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About khimaera

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  • Birthday 10/24/1978
  1. Re: your discussion of Inquisitor related games. Have you guys heard about Eisenhorn: Xenos? http://www.pocketgamer.co.uk/r/iPhone/Eisenhorn%3A+Xenos/news.asp?c=64138 I know it's a mobile game, not exactly what I was hoping for, but it looks alright. Sorry, I know it's OT. Let me fix it: Hey, I also got the book! It's okay, not exactly what I was looking for, just a retread of aliens we've heard about in the other settings a berjillion times, no alien races unique to the Askellon Sector that provoke terror like the Slaugth (that said, I haven't bothered taking my games out of the Calixis Sector.) Well, they're sort of doing that with Eternal Crusade, but needless to say, for now that's Space Marines vs differently coloured Space Marines. They've been planning to add Orks and Eldar, at least. They also said that eventually they want to do all factions, but personally I'm not going to hold my breath. That would be the best. Sadly too good to become true. I think GW is deliberately avoiding licensing with big studios nowadays, probably because they are having some ridiculous clause in their contracts that established developers would shy away from. Every videogame you see in development right now is being done by small studios with little to no prior experience in this sector, with the sole exception being WH Total War, and this is only because Sega got the license via Relic. Fortunately, that doesn't entirely preclude a few gems being among the trash. Personally, I don't have a problem with Vermintide being a L4D clone (you could argue Dawn of War and Space Marine were clones, too, they just had more depth and detail), and Mordheim .. well, I can see how it won't appeal to everyone, but I think it has its charm. Still believe that a Necromunda version would be better tho.
  2. This doesn't look like an action movie to me. In fact, I'm fairly certain its using some recycled artwork that was used in DH 1st Ed of an Inquisitorial Tribunal. Not the most exciting idea, recycling art, but at least it's appropriate. I don't actually mind the new cover but for some reason the first thing I thought when I saw it was,"That kinda looks like a textbook cover." Upon further review I couldn't put my finger on why exactly I felt that way. It looks nothing like a textbook and I'm a fan of the wraparound art layout but something about the new cover seems a little odd to me.
  3. Makes you wonder how they could possibly travel in a vehicle or pass through a door. (inb4 Clowncar-Rhinos) Also, those 9 meters earlier should read 9 feet (or rather 10 feet, now that I've looked up where I read it)... Sorry, conversion mess-up. Maybe I'll take a look at Ravenor some time. Eisenhorn would be right out, as I rarely enjoy first person books (from personal experience, they tend to feel like too much author self-inserts). I've been quite sceptical of the "Abnettverse" so far due to my longing for a more consistent setting, but then again, every Black Library author seems to take some liberties with the background, including the ones I enjoyed reading ... so why the hell not. I figured that's what you meant. As far as the stature of the primarchs, the Horus Heresy books really make it sound like everything was bigger back then - I never found it odd that these giant dudes were kicking around with tiny little remembrancers. Edit: I'm joking here, I don't actually think everything was actually bigger back then. You may be right about him implying that the Astartes were 9 ft tall at one point but later books seem to subtly dial that back. As far as Eisenhorn goes, if it helps you to suspend disbelief those events took place 5-7 hundred years before the 13th Black Crusade in a Sector in Segmentum Obscurus. It's entirely possible that archeotech devices like personal speeder bikes, force sword light sabers and null-field limiters were discovered by the Ad-Mech and promptly lost in the intervening centuries. The Scarus sector is not a stable place. Edit: Also, Eisenhorn killed a chaos Space Marine once. That's gotta earn some points with you, eh Lynata?
  4. khimaera

    Kinky idea

    In Dark Heresy I created a fallen order of Sororitas called the Order of the Barbed Chalice (I think I borrowed the name from a short entry on the DH timeline.) Their roots were with an order of Battle Sisters who fell from grace due to the influence of an Oblationist inquisitor. They're mercifully few but they wear daemon-bound powered armor and field penitent engines driven by daemonhosts. While I understand the Calixis sector is on the other side of the galaxy, something similar would be a good fit for the Reach.
  5. That is a pretty good idea. They already have some sort of feud with Rykehuus and only the intervention of Inquisitor Maar (and his enigmatic female servant (a Callidus Assassin in disguise in my campaign in fact)) saved their skin the last time. Holy crap, my Acolytes serve Silas Marr. Aaand they're just about to run afoul of Rykehuss. Great minds, eh? Edit: I kind of like the idea that their inquisitor placates Rykehuss by appearing to punish his acolytes by sending them to a Penal World, when he's actually sending them on another mission.
  6. As much or as little as you want it to be - that's how the IP works. I've heard some "odd" things about Mr. Abnett's books - stuff like 9 meter Space Marines or emotional Servitors - but on the other hand his books are fairly popular and iirc he wrote some of the background for Dark Heresy's Calixis Sector. You could also simply cherrypick the bits you like and discard the rest ... as long as everyone in the group is on the same page, of course. If I remember correctly, the primarchs were described as 4+ meters tall in the early Horus Heresy books. I haven't really read anything past Prospero Burns. I don't remember any emotional servitors, though there was a really chatty servitor who drove a submersible in one of the Ravenor books. I thought it was a little odd at the time, I wouldn't consider it canon-shattering though. Edit: Of greater concern to canon - speeder bike chases, Eisenhorn wields a force sword that's basically described as a lightsaber (at least in the first book) and the ending to Pariah which I won't spoil here.
  7. Most definitely a good story, and a very interesting take on the Mechanicus and its relationship to the rest of the Imperium. Dan Abnett is imho one of the finest writers out there (apart from his sloppy endings, grrrr!), and as has been stated before, his Inquisition trilogy is one hell of an inspiration for DH. They've also been the last books in quite a while to keep me up at night, since different from most popular Space Marine novels, these really get down to the character, their thoughts, struggles, hopes and doubts. And often, their failures ~sniff~ And, as I don't get tired to point out, Abnett does NOT depict 40K as a uniformely dark and depressing setting. There's friendship, faith, honesty and even love in his books, contrasted to the grim dark reality, and that is why they are so emotionally intense. Though I'm getting a bit off topic here, so uhm, yeah, have your player read Titanicus or, if he has a lot of time on his hands, the Inquisition books by Dan Abnett. They will most probably get him into the mood and answer some questions of what makes him unique. Alternatively, you could read them yourself and nick some parts to forge a scene for the two of you to play. This sums up my thoughs as well, pretty much. Abnett's books actually make the 40K universe feel like a place where someone could actually live. Sure he takes liberties with canon, yes he definitely overuses Deux ex Machina - name a 40K writer who doesn't - but he writes interesting, nuanced, relatable characters that I actually care about. Even his space marines occasionally show a glimmer of a sense of humor. I've read almost everything he's written for BL, compared to the average genre-mill crap that's churned out by the other authors, Sandy Mitchell notwithstanding, he might as well be Hemingway. Your mileage may vary, of course. I'm not here to start a fight. In my experience Abnett serves as a good way to humanize the setting and make it relatable to players who are new to 40K. Edit: Some of Graham McNeill's stuff is okay too, I really enjoyed Mechanicum.
  8. Maybe the Colonel is the old hunting buddy of Witchfinder Rykehuss, once Rykehuss finds out that his friend was murdered he vows revenge and hounds the acolyte's tail. Maybe, once he discovers who their master is, he demands that their Inquisitor censure the Acolytes or otherwise punish them. If the Inquisitor refuses, the Acolytes are responsible for a feud that could consume them all. I see a lot of opportunities here. Edit: Nothing straightens out an Acolyte like a power-stake through the eye.
  9. I'll be purchasing a physical copy. I like the current system and I'm happy with Beta 2.0.
  10. I do talk with my GM. My reaction is usually in the middle of the game when such a conversation would be unconstructive. I'm not asking for advice on gaming table politics, I'm offering my two cents to the OP.
  11. As a player I find myself acting up like this when my character feels detached from the story at hand. If the world is poorly defined, the mission structure is nonexistant or if it really feels as though the GM is making things up as he goes along (which is fine if it can be done seemlessly) I often find myself making my own fun. My assassin will murder random NPCs, my adept characters will begin researching along bizarre tangents unrelated to the investigation, sometimes I'll begin following random leads just to make something happen. I don't mean to derail the game but I get restless and bored sometimes so I act out to make something happen. Maybe this is what's happening. If your players feel disconnected from the narrative they are disconnected from the ramifications of their actions. The trick, I think, is to make them feel the repercussions of their actions within the game while also finding a way to engage and challenge the PC and bring them back on the rails. Alternately, they could just be amateur gamers who lack self-control in a game that allows for freedom of personal narrative. It's sort of the same thing that happens when I play Grand Theft Auto and get distracted destroying random scenery when I should be following the story. I dunno, every player is different. We all want something different out of our gaming sessions.
  12. Dan Abnett wrote some fairly highly regarded comics for Marvel. I guess they're making a movie or something.
  13. I don't even think your idea of an ideal wound system eliminates the idea of the Astartes as "Demigods of War." Considering the carnage that a Space Marine would dish out in such a system, your ideas may very well be more appropriate for portraying proper Astartes heroics. I'm cool with the wound system as it is but your ideas certainly are compelling.
  14. This, in particular, I agree with. The psychic powers are really my only big gripe. I've brought this up in every feedback email I've sent, but there was disappointingly little attention given to the psychic powers. That said, every response that I've gotten from the Devs suggested that they were taking our critiques of the powers seriously, so maybe we will see our ideas implemented in the final product. They have said they are still playtesting and the book hasn't gone to the printers yet.
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