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Everything posted by Moore1980
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Depends on how swarmy you want to be? the basic swam is 8 Academy ties at 100 pts The next best would be 6 black squadron ties with a few upgrades.
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Some of the more favorable pilot/upgrade combos for fighters are: Soontir Fel with Stealth device and Push the Limit. Turr Phennir with Stealth Device and either push the limit, but in recent months a lot go with Veteran Instincts. Wedge with R2 Astromech, engine upgrade, or shield upgrade, push the limit, marksmanship Biggs with stealth device or shield upgrade, and R2-F2, or R2-D2 Luke with R2-D2 and draw their fire and shield upgrade those are the immediate ones that come to mind.
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"Under Fel's leadership the 181st was soon one of the most elite squadrons." No, sir. The correct response is "The" most not "one" of the most elite squadrons.
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Glorious! Long live the Emperor!
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X-Wing Event at New Game In Town, DeKalb, IL on 12/8/2013
Moore1980 replied to shintaibane's topic in X-Wing Organized Play
Yeah, I was the one the dice loved to hate. I couldn't hit anything with regular attacks, but wasn't having any issue with the Y-wings Ion turret. My list contained 26 hits to table me. In three games I scored 8 hits on opposing forces, and took over 40 to my squad. It was a terrible day to roll dice for me. I played Rebs, and I should have known better. I'm an Imperial, I should have stuck to my guns. Oh well, Next time gaget, NEXT TIME!! -
Tournament - 12/22 - Draxtar Games, Batavia, IL
Moore1980 replied to homer's topic in X-Wing Organized Play
The Format is 100 points, standard. I do believe we have the prize kit. -
Tournament - 12/22 - Draxtar Games, Batavia, IL
Moore1980 replied to homer's topic in X-Wing Organized Play
I don't know If I can make the Dec, 22nd Batavia. However, Sunday December 8th. New Game In town in De Kalb is hosting a food buy in tournament. Canned goods instead of money gets you in. Just throwing it out there. -
Yeah, were in De Kalb. 811 Lincoln Hwy, DeKalb, IL 60115 The next date we'll be there is the Thursday following Thanksgiving, I think that's December, 5th We start around 6 pm and end up going till around 10ish. The shop closes at 11 pm. -Moore1980 (Chad)
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I like how for the most part it was all nameless ships involved. That way one can concentrate in the maneuvering of the ships, and less in what the pilots do.
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Yeah.. me and a buddy started working up some rules for a campaign. it's sorta a combo of both the SW RPG for the D20 ground and non space bits, and then the X-wing minis for the space combat portion of the game. This is what we have come up with so far: STAR WARS X-WING MINI’S RPG CAMPAIGN A long time ago, in a galaxy far, far away... Points/XP: (Think of experience as points for putting squadrons together). One uncanceled hit on an enemy ship will count as one point One uncanceled critical hit will count as two points earned. When an enemy ship is destroyed, bonus XP will be merited appropriately between ships who caused the most damage, as well as who delivered the coup’ de grace. Points will be awarded to players at the end of the mission based on personal performance, and whether or not the mission was a victory or defeat. After a successful mission, experience will be gained for each player based on the mission’s difficulty, number of enemies destroyed, objectives completed, etc. However, in addition, there will be a "bonus pool" of experience that is shared by the whole party, that must be given to players before the start of the next mission. This bonus XP is designed to reward players for performing exemplary actions, such as the game-winning shot, coming to the rescue, self-sacrifice, etc. Rest XP: In addition to the player earned, and bonus XP there will be a "REST XP" pool for those players that did not, or could not play in that mission or missions.(This will be used by players, so they don’t fall behind the rest of the Squadron). Ejecting: During the course of a battle, a player’s ship may be destroyed. At the time of the ship’s destruction, the player whose ship is about to explode will roll one Evasion die, On a successful evasion roll the player will have successfully ejected. (Leave the Battle) By recovery ship. If the mission is an overall success, then that player will suffer no penalty and will be considered to have been picked up by friendly spacecraft. FAILED ejection rolls will result in an XP penalty, The player still managed to eject, but suffered some serious wounds which will result in time spent in the Bacta Tanks (XP penalty). The penalty will be calculated by the player who failed the ejection roll, to roll a six-sided die. The result is the penalty to be given. Failed ejection rolls may also result in physical injury to your character, which may be experienced during the d20 portion of the gameplay. For eg: your player’s right arm is injured for an RP mission, and it’s your dominant (weapon) hand. You will have to use your offhand that mission to shoot or melee, and your rolls will come at a penalty until you heal (usually a single mission). Upgrading: Players will have the option to upgrade their ships, and abilities from the Xp they have earned. The cost of R2 units and torpedos will be the printed amount on the cards. Where it will be different is all players will start with pilot skill one, and they will be allowed to "upgrade’ their pilot skill by spending five points per pilot skill upgrade. (example, PS 1 using 10 points you upgrade to PS 3). Once a pilot reaches pilot skill 5 they are allowed to add an ability. (Think of Wedge Antilles card, where he can reduce the defence roll by one of enemy ships). At pilot skill Eight players can then add Elite pilot effects to their ships (example, adding the Medallion card type abilities such as Marksmanship, etc). Players can change their ship pilot ability before the mission begins by spending Five points. Also, players are not restricted to flying X-wings. (Once the group gets the models) Players can swap out to an alternate ship. IE an A-wing, Y-wing , Tie Interceptor, Bomber, YT-1300. You get the point, based on the faction you are flying for. Imperials, or Rebels.
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Indeed, on Thursdays New Game In town is the place to be for X-wing.
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LOL.. Y-wing .. gone so soon, ****.
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New game in town is hosting a Touny on December 8th, Just a head up. It's located in De Kalb.
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If it were me, I would up those Interceptors to Saber and give them Push the Limit.
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I feel sorry for ya man. This is the same response I got when I asked about anyone from Northern Illinois that played. Thankfully, I found a few folks to game with. My advice, hang in there and keep bumping this thread every now and then. Eventually you'll get someone that picked the game up in your area. May the Force be with you.
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Alright.
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What Time do you think you will head over there, if you are?
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Sweet, I'll try to stop by and met ya. It's good there are finally some folks n De Kalb that are getting into the game.
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No, not a dedicated night. Since the game itself isn't I would say well known in the Northern Illinois (De Kalb) area, But I have gone there a couple times and played with someone I met on the Board Game Geek site. Yeah, their tables are alright, all have green felt on them, but yeah. Not bad.
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Hey man welcome to the game. I'm In De Kalb, we also have a local store called New Game In Town.
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I suppose you've asked the owner of the store if you could leave behind a flyer with your email for possible players to contact you if they wanted a game already? that's about the only advise not already given I can think of. Yup.
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Side note... this is not a quote.. well is it.. its one I made, but it was not intended to be "quoted".
