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Dice lord

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  1. Both the learn to play (pg26) and rules reference (pg12) books state how many titles are used in a melee; Shuffle all 6 titles and remove 1 (OR 2 in a three-player game OR 0 in a six-player game) So both a four-player and five-player game use the first part of the text and only 1 title is removed. FYI - it is recommended that in a three-player game that one of the removed titles is always the Crown Regent and that the Support rule is ignored. Your English is excellent; no need to apologise.
  2. Can you please thank the team responsible for bringing us the AGOT 2nd LCG; all entertainment industries seem to take a lot a flak these days and praise is pretty rare on the Internet. AGOT continues to be a fun, thought provoking and great looking game which has provided many hours of fun for my friends and I both in Joust and Melee. It took a while for us to understand it (and I still keep learning, mostly by listening to podcasts) but it never ceases to surprise and generate outstanding gaming moments. Thanks, I hope you all have a great Worlds event!
  3. We moved onto AGOT from netrunner - it took a few games to get our heads around its differences but I highly recommended it; the intro decks were gold to help people get involved and are worth the low investment to try it out.
  4. You'll need to gaze deep into the night fires for such predictions.
  5. The intro decks would be a good start; cheap and will give you some variety. See if you can get anyone else hooked playing with these to start. good luck
  6. Yes, each house favours certain tactics linked to the fiction. There are two news articles re. The intro decks (4 houses described in each) plus the very first news articles for each faction that give a good overview.
  7. Hoping to build the intro decks using the collection; is the general guidance and advice for how to play each deck available online anywhere? Thanks.
  8. Interesting to read about the Alternative formats and certainly keen to try these out! My friends have bought into the game following the launch of the intro decks and we're planning a 'Tourney games day' over xmas with a few house rule ideas.... A Kingsmoot game where the player with the Reek Title cannot speak (Words are Wind); if they do, they lose 1 power per sentence. Might hinder them in making deals or provide opportunity for comical hand gestures. A draft Melee game but where every player starts with a copy of the Seal of the Hand attachment in shadows with 6 tokens placed on top. After titles are revealed each turn, each player removes 1 token from their copy, the player with the Hand of the King title can remove 2 tokens instead. A player may bring their copy into play as an action by paying gold equal to the number of tokens on top. Any player with their copy in shadows at the end of the game earns an extra tourney point. Regular Joust games but before each game round, a coin is tossed; on a heads (the Mad King), players must swap their plot and draw deck with their opponent. If they swapped, they can look through the decks before playing. Hoping this should keep those with more card options honest against newer players with fewer deckbuilding options I also played around with a campaign style idea (link below) so any formats that allow for legacy play would be cool. Variants for draft play would be great too!
  9. I don't think it's been announced yet.
  10. Many thanks all - I found this link following your advice http://www.cardgamedb.com/index.php/index.html/_/game-of-thrones/melee-rules-update-r2216
  11. Are there any recommended changes to the melee rules for 3 players; have heard that taking out certain roles or removing the support rule make for a better game? Cheers
  12. Rules from core set are under support section on the product page as is a v good 'how to play' tutorial video.
  13. Sounds interesting - I'll probably limit core set cards to the number of copies in a single core (which is what I own); shouldn't be too much of a problem like this.
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