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Dice lord

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Everything posted by Dice lord

  1. Many thanks for quick response; if the plot isn't considered revealed again, there's some interesting interactions with plots that have 'until you reveal a new plot' text especially Double Dealing - where you could potentially gain the text of two different plots or the same plot twice (e.g. reacting twice to winning dominance by copying the text on A Feast For Crows twice) although using 'when revealed' abilities remain unusable with this plot - unlikely but interesting. Such a great game! Ruling clarified for the Art of Seduction below for reference - The opponent's active plot during the next round's plot phase is considered already chosen, cannot be changed at this time and is not revealed again; 'when revealed' abilities will not re-activate and choices made when the plot was initially revealed cannot be altered. However, The Art of Seduction does not stop a plot being changed outside any phase except the next plot phase - an opponent may still reveal a new plot outside the next round's plot phase if able e.g. if "The Rains of Castamere" agenda is triggered or if At Prince Doreen's Behest was revealed - It is the active plot during the next plot phase that is the one that remains in place regardless of when it becomes the active plot.
  2. Plot reads When revealed choose an opponent. That opponent cannot reveal a new plot card during the next plot phase How exactly does this impact the next plot phase; does this effectively limit the opponent's only choice during step 1.2 to their "locked" plot and it is revealed again during step 1.3... OR ...does that player skip those steps and the locked plot is considered already chosen and not revealed; so 'when revealed' abilities will not re-activate?
  3. You could try asking your opponent to build to a similar restricted list; I.e. Using only one deluxe and two packs. I've had some good fun building/playing when my opponent and I are restricted although I have never tried to this extreme; it will change up the game for sure but could be interesting if you're both on a level playing field.
  4. Both the learn to play (pg26) and rules reference (pg12) books state how many titles are used in a melee; Shuffle all 6 titles and remove 1 (OR 2 in a three-player game OR 0 in a six-player game) So both a four-player and five-player game use the first part of the text and only 1 title is removed. FYI - it is recommended that in a three-player game that one of the removed titles is always the Crown Regent and that the Support rule is ignored. Your English is excellent; no need to apologise.
  5. Can you please thank the team responsible for bringing us the AGOT 2nd LCG; all entertainment industries seem to take a lot a flak these days and praise is pretty rare on the Internet. AGOT continues to be a fun, thought provoking and great looking game which has provided many hours of fun for my friends and I both in Joust and Melee. It took a while for us to understand it (and I still keep learning, mostly by listening to podcasts) but it never ceases to surprise and generate outstanding gaming moments. Thanks, I hope you all have a great Worlds event!
  6. We moved onto AGOT from netrunner - it took a few games to get our heads around its differences but I highly recommended it; the intro decks were gold to help people get involved and are worth the low investment to try it out.
  7. You'll need to gaze deep into the night fires for such predictions.
  8. The intro decks would be a good start; cheap and will give you some variety. See if you can get anyone else hooked playing with these to start. good luck
  9. Yes, each house favours certain tactics linked to the fiction. There are two news articles re. The intro decks (4 houses described in each) plus the very first news articles for each faction that give a good overview.
  10. Hoping to build the intro decks using the collection; is the general guidance and advice for how to play each deck available online anywhere? Thanks.
  11. Interesting to read about the Alternative formats and certainly keen to try these out! My friends have bought into the game following the launch of the intro decks and we're planning a 'Tourney games day' over xmas with a few house rule ideas.... A Kingsmoot game where the player with the Reek Title cannot speak (Words are Wind); if they do, they lose 1 power per sentence. Might hinder them in making deals or provide opportunity for comical hand gestures. A draft Melee game but where every player starts with a copy of the Seal of the Hand attachment in shadows with 6 tokens placed on top. After titles are revealed each turn, each player removes 1 token from their copy, the player with the Hand of the King title can remove 2 tokens instead. A player may bring their copy into play as an action by paying gold equal to the number of tokens on top. Any player with their copy in shadows at the end of the game earns an extra tourney point. Regular Joust games but before each game round, a coin is tossed; on a heads (the Mad King), players must swap their plot and draw deck with their opponent. If they swapped, they can look through the decks before playing. Hoping this should keep those with more card options honest against newer players with fewer deckbuilding options I also played around with a campaign style idea (link below) so any formats that allow for legacy play would be cool. Variants for draft play would be great too!
  12. I don't think it's been announced yet.
  13. Many thanks all - I found this link following your advice http://www.cardgamedb.com/index.php/index.html/_/game-of-thrones/melee-rules-update-r2216
  14. Are there any recommended changes to the melee rules for 3 players; have heard that taking out certain roles or removing the support rule make for a better game? Cheers
  15. Rules from core set are under support section on the product page as is a v good 'how to play' tutorial video.
  16. Sounds interesting - I'll probably limit core set cards to the number of copies in a single core (which is what I own); shouldn't be too much of a problem like this.
  17. Plenty o fun to be had in 2 cores only in my casual experience; don't feel pressured to buy new stuff before playing and enjoying what you have. Enjoy.
  18. Such different games tho - not sure this would give me the netrunner buzz!
  19. Is this a new idea? Just limit the number of copies of any core set card to the quantity found in a single core. The original core listed how many were present so not confusing. This limits powerful cards by being limited and everyone gets on by with only a single core purchase. This is probably not a new idea.
  20. Yea and that is not cool in my view either.
  21. Nostradamus like prediction here! V spooky.
  22. Wow, talk about a Shock! Especially after 2.0 launched like 6 months ago. For me its such a shame as I've really enjoyed this since 2.0 launched and have been having regular games with a new player who has enjoyed buying and exploring the game.
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