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Everything posted by Moore1980
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Admiral Sloane ISD-2 ECM Gunnery team SW-7 Ions Heavy Turbolaser turrets ISD-2 Avenger ECM Gunnery Team SW-7 Ions Xi-7 turbolasers Squads: Howlrunner Mauler Mithel Tie squadron x 6 There is a couple points left over for bid.
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Well I run a twin ISD-II list regularly, and Avenger is always present.. I never use Boarding troopers, and I usually run Motti as the Admiral... I lead off with an ISD firing with Heavy turbo laser turrets, forcing the use of Brace, and the follow-up with Avenger firing using Xi-7's .. Brace is orange and cant be used, with Xi-7's working on that redirect.
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As a miniature player, I first got into X-wing with it's release, and it was a ton of fun. Then when IA dropped, I got the core set for that. Like many have stated though, it was a tough game to get people to play here in my local area, because it lacks the pre-painted mini's. I cut my teeth on such games as Fire and Fury, Flames of War and of course Warhammer 40,000. So painting models was no big deal for me, plus I find the campaign for IA to be super fun and never turn out the same each time it's played. However, I have fallen out of love with X-wing due to it's ever growing out of control power-creep meta that dominates the game it seems. X-wing fits in with those that like to play several games, where IA is for those that can only squeeze one campaign mission per group session. I was never a huge fan of the skirmish part of IA, and it would seem that Legion is going to take that from IA all together IMO. In the end I feel they are all Star Wars, so it doesn't really matter which FFG Star Wars game we play, we all win!
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My heart is and always will be fixed on Avenger... as it was even before Boarding Troopers..
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The Empire doesn't mess around. They go big, and the Rebels go home!
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Who else noticed the new X-wing article? But they don't have news for Armada?.. LOL.. ok...
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Yup, I have played 8 games with this list, and have yet to take a loss.
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Because, double leaves room for a fighter screen!
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Commander: Admiral Sloane (24) ISD-II (120) Avenger (5) Electronic countermeasure (7) SW-7 Ion batteries (5) Heavy turbolaser turrets (6) ISD-II (120) Relentless (3) Electronic countermeasure (7) SW-7 Ion batteries (5) Heavy turbolaser turrets (6) Maarek Stele (21) Howlrunner (16) Tie Fighters x6 (48) Total: 393 pts.
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goodbye Mon Karren!
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Is there any Star Wars Armada player in Vietnam?
Moore1980 replied to Peter Hoang's topic in Star Wars: Armada
I thought "Saigon" was renamed to "Ho Chi Minh" city following the Vietnam war? -
In DeKalb
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I know the feeling of seeing your group cave around you. In my local area (Northern Illinois) we had at one point 5-6 Armada players and it was a strong group. We would meet weekly, it was awesome. Then one of our guys moved an hour south and another guy graduated from college and could not find a job locally. So he moved to his hometown, and hasn't been heard from since. The group dropped to three players, the group limped on until one of our final guys graduated from collage and he too moved away. The group is now officially dead locally for me. The strange thing is that there is a massive group of miniature gamers, but they all always and seem to only play Warhammer 40000. It's a sad, sad time in a galaxy far, far away at my local shop. Maybe one day it will rise again, but 40k is king here... so I really doubt it.
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It would trigger if you are the player that d not get your battlefield, and getting those two (before game) shields. Then on your first round of the first turn you could trigger Qui-gon's power with the robes.
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With Minister Tua, I can see ISD-I's getting to see more action than they normally would. However, I will always take the II over the I.
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Advice for a CC Imperial list
Moore1980 replied to Kahadras's topic in Star Wars: Armada Fleet Builds
First.. I find your lack of faith in the Empire disturbing. Interdictor, good choice. Paired with an ISD is ideal, target scrambling. Perhaps the points to add a Flotilla for Repair teams. Then adding as many squads as you can following upgrades for the Star Destroyer and any additional ones you add to the Dicter. However, you might be one of those commanders that feels nervous in the service with only two/three activations. In which case people will tell you to field Vics and Raiders, and Light Cruisers to support that 418 Immobilizer. -
Yup, I got mine off of CoolStuff.com
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Ok, all this time I had no idea.. That kinda just made the case for using the title for me.. Since I always deemed it crap compared to Relentless, and Avenger..
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Wait.. Let me get this straight? You can lose tokens and fire blues added with the title at ranges outside the normal blue die range?
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I don't know.. I mean, E.C.M. I feel is like the only D-retrofit that as an Imperial player you want to take 100% of the time. However, I do feel that with Tua we are going to see a massive increase in the number of intel officers Terrorist fleet commanders assign to their ships. That being said, I would probably at least for the Interdictor consider taking Blast doors. Interdictor is already pretty crazy with it's engineering point for point repair capabilities, getting something like what 9 points with a token, and engineering teams. So, I feel that with the scary battlefield control aspect, and targeting scrambler potential that an Interdictor might just get over powered by having an entire fleet concentrate on it. Which means that that extra three damage being pulled at a key moment could frustrate your opponent to the point of them going completely off their game plan, seeing an Interdictor go from near death to probably full health and maybe even a few shields getting replaced. As an ISD-II fleet commander (My list is usually two of them and fighters) E.C.M. will be the upgrade of choice. It's a good thing Tua doesn't allow for and ISD-II to have a second D-retrofit slot.. Or I would run both E.C.M. and Blast doors!
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Vader is going for 44.50 on CoolStuff.com.. CRAZY!
