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halcyon1234

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  1. None of the events have a time. I've emailed Hairy T (North) (Toronto) several times but have not gotten any emails back. Can you please update the tour page with what time each event starts?
  2. Bluedice, you are wrong. Even your pie example is wrong: "Here is a pie. I cut it into three slices. Any pie that isn't eaten will be thrown in the face of William Gibson. WHO IS UP FOR SOME PIE?" Three guys show up. But they're all OCD and will only eat the first piece of pie from a pie. Something about germs or the Illuminati-- wait, scratch that. That's a different card game. Anyways, they all rush up to grab the first piece of pie, but the Piemaster stops them. (Note: the Piemaster's name isn't Pi, despite the tone of this post. It's Bob. Y'know, like that one silly Microsoft product: Process Explorer) PE goes "whoawhoawhoa. One at a time boys. One. At. A Time." Using a method way beyond anyone's understanding, they form a line. The first one picks a piece of pie. Then points it out to Piemaster. Here's the scenarios you can think of at this point: 1) Piemaster plates the slice, adds a slice of cheddar cheese, and hands it to Pie Eating Guy #1. Pie Eating Guy #1 takes it, walks away, and eats it. Then Pie Eating Guy #2 comes up, but OH NO, someone's alrady taken a piece of pie. Screw that Noise. Same for PEG #3 (aka: Simon). This is the way responses work! Corp deals 3 Net damage. The Runner triggers the "prevent the first Netdamange" ability on a single Net Shield. It full resolves. There is no more "first" damage for the other Net Shields to trigger on. 2) Piemaster takes note of PEG#1. Then allows the other PEGs to come up and pick their pieces. Simon picks the same slice. Leg picks a different slice. Once everone has picked, Piemaster gives PEG#1 his slice. He then goes to give Simon the same slice, but it's already gone. He then goes to give Leg a different slice, but Leg refuses to eat it because it isn't the first slice!!! This in theory is how it would work if each Netshield first triggered, then each Net Shield tried to resolve. The game does not work this way. 3) As #2, except each PEG simultaniously (they're dancers) grabs a piece of pie. But Piemaster has already decreed which is the "first" piece. All three of them grab the SAME PIECE. The piece of pie can't be divided any further. One one of them eats eat, the other two starve to death and are eaten by stray cats. This is if each Net Shield triggers simutaniously, but can only prevent THE FIRST POINT. The game does not work like this. There points of damage aren't broken out into seperate units. And more specifically, Simultanious Triggers are resolved in order, not simultanious. SEE RULEBOOK PAGE 22: So forgetting all about pies, THIS IS HOW IT WORK: 1) You get dealt 3 damage 2) The "first point of damage" is point dealt. 3) All three of your Net Shields trigger 4) You chose the order they resolve in. 5) The first Net Shield resolves. It looks for the first point of damage, and prevents it. 6) The second Net Sheild resolves. It looks for the first point of damage, does not find it, fails. 7) The third Net Shield resolves. It looks for the first point of damage, does not find it, fails. YOU DO NOT IN ANY CIRCUMSTANCE IN ANY CONCEIVABLE VARIATION OF THE GAME EVER PREVENT 3 DAMAGE. Ever. If you think you've found a situation, you're wrong. Here's a way to determine that: Are you preventing more than 1 net damage. If so, you're wrong. If in doubt, check again. Are you still preventing more than 1 damage? If so-- YOU. ARE. WRONG. Note: FFG people take a few days to get back to you, especially since they just came off a long weekend. Patience. Jeez.
  3. quote name="Sordeq" post="812462" timestamp="1373575464"] I like to think of it as patching security loopholes that the viruses were targeting. Then once the security is updated all the old viruses are obsolete, and so they don't count for anything. I like that.
  4. It's counter-intuitive, but yes, the corp purges everything that is a Virus token. Conceptually, it's the Corp running Macrosloft Securing Essentials on their servers-- not on the Runner's hardware. It'd be nice if it was "purge all virus counters hosted on Corp cards". But then what would you do to a virus counter hosted on a Runner card that's hosted on a Corp card? Maybe there'll be a "Rootkit" card in the future-- Corp cannot remove virus counters from Runner cards. =)
  5. For sure a click isn't always worth one credit in every case. I was just wondering what would be better: installing and using Kati, or spending the same amount of time clicking for cash-- and comparing only on that criteria.
  6. Ah, just found the FAQ: http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/FAQ/2013-February/Netrunner%20LCG%20FAQ%201.1.pdf Very informative!
  7. Thanks, Sordeq. So if I'm reading this right, the corp CANNOT surprise-rez an Upgrade at the start of a run, or in between ICE encounters?
  8. Is there anything I can subscribe to that will let me know when expansions have been released for purchase?
  9. Whoops, looks like pasting an html table doesn't work. Here's the cheater's chart:
  10. Kati Jones. On the surface she looks like a massive money maker. If you're in control, surely she'll be rolling you in the dough, right? I've wondered about this card's profitability ever since Netrunner Classic when it was called "Broker". Is she any better to use than just clicking for cash? There had to be a way to get an answer, so I did what I always do in these cases. I asked Excel. Fair warning, the next few paragraphs are math heavy. But a) there's a summary at the end and b) If you didn't like math, why are you playing Netrunner? =) The True Cost of Kati The trick is to figure out how much she's going to cost you to use. She costs money to install. Each time you click, you effectively "lose" 1 credit as a lost opportunity cost. After all, you could have spent that click to gain 1 credit instead. Her base cost is easy to calculate. She costs 2 credits and 1 click to install. You'll then spend 1 click to empty her. So her base, fixed cost is effectively 4. You're then going to build her up for n turns, where n is the number of clicks you spend pumping her up. This is her variable cost, and it is n credits. Profit The amount of profit you realize from Kati is going to be the number of credits you finally take off her, minus the costs you spent to build her up. The amount of money you take off Kati is revenue, but not profit. Her revenue is 3n (again, where n is the number of build-up clicks you spend on her). So her profit is going to be her income minus her cost. Since the only variable is n, we can solve to find out how many "build up" clicks we need to spend to make her profitable (assuming any clicks above this numebr are pure proft). Profit = 3n - n - 4 We want P to be at least equal to 0. Let's solve! 0 = 3n - n - 4 2n = 4 n = 2 So click her to build twice, then take off the money, and you've broken even. Each click beyond that is pure profit. Seems simple. But it isn't. A Good Investment? My original query was "is Kati better than just clicking for 1". The key is going to be looking at profit per click. The base $ action is 1 credit / click. When all's said and done, will Kati ever gain you more than 1 credit per click you put into her? Remember that you need to put 1 click into her to install her, 1 click to remove all the credits from her, and n clicks to build her up. Or better put, clicks spent on Kati is n + 2 We've already determined Profit is 2n - 4. We want a profit/click of at least 1 to be better than basic clicking. Let's solve! 1 = (2n - 4) / (n + 2) n + 2 = 2n - 4 n = 6 All By Herself Thus in order for Kati to be profitable, not only do you need to spend 2 build-clicks on her, you need to spend 6 build-clicks to be better than base clicking. So yes, Kati can be profitable. But you need to spend at least 7 turns doing so. If you take any money off of her before you've click-built her 6 times, you're no better than just click-to-gain-1. Of course this isn't taking into a account the clicks you're saving by getting 3 instead of 1 with your per-turn click. What happens when you take that into account? Kati gives you 3 credits per click. If we're counting a click spent as -1, then we have to count clicks gained as +1. Let's revisit these numbers under this question: Is Kati better than just clicking-for-1, assuming you click-for-1 twice per turn (to simulate what clicking 3 times would be like). Kati's base cost is the same. 3n - n - 4. But now we're "gaining" 2 for each n we spend. 3n - n - 4 + 2n = 4n - 4 The number of clicks spent on her are the same. n + 2. What's her real cost? Profit = 4n - 4 0 = 4n - 4 4n = 4 n = 1 She breaks even after 1 click. And when does Profit/Click become 1? 1 = (4n - 4) / (n + 2) n + 2 = 4n - 4 3n = 6 n = 2 Her profit / click, when you count the clicks she saves you, is after only 2 uses. Conclusion If you take into account the clicks she costs you to install and use, but claw back some of the clicks she saves you with her 3/turn, Kati Jones breaks even after putting just 1 click into her. Once you put 2 clicks into her, she's just as good as clicking-for-one. And each time you put money into her past that-- profit! There are some diminishing returns, though. Her profit / click goes down each turn. The sweet spot seems to be around 5 click-to-add actions, where her profit / click is 2.5. I'd do more math on that one, but I honestly forget how to do the min/max calcs properly-- and it's video game time! =) Cheater's Chart: n profit p/c Delta p/c 1 0.00 0.00 2 4.00 1.00 1.00 3 8.00 1.60 0.60 4 12.00 2.00 0.40 5 16.00 2.29 0.29 6 20.00 2.50 0.21 7 24.00 2.67 0.17 8 28.00 2.80 0.13 9 32.00 2.91 0.11 10 36.00 3.00 0.09 11 40.00 3.08 0.08 12 44.00 3.14 0.07
  11. Kati Jones. On the surface she looks like a massive money maker. If you're in control, surely she'll be rolling you in the dough, right? I've wondered about this card's profitability ever since Netrunner Classic when it was called "Broker". Is she any better to use than just clicking for cash? There had to be a way to get an answer, so I did what I always do in these cases. I asked Excel. Fair warning, the next few paragraphs are math heavy. But a) there's a summary at the end and b) If you didn't like math, why are you playing Netrunner? =) The True Cost of Kati The trick is to figure out how much she's going to cost you to use. She costs money to install. Each time you click, you effectively "lose" 1 credit as a lost opportunity cost. After all, you could have spent that click to gain 1 credit instead. Her base cost is easy to calculate. She costs 2 credits and 1 click to install. You'll then spend 1 click to empty her. So her base, fixed cost is effectively 4. You're then going to build her up for n turns, where n is the number of clicks you spend pumping her up. This is her variable cost, and it is n credits. Profit The amount of profit you realize from Kati is going to be the number of credits you finally take off her, minus the costs you spent to build her up. The amount of money you take off Kati is revenue, but not profit. Her revenue is 3n (again, where n is the number of build-up clicks you spend on her). So her profit is going to be her income minus her cost. Since the only variable is n, we can solve to find out how many "build up" clicks we need to spend to make her profitable (assuming any clicks above this numebr are pure proft). Profit = 3n - n - 4 We want P to be at least equal to 0. Let's solve! 0 = 3n - n - 4 2n = 4 n = 2 So click her to build twice, then take off the money, and you've broken even. Each click beyond that is pure profit. Seems simple. But it isn't. A Good Investment? My original query was "is Kati better than just clicking for 1". The key is going to be looking at profit per click. The base $ action is 1 credit / click. When all's said and done, will Kati ever gain you more than 1 credit per click you put into her? Remember that you need to put 1 click into her to install her, 1 click to remove all the credits from her, and n clicks to build her up. Or better put, clicks spent on Kati is n + 2 We've already determined Profit is 2n - 4. We want a profit/click of at least 1 to be better than basic clicking. Let's solve! 1 = (2n - 4) / (n + 2) n + 2 = 2n - 4 n = 6 All By Herself Thus in order for Kati to be profitable, not only do you need to spend 2 build-clicks on her, you need to spend 6 build-clicks to be better than base clicking. So yes, Kati can be profitable. But you need to spend at least 7 turns doing so. If you take any money off of her before you've click-built her 6 times, you're no better than just click-to-gain-1. Of course this isn't taking into a account the clicks you're saving by getting 3 instead of 1 with your per-turn click. What happens when you take that into account? Kati gives you 3 credits per click. If we're counting a click spent as -1, then we have to count clicks gained as +1. Let's revisit these numbers under this question: Is Kati better than just clicking-for-1, assuming you click-for-1 twice per turn (to simulate what clicking 3 times would be like). Kati's base cost is the same. 3n - n - 4. But now we're "gaining" 2 for each n we spend. 3n - n - 4 + 2n = 4n - 4 The number of clicks spent on her are the same. n + 2. What's her real cost? Profit = 4n - 4 0 = 4n - 4 4n = 4 n = 1 She breaks even after 1 click. And when does Profit/Click become 1? 1 = (4n - 4) / (n + 2) n + 2 = 4n - 4 3n = 6 n = 2 Her profit / click, when you count the clicks she saves you, is after only 2 uses. Conclusion If you take into account the clicks she costs you to install and use, but claw back some of the clicks she saves you with her 3/turn, Kati Jones becomes profitable after putting just 2 clicks into her. On Here's a chart. Turn, $ if emptied, Profit 2, $3, -1, n/a 3, $6, 1, 0.25 4, $9, 3, 0.6 5, $12, 5, 0.83 6, $15, 7, 1 7, $18, 9, 1.125, 8, $21, 11, 1.222 8, $24, 13, 1.3
  12. Apologies in advance if the answer is in the rulebook and I didn't see it staring me in the face. =) When can a Corp pay to rez an upgrade? I know it doesn't take a click to do so, but can it be done in the middle of a run? Before, during or after an encounter with ICE? Before, during or after the runner encountering cards?
  13. Any GTA players out there? I'm in Markham, and would like to gague the interest of players in the area. I haven't been a CCG rep in a long time (used to do organization for B5), but I can take the reins if there's enough interest. We've got Heroes World in Unionville, HairyT's north at Yonge/Steeles, and the Wood for Sheep game nights.
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