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Ineti

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Posts posted by Ineti


  1. Picked up all 6 this afternoon at GenCon.  Love 'em.  High quality, nice artwork, totally not necessary.  Nice little add on can see myself bring the handful of cards relevant to my character to my next round for "quick reference".  Would love to see more of this for other parts of the book as well.

     

    What's on the back of the card? Is it blank or is there some sort of text or artwork?


  2. Another thought is to use a Star Wars-y code name for the system, something like "Gundark" or "Utinni". That'd be fine if all the system is used for is for some form of SW, but if FFG has any thoughts of using the system for another setting or IP (Star Trek, Stargate, X-Files, anything that requires a more narrative game play) then something not-SW specific would be better.


  3. I found a small square plastic container at the grocery store that I think was intended for snacks. It has a snap-on lid and is just the right size for two sets of dice plus 2d10, glass bead tokens for my character's strain and wounds, and the little diecast miniature of the group's converted YT-1300. All in one compact case. I think I'm going to need one more set of dice, though, so I may need a slightly bigger solution.


  4. I think I'm leaning toward "Narrative System" myself. That's really what the game is designed around--cooperatively narrating the best SW story possible.

     

    Er, hmm. "Cooperative Narrative System."  CNS? This is one of the few games I know of (other than maybe Dogs in the Vineyard?) that really encourages the players to add to the narrative via the dice, making it a real cooperative effort. Hmm. I think I like CNS better.


  5. I am wondering how they deal with Talents like Grit where you can buy multiple instances of the Talent, but they're located at different places on the Talent tree. 

     

    Each card has its prerequisite Talents listed on the card, so we will see...

    Well, even if the same talent is on one tree multiple times, the cost is different.

    As for the price, I can't imagine buying them all for myself. Just the ones for my character.


  6. But I know that I'm going to use all 3 as they come available because why the hell not?

     

    Exactly. They make for some great roleplaying and plotting material; super handy to use.


  7. Printing errors happen all the time in the big ol' publishing business. Blame the printer, not FFG. I'm willing to bet the books ship from the printer directly to the retailers, not to a FFG warehouse and then on to the retailers. Even if the books did ship to FFG first, it's highly, highly unlikely they have employees tasked with flipping through every single copy of every single book they print, checking for errors. They trust the printer to get it right--that's partly what the printer is paid to do--deliver error-free product.

     

    But errors happen. If a printer makes enough errors often enough, I imagine FFG would stop using them and find a different printer. 


  8. I think that it is entirely possible that once we actually have Force-using careers that characters may be starting with more than a Force Rating of 1. I could see a character gaining a Force Rating of 1 for a career and the specs, not being "universal", may also grant one if taken by someone of the career. There could be a stipulation that this can not be higher than 2 so you don't get someone piling on at character creation.

     

    It seems obvious, though, that the designers are going to make higher Force Ratings an expensive proposition.

     

    Just spitballing here, but what would happen to the game balance if Force Rating was simply another characteristic, that started at 0 for most species at chargen (except for some species that have a natural affinity to the Force and start with a 1 rating)? 


  9. I imagine we'll get more detailed rules on customizing starships in a future sourcebook, quite likely the one that focuses on Smugglers, since tricked-out transports seem to their thing in EotE.

     

    Which is why it's rarely a good idea to try building the iconic craft using the basic materials in the core EOTE book. Solo and Chewie have access to talents and buffs we haven't even dreamed of yet. :)


  10. My campaign does a flat 10xp per session, because we anticipated the same issue of having maybe too much XP. We've been happy with it so far. We do give an extra 5 at the completion of an episode, which is about 4 sessions, so call it 45 xp per 4 sessions.

     

    Indeed. And with a hopefully regular influx of new supplements (but if nothing else, AoR and F&D) there's plenty of stuff to spend XP on. At our rate, it'll be a while before we run out of stuff to spend XP on.


  11. Find a copy of WEG's Imperial Sourcebook. Lots of good information in there. The vehicles and so forth would need conversion work to the FFG system, but that shouldn't be too hard.

     

    Then you'd need to develop some new talents for an Imperial campaign. Stuff like Avoid Force Choke, various levels of Sycophant, and Scourge of Jawas.   ^_^


  12. Hopefully we'll have a better answer on Thursday.  Or whatever day those of us who get to Gen Con have a chance to answer (sadly, I can't bring my laptop - only doing Carry ons, and won't get much chance to use it - so need as much weight as possible to bring back books!)

     

    Hit the local US Post Office and make use of bulk rate media mail shipping for all those pesky, heavy books. :)

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