It's as follows: Buddy 1 - Avid boardgamer with little Star Wars Knowledge (SWK- I just made that up) Buddy 2 - No boardgame experience outside of Monopoly and 0 SWK Buddy 3 - No boardgame experience and moderate SWK When I'm unpacking the game, Buddy 2 and 3 are intimidated by the amount of pieces, Buddy 1 is trying to help with setup. We begin Aftermath at 9pm and fell into a time loop. Everyone is having such a great time and every match is coming down the very last roll of the dice. Every game is a nail-biter and we are all sweating bullets. Then we look up at the clock, it's 3am! We've been playing this game for 6 hours! We didn't finish the campaign so everyone is ready to pick up where we left off. There's not much to this post other than to say Imperial Assault is great fun, which most of you know. And despite the theme, it's fun for most everyone. SWKTM
  13. I think doing this could make this game far more enticing.
  14. We've been doing the same thing. We even broke out some HeroClix maps with interesting layouts.
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