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About azato

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  • Birthday 07/30/1967

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  1. @Demon4x4 : No, I am not planning a haunted or horror laden theme. @A7T: I would be shying away from canon. If necessary, putting it in the most uninteresting period of time. The intent of the setting is to be both open and disposable. In other words, the setting should be wide open for the GM and the players to do as they please and not feel bound to keep canon.
  2. What Blades a good model to use: 1. It is very much steeped into an urban dystopian city and it is very easy to cover districts over to any other city. 2. There is a tremendous number of NPCs/locations/factions that have very evocative write ups. The numerous ties that players can have make it much simpler to create situations on the fly with very interesting individuals 3. The Factions are each set up with numerous allies/enemies. 4. The elements are set up in such a way that GMs can easily create powder keg situations. Why Bespin? 1. It is a contained environment - Players are not just flying off to avoid trouble. 2. It is both a large enough city to provide a variety of situations and people (unlike Mos Eisley) but not crazy large like Coruscant. What will I do? 1. If nobody volunteers? Everything. This is something I have been wanting to do for about six months. I have been working on some personal zines to get into some practice. I would like to think I will have something out in maybe six months. 2. If additional people volunteer? Depends on how many and what they want to do. If enough people are good at writing then I would step away from that portion and fill in the rest. If an army of people volunteer, then I will provide the direction and organization of the team. Expectations of people? I don't have expectations of people. There is nothing that I cannot technically do (I may not be the best at it, but I can at least fake it) . Anything that a person contributes will put me further ahead. If anybody is late on something they volunteered to do, I (or somebody) will simply do that task. The first step will to break Bespin into logical sections - with each section providing a different kind of feel Then we will need to look at the factions, and either think of an analogue or write them up. Those will need to be tied to various city sections. Also we need to look at various additional NPCs - such as "vice" purveyors Some additional things that might be nice: Some mission generators based on the types of jobs the players want to do. A separate NPC book with stats So much of Blades already provides a template. Simply making analogues (this district in Duskov equals this section in Cloud City, and this nationality equates to this Star Wars species) can do much of the creative lifting of the load.
  3. I have in mind a project and I am looking to see if anybody else has any interest in participating in. The idea is to take Blades in the Dark...and use the locations, factions and NPCs from that setting as a template and then overlay that template "over" the Cloud City of Bespin to create a setting source book for that city that would be system neutral (or perhaps create stats later). I am need of people who can write some good flavor texts etc. as that is not my strong point. I think that a fair amount of narrative guidance exists in the Blades book to keep everything from having to be created whole cloth. Fleshing out the physical locations and factions will take a little more creative work and maybe someone(s) with more "technical knowledge". The idea is to eventually share the work with the world at large once the work is done. I see this as a long term project and only want people responding that can participate in the work...so skills writing, editing, proof reading and possibly layout would be welcome. I would like to be getting started on this in November. Also, tt might not be that difficult to either figure out a mail merge (never done that) or a "search and replace" proper nouns to convert the same setting to work for Android…or have the tools to apply to any other sci-fi setting. I am thinking about putting this into a Zine format with perhaps multiple booklets.
  4. I made some changes, corrected some errors and made it a template. Have fun.... https://www.dropbox.com/s/8z13ls2c5r0qnjq/Genesys Character Sheet TEMPLATE v2.xltx?dl=0
  5. If they are altering rules and mechanics to adjust for settings, that will require a lot of play testing. I much prefer that they offer new and innovative content that can be borrowed for my own games rather than putting out multiple settings with the same mechanics found in the core book.
  6. Use at your own risk..... Just a simple speadsheet, nothing fancy. https://1drv.ms/x/s!Ar4S02ivDcJOlDri13mO10rlG5_N
  7. Thanks! It wasn't too bad. I actually used it for the first time on Saturday. I will likely make some changes (like trying to get more talents on the second page) to it in the next couple weeks and add cell comments to explain how to use it.
  8. There are many wonderful character maker things out there. Beautiful PDFs, slick XLS, etc. The problem is that as fancy schmancy as they are they didn't meet my needs. I need something simple, east to customize, etc. You will not find any brilliant macros. You might actually find it doesn't even work that well...... BTW.....i took a lot of stuff from people on this board without credit.......Extended Talents, weapon tables, etc. You all beautiful. Feel free to give it spin. Feel free to criticize. Feel free make it better. OH.....Green cells are the ones you enter stuff in. Some stuff is automated. Some stuff isn't. There are no instructions. https://1drv.ms/x/s!Ar4S02ivDcJOlDici8CfBQU8Bxqu
  9. Ooooh...this is rough work I have done, @Terefang . I think it needs to be refined but here it is. https://1drv.ms/x/s!Ar4S02ivDcJOlDatX5TYD8djcfr8
  10. Ok... after diving in it is time for me to come to the surface. Here are some thoughts: 1. I think the "problem" I had with the Genesys Talents Expansion was the way the talents were presented. I ended up copy and pasting talents into various categories and found that the existing talents met most of my needs. 2. There are gaps; areas that I think could be filled in. Since I am not intending my game to be used by "everybody" , I determined that there is no need to flesh every conceivable talent. If a player wants to have something cool talent we can make it up at that time. 3. While I do love the character creation done in Conan 2d20 and, with work, that Genesys character generation could be squished into that structure , it really isn't worth it. Going back to my Hero System roots, I am throwing out archetypes. If players can pick their own talents, why not let them freely pick their own professional skills as well? What they pick will, in a sense, determine their Archetype. 4. After sorting talents into categories, everything is pretty straightforward...easy peasy. Some things I want to addres: * How to handle privation. * How to handle fear (I know it is in the book, I just need to read through it). * Look at the Conan magic system and find the way to create that kinds of feel in Genesys. Then I need to actually run a game.
  11. No, for a couple of reasons but mainly I want to get experience making them. I was orignally concerned about the seemingly "splat" glut but reading your comment makes think I should at least look them over rather than just assume. Thanks for the reality check 2P51!
  12. I am attempting to put together a Conan game using Genesys. My REAL goal is to use Genesys for the upcoming UltraViolet Grasslands and figured that this was a good first step. I have Conan 2d20 but, for various reason, and not a fan of the game as a whole. One think I think they did right, in theory at least, was to provide a number of talents for each skill. This keeps the game from being just about combat. So I went through and typed in all the “talents” from Conan, as well as their description. Then I went the the talents compilation PDF and took every Talent from the core book as well as the Terrinoth setting and put them under the various category and see what I got. Talents that Genesys has an abundance of: General Combat Melee Combat Ranged Combat Persuasion Resistance (strain and wound stuff) Areas that Geneys has SOME talents: Ranger-y nature-y stuff Healing Commander Athletics Areas I think needs to have more Talents: Athletics Discipline and Cool (not a lot but a few, especially in dealing with supernatural) Healing (a couple more) Lore (maybe use for appraisals or for gaining advantages for dealing with certain creature/goups/environments) Persuation - haggling and seduction Rolls. Skullduggery Survival I am planning on SLOWLY posting some talents from the NEEDED category and would like feedback as I am probably going to be making some serious mistakes. If anybody wants to ADD to the talents that would be great. If it makes more sense I can break this into different threads.
  13. Holy cow...I came back to the thread only to find it jam packed with ideas. I didn't get a chance to read them all and I am heading back out.... I have the players as sent to Varonat in the Anoat sector. (there is a bit of change about population and a few other things) I am not a stickler for canon (although I do like following it). The idea is that a archaeologist has been researching Mandalorian era history and believes she has come across some data maps containing locations of weapon caches and bunkers from hundreds of years ago. She has gotten the Rebels to "fund" her trip. They don't believe that there is going to be much value in the expedition, but the archaelogist called in favors and the recruits get stuck. But things turn out better than hoped and they do find sever caches worth of supplies/items/weapons, but their ride will fail to show and they will need to figure a way of gettign the goods off-world. The same time they character arrive in Varonat, the Imperials do as well, almost ominously...almost like they were being followed (but a coincidence) I plan to have an exchange between an officer and the party before the expedition takes place, because she doesn't trust them. She will send a Trandoshan to follow them. When the players, after a month in the feild, will find a larger force (rather than just a shuttle, and a couple tie fighters). While they may just want to get off world I would like for them to indulge their duties if they want. (counter intelligence, combat victory, resource Acq)...
  14. Wolfsforza - I am looking for why the Empire is there and why they continue to add physical resources. ckobbe - Wow, that is pretty dark. I will think about. HappyDaze - Maybe a hidden Temple with refugee Jedi. It would need to be something the Rebels don't know about as they intended this to be a training/"get out or hair, we are busy", mission on their part (of course nothing goes as planned) copperbell - This is just the first wave of a much more frightening build up. What do you think would be a logical progression for the build up?
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