Jump to content

Groovus

Members
  • Content Count

    24
  • Joined

  • Last visited

  1. Hey all! I hope everyone is doing great and enjoying the holiday season. In celebration of Dungeon Crusade being final, I have promised my You Tube subscribers for awhile now a playthrough of my all time favorite games Dungeonquest, and how I solo it. I have all of the versions, but by far, the classic is my favorite one. So enjoy a epic playthrough with me, and maybe this might end up on your XMAS list! Have a great day all, and happy holidays...Rodger https://www.youtube.com/playlist?list=PLAhGMQTGZ6IUTOBGfKBZ22QxcVqqCN5Vy I will be doing a playthrough also on the revised edition pretty soon, plus a nice little mod for everyone to check out. I will be uploading a little playing board for this mod for you to download from Boardgamegeek, and try out for yourself.
  2. Hello all, first off, forgive me for posting this here, but I really wanted to share this with people who love Runebound as much as I do. I made a threat track for Runebound I posted on BGG, and I had alot of positive feedback on it, so I thought I could share this with you guys here. If you like Runebound, you are sure to like what's in store for you with Dungeon Crusade. Dungeon Crusade is done. I'm calling this in pre-alpha stage. Basically, ALL of the mechanics are in place. Combat system, the game world mechanics, heroes, monsters, loot, etc. I'm re-doing some art for the prototype game for kickstarter, and de-bugging rules. I want Dungeon Crusade as polished as I can make it, before anyone views it. I assure you this, there is many brand new gameplay mechanics, that I have never seen before in a boardgame. I can say this with complete confidence....Dungeon Crusade is FUN, challenging, thrilling and thought provoking. My goal was to be creative, but still retain game mechanics, but rework them in a fresh unique way. I'm focused, determined and confident with Dungeon Crusade you'll have a new dungeon crawl experience your going to love, and may have never seen before. I have many videos planned in the near future that will show and teach you everything about the game, it's quite easy to understand. But I want you to be the judge when you see it. THANK YOU to everyone for your interest, I promise, this will be worth the wait! Take care, talk to you soon...Rodger you can follow at www.facebook.com/dungeoncrusade just hit the "LIKE" button, and you will get updates. announcement trailer >>>
  3. Hey all, I hope everyone is doing great. I wanted to share with you my Descent solo variant that I uploaded on YouTube. The intro is here >>> I'm playing encounter 2 of "A Fat Goblin" quest, but wow, what a turn of events this game has had. I think anyone with a interest of Descent and wants to pick it up to run it solo should most def watch how this game unfolded. I think it will hold your attention. (I hope!) I notice there were alot of people like me, that wanted to take the plunge and get Descent, and this easy variant/mod let's you play Descent with everything the overlord would use. I'm still perfecting a few things as I learn more about the game, but this game session came out honestly pretty good using this method. When the videos are done I'll put them in a playlist. As boardgamers, we like the "element of surprise" in our games. So what this mod/variant accomplishes (to me) is just that. Every time you play a scenario, and come up with a few different strategies, and the way the overlords "brains"(dice) will choose to run it, it's something different every time you play. I think with all of the twists and turns from running Descent in this manner, the more fun it becomes. Bottom line: The more you can get out of your head what the overlord will do, it provides a more fun and challenging time for playing the heroes. What this mod/variant is in a sense is a dynamic A.I. (in a way) that you create on the fly, from what is happening in the game you are playing. Here are but a few quick examples to consider on the overlords turn or things that could come up. This mod/variant can be as simple or as complex as you want to make it. It tests & inspires your creativity to come up with possible outcomes and ways the "A.I." overlord would choose to handle things: Example 1: A goblin archer has 2 heroes in range. Hero 1 has pretty low health. Hero 2 has just a few hits. Grab a D10. (or what die YOU choose to pick) Hero 1 is assigned 1-7, Hero 2 is assigned 8-10. Roll for who the goblin archer will attack. Example 2: A monster has rolled 4 damage and a surge. On the monsters card, it says you can spend 1 surge to poison the hero, or spend 1 surge to add +1 damage to what you rolled. Get a D6. (or what die YOU choose to pick) 1-3 poison, 4-6 +1 damage. Or change the numbers a bit. Example 3: A group of 3 zombies are 3 spaces away from 2 heroes. Behind the monsters there are 2 master monsters 6 spaces away. Get a D12. (or what die YOU choose to pick) 1-4, 1 of the zombies goes after the heroes, while the other 2 zombies use both of there actions to move to the master monsters for a huge upcoming attack. 5-8, All of the zombies charge the heroes. 9-12, All of the zombies use both of there actions as movement to move to the 2 master monsters and prepare for 1 HUGE attack on the heroes. Example 4: 4 goblin archers are racing to pickup the crops in encounter 1 of the "A Fat Goblin" quest. 2 heroes are 5 spaces away. Get a D10. (or what die YOU choose to pick) 1-5, All 4 goblin archers go for the crops. 6-8, 2 of the goblin archers go for the crops, while the other 2 attack the hero with the least health. 9-10 All 4 of the goblin archers attack the hero with the least health. By playing this way, everytime you play it will be a very different experience and keep it fresh. The final thoughts video is finishing uploading right now and does a better job of explaining what I'm trying to convey. Also, at the end of the final thoughts video, I introduce an idea I thought of called lifeforce. In solo play, I would put 2 of these red crystals by each of the heroes cards. This is there lifeforce. Everytime there knocked out, and are either revived by a fellow hero or stand up, a lifeforce crystal is removed from there card. If there are no more red crystals on a heroes card, that hero dies. I'm still messing around with it. Would heroes regain all health by using a red crystal or not? Anyway, just an idea for this solo mod. In the meantime, I'm going to work out some instructions to upload to BBG. Have a great day all...talk to you soon!
  4. Hey all, I hope everyone is doing great. I wanted to share with you my Descent solo variant that I am right now uploading on YouTube. The intro is here >>> the gameplay vids are taking forever. I'm playing encounter 2 of "A Fat Goblin" quest, but wow, what a turn of events this game has had. I think anyone with a interest of Descent and wants to pick it up to run it solo should most def watch how this game unfolded. I think it will hold your attention. (I hope!) I notice there were alot of people like me, that wanted to take the plunge and get Descent, and this easy variant/mod let's you play Descent with everything the overlord would use. I'm still perfecting a few things as I learn more about the game, but this game session came out honestly pretty good using this method. When the videos are done I'll put them in a playlist. Have a great day all...talk to you soon!
  5. Hey all, thank you again for all your info! Very nice crowd here! And yes, Budgernaut, I could just see the potential for more factions/untis for Battlelore., it screams EXPANSIONS!!! I have been working on (for years) a game of my own called "Dungeon Crusade". It's aimed at the solo gamer, but adapts very well with 2-4. The A.I. system works VERY well for what I came up with, and is quite challenging. I was on kickstarter last year, not knowing ANYTHING about the kickstarter, but learned very much what to expect, whats expected from me, and what others want. I launched my game WAY,WAY, WAY to early. For the last 8 months, I have been working on Dungeon Crusade, and just needed a break, get recalibrated in a sense. So I have been playing other games. I recently bought Descent, and I am REALLY enjoying that. I'm putting the finishing touches on a solo variant and I'm going to upload it on board game geek for others to check out to get there response and input. I'm also going to do a short demo video on YouTube for it. It seems there's a lot of people who want to buy Descent, but seem to ask if you can solo it When I upload the solo variant for Descent I'll shoot you a link for you guys to check out. Again, pleasure hearing from you guys...talk to you soon.
  6. Hey guys, THANK YOU for your time and insight with Battlelore. I'm going to spend tonight watching some vids and learning the game. I'll probably take the plunge and buy it. I'm pretty creative in coming up with solo variants that pit you against some sort of A.I. to challenge yourself with. I've heard nothing but great things about Battlelore, I'm looking forward to it! Thanks again, happy gaming!
  7. Hi Julia, thanks for getting back to me. I stumbled across these solo rules. What do you think of these from a Battlelore player as yourself. Since you know the game, would this be a good solo variant? Thanks again! > http://boardgamegeek.com/thread/1090367/avas-solo-rules-work... also, I guess (I may be wrong, so forgive me) the challenge in soloing Battlelore would be maybe this breakdown for difficulty: EASY: Drafting armies: 50 point less army than yours. Command cards: A.I. plays just one as yourself Lore tokens: gain the same amount as you NORMAL: Drafting armies: evenly matched points. Command Cards: The "A.I." (for lack of a better term) would get to play 2 instead of 1. Lore tokens: The A.I. would gain 1 addtional 1 each time 1 is awarded HARD: Drafting Armies: The A.I. would gain 50-75 points more for drafting their army. Command cards: The "A.I." would play 3 instead of 2 Lore tokens: The A.I. would gain 2 addtional each time there awarded EXPERT: Drafting armies: The A.I. would gain 100 points more for drafting their army. Command Cards: The A.I. would play 4 instead of 3 Lore tokens: The A.I. would gain 3 addtional each time there awarded Again, Im just watching some vids now trying to learn what I can. And in regards to the A.I. attacking, I guess what you could do is say there are 2 or 3 targets logically available. Maybe assign the targets to a D6, (target 1, 1-2, target 2, 3-4, target 3, 5-6). Again, forgive me for my "nOObishness" for Battlelore. And thank you in advance for your help!
  8. Hey all, hope everyone is doing great. So just wondering if Battlelore is solo friendly. I googled it and did find a solo variant, but I believe it was for 1st edition. It mentioned something about when it's the "A.I."'s turn you drew 2 command cards and played them both? I also see there's these lore cards. Again, just getting to know the game. Also, if you do solo Battlelore, is it challenging? I'm going to assume the challenge would be to play good strategy to outwit a A.I. playing 2 command cards to my 1, if I have that sort of right. Thanks in advance
  9. Hey all, just my 2 cents, but first off,, GREAT JOB on this!! I'm DL'ing it now to try it out. I also just got into Descent. I LOVE it and am playing it solo. Here's the thing about Descent, it lends itself pretty easily to "playing both sides", and still not interfering with rooting for the heroes. Here's my approach, and what I've found that might help out. Now, this might sound a little nuts, but hell, were gamers right? When I started soloing it, and learning the rules, I plopped my D&D Balor figure (google that mini and it looks like a wicked a$$ overlord BTW) next to the overlord deck! On the overlords turn, I pick up the overlord cards, and figure, if this Balor figure was a overlord, what would be a few HIGHLY logical moves he would do, to waste these heroes. I find maybe 2 or 3 REALLY great moves on the overlords turn, then assign them to a D6 and roll. For instance, on a roll of 1-3 these goblin archers are going to stack up, and commence a full assault on 1 hero, 4-6 these goblin archers are going to go for a quest related object. So in a way, it's an A.I. on the fly for the quest I'm trying to beat, or situations that arise. So you really don't "know" what the overlord will do in a sense. For overlord cards such as "tripwire" and others of the such, where they have to be played when a hero moves, I play with this rule: Everytime a hero moves as 1 of his actions (without using exertion) I roll a D6 on each of his steps. . On a 1-4, the overlord doesn't cast tripwire. 5-6 the overlord, Balor casts it. Certain other cards like tripwire are held until there needed, or when a overlord would play them. Quick example of what I played tonight and how perfectly it worked. I ran the Fat Goblin quest part 2. Late in the game, I had 3 heroes, and the overlord (Balor) had Splig and 4 goblin archers left behind a closed door. On the overlords turn I thought of 2 scenarios that a overlord would do. A) Send the goblin archers through the door to attack the heroes. or B) Stack up in the hallway a few spaces back from the door and wait for the heroes to open it. (The heroes HAD to kill Splig for this quest so I had to get through that door). So on the overlords turn the "dark charm" card was drawn. That card lets you take control of a hero and move or attack with it). So I thought, what would the evil Balor do? And so dark charm was casted on Widow Tarha, she was moved right in front of the door, one of the goblins then opened it, and...it wasn't very pretty. 3 goblins unloaded and knocked her out, and the last one wound another hero for 3 wounds. So bottom line, for me Descent isn't like playing chess solo. It's pretty solo friendly. If you think of a few well thought out moves a overlord (Balor) would do, let a D6 decide it, so there's that element of surprise and turn of events, it's a ton of fun. I REALLY have been loving descent, and have expansions on the way already. So if you jump in, make sure you grab a D&D Balor for your personal overlord. Have a good one
  10. Hey Steve-O, nice to hear from you and thank you. Those towers/keeps are from my game I've been working on for a few years now called Dungeon Crusade. I just made more to use with Runebound. I am REALLY hoping to hit kickstarter this fall with it. I took off this summer to finish up the prototype and do some play testing with it. If you like Runebound, you really may want to take a look at Dungeon Crusade. When I'm ready to launch, I'm going to hit of my FFG friends to see it and get there impressions. I hope you have a great evening, talk to you soon!
  11. Hi there Twicebornh! Well you gave me something to check out, the Lord of the Rings LCG. I'm off to watch some vids on it now. I'm glad you have found most of the expansions for Runebound, they are very hard to find at a reasonable price. I've noticed in the past few years, board games are REALLY becoming very popular. I see your annoyance if FFG just popped out with a reprint/3rd edition of Runebound, but I truly believe it would go over very well for all the new generation of Runebound players who are just discovering it.OK, Im going to check out LOTR. Have a great day and well met friend! Talk to you soon...
  12. Hi there TwiceBornh! Thank you, and really, we NEED a reprint of Runebound at least. I think MANY more people have found out about Runebound in the past few years. It just makes so much sense, you have a HIGH demand for this game, I'm sure they would make mad $$$ for reprints of the base game and expansions. As a side note, I'm also going to be posting a VERY cool variation to Runebound for people to download and test out. I haven't seen anything like it yet. Hopefully this weekend. Thanks again and have a great day!
  13. Hey all, hope everyone is doing great! I wanted to share this with you about Runebound. It's a look and how to make towers & keeps to use with Runebound in place of the gem/XP counters. I (as other people) find I sometimes miss the gem/XP counters when playing, as they blend in with the map. The towers & keeps help to plan out your strategies on where to go adventure next on the map. It also adds a cool look and feel to Runebound as you explore what's lurking inside of them. (I know, whatta geek!) Thanks for looking and happy gaming!
  14. I was VERY excited to see FFG bringing DungeonQuest back out. Now HOPEFULLY they'll follow up with some expansions for it! Any word on it?
  15. Hello all, I created a new threat track for Runebound. I wanted to design one that would look like it came with the base game. I hope you like it. Have a great day! http://boardgamegeek.com/filepage/99642/runebound-threat-track?
×
×
  • Create New...